You & your friends are the deadliest killers in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
User reviews: Mixed (4,054 reviews)
Release Date: 11 Feb, 2013

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Recommended By Curators

"Decent Port. Game quality aside gearbox went back and added a ton of stuff (10GB of patches) to the pc version including a FOV slider."

About This Game

You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.

Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.

Key Features:

Enlist in the Marine Corps.

Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and
flamethrowers.

The most authentic Aliens experience ever.

Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric
world where any moment could bring your death.

Drop-in/Drop-out co-operative gameplay.

The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra
firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions
within an over-arching narrative.

Loadouts and upgrades.

Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.

System Requirements

    Minimum:
    • OS: Operating System: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 2GB RAM (XP), 2GB RAM (Vista)
    • Graphics: NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)
    • DirectX®: 9.0c
    • Hard Drive: 20GB free hard disk space
    • Sound: DirectX 9.0c compatible
    • Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
    Recommended:
    • OS: Operating System: Windows XP SP3/Vista/Windows 7
    • Processor: : 2.3 GHz Intel Quad Core Processor
    • Memory: 2GB RAM
    • Graphics: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)
    • DirectX®: 9.0c
    • Hard Drive: 20GB free hard disk space
    • Sound: DirectX 9.0c compatible
    • Other Requirements: Software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Helpful customer reviews
513 of 619 people (83%) found this review helpful
16.3 hrs on record
Posted: 1 December, 2014
If you meet the following criteria, you will possibly enjoy this game:

1) You paid $5 or less for this.
2) You only bought it for the single player campaign.
3) You can overlook that the game did not meet its launch expectations.
4) You are a fan of the Aliens franchise.
5) As a fan of the franchise you can overlook many of the implausible settings the game uses.

If you can pass all that, then you have a chance at enjoyment.

*Spoilers*

The game is basically sticking you in the role of a Colonial Marine and having you retread the sights of LV-426. You'll walk the halls of the U.S.S Sulaco, you will land at Hadley's Hope, you will explore Operations and in the end you will even visit the Engineer ship where the franchise began.

Each area is pretty much a giant easter egg filled with tiny easter eggs. You'll stumble over the spent sentry guns from the Aliens director's cut, one still containing 10 rounds. You'll find the room where Burke, Carter J. met his cowardly end. The medical bay where Ripley and Newt were attacked by face-huggers is here as well, with overturned beds and bullet-shattered glass. While crawling through the sewers you can even find the head of Newt's doll that we last saw floating sadly on the water.

That said, a lot of plausibility of those easter eggs was sacrificed in the name of coolness. Sure, it's cool to pick up Hicks' shotgun but why is "No Fate" carved into it? Sure I get it, same actor but why would Dwayne Hicks scratch that on his darling for close encounters?

As far as the gameplay itself goes, it is clunky but passable. You will either overlook it because you like Aliens that much or you will turn the game off after 5 minutes. Or perhaps you will do both - I myself played for 5 minutes before putting it down for a year. When I played it again I beat it all the way through just out of curiosity. Found myself slightly entertained though, I admit, more by the settings and the little things than the actual story.

On that note, the story - if you have played an Aliens game or watched an Aliens movie than you know the story already. Weyland-Utani are bad guys, they want the alien and will stop at nothing to do their experiments. Nothing new here.

This is basically a game for fans of Aliens who can also overlook the disrespect towards that very movie's cannon, shown over and over again via easter eggs. If you fit the bill than I recomend this title to you!
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95 of 118 people (81%) found this review helpful
1 person found this review funny
57.0 hrs on record
Posted: 25 December, 2014
I have few regrets in life. One of my biggest is buying this as a pre-order title. I paid $89.00 for the deluxe edition.

That could have a bought a meal for several starving children. Instead it went towards this waste of RAM.

