Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.
User reviews:
Recent:
Mostly Positive (13 reviews) - 76% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (328 reviews) - 86% of the 328 user reviews for this game are positive.
Release Date: Jan 19, 2017

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May 29

Hail the Long Fangs!

Among Space Wolves, fighting in close quarters with the enemy is often considered the most satisfying and honourable way of combat. The revving of chainswords, the smell of blood and the brutality of these deadly brawls is what most warriors of the Vlka Fernryka seek after.



However, there are those among the chapter who can’t deny the utility of unleashing devastating salvos of fire on the enemy positions, covering the advance of their bolder brothers. As such, the Long Fangs are extensively trained on the use of fire support weapons such as the heavy bolter, tearing foes apart from long range with accurate bursts or stopping on their tracks an enemy assault with a wall of mass reactive shells.

Whenever an opponent enters the Long Fangs’ targeting reticules, it’s but certain it will soon be turned into a bloody mist before being able even to react. This new addition of Legacy of the Weirdboy adds a lot of firepower to the Space Wolves. The Long Fangs are eager to meet any enemy of the Imperium in battle… and then shred it to pieces!

http://store.steampowered.com/app/623140/Warhammer_40000_Sanctus_Reach__Legacy_of_the_Weirdboy/

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May 22

Legacy of the Weirdboy - Here comes... Big Redd!



Weirdboyz are like living batteries, gathering inside their brain the raw energy generated from the other greenskins surrounding them. They are however extremely unpredictable and dangerous, as they could discharge all of their accumulated energy in a single burst, leading to catastrophic consequences. For this reason they tend to live as outcasts, cast off the rest of the ork society and treated like loony jesters.

When brought to battle, however, their immense psychic power can be exploited and unleashed on the enemy troops, hopefully without dying in the process. The moment a weirdboy enters the warzone, all sort of strange things start to happen: lightning is vomited onto enemies, heads pop like balloons, soldiers turn into feral creatures and giant ethereal fists appear coming down from the sky to pulverize even the mightiest tanks.


Among these lunatics, Big Redd da Warphead is the craziest, the most unpredictable, and the most dangerous. His boyz fear and respect him, and he is about to unleash a mighty strike at the heart of Alaric Prime. His mission? Destroying Isle of Dominus and breaking its defenses, threatening the fall of the entire Sanctus Reach sector.

Prepare to lead into battle one of Grukk Facerippa's most ferocious commanders. In combat he’s absolutely ruthless: stronger, bigger and taller than an average weirdboy, woe to whoever crosses his path!

He can use his warp energy to provide some cover to his boyz as they advance, and even enhance their melee attacks! He can spew warp flames which deal massive morale damage. His Killbolt is lethal and causes high armour reduction and damage while his Power Blast deals a huge AoE damage. Last but not least, his boyz would follow him anywhere (as long as he provides them with good occasions to fight and destroy, something he never fails to do): he has the Rally ability.

http://store.steampowered.com/app/623140/Warhammer_40000_Sanctus_Reach__Legacy_of_the_Weirdboy/

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Reviews

“The combat is at that sweet spot of squad-level maneuvering where you get a bit of that X-COM tactical feel, but on such a scale that every battle feels like an important struggle.”
A Wargamers Needful Things

“Speaking of the armies, this is by far the most diverse unit selection I've seen to date in a 40K game.”
Gameskinny

“What really makes Sanctus Reach’s bloody brawls satisfying, though, is the joy of watching Terminators standing up to a tank that dwarfs them, or rows of shouting Blood Claws charging at Orks, chainswords hungry, or the sheer pleasure of seeing Whirlwinds turning everything into a red mist with one volley.”
Rock, Paper, Shotgun

About This Game

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…

Warhammer 40,000: Sanctus Reach
is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.

The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.

With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.


Features:



• Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
• Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
• Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
• 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
• 30 Ork Goff units including the formidable Gorkonaut!
• Unit experience level progression though campaigns which unlock new abilities and tactical options
• Generated skirmish maps on many different types of terrain and environment
• Addictive multiplayer modes using Slitherine’s online PBEM++ server

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
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Mostly Positive (13 reviews)
Overall:
Very Positive (328 reviews)
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