Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.
All Reviews:
Positive (46) - 95% of the 46 user reviews for this game are positive.
Release Date:
Jan 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think that releasing the game early to the community will help us have a much better full release. Our idea is to continue balancing, adding content and polishing the game with the community's help as much as we can in order to make the best game possible.”

Approximately how long will this game be in Early Access?

“The game should be completely finished at some point before the second half of 2017.”

How is the full version planned to differ from the Early Access version?

“The final version will be better balanced, more polished and have a lot more content. Including a brand new hero, the hunter, with his three own specializations and lots of new equipment to unlock in both the old dungeons and the new one.The new Enchanted Forest dungeon will contain 13 new rooms, all with new items to unlock; raising the amount of available items for each class to 36!”

What is the current state of the Early Access version?

“The game is in a nearly finished state in terms of stability and has a lot of content, enough for more than 40 hours of gameplay.”

Will the game be priced differently during and after Early Access?

“We will price it differently in a way that reflects the difference in quality and content. We are however not sure of the final price yet.”

How are you planning on involving the Community in your development process?

“We plan on getting as much feedback from the community as we can. This will help us fine tune the balance of the game and fix any bugs that would otherwise have escaped us. We are also open to suggestions for new ideas!”
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Recent updates View all (40)

October 15

Weekly Announcement and v080

Hello all!

This week we have another smaller update with just balance tweaks and bug fixes.

Behind the scenes we are currently working on a better saving system that will save the game after each action played instead of only at the beginning of each fight, and we'll add it to the game with the next update. We know that it will be somewhat of a change in how the game plays and feels, but we are confident that this new system will really improve the overall experience (don't worry though, it will be fully compatible with the current saving system and you won't have to restart any game when those changes apply).

With that being said, here's the list of this week's changes:

General Changes:
- Lowered Troll Champion´s regeneration.

Rogue Changes:
- Fixed Quick Thinker description.

Wizard Changes:
- Magic Ward Perk now only works when not defending.
- Fixed lightning Aura description.
- Improved some perk descriptions.
- Ring of Shielding now gets its charges less often.
- Fixed a bug with the defensive fog card not lowering enough fire magic.

Fighter Changes:
- Diamond Ring name changed for Gold Ring.
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October 8

Weekly Announcement and v079!

Hello all!

We're glad to announce that despite last week's drawback, we're back to posting our weekly updates!

This week we're adding one new end game item for the Forest dungeon: the Forest Crown

This one is useful in two ways: it doubles the XP you earn from beating rooms, and you can use it to chose an animal aspect that will give you various passive buffs depending on your class.

On top of that we have a good bunch of balance tweaks and a few bug fixes too, here's the list:

General Changes:
- Fixed many typos.
- Decreased the cost of using the alchemy set to 75.
- Lowered georg the merchants prices.
- Fixed a bug with the Spider Huntress (and other enemies that go into hiding) that caused it to come out of hiding invisible and impossible to target.

Hunter Changes:
- Fixed bug with the hunter not unlocking the demon heart.
- Fixed a bug with the arbalist class not unlocking properly.

Wizard Changes:
- Repulsion Blast now generates arcane charges but no longer stuns unless it's chained.
- Repulsion Blast no longer costs lesss stamina when chained.
- Fixed bug with the Imp Familiar.
- Fixed bug with the Fairy Familiar having the wrong sound.
- Fixed bug with the illusion robes (split image discount).
- Imprison now generates arcane charges (and no longer costs arcane charges) but costs more stamina.
- Dark Ritual now costs 4 hps instead of 2 hp.
- Necromantic mastery perk now only works for the first 3 turns of every battle.
- Raise Undead is now cheaper but summons only half the revenants.

Fighter Changes:
- Fixed a bug with the endless fury perk.
- Fixed description for anger build up perk.
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“I did rather enjoy [Card Quest]...[the] art style [...] felt right.”
Rock, Paper, Shotgun

“Even in Early Access, Card Quest is worth playing pending you dig single player card games, or just RPG questing. If you’re not into card games, this could very well be the gateway drug you’re looking for.”
Steam Shovelers

About This Game

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.


Diverse Classes:

Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer!

Powerful Equipment:

Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities.

Streamlined Progression:

Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations.

Fantastical Dungeons:

Dungeons to explore. Traverse a city cursed with an undead plague and a dwarven mountain full of dangers and treasure, each with over 12 different areas to explore and lots of items to unlock!

Challenging Enemies:

Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.

To request a press/YouTuber copy, click here!

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: SSE2 instruction set support.
    • Memory: 4 GB RAM
    • Graphics: DirectX11 compatible graphics card
    • DirectX: Version 11
    • Storage: 300 MB available space
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