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You & your friends are the deadliest killers in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
Release Date: 11 Feb, 2013
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About the Game

You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.

Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.

Key Features:

Enlist in the Marine Corps.

Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and

The most authentic Aliens experience ever.

Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric
world where any moment could bring your death.

Drop-in/Drop-out co-operative gameplay.

The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra
firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions
within an over-arching narrative.

Loadouts and upgrades.

Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.

System Requirements

    • OS: Operating System: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 2GB RAM (XP), 2GB RAM (Vista)
    • Graphics: NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)
    • DirectX®: 9.0c
    • Hard Drive: 20GB free hard disk space
    • Sound: DirectX 9.0c compatible
    • Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
    • OS: Operating System: Windows XP SP3/Vista/Windows 7
    • Processor: : 2.3 GHz Intel Quad Core Processor
    • Memory: 2GB RAM
    • Graphics: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)
    • DirectX®: 9.0c
    • Hard Drive: 20GB free hard disk space
    • Sound: DirectX 9.0c compatible
    • Other Requirements: Software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Helpful customer reviews
2,899 of 3,134 people (93%) found this review helpful
10.8 hrs on record
I've had my heart broken several times in my life. Once, on Christmas Day 1989, I eagerly ran downstairs and gasped at the sight of what was clearly a crudely but lovingly wrapped skateboard. A skateboard that I had wanted ever since I had seen Marty McFly cruise through the streets of Hill Valley as a stowaway behind an unsuspecting SUV driver. A skateboard with a custom deck, with artwork that would cause my fellow skaters to shout "rad". A skateboard whose wheels would send me gliding across the streets as I headed for the nearest half-pipe. A skateboard of majestical proportion.

I grabbed it, and with shaking hands and a heart beating against my chest, I tore that festive wrapping as hard as I could. Through an intricate web of sticky tape, ribbon and ever expanding wrapping paper, I dug through. Years later, I wondered that this is what Andy in The Shawshank Rdemption must have felt like as he dragged hinself through the tunnels. My own redemption was in sight. My prize was near. Finally, the last shred of packaging fell away to the floor. And there it was... a plastic skateboard from the local store. With stiff plastic wheels. And a picture of a clown on the deck.

That's what playing Aliens: Colonial Marines felt like.
Posted: 13 June
Was this review helpful? Yes No
230 of 281 people (82%) found this review helpful
24.3 hrs on record
This one really hurts.

As a lifelong fan of the Alien franchise, I've had to put up with some terrible uses of the license. The first film I watched was Alien 3. I willingly paid money for the Playstation version of Alien: Resurrection. I've gone through the janky platformer/shoot-em-up versions of Aliens on the earliest consoles. I even suffered through Prometheus.

Yet, for all that, there was one game I was absolutely convinced would be quality - Aliens: Colonial Marines. On the surface, it seemed like such a sure-win proposition - Gearbox Software helming an FPS that pays tribute to all the militaristic aspects of the Alien universe, wrapped up in the kind of quality they're known for. You can't miss with that, right?

What a shame, then, that the final product is such a mishmash of ideas. I know about the accounts of development - the multiple developers all having a hand in it, the half-baked storyline that was rewritten continuously through production, the lies and disingenuous marketing - but for all that, is there any good to be found in the game?

Colonial Marines puts you into the (combat) boots of Cpl. Christopher Winter, an everyman protagonist who is part of the crew of the Sephora, a combat warship that is dispatched to intercept the USS Sulaco after receiving a distress call from Cpl. Dwayne Hicks, one of the survivors of Aliens. Sent into the Sulaco to rendezvous with other members of the Sephora Marines, Winter not only discovers another xenomorph infestation, but also the influence of Weyland-Yutani, who are working to breed a queen for their own needs.

Honestly, that's all the plot you need to know, because the following ten levels are an intermittent battle against the xenomorphs coupled with Call of Duty-lite shooting galleries against W-Y mercs in settings from the film. There was a lot of potential here - fighting through the bowels of the Sulaco (in locations that were built from production notes and sketches), going back to the now bombed-out Hadley's Hope colony - but it's all wasted via terrible AI, weak story hooks, weak graphics, etc.

This truly looks like a game that could have been made in the late 90's - and it shows. All the worst vices of FPS games from that era are on full display here: armor pickups that inexplicably restore it, even if you pick up seven chestpieces in a row; a weird hybrid between "only being able to carry a limited amount of weapons" and "every weapon is on you at the same time anyway"; enemies that make a beeline towards you and act like ♥♥♥♥♥s in melee combat; enemies that have health pickups explode like a pinata out of their body when they die, etc, etc.

