Become the WARCUBE. Crush your enemies, siege castles, and bring glory to your six-sided self! These cubes were made for battle, not building.
All Reviews:
Very Positive (229) - 94% of the 229 user reviews for this game are positive.
Release Date:
Jan 27, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Before you purchase or read, it is important that you consider this before deciding if you want to support Warcube this early:

Warcube is an incomplete game that is in PRE-alpha!

Warcube will be in Early Access on Steam so that I can get it into the hands of players as soon as possible. So that Warcube can be the best hero-cube-medieval-action-adventure-slow-motion game. Wait, I’m not even sure if that’s a genre.

But seriously, the game is not yet done, the game is in a PRE-alpha state. Which means there will be bugs, it will crash, there will be some performance issues for some players, and some gameplay features and locations will be unfinished. But no worries, I’m here! And I’m working hard on it. Let’s be friends!”

Approximately how long will this game be in Early Access?

“I've estimated that Warcube will be in Early Access for around a year and a half(until Q2/3 2018). Totally subject to change!”

How is the full version planned to differ from the Early Access version?

“The full version will probably differ from Early Access in a few ways. From a sheer quantity standpoint it will have much, much MORE

  • Places to explore & conquer.
  • Equipment to use.
  • Enemies to destroy.
  • Extra game modes.
  • Explosions.
  • Easter Eggs.

As well as more optimization, features, and polish too!

It's possible that the final release of Warcube will not play out exactly as it did in the Early Access version. Saves might not carry over all the way through either, though I will definitely try to make them! :)”

What is the current state of the Early Access version?

“Many of the core systems are in place at varying degrees of complexity. There’s a portion of the overall map currently available to explore and with every big update, I’m going to release more sections of it.

Although I WILL let you explore some work in progress locations that will be clearly marked.

But the game is fully playable. You can fight, get money, explore and conquer, just like the basis for real life! What's next though is not only the most time intensive part of building the game, but also the riskiest in terms of development without community input. It's the world building, the giant content crunch!

Gotta also mention, it's way more fun to work on this part of the game with community input :)”

Will the game be priced differently during and after Early Access?

“The initial Early Access price will be the lowest price a person with be able to get the game. As new content and features are added the price will gradually rise to match that value.”

How are you planning on involving the Community in your development process?

“This is always tricky, because ultimately a community will involve itself in whatever it finds the most value in. While as a game creator, I might value something totally different! That being said, my hope is that the community is able breath inspiration into the epic scenarios our brave Warcube will find themselves in, and offer clever personal input, that I'm able to act on.

Here's some links?

Steam Forum:
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Recent updates View all (57)

February 1

Hotfixes! - 0.0.15v2

Don't mind me! Just fixing things!

If you haven't checked out the latest bigger update! Go ahead and raid through it here -->

0.0.15.v2 - 02/01/2018

  • LVL, St. Bollickus, added GIFWIKI hotlink on unlocking special.
  • LVL, St. Bollickus, added stone sfx to entrance of the special thing opening ;)
  • LVL, St. Bollickus, added quest complete sfx to open the special place!
  • GIFWIKI, added special moves!
  • GUI, added the (?) tutorial hints when you do something the first time (right now its just for when you get your first special though)

  • LVL, Cutthroat Quarry, made gate guy stay in one place!
  • LVL, Cutthroat Quarry, made gate guy text bubble smaller.
  • LVL, Cutthroat Quarry, fixed collision issues on some red buildings.
  • LVL, Cutthroat Quarry, put clink sound back in when you free someone.
  • LVL, Cutthroat Quarry, fixed the zip line at the end.
  • LVL, St. Bollickus, moved camera listener closer to mausoleum when it retargets.
  • EQ, Crown of Developmen is now Crown of Development :P @Myriad
  • LVL, Fort Mungus, changed stock dialogue on intro bandit ;) @Dartel
  • LVL, Fort Mungus, fixed projectiles getting SUPER skewed on the walls of interior @mr. space money
  • LVL, Fort Mungus, changed it so getting damaged/hit by water doesnt wash red off you anymore, too obscure/hard to see xP

  • BUFF, Throwing Dagger, made not fly so high vertically initially.
  • RENAME, Ancient Metal Shield > Ancient Warling Shield

Check out the #Latest-Update-Discussion on Discord and let me know what you think!


HA! A short update log!
Since this update log was so short, and you saved SOooOOoo much time, you should go rate the game! :D It would mean a lot to me! :D



3 comments Read more

January 30

Warcubiversary + Fort Mungus - 0.0.15v1

Fort Mungus
Broadborough Estates was once home to the finest Warling Mead. But following the Red Chaos Rebellion, a certain ruthless captain by the name of 'Hugh Mungus' and his company looted the estate. In a surprising turn of events, instead of the usual loot and torch, he chose to keep the vineyard and reinforce the estate defenses. Humbly dubbing the location 'Fort Mungus'. It's defenses are quite good, though the same could not be said for it's mead anymore.

