Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.
User reviews:
Overall:
Positive (23 reviews) - 91% of the 23 user reviews for this game are positive.
Release Date: Jan 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think that releasing the game early to the community will help us have a much better full release. Our idea is to continue balancing, adding content and polishing the game with the community's help as much as we can in order to make the best game possible.”

Approximately how long will this game be in Early Access?

“The game should be completely finished at some point before the second half of 2017.”

How is the full version planned to differ from the Early Access version?

“The final version will be better balanced, more polished and have a lot more content. Including a brand new hero, the hunter, with his three own specializations and lots of new equipment to unlock in both the old dungeons and the new one.The new Enchanted Forest dungeon will contain 13 new rooms, all with new items to unlock; raising the amount of available items for each class to 36!”

What is the current state of the Early Access version?

“The game is in a nearly finished state in terms of stability and has a lot of content, enough for more than 40 hours of gameplay.”

Will the game be priced differently during and after Early Access?

“We will price it differently in a way that reflects the difference in quality and content. We are however not sure of the final price yet.”

How are you planning on involving the Community in your development process?

“We plan on getting as much feedback from the community as we can. This will help us fine tune the balance of the game and fix any bugs that would otherwise have escaped us. We are also open to suggestions for new ideas!”
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Recent updates View all (5)

February 22

Version 0.54 is up!

Surprise version!

This one will mostly include rogue balance changes and a complete rearrangement of items for the starting areas. The idea is to make the difficulty curve less steep so that new players can unlock new cards sooner and get a more complete view of what the game has to offer.

Hope you like the changes!


New Things and Bug Fixes:

- Added new rooms to Mountain's Foot.
- Improved Dwarven Bombs explosion effect.
- Improved Gas Bombs explosion effect.
- Fixed bug with slave goblins not running away.
- Fixed bug that caused the drunk state not to kick in when you reloaded a save.


Wizard Changes:

- Scrolls of the Damned are now unlocked in Old Town.
- Book of Storms is now unlocked in Mountain's Foot.
- Lightning Scrolls are now unlocked in Harpy Nests.
- Blink Stone is now unlocked in Alley Town.


Fighter Changes:

- Heater Shield is now unlocked in Old Town.
- Bastard Sword is now unlocked in River Town.
- Wine Skin is now unlocked in Alley Town.
- New Item (Javelins) is now unlocked in Mountain Pass.
- Dwarven Ale Cask is now unlocked by rescueing a Dwarven Merchant.


Rogue:

- Increased the chained stamina cost of Acrobatics.
- Flurry of Attacks no longer draws 3 cards nor decrease dmg of next 3 attacks.
- Thirsty Jab no longer weakens.
- Moved Dagger to Old Town.
- Moved Secret Knife to Alley Town.
- Moved Black Cloak to River Town.
- New Item (Smoke Bomb) is now unlocked in Hight Town.
- New Item (Poison Darts) is now unlocked in Mountain's Foot.
- Lucky Penny is now unlocked by rescueing a certain someone.
- Sharpening Stone is now unlocked by rescueing a Dwarven Merchant.
- Magic Mushrooms now have a faster recharge rate.
- Poison Kit starting effect only lasts for the first 2 turns.

2 comments Read more

February 19

Version 0.53 is out!

Hi all,
It's this time of the week again!

Balancewise we have some minor changes for the Fighter, mostly for his items, and a lot of balance changes for the Rogue. Specially for the swashbuckling school.

We've also added some new features. You can now receive blessings and catch diseases, things that will give you permanent benefits or penalties but only for your current run. We've only added a couple but we'll be adding more in future versions.
On another topic the game now has cloud saves so you can play from different computers without having to restart from the begining.

We've been working a lot on a new training mode as well. It will consist of 3 minicampaigns, with unique enemies and even minor items to unlock when you beat them. Every room there will consist of a challenge designed to help you learn the strategies and tricks of Card Quest.

Finally, we're also starting to have a lot of art for the Hunter and many of the enemies that you'll find in the Enchanted Forest.

Have a nice week!


Fighter Changes:

- Wine Skin now gives more stamina and draws a card.
- Bear Hide now gives less health.
- Improved Raise Shield Cards Descriptions.
- Made Holy Aura usable on defense too.


Rogue:

- Made Boneblade Block weaken less, decreased its normal dmg and increased its chain dmg.
- Reduced the weakening effect of the Vampire Stab.
- Reduced the weakening effect of the Thirsty Jab.
- Improved Harpy Cloak.
- Decreased the chain stamina cost of Acrobatics.
- Gave armor piercing to Dodge Attack.
- Flurry of attacks costs no stamina now.
- Decreased the stamina cost of lunge.
- Made Killer Strike cheaper when on chain.


General Changes and Bug Fixes:

- Added a couple of Blessings and Curses (minor perks that don't persist accros runs).
- Added a few new enemies and rooms to the Cursed City.
- Added CHAINBREAKER text to the "draw" button.
- Gave the option to cap FPS at 60 or 30 (can be set up in the launcher).
- Implemented Cloud Saves.
- Made a small change to the Unlock screen so that the preview of the currently equipped item doesn't interfere as much with the preview of the new Item.
- Fixed a bug with distance in hidden enemies.
- Fixed typos and improved some descriptions.


Edit: It seems there was a bug in the update that made it impossible for players to start directly from tier 4 areas (which you can do when you have the 3 keys unlocked). As of GMT 20:02, a new version (0.53a) has been uploaded with a fix.

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Reviews

“I did rather enjoy [Card Quest]...[the] art style [...] felt right.”
Rock, Paper, Shotgun

“Even in Early Access, Card Quest is worth playing pending you dig single player card games, or just RPG questing. If you’re not into card games, this could very well be the gateway drug you’re looking for.”
Steam Shovelers

About This Game

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.


Features:

Diverse Classes:

Play as a Rogue, Fighter, or Wizard. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your fighter into a Berserker or a Paladin and your wizard into a Pyromancer or Necromancer!


Powerful Equipment:

Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities.


Streamlined Progression:

Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations.


Fantastical Dungeons:

Dungeons to explore. Traverse a city cursed with an undead plague and a dwarven mountain full of dangers and treasure, each with over 12 different areas to explore and lots of items to unlock!


Challenging Enemies:

Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.

To request a press/YouTuber copy, click here!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: SSE2 instruction set support.
    • Memory: 4 GB RAM
    • Graphics: DirectX11 compatible graphics card
    • DirectX: Version 11
    • Storage: 300 MB available space
Customer reviews Learn More
Overall:
Positive (23 reviews)
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