Was this review helpful? Yes No Funny
167 of 228 people (73%) found this review helpful
1 person found this review funny
37.5 hrs on record
Posted: 29 December, 2014
Don't.
Was this review helpful? Yes No Funny
69 of 98 people (70%) found this review helpful
3 people found this review funny
22.7 hrs on record
Posted: 27 November, 2014
The Aliens movie franchise stems back all the way to 1979. It spawned a 1986 sequel Aliens that gets regarded as one of the best sci-fi horror action movies of all time. Aliens: Colonial Marines is a first person action horror shooter that follows five new marines on Acheron (LV-426) after the Aliens movie. You'll take the roll of Winters fighting off both Xenomorph aliens and soldiers from Weyland Yutani ('the Company') as he goes from the spaceship Sulaco to the planetoid's surface, through Hadley's Hope and into the furthest reaches of the alien hive.

The sound design, music and voice acting are high points to the experience. Music that feel straight from the Aliens film if not late 70s space travel movies. You'll visit scenes straight out of the Aliens movie even if a lot of it was blew up before your arrival. The effects, lighting, fog, sounds and atmosphere blend together to put you in a place that fits the Aliens franchise. The blue planetoid, the white sterile walls of 'the Company,' exhaust in the narrow corridors aboard the space ship and even the fog layer over greenish black resin made by the aliens. Luckily the 'video feed filter' can get turned off so you can see the game without having a grainy fuzz like in the movie. In cut scenes the game doesn't have the video feed filter, so why should you?

Chained with you throughout the game are your allies. Sometimes none, sometimes one, and other times five of them. They'll do their best to kill enemies, but they're inefficient. Enemies will sometimes walk right by them and head straight for you. The best part about your allies is using them to distract enemy soldiers, so you can flank them. The game makes good use of flanking with cat and mouse maps. But not with the Xenomorphs, they're usually in hallways or out in the open with them running straight at you. Thankfully, your allies cannot die, since they're part of the story. When the enemies are dead, they'll always be ready to show you the way waiting at whatever door you're supposed to be at next. You can clip right through them, so they're never in the way.

You have three bars of health in the game. Each bar regenerates unless you've lost the bar completely. Then you need med kits that give you full health. Over that you have armor that doesn't regenerate. You just need to find more armor lying around or from dead soldiers. Heavy soldiers drop full armors, so its easy enough to find it and lose it. Its a good system.

You'll face off against a variety of different aliens. For the most part they'll climb on walls and ceilings. Then drop down and run at you or lunge a great distance. They can be deadly up close, but a shotgun blast takes them out. The rifles don't feel effective at all. There are acid spitters that stay away while spitting from a far. The lurkers are the intelligent ones. They'll use stealth to attack you. Climb through vents, disappear into the darkness and they take more damage. Then there are the Weyland Yutani soldiers. They can do everything you can do. Flank, hide, reload, shoot and throw a rare grenade your way. They drop random health, ammo and armor.

The bosses are big and need you to outsmart them than just taking more damage. You'll fight one in a power loader, you'll outrun one torching all the doors behind you. The bull alien will chase you in circles, letting your allies shoot him in the back. Finally the queen is the most meh battle of them all. So meh I literally could clip through her and speed run the final battle of the game, doing all that was needed of me.

For better or worse, the weapons are straight out of the Aliens movie. There is a variety of shotguns, pulse rifles, assault rifles, pistols, flame throwers and even the smart gun that tracks enemies to shoot. Throwable things like grenades are easily forgotten, because they need to be armed like a weapon and can't be quick thrown. To make throwables more forgettable is the fact that most weapons have alt fires. Assault rifles have incinerators, pulse rifles have grenade launchers and even those that don't can be upgraded later. There are a lot of upgrades for each weapon such as scopes, skins, alt fires, clips and so on. They unlock as you rank up from completing 'challenges.' These challenges are things like kill 20 enemies with any rifle. Get 5 melee kills in a single 'mission.' Headshot 5 enemies with the service pistol. They do switch things up, because otherwise I'd use a shotgun through the entire game. Damage > accuracy.

