Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.
All Reviews:
Mostly Positive (50) - 72% of the 50 user reviews for this game are positive.
Release Date:
Oct 12, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. It is an open ended game in the way that new additions can be introduced in most areas. Up until now, Shards of Azuria has been developed without any funding and has been pieced together around a normal day job. This is slow going and far from ideal. But now we feel that the game is far enough along to give the community a chance to play the game. How much we develop during Early Access will depend on the success Shards of Azuria has on Steam.”

Approximately how long will this game be in Early Access?

“We are unable to say how long Early Access will last at this point. There is a lot we would like to do with Shards of Azuria, but the scope of what we add will likely be determined by the reception it has on Steam. At the very least, we will aim to keep the community informed during this process and provide regular updates on what changes are being made.”

How is the full version planned to differ from the Early Access version?

“What we decide to develop during the Early Access process is not set in stone and may change based on community feedback. Nothing is promised as of yet, as what is achieveable depends on many factors. However, here is a brief indication of what might be considered.

– Multiplayer
– More core content such as items, abilities, new areas, creatures and unique bosses
– Improved ways to create and build”

What is the current state of the Early Access version?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. There are also likely to be bugs or parts of the game that have yet to be finalized. Below is a current overview of the game's features:

– Inventory System with over 150+ items
– Crafting System with over 90+ recipes
– Build a home by placing down blocks, furniture or other objects
– Add colour to your surroundings with the Paint Blaster
– Core RPG mechancis, level up, get stronger and obtain new equipment
– 15+ Abilities to obtain out of 3 different class types
– Diaglogue / Quest system with 6 core NPCs and 20+ quests
– Day Cycle system
– Explore large generated Woodland, Cave and Dungeon areas
– Custom designed Town and Boss areas
– Fight a variety of creatures
– Vanquish a Final Boss”

Will the game be priced differently during and after Early Access?

“It is likely that the price may rise after Early Access, however we can't say for certain.”

How are you planning on involving the Community in your development process?

“Community feedback will be invaluable through the entire Early Access process. It will help shape the direction of the development and highlight any areas that require more work.

There may also be occasions where we more directly engage the community to help decide on key design decisions.”
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Recent updates View all (11)

November 5

Patch: Build 7.1

Hi all!

I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time.

In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-syncing for players in further geographic locations. In the mean time, I recommend that if you play, you aim to find a host physically closer to yourself.

I'll be doing simulated tests that focus on higher latency. With the aim to make it more playable for those with less favourable network connections.

  • Halloween has come to end. The town of Azuria has returned to normal.

  • Fixed an issue with servers not unlisting properly from the browser.

  • Fixed a bug with the lighting after midnight.

  • FPS counter had been added. It shows when the menu screen is open.
    Previously I only had this displayed in my own developer mode, but I want players to view it too.

  • Latency indicator has been added. It displays in the bottom right in multiplayer mode. Again, I had my own developer-only display of this. However I need player feedback on experience vs latency.

PS: Credit to primalredemption for this amazing screenshot of his personal candy stash. Just don't eat it all at once!


4 comments Read more

October 26

Build 7 - Multiplayer, Halloween & More

Multiplayer (Online Co-op)

Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server by hosting and playing. Then joining players can view a list of available servers on the Multiplayer browser. For this build, the only game type available for Multiplayer is Co-op. This means that you will be playing cooperatively together and not attacking each other.

In terms of save data, the host takes ownership of the World and the players keep their own Character data. You can play through the game in the same way you would Singleplayer, including accepting quests and talking to NPCs. Servers can also be password protected and when viewing available servers, you can filter them to show only servers hosted by your Steam friends.



Please be aware that Multiplayer development is still on-going and you may experience some bugs. If you encounter any issues, please see the Steam Discussions for bug reporting. This kind of development is rather problematic, so I am expecting a certain amount of code fixing to do.



Character Profile Re-Design



The profile images shown for NPCs during dialogue have been changed to a pixel style aesthetic. We feel this better suits the style of the game, compared to the previous illustrated look. You can click on the image above to see the new profiles at the size they appear in game.


Sound Re-Vamp

Most of sound effects have have been recreated and finalised for a more consistent sound style. Many of the abilities and monster sounds have been changed, some drastically different, or others less so. Overall, the quality is definitely better and I think certain things are given the quality they deserve now. In particular the Sentientpede sounds a lot more intimidating and now matches it's stature. Many thanks to Chris Dain, who was drafted in to perform the mighty task of revamping.


Halloween

Medea the Witch has returned to Azuria. This follows a return of last year's festivities. Azuria is aglow with Halloween decor. Take part in Trick or Treat (now with friends!).




Other Notable Changes

During big builds like this, I'll often forget to mention little tweaks/changes that get lost in everything else.

However here are a few things to note:

  • 10 more Hair Styles have been added
  • Some HUD GUI elements have been redesigned in line with multiplayer changes.
  • A costume item slot has been introduced. This is to allow for players to equip whole outfits that change the appearance of the character, but do not effect the combat statistics.
  • The Paint Blaster is now classified as a costume item, but still provides the ability to paint.
  • New costume item Blue Maid Outfit has been added.


Most of all, I hope you all enjoy Multiplayer and I hope you all have a great Halloween!



Thanks!
Phill
6 comments Read more
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About This Game

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.


Gameplay Features

  • Inventory System with over 150+ items
  • Crafting System with over 90+ recipes
  • Build a home by placing down blocks, furniture or other objects
  • Add colour to your surroundings with the Paint Blaster
  • Core RPG mechancis, level up, get stronger and obtain new equipment
  • 15+ Abilities to obtain out of 3 different class types
  • Diaglogue / Quest system with 6 core NPCs and 20+ quests
  • Day Cycle system
  • Explore large generated Woodland, Cave and Dungeon areas
  • Custom designed Town and Boss areas
  • Fight a variety of creatures
  • Vanquish a Final Boss



Loot, Craft & Get Stronger

Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.



Abilities

Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.



Create

Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Future Plans

We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time.

  • Multiplayer
  • More general content such as items, abilities, new areas, creatures, unique bosses…
  • Improved ways to create and build

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: Intel 2.0Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9c compatiable graphics card
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
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