Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.
User reviews: Very Positive (3,947 reviews)
Release Date: 23 Sep, 2010

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Recommended By Curators

"Darksiders' Zelda-like elements, combined with the hack and slash typical formula make for a solid gameplay experience that no gamer should miss out on."

About This Game

Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

  • Apocalyptic Power – Unleash the wrath of War, combining brutal attacks and
    supernatural abilities to decimate all who stand in your way
  • Extreme Arsenal – Wield a devastating arsenal of angelic, demonic and Earthly
    weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
  • Epic Quest – Battle across the wastelands and demon-infested dungeons of the
    decimated Earth in your quest for vengeance and redemption
  • Character Progression – Uncover powerful ancient relics, upgrade your weapons,
    unlock new abilities, and customize your gameplay style
  • Battle Heaven and Hell – Battle against all who stand in your way - from war-weary
    angelic forces to Hell’s hideous demon hordes

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0c
    • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
    • Memory: 1GB XP, 2GB Vista / Windows 7
    • Hard Disk Space: 12GB
    • Video Card: NVIDIA (GeForce 8800/GeForce GT220) 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better ( must support pixel shader 3 )
    Recommended:
    • OS: Windows XP SP3, Vista SP1, Windows 7, DirectX 9.0c
    • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
    • Memory: 2GB XP, 3GB Vista / Windows 7
    • Hard Disk Space: 12GB
    • Video Card: NVIDIA (GeForce GTS 240) 256MB graphics card or better, ATI Radeon HD3870 256MB graphics card or better ( must support pixel shader 3 )
Helpful customer reviews
75 of 85 people (88%) found this review helpful
0.1 hrs on record
Posted: 6 December
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ distinctive comic look
+ chic character design
- sometimes monotonous color schemes
- partly boring textures

Atmosphere:
+ optically good, bizarre nightmare worlds
+ cool one-vs-all-feeling
+ high motivation by frequent rewards

Sound:
+ massive soundtrack
+ language can be changed via steam
+ very good english speakers

Balance:
+ three levels of difficulty
+ very good checkpoints
- limited storage spaces

Level Design:
+ eerily beautiful world end
+ varied locations
+ semi-open world
+ destructible objects
- a lot of running

AI:
+ exciting boss battles that require different tactics
+ occasional intermediate bosses
- standard opponents are just cannon fodder

Weapons:
+ many unlockable abilities and bonuses
+ weapons with their own experience point system
+ selectable attributes
+ catchy combos

Campaign:
+ cool, though taciturn hero
+ open and yet satisfying end
+ chic cutscenes
- are resolved to low

Game Size:
+ solo playtime around 15 hours
- stretched in places

Multiplayer: No Multiplayer

I had Darksiders already played on the console and have it on PC now with joy done again. This at first glance quite nondescript program is crafted so well done, has such a motivating experience points system so funny monster massacres and such an interesting story, that is, before you know it, it stuck for hours - and at a considerable playing time. Darksiders is one of my favorite single player action game.

Score: 87 / 100
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39 of 41 people (95%) found this review helpful
29.9 hrs on record
Posted: 24 October
There were moments when I wanted to hate this game.

Whenever I had to hold caps lock or hammer the middle mouse button at key moments (yes, it's a console port), whenever I had to dig through menus to reorganise items because I could only have three accessible at a time (YES, it's a CONSOLE PORT), whenever it crashed when I alt-tabbed, whenever while climbing what I thought was "left" the game considered to be "back" (and so on through all the directions), whenever I missed achievements because of a long-standing bug which was never fixed...

...and yet...I made it to the end. Why? Some of the puzzles are really satisfying and quite clever. The combat is solid. The world is a nice change from the standard fantasy tropes. There are plenty of collectables, with varied but fair obstacles to getting them.