By the end of the game you'll have an entire arsenal, complete with weapons found from characters in the movie. Each weapon has its own ammo so if you run empty on one shotgun, the pump handle might still have some shells. Since you have so many weapons, the game makes use of a weapon wheel. Every weapon has its own stats: Damage, accuracy, rate of fire and so on. Shotguns have more damage, but less accuracy. Pulse rifles have less damage, but high rate of fire. The problem is the rate of fire is weak, you can't just hold it. The gunfire will stop, forcing you to play in controlled bursts. The assault rifle will only shoot two bullets at once. Weapons can get upgraded mostly to increase accuracy, clip size and reload.

The thing to most take into account is the accuracy stat. You need to aim to shoot with any accuracy. Not just that, because of the accuracy stat, you can shoot things head on and they have a chance of going straight through. To prove that, the game has DLC with a firing range. Aim straight on, fire and sometimes things just go through. It doesn't happen often, but when it does, it might kill you. Speaking of killing you. There is acid blood, but its never enough to kill you, even standing in it on the highest difficulty. What will really kill you is aliens clipping through you. Becoming you so your gun is outside of them. When you fire it will miss, because the alien has clipped through you. Since they can run faster than you. It caused frequent deaths.

Its not all guns though. There are a few brief moments where you need to use stealth. First unarmed you'll have to quietly sneak past a new form of blind aliens that explode. Then you'll have to sneak past lights and sentries that will spot and shoot at you.

Other glitches have been fixed with some patch a year into the game, but even when they were patched I still noticed glitches that had been fixed were still a problem. Nothing game breaking, just noticeable. Things like an alien coming off a wall and getting stuck in the floor. Getting hit by an alien while shooting only to have the gun still shooting. Texture popin was still here and there, mostly when reloading a level from a death. I guess its a way to speed up load times.

The controls are simple for the most part. Aim, shoot, alt-fire, move, look, jump, squat and run. Use the D-pad for flashlight, grenade ready, weapon ready, pistol ready. There's a whole other button to switch between two weapons even if you can hold a dozen or so. Sometimes it didn't feel intuitive, but the game lets you bind keys and controls. While there is melee, it felt useless. Most things on soldier difficulty will easily kill you at close range. You also have a motion tracker, but it only feels useful when I was trying to find the location of the next checkpoint. Sure it tells you where enemy movement is, but when you can't use it and shoot it felt like a handicap. Plus, you hear a sound when you're in range of a new hostile.

There is multiplayer, but there's nothing going on at this point without being scheduled. Overall, it was a good experience, even if its not the best first person shooter. While people call it the worst game of all time, it could have been much worse. The end left me with a sour taste. At the end of Star Wars, they blew up the Death Star and that was that. They didn't start the next movie and end it.
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28 of 31 people (90%) found this review helpful
195.9 hrs on record
Posted: 2 February
MORALS AND IDEALS

As most of you know, this game was basically announced as an AAA game with next gen graphics, and ended up a (at the time) bug-ridden B-list game with last gen graphics. Many people were understandably upset about this, especially those who pre-ordered. If you don't wish to do business with a company that found itself in a lawsuit claiming false advertising, more power to you for your ideals.

THE GAME

I played this in Jan 2015 after some massive patches, and after the game was on sale for $5. At this point, I experienced the game as practically bug-free, except for once when I had to revert to a checkpoint because an in-game button wouldn't work, and the astonishing fact that the game still won't let you go: When I quit the game, it is immediately restarted (wrong exit code or something?). Restarting Steam too helps, but it's a bit ridiculous. On the upside: no game-breaking or fun-killing bugs while I played.

The game is pretty straight forward in that there are no optional side-missions, and the level design is such that in campaign mode, it is extremely rare that there is more than one way to get from A to B. Gameplay-wise, it's a squad shooter in that your avatar is hardly ever alone, yet you cannot give orders to non-player squadmates. Groups of 1-5 players each can face off in various aliens vs marines modes; for this, you can configure the look and loadout of your avatar (including male/female - there's also a Movie Characters DLC with 4 chars none of which is female. Maybe Ripley was too expensive to license, but where's my Vasquez??). The campaign is open to 1-4 players, but incomprehensibly, players can't configure their avatar; they're assigned a premade one even though only one of them appears in cut scenes or has any dialog. (The loadout however is still configurable.) Proceeding in the story or meeting challenges results in more customization options (some purely cosmetic, others ways to make the various guns more powerful, though squads with players on different levels seem unproblematic).

