From the team that brought you 8-Bit Armies comes a new fantasy RTS as fast-paced and friendly as the original! 8-BIT HORDES is a colorful strategy-arcade game that is easy to learn for players of all skill levels. Collect resources, build up and defend your base, amass your army of orcs or humans and ultimately crush your opponents!
All Reviews:
Very Positive (336) - 81% of the 336 user reviews for this game are positive.
Release Date:
Aug 12, 2016

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Recent updates View all (33)

March 21

8-Bit Hordes Update #29 - 03/21/2018

Hey gamers!

We’ve been storing up a bunch of minor fixes and performance improvements to the 8-Bit Series of games over the last few months based on your feedback and some things we've found ourselves. In general, the game should be more stable, run even faster, use a little less ram, and make multiplayer gaming a little more solid. We hope you enjoy the new update and please let us know if you run into anything we should know about.

As always, we appreciate your support. :steamhappy:


  • Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
  • Added a map validation check that looks for too many stacked structures and warns the user of such on save.
  • Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
  • Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
  • Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
  • Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
  • Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
  • Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
  • General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
  • Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
  • General bug fixes to AI to optimize performance and handle a few strategic situations better.
  • Correction to allow for correct country code to be set when quickmatching.
  • Various back-end improvements for performance and frame-rate.
  • Improved data transmission between server and client
  • Fix for soft-lock when someone disconnects before joining a multiplayer game.
  • Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
  • Player names in lobby should update a little more frequently.
  • Steam “Played with Users” should be updated now.
  • Handled an issue where some custom maps could fail to launch in Multiplayer.
  • Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
  • Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
  • Prevent players having blank multiplayer game names.
  • Fixed three separate issues which would have manifested itself to players as a “random crash”.
  • Battlecam tweaks to improve angles and identify the highest priority events.
  • Fix for flickering load screen on some systems.
  • Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
  • Improved memory usage. Game optimized to use less.
2 comments Read more

November 10, 2017

8-Bit Hordes Update #28 - 11/10/17

Greetings once again!

We're making a balance tweak today to fix a problem found in our last update. Thanks for all the feedback and help in identifying this issue!


  • GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value.
  • LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15)
  • LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190)
  • MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same
3 comments Read more

About This Game

The Hordes are Coming!
From the team that brought you 8-Bit Armies comes a new fantasy RTS as fast-paced and friendly as the original! 8-BIT HORDES is a colorful strategy-arcade game that is easy to learn for players of all skill levels. Collect resources, build up and defend your base, amass your army of orcs or humans and ultimately crush your opponents! 8-Bit Hordes features offline single-player missions, two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running on dedicated game servers.

8-Bit Hordes includes all the following:

  • 2 Factions - The Dark Orcs and their Undead allies versus those annoyingly cheery Humans, Dwarves and Elves of the Lightbringers.
  • 24 offline campaign missions
  • 12 co-op missions to play with your friendly fiends
  • 10 multiplayer/skirmish maps that support up to 8 trolls online
  • Devious AI opponents with multiple difficulty options to play with cooperatively or destroy
  • Classic Base-Building mechanics let you construct the ultimate lair from which to launch attacks against your foes
  • Destructible environments on maps ranging from the underworld to cemeteries and haunted forests
  • A fun and friendly art style even the forever cursed would enjoy
  • Full interoperability with 8-Bit Armies' factions and maps providing endless crossover combat opportunities
  • An awesome new soundtrack by Frank Klepacki
  • From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo

8-Bit Hordes is for anyone that enjoys RTS games but felt overwhelmed by complicated game mechanics and mysterious unit controls. With hours of solo and co-op gameplay included, there's something here for everyone!

System Requirements

    • OS: Windows Vista SP2
    • Processor: 2.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: 2.6 GHz+ Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
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