It's far from perfect, but it's well worth playing through.
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22 of 27 people (81%) found this review helpful
25.9 hrs on record
Posted: 19 October
This game is really good
good missions
good over world
good gameplay
good fighting
good in general
I say get darksiders 2 after you finish this, it's way better!
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18 of 25 people (72%) found this review helpful
24.3 hrs on record
Posted: 20 July
I once wrote in a Castlevania: Lords of Shadow 2 review that it definitely has the most zealous prologue in video game history. Truth is, there is another game that can dispute this title; that is Darksiders. It literally starts with an apocalypse. And though it isn’t maybe as brilliantly directed as Castlevania’s reboot, but how can you beat such dramatic premise? The judgment day had come; four horsemen of the apocalypse were summoned to the Earth. You play as one of those four — War. He is big. He is muscular. He wields a gigantic sword. He is constantly enraged. And finally, he is voiced by Liam O’Brien, who once told you that you are not prepared, and who always performs like he’s totally pissed off and has had a three day lasting constipation. Arriving on Earth our hero finds out that he is alone. That it was all someone’s ruse, because the final seventh seal was not broken. War goes on a series of angsty battles against various demons in pursuit of the one who’s responsible for this, and finally ends up fighting a gigantic boss.
And this is the tutorial part, so it’s supposed to be easy, so the protagonist ends up being imprisoned by The Charred Council, mysterious creatures “overseeing the balance” while looking like big stone head statues. He cuts a very shady deal with them for a bit of “detective” work on Earth, finding the deceiver who killed billions of humans and started out a war between angels and demons, lasting more than one hundred years. Yeah, for some reason War has been kept for so long, and now he’s weakened, so good bye, overpowered abilities from the prologue, you won’t see them ‘till you are fully levelled-up and nearly through the game. I hope, at this point you are totally getting that this is a story that says “♥♥♥♥ logic” and bursts out in a series of delirious, bizarre events, that actually are quite entertaining. From the point of style it’s obvious lowbrow; in case you didn’t know game’s creative director was John Madureira, a comic artist best known for his work on Uncanny X-Men series. So, yeah this game is power-fantasy, and it’s filled with testosterone like a gym locker room.
A notable thing about this game is, that back in the day, when it was released, it most usually was described as Zelda wrapped up in Warhammer or Warcraft, maybe with the added scent of God of War. And it’s true, of course. But the real game’s sibling was always Castlevania, series which shifted to explorational gameplay being inspired by Zelda. There’s really no point in my nitpicking here, other than an obvious intent to define most of the Zeldas as metroidvanias. So, yeah it has a rich ramified big world filled with puzzles, bosses, minions and secrets (maybe even too big, especially if you talk about those portal section near the end, ugh). And it’s open to explore in virtually any order, but in reality to access certain areas you’d need special abilities or keys and that means sticking to the script, being a good horseman of the apocalypse and going where you are told to. That means, player will rarely be stuck somewhere, and that’s good news, because there's a lot of good stuff. The scope and scale on which Darksiders operate isn’t just big, it’s enormous. What starts as a pretty mediocre one-button-mashing slasher set in though very interesting scenery of post-apocalyptic Earth being torn apart by demons and angels turns out to be much more. Of course, no one would take away your severed heads, buckets of blood, game’s bread and butter, but there’s more to that. Riding a horse, and fighting on a horse (hey, you’re horseman after all)? Check. Shooting stuff with your pistol, with big angelic gun or while riding a gryphon in shoot-em-up section? You got it. And then there’s more and then some.
One can argue that game lacks innovation, but at the end of the day it doesn’t matter. Vigil took what they can here and there, but they didn’t lack self-irony and they took it knowing how to use it to create a game that is good entertainment.
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4 of 4 people (100%) found this review helpful
0.3 hrs on record
Posted: 21 September
Darksiders take the puzzle elements of Zelda games and add to that the more combat-intensive aspect of games like God of War. This is a very well designed game. It i also very polished. The game design, its characters, environments, worlds and story are done in an extremely outstanding quality. The art in the game shows off the design best. One thing I have to mention: although this game offers a very refined Zelda/ God of War experience, it does so without adding something unique the formula. But this is only a minor complain, because the elements Darksiders borrows from others games are so well put together. I thoroughly enjoyed the game to the very end!
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8 of 12 people (67%) found this review helpful
18.1 hrs on record
Posted: 26 November
Despite it's poor technical state I strongly recommend this.
+ Good combat mechanics
+ Challenging puzzles
+ Epic voice acting
+ Variety of weapons and gadgets
+ Impressive story and characters
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9 of 14 people (64%) found this review helpful
18.0 hrs on record
Posted: 17 October
An excellent action adventure game with meaty hack and slash combat. Not a perfect game, but you'll certainly enjoy playing it.

