Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.
User reviews:
Very Positive (85 reviews) - 85% of the 85 user reviews in the last 30 days are positive.
Very Positive (7,140 reviews) - 89% of the 7,140 user reviews for this game are positive.
Release Date: 23 Dec, 2010

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Includes 3 items: Darksiders II Deathinitive Edition, Darksiders II: Deathinitive Edition Soundtrack, Darksiders™


About This Game

Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

  • Apocalyptic Power – Unleash the wrath of War, combining brutal attacks and
    supernatural abilities to decimate all who stand in your way
  • Extreme Arsenal – Wield a devastating arsenal of angelic, demonic and Earthly
    weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
  • Epic Quest – Battle across the wastelands and demon-infested dungeons of the
    decimated Earth in your quest for vengeance and redemption
  • Character Progression – Uncover powerful ancient relics, upgrade your weapons,
    unlock new abilities, and customize your gameplay style
  • Battle Heaven and Hell – Battle against all who stand in your way - from war-weary
    angelic forces to Hell’s hideous demon hordes

System Requirements

    • OS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0c
    • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
    • Memory: 1GB XP, 2GB Vista / Windows 7
    • Hard Disk Space: 12GB
    • Video Card: NVIDIA (GeForce 8800/GeForce GT220) 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better ( must support pixel shader 3 )
    • OS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0c
    • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
    • Memory: 2GB XP, 3GB Vista / Windows 7
    • Hard Disk Space: 12GB
    • Video Card: NVIDIA (GeForce GTS 240) 256MB graphics card or better, ATI Radeon HD3870 256MB graphics card or better ( must support pixel shader 3 )
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Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
1 person found this review funny
16.9 hrs on record
Posted: 2 October
Darksiders is an 3rd person single-player RPG, which contains about 15 hours of gameplay.
Many people tend to compare this to God of War, because both games have a bunch of similarities.

You play as War, one of the horsemen of the Apocalypse. You are being accused of breaking the truce between Heaven and Hell, and thus bringing doom to all humanity. Your mission is simply put; to find the real culprits.

As War, you find yourself travelling through marvelous landscapes, fighting against tougher enemies, exploring dungeons and solving puzzles. These puzzles are designed for older audiences, and in fact, i find that rather amusing. It takes time to figure out what to do, and when to do. You will often be rewarded with souls, mana or health points.
Souls can be used to upgrade weapons, learn new combos and to upgrade them as well.

Combat is slow-paced, combos aren't hard to master, and enemies are forgiving.
You start by only using your sword, Chaoseater, but you gain more weapons and gear throughout the game.
Good examples are large scythe called The Harvester, and revolver called Mercy.

Art style is maybe the thing i liked the most - it's cartoon-like, uses lots of color, has all these little details like ash floating mid-air, and spider webs hanging out of windows. The artist team sure knew what they did, environment changes from fires of hell to desolate lands, gothic-style manors and terrains crowded with grass and waterfalls.

Game sometimes has little frame problems, but those can be simply fixed by changing angle of view.
I also had some glitches throughout the game, none of them caused game crashes or anything bad.

Overall it's a good game. It looks good and plays good, you're going to enjoy every minute of it.
When it ends, you wish it would have not, not so soon. It's so much fun.

+ It's available for only 19,99€ on Store, and that, is a bargain.

Thanks for reading, hopefully this helped.
Constructive criticism appreciated!

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2 of 2 people (100%) found this review helpful
19.4 hrs on record
Posted: 6 October
This game is epic. Too bad we wont see a 3rd installement soon.
Highly Recommended.
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2 of 2 people (100%) found this review helpful
42.7 hrs on record
Posted: 20 October
Darksiders is a game in love with games. It has very clearly been inspired by giants like Ocarina of Time and God of War, but somehow manages to pull it off to mix those inspirations together, along with a couple of others, while still being it's own thing.
That's a great acomplishment! Too bad it's the only impressive thing about the game.

It's not bad, but it's not great either. It's decent.

I found the setting and art to be boring, the story unintentionally laughable (in a good way, though) and didn't enjoy the atmosphere. But I still had a good time. And if you enjoy the games Darksiders loves, i'm quite certain you'll enjoy yourself, too. Not every game has to blow your mind.

