The Thrill of the Fight is a room-scale VR boxing game. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.
Recent Reviews:
Very Positive (24) - 95% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (436) - 93% of the 436 user reviews for this game are positive.
Release Date:
Jul 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the sole developer on the project, Early Access gives me the opportunity to share the game with a wide audience to gather support and feedback as I'm creating the game. The format of the game will make it well suited to Early Access, as once the base mechanics are in place, the focus will be on releasing more and more opponents over time.”

Approximately how long will this game be in Early Access?

“The original estimate was six months to a year from the Steam launch assuming that the game mechanics wouldn't change much after launch and that I'd just be adding in more opponents and then polishing graphics, sounds, and game menus. Instead the game took a much more realistic turn and most of that time was spent adding more depth to the game mechanics and collecting and responding to feedback on the changes. The game will continue in Early Access at least until the core set of opponents are implemented.”

How is the full version planned to differ from the Early Access version?

“The Thrill of the Fight is a simple game from a single developer with humble beginnings as a side-project to a day job, and has now become a full time focus of its own. The current planned scope for the game differs from the current version in the following ways:

  • Additional opponents to provide a satisfying variety of fighting styles and challenge level (likely around 10 opponents total not including the just-for-fun fighters)
  • Additional NPCs in and around the ring
  • General polish and quality of life improvements

Details are subject to change based on playtesting, budget and timeline, and player feedback.”

What is the current state of the Early Access version?

“The game currently has mostly finalized boxing mechanics including a realistic damage system and a scored round system. There are currently five core opponents out of the ten that are planned.”

Will the game be priced differently during and after Early Access?

“Unless a large and currently unplanned feature is added to the game, there are currently no plans for the price to increase in the future.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken into consideration every step of the way. While I plan to keep a strong vision for how the game will shape up, I want to be very responsive to whether or not players are enjoying themselves and feeling satisfied with the game they're playing. Please don't be shy to opt into the beta branch of the game through Steam and share your thoughts about the future direction of the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (50)

December 9

Beta Update - Dec 9, 2017

Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.

Hello everyone! I've got an update going out to the beta branch now with some new goodies. The headline change is that Luis has had his model updated. The rest of the characters will be updated in this style soon (including Joe and the Trainer). I think he looks outstanding, and I hope you do, too.

Read over the list below, jump into the beta, and let me know if you run into any problems by emailing me at or posting in the feedback thread here here.


  • Luis has a new model!
  • Cuts and bleeding has been added again! Currently only Luis is able to bleed.
  • Refactored the physics code that determines how the gloves chase your controllers. There is now less delay in how far the gloves track behind your controllers, and hopefully some code changes that were made will stop drifting problems that aren't coming from the hardware or SteamVR itself.
  • Reworked the system that adjusts force due to hurtboxes moving into or away from your fist to be more effective both offensively and defensively. This system also now takes rotational movement into account, so for example if you leave your head in place but turn it away from a punch to your chin, it will reduce the damage you take. There is currently a cap on how much extra force can be added by this system so that the enemy doesn't get KOed every time they lunge at you, so let me know your feedback here if you think it should be higher or lower. There is no cap, however, on how much damage can be subtracted by moving away from an incoming punch.
  • Opponents now look more tired as the match goes on depending on how much energy they expend and how much you punch them.
  • Changed opponent dizzy appearance slightly to more accurately convey how dizzy they currently are.
  • Fixed issue preventing opponents from immediately dropping their guard when they are extremely dizzied.
  • Adjusted bruise graphics to better complement Luis's new model.
  • Fixed issue that was preventing bodies from bruising, but body bruises still aren't very visible on the older models.
  • Fixed issue preventing arena crowd from playing their cheer animation.
  • Re-added the "press spacebar to toggle the third person camera" feature, which was accidentally removed in the last patch.
  • Lighting has been adjusted somewhat to better complement Luis's new model.
  • Added a setting to the Settings menu so the player can hide their shorts.
  • Condensed the Customization menu a little bit to make the Opponent options more immediately visible.

Dec 10 Hotfix
  • Fixed bug causing stunned opponents to rapidly stutter between two animations
  • Fixed a bug preventing opponents from making their confused face when dizzied
  • Made cuts able to re-open after they've been cleaned up
  • Added round number to floating break timer
  • Increased glossiness of Luis's eyes
  • Slightly toned down the maximum bruise effect
9 comments Read more

October 26

Happy Halloween!

I've got a few treats to give out, so I'm pushing out a new update for Halloween.

New Halloween Fight
A new fight has been added to the Extra Battle menu for Halloween 2017 - The Ghostly Boxer.

Opponent/Bout Customization Menu
You can now customize bout settings and opponent stats for opponents you have beaten. Use this to make rounds easier, harder, longer, or shorter. Set up custom challenges or lock in your training routine.

Your customization settings will be saved globally and persist between sessions.

I'd love to hear your favorite customizations! These options may get adjustments in the future based on your feedback.

New Lighting
I went through all the lighting again and made a ton of improvements. Performance still seems good on my hardware, but please let me know if you run into any performance issues.

Antialiasing Options
I've added a new slider to the Settings menu that allows you to adjust the MSAA value applied. Adjust this if you're having GPU related performance problems or if you want to reserve some power for supersampling instead of maxing out MSAA.

Update notes:
  • New Halloween fight added. Find it in the Extra Battle menu.
  • Added opponent customization menu.
  • Revamped the lighting.
  • Added an antialiasing slider to the Settings menu.
  • The judges now require the round winner to win by a larger amount to score in their favor.
  • Removed a few gym audience members to improve performance.
  • Put Doug in boxing shorts because people were insulting his modesty.
18 comments Read more
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About This Game

Room scale: The game is currently room scale only with a minimum space requirement of 2m by 1.5m for 360° setups and 2m by 2m for forward only setups.

Oculus Rift users: The game requires tracked controllers, so you'll need Touch controllers to play. The game can accommodate forward-facing setups, but you'll ideally want a 2m by 2m play space due to the way SteamVR chooses the forward direction of your play area. You must run through the SteamVR room setup for the game to work properly.

Windows MR users: The game runs and functions properly through SteamVR, although there are some lighting glitches and the current lack of force feedback when running Windows MR through SteamVR is noticeable. Punch tracking works great, but I'm having some controller tracking problems when blocking (using a Lenovo Explorer) that aren't occurring for another player who primary plays TotF on his Samsung Odyssey. I'm going to refrain from marking support for now while I continue to test, but I'd love to hear your feedback on the forums if you do try out the game.

The Thrill of the Fight is still under active development. Future improvements include more polish, new opponents, and more.

The Thrill of the Fight is a boxing game designed specifically for VR. Enter a virtual gym and battle unique challengers with their own boxing styles and techniques. Use timing and skill to land the knockout blow. Evade punches, land jabs, and block blows to become the king of the ring.

The Thrill of the Fight is best described as a "semi-sim" with some simplified or unrealistic mechanics for the sake of fun and straightforward game play or to accommodate the limits of current VR technology. Mechanics are realistic where possible but the game is not guaranteed to be a fully accurate recreation of real boxing.

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 11
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