CHALLENGES

Apart from Steam Achievements (some of which are for the sole story DLC, Stasis Interrupted), ACM features challenges.
The challenges suffer from having a required order -- you won't get credit for a challenge that isn't up yet. Also, there are challenges that require other players outside the "Versus" challenge category, implying that as a single player, you can't even finish the "General" category. Meh.
You'll revisit a lot of the story for the Challenges/Collectibles, but since you can only jump to Chapters but not savepoints within them, you'll waste a lot of time getting to the scene you need.

THE GRAPHICS

The graphics are serviceable. The texture resolution could be a little bit higher, but then, it could always be a little bit higher. Considering that this is after a 4 GB patch that included better textures, I'm scared to imagine what the game may have looked like at release. Now however, it does its job; as long as you don't expect Alien: Isolation, you might be satisfied; just keep in mind that this is Dead Island to Isolation's Dying Light. There are some enbseries presets for this game that amplify bloom and color grade in favor of blues, as you would expect from an '80s movie (especially Aliens). Apparently, one preset even add a "VHS look". I find this to slightly improve the graphics, but only so much (nothing like the drastic results I had with presets for e.g. Fallout New Vegas etc.); it may or may not be your thing.

THE SET

We meet pretty much everything you'd want from an Aliens game in ACM: loaders, dropships, the Sulaco, various types of alien including the queen, and hey, you get the shoot the pulse rifle. (I'm easily satisfied that way.) You also get to deploy auto-guns, use the smartgun, etc. You get to shoot aliens in Hadley's Hope on LV-426, in the space jockey ship, on the Sulaco, and various other beloved sets. You pay for this with some inconsistencies -- some understandable and even welcome (for you to frolic in Hadley's Hope, they had to downgrade its destruction level from vaporized to condemned); some incomprehensible (the dropship and consequently the APC look subtly, but noticeably too narrow, and so does the Sulaco's hangar). I remember Aliens very, very fondly (while at the same time not being enough of a fanatic to notice that e.g. the individual crewmembers' cryo-sleep booths on the Sulaco weren't in the same order as in the film, or that someone's locker opened to the wrong side), so for me, the set alone was worth the price of admission. (The engineer's ship is a bit boring, but then, we never really saw much except for the space jockey and the eggs in Alien, either. It's big and empty, and I guess it's supposed to be.)

THE STORY

The story isn't outright horrible, and it ticks the expected boxes (some people get "impregnated", some people get cocooned, lots of people and lots of aliens die; the marines are good, the company is bad, and the usual gear is used etc.), but it is hardly material for a movie that might stand alongside Aliens. The main plot motivates a lot of shooting, and traversal from one set piece to the next, but does little for me beyond that; the story ends very suddenly, giving away what might have been an emotionally satisfactory coda; and it can be a little non-obvious in the heat of battle which of the identical twin ships your captain is on at any given moment. It's not horrible, but it could have been so much more. It could, arguably, also have been longer, with the main campaign clocking in at less than 10 hours.
Some plot points are cleared up in the prequel DLC "Stasis, interrupted", thus continuing the worrying trend where you have to pay extra for closure as it's no longer part of the main game (cf. "Broken Steel" for "Fallout 3", Tina's DLC for Borderlands 2).

So, is it justified?

As an excuse to revisit beloved sets, it certainly is. As an excuse to do much shooting with fun guns, it is, too. As plot and production values go, it is a wasted opportunity, though in all fairness not on the level of Alien^3 which instead of taking us to earth, or the home planet of the aliens, or that of the engineers, gave us the stakes of the lives of few dozen ugly killers and rapists, and then didn't let us root for the alien because the SFX looked so pitiful.