Unless, ofcourse, they do. Then move along.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
9.7 hrs on record
Posted: 27 September
One of my favorite game series since 2011.
Finally I've owned the Darksiders franchise pack. (Included 'Darksiders II Deathinitive Edition')
Once again to have a new game walkthrough from the beginning ---- with "Apocalypse" difficulty! (So damned easy to be killed. I'm torturing myself~ :O )

+Creative setting of the story
+Epic soundtracks
+Remarkable characters
+Full of riddles
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2 of 2 people (100%) found this review helpful
15.4 hrs on record
Posted: 26 September
I was searching for a game like this after playing Bioshock series, Dishonored, Deus Ex etc. That is a game with both a good story and gameplay. That is what I (kinda) found here.

The gameplay seems similar to the Batman games (not that positive for me). Sometimes, espessialy when you're getting closer to the end, the combat seems a bit boring. Yes, as you progress you encounter new, stronger units but if you repeatedly block/dodge and hit then your fine. There are many puzzles you need to solve (some would say a bit complicated), yet none of them are hard if you've played portal. There are some collectables that are kinda easy to find, thus there are not that many. It offers *roughly* 15-16 hours of gameplay (add another 5 hours for 100% completion. Gameplay wise, I wouldn't buy it for killing demons or angels.


The story of the game seemed really appealing to me from the first minute! I was finding myself getting too bored to play (because it was dodge - kill, dodge - kill all over again) but at the same time I was magnetized by the story and wouldn't let go. I haven't played the sequel yet but I really look forward to.

OVERALL I DO recommend the game, yet I'd wait for sales.
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2 of 2 people (100%) found this review helpful
13.4 hrs on record
Posted: 29 September
Loved this game the plot was excellent, though it reminds me alot of God of War, because of the game play there were features that differentiated it.
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2 of 2 people (100%) found this review helpful
18.5 hrs on record
Posted: 24 September
I can't leave a review for Darksiders 2 since the deathinitive edition came out, so instead I'll talk about both games here. The first installment always make me think of the Legend of Zelda, Ocarina of Time. It has a great mix of puzzles and combat, some challenging and some just fun. The second installment is even more enjoyable with lots more great content and more varied combat and tactics possible, so it keeps you interested for much longer. Both games already looked great, so I'm sure the deathinitive edition will only make it look better. Maybe someday I'll get that edition to play through it all again. Overall, I highly recommend both games for great storyline, fun combat, and challenging puzzles.
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1 of 1 people (100%) found this review helpful
14.6 hrs on record
Posted: 16 October
Writing this review to warn buyers that this game has a glitch that stops achievements being unlocked.
Achievements are not unlocked if you have rebooted the game more then once whilst your Steam is running.

The solution is simple - if you want the achievements, you have to play from the first time you have opened Darksiders in Steam, reopening Darksiders has to be done after your Steam has been exited and re-entered or you will lose would-be achievements.
Unfortunately once you have had this glitch happen, even would be achievements that you've lost you can't get back unless you do the achievement again.

Hope that helps someone from the start from having this frustrating glitch(I've already lost at least 5).

Don't let that put you off, the game is supurb! 8/10
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1 of 2 people (50%) found this review helpful
Not Recommended
25.0 hrs on record
Posted: 23 October
Let me say this before: I do not recommend this game at full price, when I took it was at -90% and only for that price I would take it again or suggest it to you... maybe.

I will not tell you what's Darksiders about, there are tons of older reviews and web pages, I will simply tell you why I didn't fully appreciate my experience with this game (I quit it just before the last mission and complete it months later in a moment of boredom).

-Many bugs that will never be fixed such as: achievements that randomly don't work, clipping or falling from the world (I'm sure that you will experience this last one when you will fight The Stygian I begin to consider to throw in the sponge after that fight).
-The bosses are a joke.
-Sometimes the cut-scene are just used over and over again and it's not possible to skip.
-Combat is fluid but never evolves/changes.
-Controls for keyboard/mouse are quite bad without any way to configure them, use a controller instead.
-There is nothing new in the game about mechanics or style.

Ofc the game has some good points too, I had a bit of fun when I wasn't mad because one of the previous points, the characters are nice and I liked the acting voice, the story was ok and let's not forget about the blood, demonic blood and angel blood :D.

