Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.
All Reviews:
Very Positive (81) - 86% of the 81 user reviews for this game are positive.
Release Date:
Jun 20, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since VR – particularly room-scale VR – is such a new medium, I want to get Left-Hand Path out and in the hands of players as soon as possible. This is so that I can refine gameplay and polish the game based on the feedback of the folk who know best what's working – Vive and Oculus Touch owners.”

Approximately how long will this game be in Early Access?

“I'm anticipating a full release around the middle of 2017. So far development has mostly run faster than I expected, because Unity's a great platform.”

How is the full version planned to differ from the Early Access version?

“The full version will be around one and a half times the size of the current Early Access version. There are another two areas to come, both around the size of Sathariel, the second level.

If Left-Hand Path catches peoples' imagination, I might add one or two more optional areas, too.

It will also have about 10–15 additional spells and rituals. Some of my ideas for further spells are:

  • Lighting Storm ritual;
  • More attack spells – lightning bolts, waves of fire, life drain and more;
  • More utility spells, such as a floating orb you can send ahead to scout dangerous areas; and
  • lots and lots of other ideas.

I may also add an inventory (that's one of the things I'm waiting to see if people want).

There will be more enemies. They will offer a wide variety of physical and tactical challenges, including floating, diving and screaming heads, organised rat-people (current draft), and more gigantic bosses.

And, of course, there will be a lot more story. We’ll find out not only the story behind why you're here, but also what the Well is, why it's here, and what it wants...

(Oh, importantly: the plot is already written. I already know who you are, why you're there, and how the story will end. )”

What is the current state of the Early Access version?

“Fully playable 10-13 hours of content. (Depending on how many times the Soulless or the Wraiths kill you, and how thoroughly you explore, it could be a lot more hours!)

Bugs are probably present, but my own list of bugs is empty at the moment.”

Will the game be priced differently during and after Early Access?

“Yes, the price will rise as content is added. The game is currently the cheapest it will ever be, most likely including sale prices.”

How are you planning on involving the Community in your development process?

“Please feel welcome to offer suggestions, criticism, praise for what works (just as important as telling me what doesn't work) and anything else. You can do this on the game's discussion page or you can Tweet me @hughhancock. I'll be updating frequently and, although I don't guarantee to include any suggestions, I'm very happy to take suggestions from players on what you'd like to see!

Over the decades that I've been involved with game design both in computer games and pen-and-paper RPGs, I've found that players often come up with ideas which are far better than any that I ever could!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (16)

June 28

Left-Hand Path 0.7.0 - Samael - Adds 5hr of Content!

I'm very pleased to announce the official release of Left-Hand Path's final two areas, Samael and Xanadu.

They're part of the 0.7.0 release which is now live!

(If you're seeing this from a VR news site and you're not aware of Left-Hand Path: it's a Dark Souls inspired horror/rpg where you learn and cast spells by drawing runes in the air. You can buy it from Steam here.)



What's In This Release?

This is a huge patch with:

  • Two new areas, Samael and Xanadu, totalling around 5 hr of play time!
  • 6 completely new enemies to confound and murder you.
  • 5 new spells and rituals.
  • A complex interleaved plot and brutal ultimate antagonist to overcome in Samael.
  • New, powerful talents to choose to aid your path through the Well.
  • The end of the Left-Hand Path story, complete with fully-voiced and motion-captured NPC interactions.
  • Quality-Of-Life improvements including health recovery at new heads and run option on locomotion.

Don't Want To Play Gamichicoth again?

If you don't want to get to the end of Gamichicoth again, there's a hack to get around it:

Go into your Left-Hand Path directory, edit the .json file with your current character name, and change the "headlevel" to "Samael/Samael"

If you're not confident doing that I'm happy to update your save file for you - send me an email at info@strangecompany.org with your json file if you'd like me to do that.

Bugs?

We're still in Early Access, so it's possible you'll encounter some bugs. Please let me know if you do!

On very low-end systems near minimum spec, I'm aware of one performance bug related to unusually long play times. If you find your system starting to lag badly, get yourself killed or restart Left-Hand Path once you hit a Screaming Head. That will completely reset the lag. I'm looking into this bug actively, and please do let me know if it affects you.



And that's it! Please do let me know what you think, and enjoy your trip through Samael and Xanadu.