The characters aren't any better. Bella is already a dead (wo)man walking when you first see her, and you don't have any reason to give a s*** about her plight. O'Neil veers between being alternately whiny and arrogant, and his bored facial impressions do nothing to endear him to the player, even though he's your main squadmate for the majority of the game. Reid's only defining action is that she gets depressed after being saved when the xenomorphs try to cocoon her, and becomes a hollow stock character that pretends she's amazing for the rest of the story. Finally, there's...


Corporal Hicks himself, who apparently returns from the dead. He's adopted a dour and sarcastic demeanor due to his experiences between the film and the game, but I can't tell if that's legitimate character development or just Michael Biehn's bored line delivery. He handwaves his apparent survival with a nonsensical explanation that it's a "much longer story", and even the explanation we do get in "Stasis Interrupted" is at odds with just about everything we saw in Alien 3.


That's not to say it's all bad, though. Going through the various environments and finding audio logs, collectible weapons and Easter eggs is a treat, even if it's short-lived. There are a few moments that evoke a far better game, like the "Raven" level, where you're forced to stealth your way through boiler aliens that explode if you make too much noise, and some of the battles against the Queen. There's also patches that greatly increase the difficulty level, finally putting it up to the level of a modern shooter.

For all that, though, they still horribly squandered the license. The new alien types look like something that were ripped from the Kenner toyline, without any sense of originality or thought process (you can't tell me that a Alien faction multiplayer mode wouldn't have been better over the bog-standard gametypes we got). The use of voice actors from the film (including Mark Ralston, Al Matthews and Biehn) feels half-hearted and unappreciated. There's all these references to events from the film, but it's mired in mediocrity and/or so easy to miss that you don't care half the time. The lethargic and floaty animations (on both sides) take you out of the action and make you focus on the bugs, janky graphics and weak gunplay.

In the end, A:CM is a terrible use of the license, and is only worth picking up if you find it on sale. I only paid $2 for it during an Amazon sale, but I wouldn't recommend that anyone buy this game at full price.
Posted: 14 April
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74 of 91 people (81%) found this review helpful
12.0 hrs on record
Failiens: Colonial O`Neil

It is a really sad and emotional story of a man and comrade, who wants to be accepted by
his squad, by his environment and by his enemy. In his struggle to fight against fearsome
opponents like an open door through which he can`t step, emotions that he doesn´t want
to show. Even his best companion, the smartgun inside of his hands, finally betrays him,
as well, and decides to not hit anything.

I had to cry a lot at the ending of the game. The game was full of emotions, sacrifice
And hard decisions like shall I go left or right to reach the room in front of me.
And there are exciting missions where you have the choice that your actions really matter.
Will you walk fast or slow down the hallway? Will you reload your weapon by hand or will the
Automatic reload function do so? Man, this game is an absolute thrill!

Of course the 9 DLCs are totally worth it as well! Must have for horde mode and some other
recycled missions

11 out of 10
Posted: 18 June
Was this review helpful? Yes No
26 of 37 people (70%) found this review helpful
6.6 hrs on record
this is one of the worlds most prized treasures made by gear box. this game has no flaws and i can describe it if it had a smell and it would smell like donkey crap on a ♥♥♥♥ing fan while the fan is chopping it up and then a ogre goes up to the fan and eats the damn ♥♥♥♥ while pealing onions and saying "WE OGRES HAVE LAYERS LIKE ONIONS!", while ♥♥♥♥ting down a toilet filled with my ♥♥♥♥ and puke. this game is the most historical game of all time all events take place in the year 250 BC when one of my friends and I were making the new kock my penis movie this may 2014. this is the best game of all time in 3003 where I start ♥♥♥♥ting on my carpet because how good this game is. if i were to discribe this game i would discribe it as rainbows trying to masterbait but they can't so they get a leperchaun to start jerking it off because rainbows dont have hands and you find the end of the rainbow and you see the leperchaun doing that and the ♥♥♥♥ starts getting all over your face. to rate this fantastic and beautiful game i would give a 0 outta 5
Posted: 14 April
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25 of 37 people (68%) found this review helpful
8.3 hrs on record
Genre - Sci-Fi FPS
Well this is a game by Gearbox who bought us Borderlands. So to say I had high hopes would be an understatement. I love the Aliens films and had yet to find a good Aliens game unless there are also Predators involved that is. Unfortunately this game stayed true to form. The story mode is okay and you can play co-op but it is a game on rails (unlike Borderlands). There are upgrades you can earn for multiplayer deathmatch but most of the Aliens vs Marines games I played always ended up being one sided affairs with people just holding key points Zzzzzzzzzzz. Also the story doesn't really make sense (correct me if I'm wrong) when linked to the films. I think with a bit more thought and input from fans of the Aliens franchise this could have been vastly improved. This is a below average game for above average material.
Posted: 18 June
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