So take the game when it's on sale if you like the action/hack and slash games but do not expect too much.
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1 of 4 people (25%) found this review helpful
Not Recommended
26.3 hrs on record
Posted: 8 October
I wanted to like Darksiders almost as hard as Darksiders kept trying to be God of War. I tried really, really hard.

The concept is cool. Book of Revelation, four horsemen of the apocalypse, yaddayadda. Like any brawler the point is simple: smash dudes. Lots of dudes. Even if I don't much care for the Warhammer 40,000/World of Warcraft proportions and pauldrons fetish that Darksiders's art direction makes ample use of, the visuals are pretty good. The voice acting is fitting, given what script the VAs had to work with. And on that note, the characterization is about as shallow as either W40K or WoW's; angry guy is angry, thus, he does angry things. I didn't expect masterful writing going in, but when even mediocrity counts as a positive bullet point in a review, it heralds bad things to come.

There's only one category where Darksiders really shines, and that's the boss fights. The introductory cutscenes are great, the battle mechanics themselves are usually pretty neat, you feel great for fighting and winning, you get to watch War perform some pretty brutal finishers on the bosses at the end, and there is no annoying underwater fight to speak of. A+.

The final boss is the worst, though. No, not The Destroyer. The final final boss.

The protagonist, War, and the final final boss, the camera, are introduced in the same cutscene sequence when you first fire up Darksiders and select New Game. And if you know anything about the camera angles in pre-rendered cutscenes, it's that you can't actually move them. Get used to a lot of that; Darksiders is an ongoing and constant battle of atrition against atrocious perspective shots, awkward lock-on phases, and jarring transitions.

  • When clinging to platform edges and ledges embedded in walls that you can strafeclimb across, it can be difficult to see where you're going- especially if you need to leap to something behind you and you're in an enclosed area. The camera often can't be coerced to give you a view of where you're headed in such cramped quarters, so prepare to make many a leap of faith.

  • At times, the target lockon feature avoids traditional third-person, over-the-shoulder camera angles in favor of side-facing perspectives that skew your controls by 90 degrees and throw your depth of field off, resulting in many swing-and-a-miss and failed dodge scenarios on your part.

  • The lockon feature lets you cycle through enemies, but not consistently. On occasion, it will only toggle back and forth between the same two enemies instead of cycling over to whichever bigger threat you're trying to look at.

  • During battle sequences the camera will often be hijacked to show the arrival of more enemies from somewhere near the area. When control is reluctantly returned to the player, you are often not facing exactly the same direction you were when the camera was stolen from you. You are not always finished fighting when this happens, either, which only exacerbates the problem.

  • The awful teleportation mechanic introduced in the later part of the game wreaks havoc with the camera angle, snapping it to a fixed position and holding it there for just a second too long. Even if you look through your portals to preview where you're going, your perspective will be seized from you the moment you step through them, forcing you to react the way the game wants you to instead of the way you planned. Trial-and-error is not a fun mechanic.

  • Sensitivity is not consistent between different game views. In the handful of shooter segments, your aim is off-the-walls oversensitive. In the brawler and platformer segments, the camera is much less sensitive. I found myself switching the game's camera sensitivity back and forth to try to compensate.

Entire swaths of the puzzles in Darksiders feel unnecessary. There's a lot of time-based puzzle mechanics that involve a lot of waiting to reset if you make a mistake.

Toss in an uncooperative camera that won't let you look up to see when it's safe to proceed until you're already hanging from the ceiling and the time-slowing Chronospheres to make you wait that much longer when the spinning fan blade you couldn't see coming knocks you down, and you've got a recipe for half an hour wasted on multiple, identical, really badly-designed obstacles in the Ashlands.

Or, worse than player-controlled timers, there are entire rooms in the Dark Throne area in the later part of the game with floors that automatically build and remove themselves in cycles. If you miss the chance to step onto the path when it appears near you, you have to wait for the cycle to circle the entire room in order to continue. At least one of these also features a player timing puzzle.

Darksiders features what most gaming circles call "artificial difficulty." The harder game modes bump up the damage enemies do and, possibly, the number of enemies and the number of waves of enemies you face, but they don't become more intelligent or actually more challenging to destroy; they just take longer to finish off. My first run was on Apocalyptic, the hardest difficulty setting. When I briefly tried again on Easy to see what the differences were for this review I noticed a stark difference in survivability- mine and the enemy's- but I didn't play long enough to really see if there were fewer enemies to fight. It felt that way but I can't confirm.