If you'd like to discuss the game with other players, feel free to jump on the Steam forums, or I've started a discussion of the latest patch over on Reddit's /r/vive subreddit: https://www.reddit.com/r/Vive/comments/6k0lt9/lefthand_path_070_released_5hr_more_playtime_2/
0 comments Read more

June 27

Samael and Xanadu Soft Launch!

Yes, I have just set Patch 0.7.0, which contains around 5 hr of new content for Left-Hand Path, live on Steam.

This is a "Soft Launch", meaning that I won't be publicising it outside this page for a bit, as I'd like to hear from you that everything's OK first!

So, please do download over the next day, try it out, and let me know how the new areas are working for you!

If you don't want to get to the end of Gamichicoth again, there's a hack to get around it:

Go into your Left-Hand Path directory, edit the .json file with your current character name, and change the "headlevel" to "Samael/Samael"

If you're not confident doing that I'm happy to update your save file for you - send me an email at info@strangecompany.org with your json file if you'd like me to do that.

Features of the new release include:

  • Two new areas, Samael and Xanadu, totalling around 5 hr of play time!
  • 6 completely new enemies to confound and murder you.
  • 5 new spells and rituals.
  • A complex interleaved plot and brutal ultimate antagonist to overcome in Samael.
  • New, powerful talents to choose to aid your path through the Well.
  • The end of the Left-Hand Path story, complete with fully-voiced and motion-captured NPC interactions.
  • Quality-Of-Life improvements including health recovery at new heads and run option on locomotion.

This is a soft launch, so it's possible you'll encounter some bugs. Please let me know if you do!

On very low-end systems near minimum spec, I'm aware of one performance bug related to unusually long play times. If you find your system starting to lag badly, get yourself killed or restart Left-Hand Path once you hit a Screaming Head. That will completely reset the lag. I'm looking into this bug actively, and please do let me know if it affects you.

If that bug or any other bugs prove to be too severe or frequent, I'll roll back this release until I can fix them. Otherwise, I will be doing a full release tomorrow!

Looking forward to hearing what you think of Samael and Xanadu! Enjoy, and do let me know!
9 comments Read more
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About This Game

"One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." - Many A True Nerd

"If RPGs in VR are your thing, definitely check this out." - UploadVR

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Cast spells, perform rituals, learn terrible truths and try not to die in this massive Dark Souls-inspired VR RPG.

You awaken in a darkened castle – or is it something else? – full of dangerous creatures, a history of tragedy, and arcane powers that you can wield. From there, you’ll delve into the weird landscape of the Well Of All Rewards...

While playing Left-Hand Path, You Will


  • Learn arcane gestures to cast powerful spells: fling missiles, strike your foes with lightning, and conjure flaming boulders from the ground.
  • Master a complex ritual magic system based on historical Hermetic magic.
  • Delve deep into a fleshed-out game experience - over 15 hours of single-player, VR-exclusive content so far and more to come.
  • Become part of a history of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
  • Fight lethal monsters that will test both your physical skills – duck, dodge, outmanoeuvre – and your mastery of magic.
  • Explore eerie landscapes, and interact with other humans – and with stranger creatures still.
  • Gather the fallen Husks of your foes to gain power and unlock new abilities.
  • Choose whether to explore nooks and crannies of the world to discover secret truths and powers.

Left-Hand Path ISN'T


  • Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
  • Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 10 hours' play time in Early Access and around 17-20 hours’ total playtime planned.
  • Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, "Prepare To Die". But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.

We'll see you in the Well of All Reward.

We Who Watch The Well await you...

Play Style Details


Locomotion: Left-Hand Path supports both teleport-style locomotion and sliding-style locomotion.

Left-Handed Support: Left-handed play is fully supported.

Minimum Spec: Left-Hand Path should run smoothly on any PC that's VR-ready.

Play Time: Left-Hand Path is 10+ hours of play time in the current Early Access release. I'll be aggressively adding to that over time.

Short Quotes from Steam reviewers


"It's the first game that I've lost myself in the Chaperone boundaries (ended up running into my couch) since I was so engrossed while attempting a ritual." - Naravail

"A concise summary of Left Hand Path is basically three words: "Dark Souls VR." " - thepalatinepoet

"This is a phenominally unique dark fantasy VR game as well as a challenging rpg adventure." - Ouijabored

Comments From Playtesters


" It's utterly brilliant (and scared the almighty s**t out of me)." – Johnnie

"I plunged into Left-Hand Path. And spent the next hour basically terrifying myself ... It's addictive." – Andrew

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • DirectX: Version 9.0
    • Storage: 2 GB available space
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