Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.
User reviews:
Recent:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (332 reviews) - 86% of the 332 user reviews for this game are positive.
Release Date: Jan 19, 2017

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Recent updates View all (37)

June 8

The Wolves have finally arrived!

Some time ago we ran a contest to see who would make the best custom map for Sanctus Reach. We received many great submissions but the winner was Vince. The prize? A pack of amazing Space Wolves miniatures, hand painted by a great artist, Paolo Paglianti! He sent us updates on how the painting was going, and we posted them periodically on the forum. Now the Wolves are ready to be sent to the winner. Let us know what you think of them :)


997.M41

Brothers,
the task is completed! Here you can see the Space Wolf Detachment ready to be sent by drop-pod to the Slitherine's WH Contest Winner. They are looking forward to purging some xenos in proper hand to hand combat!




I like the final look of the bases: they give a sense of unity between the different warriors: the bigger base for the Captain elevates him on the battlefield, and togheter with the red cape clearly identifies him as the head of the force.



GW did a magnificent work with the wolfes: they are full of small details, like some metal plaque or mechanism hidden under the fur: a testimony of past fights, patches of the wounded.



let me know what you think of this chapter :)

(Paglianti@gmail.com)

8 comments Read more

June 1

Legacy of the Weirdboy - The new Campaign

Legacy of the Weirdboy will add several new units to the game, and a brand new campaign in which you’ll play as the Orks.

You will command Big Redd da Warphead and his boyz in an effort to crush the Space Wolves on the Isle of Dominus. Big Redd is a vicious weirdboy and he commands the respect of a large greenskin host. They will stop at nothing: they will keep attacking, looting, killing and plundering, and most importantly seeking a nice big tough fight. Luckily for them, the Space Wolves intend to provide them with one.


The new missions reflect the Orkish psyche and goals: they will have to loot, plunder, attack in strength and with brutality. We really wanted to make this campaign different and give it a unique orkish flavour. We also wanted to add new and different Victory Conditions so that there would be more variety. Another area in which the game has been improved is unit skills: the Orks have also been given tons of new abilities, which they can gain when they level up throughout the campaign. Each of them is distinctly orkish and screams Gork and Mork!

Today we’ll give you guys a sneak-peek on the new unique missions. They are of course separated by many Skirmish battles helping to showcase Ork strengths and abilities.

Orks Landing marks the beginning of the campaign. It’s an extremely fun and intense scenario. Big Redd’s orks will have to capture the landing zone. When you capture Victory Points you’ll have more troops teleported on your position, while the Space Wolves reinforce the zone with Drop Pods. Both factions will build up in a tense escalation, and what started as a small engagement will end up as a massive battle.




The Lootas
is a retrieval mission: the Orks need to gather resources to build a Tellyporta, and will attempt to grab what they can from a scrapyard. They need to go grab Loot from specific parts of the map and bring it back to their Loot pile, and a larger force of Space Wolves will attempt to stop them. This makes for a fun and unique map in which mobility will be vital.





Into the Maelstrom is a seek and destroy mission. The Orks want to take some extremely important promethium Power Cores. The problem is that they are being carried in Rhinos, and escorted by a large force of Space Wolves. Big Redd’s lads need to destroy those rhinos, grab the power cores, and bring them back to their base. They also need to prevent the Space Wolves from delivering them to the extraction point. It’s basically our own version of a Capture the Flag scenario (only, with multiple “flags”). It’s a unique scenario in Sanctus Reach, and the game has never offered anything similar before.




Cutting the Wolf’s Throat is the epic conclusion of the campaign. I don’t want to give away too many spoilers, but it will be a massive fight, which will decide the fate of the Isle of Dominus. Get ready for the slaughter, it’s going to get messy!



Between the unique scenarios and plenty of skirmish battles you’ll carryover your orks throughout a long campaign which will test your mettle and strategic ability. With new units, new victory conditions, new abilities, new heroes and a lot more dakka, Legacy of the Weirdboy is a must-have for all Sanctus Reach players!


http://store.steampowered.com/app/623140/Warhammer_40000_Sanctus_Reach__Legacy_of_the_Weirdboy/

11 comments Read more

Reviews

“The combat is at that sweet spot of squad-level maneuvering where you get a bit of that X-COM tactical feel, but on such a scale that every battle feels like an important struggle.”
A Wargamers Needful Things

“Speaking of the armies, this is by far the most diverse unit selection I've seen to date in a 40K game.”
Gameskinny

“What really makes Sanctus Reach’s bloody brawls satisfying, though, is the joy of watching Terminators standing up to a tank that dwarfs them, or rows of shouting Blood Claws charging at Orks, chainswords hungry, or the sheer pleasure of seeing Whirlwinds turning everything into a red mist with one volley.”
Rock, Paper, Shotgun

About This Game

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…

Warhammer 40,000: Sanctus Reach
is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.

The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.

With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.


Features:



• Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
• Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
• Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
• 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
• 30 Ork Goff units including the formidable Gorkonaut!
• Unit experience level progression though campaigns which unlock new abilities and tactical options
• Generated skirmish maps on many different types of terrain and environment
• Addictive multiplayer modes using Slitherine’s online PBEM++ server

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
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Very Positive (15 reviews)
Overall:
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