The Thrill of the Fight is a room-scale VR boxing game. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.
User reviews:
Recent:
Very Positive (25 reviews) - 84% of the 25 user reviews in the last 30 days are positive.
Overall:
Very Positive (293 reviews) - 91% of the 293 user reviews for this game are positive.
Release Date: Jul 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the sole developer on the project, Early Access gives me the opportunity to share the game with a wide audience to gather support and feedback as I'm creating the game. The format of the game will make it well suited to Early Access, as once the base mechanics are in place, the focus will be on releasing more and more opponents over time.”

Approximately how long will this game be in Early Access?

“The game could realistically be in Early Access from six months to a year.”

How is the full version planned to differ from the Early Access version?

“The Thrill of the Fight is a simple game from a single developer with humble beginnings as a side-project to a day job, and has now become a full time focus of its own. The current planned scope for the game differs from the current version in the following ways:

  • New sound effects in coordination with a professional sound designer (currently being planned and recorded)
  • Additional opponents to provide a satisfying variety of fighting styles and challenge level (likely around 10 opponents total not including the just-for-fun fighters)
  • Additional NPCs in and around the ring
  • General polish and quality of life improvements

Details are subject to change based on playtesting, budget and timeline, and player feedback.”

What is the current state of the Early Access version?

“The game includes 1 easy sparring opponent, 5 additional more difficult boxers, and 2 just-for-fun Halloween themed opponents. The game's boxing mechanics are currently being revamped to support more realistic knockdowns and a round system on a Steam beta branch.”

Will the game be priced differently during and after Early Access?

“Unless a large and currently unplanned feature is added to the game, there are currently no plans for the price to increase in the future.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken into consideration every step of the way. While I plan to keep a strong vision for how the game will shape up, I want to be very responsive to whether or not people playing it are enjoying themselves and feeling satisfied with the game they're playing. Please don't be shy to opt into the beta branch of the game through Steam and share your thoughts about the future direction of the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (39)

June 23

Update #16

Hot on the heels of Update #15, there's another big update incoming!

New graphics! Shadows! Lights! Real boxing shorts! Posters! Hurrah!

I've also taken the opportunity to rewrite and streamline many different areas of the game that had gotten pretty monstrous since launch. Expect some bugs! Please let me know if you find any as well as any other feedback you have on the Steam forum or at my email at fyiandev@gmail.com.

There are still a few rough edges to the new graphics that I'll be cleaning up, and I'll continue to tweak a few of the new models. Next up, I plan on going through opponent by opponent and really polishing the AI up to let the opponents act how I want them to. I'll also be working in new opponents as part of that process.

Now I have to get new screenshots and a new video...

Change list:

  • New graphics!
  • Revamped player and opponent body interactions (again!). You can can kind of parry now.
  • Revamped how the AI chooses to swing at you. They'll now aim specifically for weak spots on your head.
  • Made some changes to force read-out, hit registration, and how well the punch tracking system handles jumpy or low framerates. For those of you reporting issues with hits not registering well after the last patch - please let me know how this update is working for you.

Known issues:
  • The player model's legs are bending the wrong way, so you do the splits when you squat.
  • There are a few rough edges with the new graphics that still need to be polished a bit.
  • Zombie Joe shakes violently when he gets knocked out.

Thanks, everyone!

24 comments Read more

June 11

6/11 - Quick Update

Hello! I'm pushing out another quick update while I work on some bigger stuff. This update improves player blocking and glove tracking. As always, please let me know your feedback over in the game's Steam forums. Thanks!

  • Reworked the player's physics rigging in order to reduce tracking latency to less than 1 frame. This also basically eliminated some glove jitter that was caused by the old rig.
  • Increased block reliability some more. Maybe too much! Let me know your feedback here.
  • Made some changes to improve performance, especially on the Arena venue.
  • Returned some visual quality that was lost with the last round of performance improvements. Gloves are shiny again!
  • Made some changes to positioning during the winner announcement.
  • Toned Zombie Joe's attacks down just a tad. Has anybody beat him yet in the new version?

12 comments Read more
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About This Game

Oculus Rift users: The game requires tracked controllers, so you'll need Touch controllers to play. The game can accommodate forward-facing setups, but you'll ideally want a 2m by 2m play space due to the way SteamVR chooses the forward direction of your play area. You must run through the SteamVR room setup for the game to work properly.

Room scale: The game is currently room scale only with a minimum space requirement of 2m by 1.5m for 360° setups and 2m by 2m for forward only setups.

The Thrill of the Fight is still under active development. Future improvements include more polish, new opponents, and more.

The Thrill of the Fight is a boxing game designed specifically for VR. Enter a virtual gym and battle unique challengers with their own boxing styles and techniques. Use timing and skill to land the knockout blow. Evade punches, land jabs, and block blows to become the king of the ring.

The Thrill of the Fight is best described as a "semi-sim" with some simplified or unrealistic mechanics for the sake of fun and straightforward game play or to accommodate the limits of current VR technology. Mechanics are realistic where possible but the game is not guaranteed to be a fully accurate recreation of real boxing.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 11
Customer reviews Learn More
Recent:
Very Positive (25 reviews)
Overall:
Very Positive (293 reviews)
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