Well! I wanted to have this update along with a LOT of other stuff ready for the anniversary update :) but it just wasnt ready. And if there's even just ONE thing I've learned this past year, it's to slow down a little bit, so that I don't just ship a bunch of broken things :P (seriously, go look at the like 4 updates after launch lol) I genuinely just get too excited to have people play things, it's one of the best feelings :D BUT! I hope you guys enjoy Fort Mungus, it's probably my favorite so far, got a lot of clever things in it - we'll see if you find them! ;D


0.0.15.v1 - 1/30/2018

Fort Mungus
Props to @Vonias for a great armor idea... you'll see ;D

  • GUI, Main screen has button to open up the 'whats new' poppup again.
  • GAME, Created a fetch quest manager, used first in Fort Mungus.
  • LVL, Shortgut's Cave, made puzzle with the big thing falling a little easier ;)
  • LVL, Brothers Beach, removed bottom teeth from the thing that leads to the that place.

  • UNIT, knights no longer attack their own shields... >< @UGANDALF
  • PROP, broken shields don't impede movement anymore.
  • LVL, Echomound Ruins, put roof on hidden room :) @Dex
  • LVL, Mac the Merchant, units no longer attack you right on level load @Dex
  • SYSTEM, *might* have fixed an error users were having with Kaspersky! @Radical_Bat
  • Fixed a few others that I can't remember, been a few weeks :D

  • MAP - can reset individual locations from within the location menu now.
  • MAP - tap 'H' to get a readout of all your props current states and locations!
  • MAP - prop reset *should* now work if your props were floating in Oblivion

  • ARM, Bandit Armor 1
  • ARM, Bandit Armor 2
  • ARM, Warbandit Armor
  • WPN, Fine Throwing Daggers
  • WPN, Tavern Mug
  • WPN, Heavy Bandit Axe
  • COS, Hair Spiked 2
  • COS, Hair Ponytail
  • COS, Horizontistache
  • COS, Bandit Goggles
  • COS, Bucket Hat

  • GUI, ammo when swapping units on hand isnt accurate
  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • CAM, seeing edges of level when in Brawl Cam.
  • Debug Castle, innaccurate collision on castle walls for archers (near merlons)
  • Debug Castle, entering location again messes things up, need to clear before playing again.
  • Ladders/Ropes etc are being somewhat finicky, let me know if you find some that dont work!

I'll be hanging out on the mainscreen for a few weeks! If you find me, right click me to get the 1 Year Anniversary Crown! :D Props to @Myriad453 for the great idea :D

Check out the #Latest-Update-Discussion on Discord and let me know what you think!


You reading still?!
HA! Caught you! You actually care about the game! :D so seriously, go leave it a review please! :D it really means a ton to me. It's not only encouraging to me, but it lets Steam know that Warcube is special :) so go do it! You don't have to write anything long, but if you do, I promise I'll read it :D



10 comments Read more
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“The first time you dash-attack a Warcube foe, then slow time down to nail an arrow attack while bouncing in mid-air off your first attacker, will leave you changed as an action gamer.”
Ars Technica (preview)

“That game wasnt too bad... that warcube game... It was kinda cool”

“Even at this early stage, Warcube's fighting finds that balance between being easy to control while feeling effortless to accomplish satisfying feats.” (preview)

About This Game

WARCUBE is all about the combat.

It’s viciously intense, subtly tactical, and geometrically satisfying. Inspired by games such as Shadow of Mordor, Assassins Creed and Mount & Blade. But with more... cubes.

You've returned home after being on holiday for 3,729 years.

  • Be transformed from a Human, into a Warcube.
  • Capture outposts and explore the world's secrets.
  • Find treasures lost in ages past, as well as things not so treasured...
  • Launch yourself from catapults, to go places you probably ought not to. This is a physics based game in Early Access after all...

While playing you may experience
  • Dynamic slow motion and speed ramping, similar to 300, but with cubes.
  • Highly realistic cube physics...very complex stuff.
  • A multitude of arrows being shot at you, as well as swords, axes and spears waved in your direction.
  • Extreme combo kills in slow motion to make you look your best.

Never has there been a game with this many cubes, that wasn't a Minecraft knockoff.
These cubes were made for battle, not building.

System Requirements

Mac OS X
    • OS: Windows Vista/7/8/10
    • Processor: Dual Core CPU, 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • Storage: 1500 MB available space
    • OS: Windows Vista/7/8/10
    • Processor: 3+ GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM
    • Storage: 1500 MB available space
    • OS: OS X / macOS 10.8+ (Mountain Lion, Mavericks, Yosemite, El Capitan, Sierra)
    • Processor: Second Generation Intel Core i5 or newer recommended
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics highly recommended. AMD Radeon HD 6000M-series or newer, Nvidia GeForce GT 600M-series or newer
    • Storage: 1500 MB available space
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