SPLASH BLAST PANIC is a multiplayer competitive party game where you must shoot, ram, dodge and overall bully your opponents outside the screen with a variety of watergun-based weaponry. Inspired by old arcade titles as well as newer competitive party games, ruin all your friendships in a variety of stage which may or may not have...
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Recent updates View all (5)

June 27

Koala and Spike Helmet

Hey listen! Come on, wake up! No success. The koala will not wake up. But he can still put up a fight!
His Super attack involves bubbles, A LOT of bubbles. You can control it by turning left or right and create a shmup-like pattern of bubbles.
tWith the Koala, we completed our lineup of characters for the alpha phase. We will now focus on adding some weapons, levels, adding skins to characters and work on the online multiplayer and the arcade mode.

Since we implemented the stomp mechanic, pro players have been using it extensively. But now, you can counter it. Grab the spike helmet and use the jetpack burst to attack your enemies from the bottom. Warning though, the spike helmet breaks at the first stomp on it and you still have the recoil of the collision.

We will be at several events in the next months:
August 25th-28th, Numerik Games, Yverdon-les-bains, Switzerland
September 22th-24th, Geneva Gaming Convention, Geneva, Switzerland
October 20th-2th, Zurich Game Show, Zurich, Switzerland
So reserve the dates, we will be happy to meet you there.

-Optimize the game by putting an option to record the stats, by default not doing it
-Correct rematch bug
-Refactor the Fmod sound layer adding stereo effect and adding nice music transitions
-Correct expo mode bug
-Update to Spine 3.6
-Adding the Spike Helmet
We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.

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May 25


Here she is, ready to bring chaos on the battlefield, bow to Mechanica. She had her own level, but now she joins the fight. Her super is similar to the Robot, but expect a devastating preview of chaos.
Each of her sentinels will attack a player randomly, going slowly to its direction, but the main difference compared to the robots is that for each sentinels, they choose randomly from the whole weapons arsenal of the game (you remember that laser canon? Yes, you guessed right, it can be used by the Mechanica's sentinels).

Minor fixes
-Adding colors to the stomp explosion.
-Adding a little shadow under the player to the ground or moving platform
-Correcting minor bug with collision reflection
-Correcting minor design issues on Gamble Rumble with the platforms and the pipes
-Changing the design of the Hunter super attack by flipping him compare to his original flip and by shrinking his canon opening.
-Changing the design of the Punch Gun for a more opened canon.
-Correcting the suicide attack bug on an empty bubble

We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.

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About This Game


  • Up to 4 player multiplayer, in various forms of free for all or team-based matches, with a lot of control over match options for your personal liking!
  • A bunch of different levels, each presenting their own little challenges to overcome while still trying to get your opponents outside the ring. With the addition of a big selection of offensive and defensive items so you can baffle your adversary at the last second and then bother them about it for the rest of the evening.
  • Since it is unlikely that the audio isn't fucking amazing, say something about the audio, maybe?
  • Arcade mode singleplayer, for more stages and characters unlocks as well as other little secrets. And also to master your skills in your free time so you can become "that guy".
    Colourful hand-drawn graphics mixed with an old arcadey feel, accessible for both newcoming players and with little intricacies for more advanced and skilled gamers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • OS: Mac OS X 10.8+
    • OS: Ubuntu 12.04+, SteamOS+
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