VERSUS

It's probably one of those games where you best bring your own friends if you want to make sure you'll get to play. While I'm normally a "strictly co-op" girl, some of the vs maps and modes were surprisingly fun. Due to the lack of maps, you'll probably need DLC quickly: Bug Hunt is a fun new mode with 3 maps that has a friendly community.

VERDICT

If you want to shoot fun guns in familiar, beloved sets and you can get the game on sale, ACM should be fun for a few hours -- as long as you don't expect a AAA title with brilliant writing and next-gen graphics, which I'm sure nobody does after the massive backlash. It's definition a can-have, if not a must-have. In the end, it's down to whether you believe that after the massive backlash and financial losses, the industry got the point that all the foul play of the early days wasn't on, or whether you believe we still need to make a point. In the former case, you may want to kerb your expectations and give it a go; in the latter, you'll be right to give it a pass.

Steam forces me to tick yes or no, so I'll go with "no", by a whisker, simply because while I had fun, it falls short of its announcement, there could have been more multi-player maps, more/better plots and graphics, etc. -- the patched version is never horrible, it's actually fun enough, but it's also noticeably lacking, just a bit, but in every category. "No" to lack of closure, "no" the charade around its publication, "no" because of what could've been, and now likely won't ever come to pass, or at least not for a very long time.
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168 of 271 people (62%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: 29 November, 2014
The best crappy game I ever played.
Was this review helpful? Yes No Funny
32 of 45 people (71%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: 23 December, 2014
Bought this at game for £10 and thought to myself "Siht, that was an amazing deal". Turns out I was the one who had been ripped off.
A message to the Developers
That's it man game over man game over, what the fu@k you gonna do now?
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28 of 39 people (72%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: 21 December, 2014
Less buggy than Assassins Creed Unity
Was this review helpful? Yes No Funny
28 of 41 people (68%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: 24 February
I launched this game. Next thing I know I am being told my PC will reboot in less than a minute? Hmm maybe it's an issue with a Windows update?

Reboots - An error message saying Steam is unable to run Alien Colonial Marines - Same message "Your computer will turn off in less than a minute". Scramble around to work out the command prompt code to stop shutdowns, miss the time.

Reboots again, opens command prompt while on booting up ready to stop the shutdown with shutdown /a and promptly uninstalled this garbage peice of a game.
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100 of 172 people (58%) found this review helpful
7 people found this review funny
5.8 hrs on record
Posted: 28 December, 2014
It was raining inside.
8/10
Was this review helpful? Yes No Funny
38 of 61 people (62%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: 19 February
This game is about as much fun as finding out your neighbors are a group of ♥♥♥♥♥♥ and not actually human beings.
Was this review helpful? Yes No Funny
27 of 43 people (63%) found this review helpful
1 person found this review funny
161.0 hrs on record
Posted: 3 December, 2014
FUBAR1945: "You still don't understand what you're dealing with, do you? Perfect organism. This game has a structural perfection and is matched only by its hostile bugs."

Lambert: "You admire it."

FUBAR1945: "I admire its purity. This game is a survivor... unclouded by conscience, remorse, or delusions of morality."

Parker: "Look, I am... I've heard enough of this, and I'm asking you to pull the plug and remove it from Steam."

Ash: [Ripley goes to disconnect FUBAR1945, who interrupts]"Last word."

Ripley: "What?"

FUBAR1945: "I can't lie to you about this game but if you want to buy it... you have my sympathies."

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22 of 34 people (65%) found this review helpful
2 people found this review funny
9.3 hrs on record
Posted: 10 February
Is it worth full price? - No
Is the story good? - No
Is the dialogue good? – No
Is the game long? – No
Is there multiplayer servers? – No
Are the graphics good? – No
Are the NPC’s challenging - No
Is it buggy? – You wouldn’t even believe.

