Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.
Recent Reviews:
Mostly Positive (14) - 78% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (95) - 85% of the 95 user reviews for this game are positive.
Release Date:
Nov 10, 2017
Developer:
Publisher:

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (20)

November 20

Oculus Front-Facing Players: Smooth Turning Experimental Build

If you're a front-facing player on Oculus, and you'd like smooth turning in Left-Hand Path, I've just added that in an experimental build.

To try it out, right-click on Left-Hand Path in your Steam Library, go to "Properties", and then go to "Betas". In there, choose "smoothturnalpha".

Once you've got that beta (which also features a few other improvements and fixes, including the Teller Of Tales achievement now working for Nehemoth), you can enable Smooth Turning by going to the menu, then ticking the "Smooth Turning" checkbox.

Let me know what you think, and if it works for you!
0 comments Read more

November 10

Left-Hand Path Leaves Early Access -Now Including Low Terror Mode And Much More

Wow, it's finally here.

After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path has left Early Access and is now fully released in 1.0.0. It's also got a whole pile of new features and polish!

If you've come from another site and are not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/RPG where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay, with replayability and achievements on top of that. It's had a great reception in Early Access, currently sitting at Very Positive - 85% Positive reviews on Steam.

Many A True Nerd called it "One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." So that was nice!

In order to get Left-Hand Path up to scratch as a full release, I've worked for six months on polishing it, adding Quality Of Life features, and responding to community feedback. Today's update adds all that to the game and brings it out of Early Access.

Thanks to everyone who responded there, and to everyone who has been so supportive of Left-Hand Path on Steam and on Reddit. This has been an amazing experience and I'm super grateful to you all.

Changes from the Early Access version include:
  • Massive graphical improvements including a total overhaul of all spell effects, teleport effects, a new Grimoire, and more.
  • Light Level Overhaul - based on numerous comments and feedback, I've significantly raised the light levels throughout the game. It's still scary (have tested, can confirm) but you can now see what you're doing!
  • Better Braziers - I've also raised the light levels on lightable braziers and fires.
  • Low-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
  • Story Mode - want to experience the story and the world of Left-Hand Path without banging your head against Dark Souls-like difficulty? This mode's for you.
  • New Lobby - I've completely redesigned the first thing you ever see in the game. The black room is no more - now your very first introduction to the game is much clearer and contains a bunch of new features too, including an ever-expanding library of lore.
  • Tutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
  • Locomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!
  • Sound effect improvements - including foley effects for almost every object in the game.
  • Book Code Overhaul - You no longer need to twist your wrist around to read books. A tiny change with a huge impact!
  • Front-Facing Play Support - if you play in a front-facing configuration, that's now supported in Left-Hand Path, with a new "turn" option on the controls.
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  • Return To Previous Zones - when you've defeated the greatest challenges in each area, you can now return there to find spells and story you missed.
  • Destructive Power - your spells aren't just dangerous to creatures any more! You can destroy most things in the game with arcane power, and sometimes that'll be useful in your journey.
  • New Ritual Of Husks - Find objects of meaning throughout the world of Left-Hand Path, and leech their treasured - or horrifying - memories dry for power.
  • Many, many, many bug fixes - I wouldn't be surprised if the bug fix list is in the thousands of bugs. It's certainly well into the hundreds. From difficult-to-navigate areas to weird spell interactions, I've been on a fixing frenzy.
  • [/list]
    I'd like to shout out to my awesome beta-testing team: Chilkoot, /u/Styggpojk, /u/arislaan, /u/countjocular, VR-For-Ever, Dave Lloyd, and especially my tireless QA tester Ian Mulliner who continued hacking through the release version looking for bugs even when he was nearly bedridden with flu. (And thanks too to the person I've inevitably forgotten to mention, and advance apologies if that was you!)

    I hope you enjoy it - and as always, if you have any problems, comments or feedback, do let me know. I'm serious about that - contact me on Reddit, Steam or email (hugh.hancock AT strangecompany DOT org) and I'll get back to you!

    We Who Watch The Well wish you success - enjoy Left-Hand Path!
    19 comments Read more

    About This Game

    "One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." - Many A True Nerd

    "If RPGs in VR are your thing, definitely check this out." - UploadVR

    “Strange Company has created a massive world that you can spend far too many hours in.” - VRFocus

    -----

    Cast spells, perform rituals, learn terrible truths and try not to die in this massive Dark Souls-inspired VR RPG.

    You awaken in a darkened castle – or is it something else? – full of dangerous creatures, a history of tragedy, and arcane powers that you can wield. From there, you’ll delve into the weird landscape of the Well Of All Rewards...

    While playing Left-Hand Path, You Will


    • Learn arcane gestures to cast powerful spells: fling acid missiles, strike your foes using a lightning staff, rain meteors from the sky, conjure an army of screaming skulls, flaming boulders from the ground, and many more.
    • Master a complex ritual magic system based on historical Hermetic magic.
    • Delve deep into a fleshed-out game experience - over 15 hours of single-player, VR-exclusive content so far and more to come.
    • Become part of a history of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
    • Fight lethal monsters that will test both your physical skills – duck, dodge, outmanoeuvre – and your mastery of magic.
    • Explore eerie landscapes, and interact with other humans, including historical figures like Lord Byron and Samuel Taylor Coleridge – and with stranger creatures still.
    • Gather the fallen Husks of your foes to gain power and unlock new abilities.
    • Choose whether to explore nooks and crannies of the world to discover secret truths and powers.

    Left-Hand Path ISN'T


    • Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
    • Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 15 hours' play time.
    • Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, "Prepare To Die". But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.

    We'll see you in the Well of All Reward.

    We Who Watch The Well await you...

    Play Style Details


    Locomotion: Left-Hand Path supports both teleport-style locomotion and sliding-style locomotion.

    Left-Handed Support: Left-handed play is fully supported.

    Low-Terror And Story Mode: Prefer to play an RPG experience without the pant-ruining terror? Or want to enjoy the experience without so many gruesome deaths? Left-Hand Path now has optional Low-Terror and Story Modes so you can enjoy the game.

    Arachnophobia Mode If you'd prefer to avoid spider-like enemies, Left-Hand Path has an optional spider-free mode for you to enjoy - but don't think that makes it otherwise less challenging!

    Minimum Spec: Left-Hand Path should run smoothly on any PC that's VR-ready.

    Play Time: Left-Hand Path is 15 hours of play time or more. This is not an experience you'll go through in a single play session!

    Steam reviewers say...


    “I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged.” - Knytron OMEGA

    “My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground.” - Deathdefy

    “This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent.” - Montaigne

    System Requirements

      Minimum:
      • OS: Windows 7
      • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
      • Memory: 4 GB RAM
      • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
      • DirectX: Version 9.0
      • Storage: 2 GB available space
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