My biggest complaint with the artificial difficulty is that it's irritating to be one-shot by some of the bigger baddies in the early game when you don't know how to fight them. Dark Souls players might find the challenge enjoyable, but the difficulty spike feels out of place in a brawler like this one. As I played, however, I picked up more Lifestones and was able to mitigate this problem. But it's still a problem.

In the beginning of the game, when I was instructed how to toggle between running and walking, I was ecstatic. My joy quickly turned to despair when I realized that the player's default state is running. War's movement speed is agonizingly slow. This could be mitigated by Ruin, the demonic steed depicted in the game's promotional matierals, but Darksiders has a huge problem: you play one of the four horsemen, but you don't get many opportunities to ride his horse.

It's unfortunate because everything in the game is either far too speedy or War is much too slow, though I suspect it's a combination of both. The result is a lot of chasing enemies around or trying to wade through piles of mooks to deal with the real threats and failing because everything can strafe circles around you. Thanks to a really jarring pause at the end, your dash is useless as a way to close real distance and seems to feature variable invincibility frames on top of it. I could never figure out what I did differently when I succeeded or failed; dodging always felt like a gamble.

I experienced a handful of bugs while playing Darksiders, and if you look into my screenshot gallery for the game, you'll be able to see the few I had time to snag pictures of. In my playthrough of Darksiders, I...
  • ...fell through the world, twice
  • stuck in level geometry and couldn't escape, several times
  • stuck in the Serpent Holes because the end portal didn't appear, once
  • stuck in midair after being knocked out of an aerial combo attack, once
  • pushed out of bounds underwater, "died", and respawned on land with less health, once
I can't speak for the original PS3 and Xbox 360 releases, but this first PC port is garbage. Maybe the remastered version is playable, but this one isn't unless you're into sadomasochism. Skip it. I'm going to complete Darksiders, because I don't want to let it sit unfinished in my Steam library... but it isn't going to be fun.
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Recently Posted
155.4 hrs
Posted: 20 October
I absolutely loved this game. I enjoyed DS2 as well. I wish they would make more!! :)
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6.0 hrs
Posted: 19 October
This game is interesting. While not boasting of one best combat systems, it’s serviceable and easy to master, delivering around 15hr of fun.
Now what this game does right is the setting and the start. I know that’s not the only game that gives you a taste of your character at full power at the start, but the way it takes those powers away slowly, and then you have to get them back as the game goes on, is well made an integral to the setting. This way the game mechanics of leveling up and learning new skills and combo chains add to the story instead of breaking emersion.
It’s a good story, in a comic book sense (I wonder why...).
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20.1 hrs
Posted: 16 October
Heard a lot about this being the closest to a Zelda title on PC and one of the best third person platformers on here too. Looking at footage and images, I was skeptical and decided to wait for sale.

But now after playing through the game I can see why people felt this way about the game. It offers beautiful visuals, great third person control, enjoyable combat, a cool story and quite intelligent puzzles.
It's something you should definitely experience for yourself. It's much more action-y and 'western' than your typical Zelda game, but it's a good spin on the formula. It's not the longest game either, took me just under 20 hours to beat, but at no point does it ever recycle any gameplay mechanic and each area, each room has its own unique puzzle. No boring sidequests; well, no sidequests at all really, and some neat collectables to find along the way make it a very enjoyable game.

I'd definitely recommend trying it at least, and give it at least a couple of hours to get a decent taste of the game.
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27.9 hrs
Posted: 15 October
love and miss this game series
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12.6 hrs
Posted: 15 October
Good game
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17.5 hrs
Posted: 15 October
Awesome hack and slash game, nice graphics and badass-o-meter through the roof.
Highly recommended
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33.4 hrs
Posted: 12 October
Best slasher on PC I played since Rune. The difficulty is a bit uneven at times and some boss fights feel easier than some of the fights leading up to them but it doesn't really take away any fun. The controls are great, ceartainly much better than in Dark Souls, they don't feel very smooth at the beginning but once you get used to the unusual dodge mechanic it all suddenly starts feeling right. Oh, and the story is really good, nothing too complex, just right for the kind of character that War is and pushing each chapter forward feels satisfying. A definite 9/10 for me.
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