BUT….. I do recommend this game for its detailed environments, funny glitches, and fun run and gun action gameplay.
If you’re a true alien fan like me this game has some key insight into the Alien Universe though.
Like they kept some Easter eggs like the ripped chest from the huge alien in the gun from the first movie, and they pronounce the Nostromo wrong twice.
Oorah to Ashes Marines!
6.5/10
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65 of 117 people (56%) found this review helpful
4 people found this review funny
18.0 hrs on record
Posted: 27 November, 2014
If you're a diehard Aliens fan it's likely you already own this game but for those who have been on the fence because of questionable reviews, fear no longer. The game is vastly cleaned up and quite enjoyable from the mess it began as, with solid co-op, decent multiplayer, great fan service, and mediocre DLC. Overall a solid 3 to 4 star game now that it has been patched out the wazoo, and definitely a great sale purchase for both Aliens and FPS fans alike.
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6 of 7 people (86%) found this review helpful
3 people found this review funny
508.4 hrs on record
Posted: 17 May
Bad Graphics. Annoying getting stuck on a bump in the ground (PS2 level ground detection), filled with bugs, very small group of players.

And, oh, how I love it.
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6 of 7 people (86%) found this review helpful
5.4 hrs on record
Posted: 29 March
If you dont mind playing a crap game based on one of your favorite movie franchises, go ahead and buy this game. The only reason I played it as long as I did was because I played the co-op with a buddy who is an Alien fan as well, and we had plenty of laughs at this game's expense.
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8 of 11 people (73%) found this review helpful
11.3 hrs on record
Posted: 29 March
What did you expect?
Honestly it's not a bad game. It's just a not too well made Coop-FPS and that's fine for me. The Campain doesn't take too long but it's fun. At least if you have friends to play with. In Singleplayer it's just a pain. The AI is horrible. Enemies ignore your NPC-Friends most of the time and jump straight at you while the big bad guy with the smart-gun wastes his barely damaging bullets on the landscape.
The Story is meh. Just meh. Filled with logic flaws and the twists may only surprise you if you haven't watched any Alien movie. If you play it coop you will experience some interesiting things. "You two go fix that thing" But we're 5 people! Plus when there is some "scary" stuff happening all the players will get the "scary" sound effekts and most of the time you will be looking around, finding nothing because someone else triggered it.
Otherwise it's a decent shooter. The difficulty is barely challenging but the combat feels interesting even if the mechanics aren't too great.
Overall it's far from a perfect game but fun in Coop. The Multiplayer is dead i guess but tbh i barely tried to play it.
And i DO recommend it as a COOP-GAME but ONLY as a coop-game.

5/10 because the Alien in my Stomach told me so
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20 of 34 people (59%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: 28 December, 2014
Just... don't.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
23.7 hrs on record
Posted: 8 December, 2014
Terrible game, the only saving grace is Bug hunt which is the only reason i purchased A:CM on PC. There's zero respect for the Xenomorphs in the main campaign, within half of one level you're already fightng waves of humans. What is this? Call of Duty? Nearly all of the game you just run around shooting human mercs, and when the Xenos are on screen, they have no AI or do anything remotely smart. And the fact that you can carry like 15 weapons and all have them stocked up on ammo and grenades removes any sense of tension to the game.

Online is dead, no one plays this game anymore, which forces it into a singleplayer only game, unless you got buddies on steam who also play this trash. Then you shoul be on Bughunt. The only two things this game does right are the music and sound design, and the visual design.

Everything else is trash. I wouldn't recommend this game to anyone, You'd better spend your money on AVP2010 or AVP Gold. More fun and enjoyable and both games are made by a developer who actually care about the francice
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11 of 17 people (65%) found this review helpful
7.5 hrs on record
Posted: 28 March
Playing this in 2015 for the first time, I really don't see what all the hate is about. It's your basic shooter, only set in the Aliens universe. All the complaints obviously come from people who expected unreasonably good graphics (game looks just fine maxed out) or from extreme Alien purists who wanted Isolation and not a shooter. I am having fun with the campaign progress unlocks, the guns feel right, the shotgun is a joy to splatter aliens up close.

It's a perfectly enjoyable shooter, crippled by a bad launch and unrealistic player expectations.
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