RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games.
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2018
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that RPG in a Box is a perfect fit for the Early Access model as it will provide a great opportunity to gather ideas and suggestions. I'd like to involve the community early in the development process and get feedback to help guide the software in the right direction.”

Approximately how long will this software be in Early Access?

“Although I expect the software to remain in Early Access for at least the majority of 2018, the duration will mostly be dependent upon how long it takes to implement and polish all of the core features.”

How is the full version planned to differ from the Early Access version?

“In the full version, you will be able to create a complete RPG or adventure game with dialogue, interaction, items, quests, stats, turn-based combat, and many customization options.”

What is the current state of the Early Access version?

“While there are many features yet to be added, a basic playable game can be created and exported to Windows, Linux, and MacOS. The Map Editor allows you to build maps from tiles, objects, and characters created in the Voxel Editor (which supports frame-based animations). Some interactivity can be added to your game using scripts and dialogue created within visual, node-based editors.”

Will this software be priced differently during and after Early Access?

“The cost of RPG in a Box will gradually increase as major new features are added.”

How are you planning on involving the Community in your development process?

“Since certain aspects of the software are open-ended at this time, I'd like to engage with the community to get ideas for features and functionality on which to focus. This will be beneficial in both the shaping of the software and in bringing the community's game concepts to realization.”
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Available: 2018

 

Recent updates View all (22)

February 1

Development Update as of 1/31/18

Hello again! I hope everyone has had a great 2018 so far. During January I've mostly been focused on "behind the scenes" type of work for the new version of RPG in a Box using Godot 3.0, and I I've recently made it through to some of the more interesting editor aspects. There wasn't really enough content to post one of these detailed updates at the middle of the month, but I have a few cool things to share now! Continue reading for some screenshots and info about what I've been working on.

Map Editor
This past week I've put some focus into getting the basics of the new Map Editor up and running. With a similar approach that I took with the Voxel Editor, I am taking this opportunity to make a lot of usability improvements to the Map Editor and will hopefully end up with an editor that's easier and more fun to build with! One of the areas of improvement will be the selection tool. It will have a "box" mode to let you easily select multiple tiles at once, even across multiple layers.



The "Place" tool will also be getting some much needed attention. I've implemented a "box" mode for this tool as well that allows you to easily place large areas of the same tile at once.



In addition to work on the Map Editor itself, I've also been making updates to the migration tool, which will allow you to export your existing game projects to v0.5. Currently, the migration tool will convert your tiles, objects, characters, maps, and scripts over to the new format. Maps only include tiles right now, but I will be expanding that out in parallel with the Map Editor functionality.

Script Editor
Earlier in the month I spent some time getting most of the functionality and UI converted over to the new Script Editor. The video below is a bit outdated already, but it's a good representation of the editor's appearance. I've also started adding some new configurable settings for each of the editors as I go, one of which includes the ability to customize the node connection line colors.

https://www.youtube.com/watch?v=W0F8fHwamQ4
More recently, I implemented drag-and-drop support for inserting new nodes into the visual script graph! You can still double-click an item to add it to the center of the view, but the drag-and-drop feature will make it easier to initially place nodes where you want them. Also, the "available node" list will now be located on the "Editor Tools" tab to free up some space for the visual script.



Demo Game Hub
Not directly related to development, but worth mentioning, is a "Demo Game Hub" idea I've been working on as a way for the community to try out some small example/demo games. I think this will be helpful in getting a feel for what can be made with RPG in a Box, and the hub will even be a game itself of sorts! The first release of the Demo Game Hub (which I hope to make available this weekend) will include the official example game and Iolo's hut from Ultima V.





Trello Board
For anyone interested in following my progress on RPG in a Box in real-time, my public Trello board is now up and running! I've been keeping the board up to date as I complete tasks each day, so it's a great way to get insight into what I'm currently working on.

Trello board for RPG in a Box: https://trello.com/b/DOouCUhR



On a different note, the Godot 3.0 stable release was on the 29th which is really exciting! Godot is a free and open-source engine and is what I am building RPG in a Box with. I'd definitely recommend checking it out if you're looking for a general purpose engine or are interested in getting into game development. Kudos to Juan and all of the developers/contributors and the hard work they've put into the engine!

If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thank you for reading and for your support! :)
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January 24

Trello Board for RPG in a Box

Hi everyone! I created a pinned discussion about this, but I thought it would be helpful to post an announcement as well. If anyone is interested in following my progress on RPG in a Box, you can check out my public Trello board here:

https://trello.com/b/DOouCUhR

I've been maintaining the "To Do" list in real-time, so it's a great way to stay up-to-date as I work through tasks and complete them. The "Ideas/Planned" list will continue to be expanded with items from my existing notes and any new ideas that come to mind.

Thanks for the continued support, and I hope everyone is having a great week! :)
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About This Software

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games.

Early Access will arrive in 2018!

In the meantime, check out the official website for more information or search for RPG in a Box on Itch.io to try out a demo version of the software!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Graphics: OpenGL 3.3+
    • Storage: 200 MB available space
    Minimum:
    • OS: MacOS X 10.6
    • Graphics: OpenGL 3.3+
    • Storage: 200 MB available space
    Minimum:
    • OS: Any Distribution
    • Graphics: OpenGL 3.3+
    • Storage: 200 MB available space
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