The only good zelda style action rpg that I'v managed to find on PC. Items and upgrades are planned and well though out every step of the way and the pacing is terrific with a good balance of exploration and linear story progression.

Buy the game alone, it's sequel is terrible.
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10 of 16 people (63%) found this review helpful
17.5 hrs on record
Posted: 29 November
I really wish this were better than it is.

Negative first (since you're reading this to know why I voted it down)
  • It's a fairly shoddy console port. Controller-oriented menus, few graphical options, shoddy mouse and keyboard control. With a controller, it handles decently, whereas some battles are literally impossible to complete with the mouse and keyboard controls
  • It has both fatal [CTD] and non-fatal [restart from checkpoint] bugs that are quite frustrating to say the least
  • Poor level and mechanic design. These vary from small and numerous (issues with engine-based input/action/animation lag, poor mechanical decisions, getting stunlocked to death, innappropriate or inadiquate checkpoint locations, etc.) all the way to compounded and quit-worthy (I stopped when I reached a miniboss that could take half my health in one hit, did an attack that covered 95% of the arena, and would knockdown for a second or even third invariably fatal hit after the first connected)
  • A feeling of "Jack of all trades, master of none," it tries to do too much. It's a combo-heavy hack 'n slash with puzzles and platforming, an RPGesque level-up system, and collectables that are actually key to survival. There is so much that you forget half of it even exists, so there were battles it took me an hour to figure out because they relied upon a mechanic I forgot about. None of the above are fully polished, and there are many hiccups, especially in the platforming and puzzling, where little to no direction is given, and the level design is not good enough to guide you through naturally.
  • This game is like a tutorial on how NOT to make boss fights. Take heed, game designers - these are inventive bosses with some of the most abysmal execution and unfair feeling losses I have ever seen in a game. They're not outright broken most of the time, they're just so unfair or punishing for the tiniest mistake that they echo the Famicom era of game design - play it over and over until you memorize it and time every move perfectly.

    On the plus side:
  • The models and art, including the voice and music portions are nicely polished most of the time. Cutscenes were well done, the characters are well acted, and animations are polished. The story is fairly trite, but I expected no less
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: 21 September
Since the first switch-on game, from the first view you know that game catch you and not let. The story is quite sophisticated and rough voice of the hero "War" you immediately fall in love, as well as the voices of other characters. The game is pretty much like game "God of War". I definitely recommend the game.

+ Gameplay
+ Story quality
+ Customized control keyboard and mouse

- Bugs
- Setting options details
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3 of 3 people (100%) found this review helpful
44.4 hrs on record
Posted: 25 December
Its such an underrated game. 10/10
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4 of 5 people (80%) found this review helpful
35.6 hrs on record
Posted: 20 October
Great game. Interesting story, easy to understand but if you want to also quite complex combat system and adorable comic graphics. This game is just pure fun and it is one of the games i actually played through a second time!

Definitely a thumbs up from me. ;)
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4 of 5 people (80%) found this review helpful
31.5 hrs on record
Posted: 21 August
I had this game for a while and just finally got to play it. I was expecting a good game but I was happily surprised.. I'd say that this game is close to a masterpiece. Good Storyline, Fun Gameplay, Great Art ( I love Joe Madureira's style and it transpires all over this game). Overall I really enjoyed it.. 9/10 from me.
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4 of 5 people (80%) found this review helpful
24.2 hrs on record
Posted: 29 August
My god , I finished this epic game today and im too excited to try the second one :D . If you buy games on basis of how f*cking epic story it has just like me , this game is surely for you . Do yourself a favour and play it .
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4 of 5 people (80%) found this review helpful
20.7 hrs on record
Posted: 5 October
Bad port of a good hack and slash game with a very cool artstyle decent boss fights and lots of attributes to customize your weapons with. The puzzle segments can feel a bit long at times but they are always fresh and challenging enough that ur not mindlessly moving and pressing things but not hard to the point you wanna tear your hair out. Unfortunatly the keyboard and mouse controls are bad no matter what configuration you have and very often and many of the achivements for me didnt work, so now it looks like i skipped whole boss fights and didnt collect weapons that i do have. also the mouse likes to fly back to the center of the screen (even when using 360 game controller) whenever you enter your inventory or map which gets very annoying if you use them often. so i reccomend this version of the game to only peopl who poses controllers and dont care to much about collecting achivements. if u dont fall in that category get the ps3 or xbox 360 version
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4 of 5 people (80%) found this review helpful
8.2 hrs on record
Posted: 24 August
Reminds me alot of DMC and GoW and a couple of other PS2 games of the genre. At first it seemed a little too simple but as you progress in the game you will find how much variety there is, both in combat and in puzzles. I like how the main character is such a badass and playing as him you can just plow through hordes of enemies. The thing I like most about the game so far has to be the boss fights. You can get really creative while fighting them, dodging their attacks, countering their blows and hitting their weakspots and finally finishing them with a unique blow that often gets pretty ugly. Can't wait to finish this game so I can try out the sequel. The game is great but the one thing that bothered me was the way they layed out the keybindings. I fiddled around with them a bit but didn't quite get them to be as smooth as I would have liked.
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5 of 7 people (71%) found this review helpful
33.2 hrs on record
Posted: 10 October
The Developers will be rolling in their graves then they read this but it's simply God of War meets Castlevania meets Zelda meets Platforming titles.

Which isn't a bad thing. The game is fun. Really fun. Combat is enjoyable. The story is easy to dive into. You play a horseman of the apocalypse. You bring the apocalypse to Earth. You need to find out why it happened. Fight, smash, more fight and more smash. Level up, gain new powers, beat bosses.

A highly enjoyable game.

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5 of 7 people (71%) found this review helpful
21.7 hrs on record
Posted: 25 November
This game is pretty badass. It plays like a mixture of Zelda and God of War/Devil May Cry/Bayone- Look, you do puzzles and crazy combo attacks, and sometimes you press a button/key to rip some poor soul's limbs off. It is, for the most part, mindless entertainment (other than the puzzles and the brief strategy involved in the combat).

The story is based on the Judeo-Christian Apocalypse and one member of its heralds, War of the Four Horsemen, accidentally starting the end of the world too soon. It quickly becomes a story of revenge, justice, and answers as War travels across a destroyed earth (or, more accurately and area that could easily be just what/where New York City and some part of New Jersey used to be. It's not the full planet) taking down other biblical beasts and monsters of both Heaven's and Hell's host. If I am not mistaken, War is actually described as, "Hunted by Heaven, and Hated by Hell."
While its fun, it is a bit straight forward up until the end, in which you're thrown a few twists and turns.

Speaking of being straight forward, the game is fairly linear, but in a more Zelda-y or Halo: CE sense than a Call of Duty and FINAL FANTASY XIII way. You're given many areas (Forgive me for not remembering the exact number, it's actually been months since I played the game) to explore in a pseudo-open world sense, with at least one dungeon per area. In the dungeons, you go back and forth between combat and solving puzzles to progress, and like in Zelda, acquiring a new skill or tool to complete the dungeon and open up old paths for exploration in the other areas.

I know I keep referencing Zelda, and while some might consider that to be a bad thing, I certainly don't. I love that franchise, and the only reason I keep alluding to it is because it's a forerunner in its field (kinda), and it really is the best comparison I can make with this game. I'm sure there are a bunch of other puzzle-y, platform-y, RPG-ish games out there that have the same feel as Darksiders, but I just don't know them.

Anyway, the sound design is pretty damn spot on. Things squish, crunch, rip and smash in brutally good sounding ways, and War sounds like the embodiment of destruction should. Oh, and Mark Hamil has a voice in this game, and he's always welcome because, well, hell, it's Luke GOSHDANG Skywalker and The Joker (and Skips). The demons sound demonic, the angels sound pious and righteous, and the music... Um. The music didn't stand out to me, at least not like the sequel's does. It was adequate. Enough for a post-apocalyptic action game.

The art design is definitely one of my favorite aspects of this game, and the sequel too. It's all comic book-y, and I love it. There's plenty of realism in the environment and some of the characters, but not enough that it looks like it's trying too hard, and not too little to the point that it feels like I'm defintely looking at a cartoon.

Now, there is leveling and a small degree of customization involved in the game, but I quickly found a weapon I wanted (which do not present themselves too often) and loaded it with the skill I liked the most (health absorption and DoT, mainly), so I didn't really delve too deeply into the game's RPG elements. Oops (look, this is my first big review, and like I said, it's been a while. Please don't kill me).



So I think I covered everything I needed to regarding this game: setting, story, sound, visuals, gameplay. I'm sure I'm missing some stuff, but I don't think I'd be able to say much on it in that case. Anyway, I'd definitely recommend this game. At its worst, the game feels like a 6.5/10 (which it really only hits when trying to solve awkward puzzles), and at its best it's about an 8.5/10 (which it hits quite frequently in my book). Solid game. Solid entry to the genre of Action RPGs. Solid start to a series that I still hope continues on with good development like the first two.

'S good game.
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5 of 7 people (71%) found this review helpful
43.0 hrs on record
Posted: 30 September
Darksiders' refreshing blend of character action and environmental puzzles make for an exceptionally enjoyable game. Highly recommended.
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15 of 27 people (56%) found this review helpful
29.5 hrs on record
Posted: 14 November
Before I go into depth I want to specify that I did use a gamepad for this game - I strongly recommend using one and would go so far as to say to skip this title if you don't have one. It's a console port, guys.

Darksiders is a game that wears its inspirations on its sleeve famously, and to a ridiculous degree. When you're traveling through a Legend of Zelda-style dungeon solving puzzles with a Portal Device, you know you're not playing a game that's focusing on being particularly innovative.

That's fine, it doesn't do it does particularly well though.

The dungeons, level design wise, are all threadbare. Puzzles never get more complicated than "get past the obstruction using the item you got in that dungeon", platforming reaches its maximum amount of complexity 20 minutes into the game, and exploration is limited because despite the expansive levels, there's very few optional areas. You're taken in a very roundabout, but ultimately linear, path and led by the nose from start to finish.

Combat doesn't fair any better - it has all the tools to play well, but the way it's executed is an absolute mess. Even the Counter, the quintessential "up yours" high-risk high-reward move that's been a staple of decent hack n slash games for over a decade, will often be cancelled and interrupted because it doesn't interrupt a good deal of enemy attacks - seemingly at random.

The moveset cops a lot of flak for its simplicity, but once you unlock the full movesets for each weapon and supplement each weapon's combos with another weapon (you can even switch out your sidearm and combo them into each other) you can get a nice amount of combat variation going on.

Design doesn't support that, though, since the game has the a conceptually moronic weapon leveling system that strongly discourages using more than one weapon - the difference between weapon levels is more than just palpable. Add to that that combos have no impact on anything whatsoever.

At its best, it plays like a more forgiving Devil May Cry, but mostly it plays like a more brainless God of War and it suffers for that heavily.

The whole lack of finesse seeps into every corner of the game. They're terrified you'll play it wrong, or will look in the wrong direction for more than a second - puzzles will constantly be interrupted by those infuriating drawn-out mini-cutscenes which point out what you're meant to do, the Watcher is used as a device to call your attention to something that's already flashing, and many more examples. One particularly egregious example has you explore a small environment for four challenge portals, that as well as having icons on the map and having giant beams shoot up into the sky, even have Eye of Sauron-like icons on top of the beams just to be extra sure that you don't actually have to explore.

Darksiders has all the tools and capability to play well, but it adamantly refuses to.

On a more positive note, the environments are absolutely fantastic, I was personally fond of the character design - despite my usual complete distaste for giant pauldrons - due to just how well done it is, and it has some of the best flashy particle use I've ever seen.

War as a lead is bland, but he isn't antagonizing or unlikeable. The supporting cast is similarly lacking in character but inoffensive (with the exception of Samael and the Watcher, who were both pretty enjoyable). The story isn't particularly interesting, but isn't grating.

It's an incredibly pretty game (despite the very noticeable lack of anti-aliasing in a game with so many sharp edges), and if you're looking for a stylish hack n slash and are willing to overlook a few design issues that drag it down, then check it out.

I wouldn't outright recommend it to anybody that isn't looking for that particular type of game, though.
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2 of 2 people (100%) found this review helpful
25.6 hrs on record
Posted: 27 July
Enjoyed this a lot. The art is good, the world is pretty neat with some exploration. The acting and various other sound assets were great. Although the combat mechanics while occasionally gimmicky, they were for the most part a lot of fun. The puzzles were a little easy, but I would rather have them rather easy then convoluted and annoying.

It made me look forward to Darksiders 2, since its supposedly much better.

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