Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape.
User reviews:
Overall:
Very Positive (78 reviews) - 85% of the 78 user reviews for this game are positive.
Release Date: Jun 20, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since VR – particularly room-scale VR – is such a new medium, I want to get Left-Hand Path out and in the hands of players as soon as possible. This is so that I can refine gameplay and polish the game based on the feedback of the folk who know best what's working – Vive and Oculus Touch owners.”

Approximately how long will this game be in Early Access?

“I'm anticipating a full release around the middle of 2017. So far development has mostly run faster than I expected, because Unity's a great platform.”

How is the full version planned to differ from the Early Access version?

“The full version will be around one and a half times the size of the current Early Access version. There are another two areas to come, both around the size of Sathariel, the second level.

If Left-Hand Path catches peoples' imagination, I might add one or two more optional areas, too.

It will also have about 10–15 additional spells and rituals. Some of my ideas for further spells are:

  • Lighting Storm ritual;
  • More attack spells – lightning bolts, waves of fire, life drain and more;
  • More utility spells, such as a floating orb you can send ahead to scout dangerous areas; and
  • lots and lots of other ideas.

I may also add an inventory (that's one of the things I'm waiting to see if people want).

There will be more enemies. They will offer a wide variety of physical and tactical challenges, including floating, diving and screaming heads, organised rat-people (current draft), and more gigantic bosses.

And, of course, there will be a lot more story. We’ll find out not only the story behind why you're here, but also what the Well is, why it's here, and what it wants...

(Oh, importantly: the plot is already written. I already know who you are, why you're there, and how the story will end. )”

What is the current state of the Early Access version?

“Fully playable 10-13 hours of content. (Depending on how many times the Soulless or the Wraiths kill you, and how thoroughly you explore, it could be a lot more hours!)

Bugs are probably present, but my own list of bugs is empty at the moment.”

Will the game be priced differently during and after Early Access?

“Yes, the price will rise as content is added. The game is currently the cheapest it will ever be, most likely including sale prices.”

How are you planning on involving the Community in your development process?

“Please feel welcome to offer suggestions, criticism, praise for what works (just as important as telling me what doesn't work) and anything else. You can do this on the game's discussion page or you can Tweet me @hughhancock. I'll be updating frequently and, although I don't guarantee to include any suggestions, I'm very happy to take suggestions from players on what you'd like to see!

Over the decades that I've been involved with game design both in computer games and pen-and-paper RPGs, I've found that players often come up with ideas which are far better than any that I ever could!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Left-Hand Path

 

Recent updates View all (14)

February 6

Official Release: Left-Hand Path 0.6.0

Left-Hand Path 0.6.0 Soft Launch
I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features.

If you've not heard of Left-Hand Path: it's a difficult, Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well of All Reward", you'll fight dangerous creatures, piece together the story of what happened to you and others stuck in this place, and try hard not to die.

Major features to look out for in the new patch include:
  • Neural Net based gesture recognition. Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that.
  • "Memory Palace" System You'll find new rituals in Nehemoth, Sathariel and Gamichicoth that allow you to summon recollections of everything you've seen and read. Enjoy piecing the plot together! There are also new achievements for finding all the writings and conversations in an area.
  • Onward-style locomotion. All controlled through the right trackpad or stick. You can sidestep and move backward, and speed of movement is adjusted as usual for an analog stick or mouse (further out = move faster).
  • * Oculus Touch support. Not too relevant to Vive owners, but yup, I now support The Other Guys too. On SteamVR only and 360 degree only at the moment.
Smaller quality of life improvements include:
  • Khalah indicator - when you've cast the defensive ritual "Khalah", you can now tell how long it will continue to work by looking at your left hand.
  • Room Extender works with Touchpad Locomotion - you can run both at the same time now.
  • Cardinal Points Detection improved - the game now detects what direction you're casting ritual symbols in by direction, not distance.
  • Ritual Symbol Practise - you can now practise casting ritual symbols without having a ritual circle in place.
  • Ritual Circle persists longer - slightly less rush on your rituals now!
  • Grimoire now grabbable - want to move your spellbook for easier access? You can now do that.
  • Bloom effect can be toggled off - some folk were reporting Crazy Bloom Levels, so it can now be turned off.
  • The major character in Gamichicoth is now more audible - you should be able to hear what he says much more clearly now!
And there were a bunch of bugfixes too:
  • Julia won't talk after she's dead - It was appropriately creepy - but it was also a bug, so it's gone.
  • Spiders in Gamichicoth should now all get to you - Yes, I'm afraid they can all reach you now.
  • Several walls are now impenetrable - so you can't accidentally locomote through them.
  • Staff Of Sloth effect considerably up-powered - now considerably more use in the Well.
  • Disabled colliders on books which you've picked up - books will no longer go crazy if you accidentally run them into a wall.
So grab the update (or Steam should grab it for you!), let me know how well it works for you (particularly the gesture recognition), and enjoy! If you have any problems at all please do post in the discussion forums and I'll see them immediately.

P.S. I'm aware of a couple of minor bugs in 0.6.0, including the Ignifer bug on Touch, and will be working on them this week. Stay tuned!

2 comments Read more

February 2

0.6.0 Soft Launch - Let Me Know What You Think!

I've just released Left-Hand Path 0.6.0 to Steam!

This is a "Soft Launch" - meaning that I'm releasing it and giving it a few days before I do the big song-and-dance, announce on Reddit, call press, etc. The reason for that is there are several semi-experimental features in this release, and whilst I and Playtester Ian have tested them as hard as we can, I'd still like to get broader feedback from the Left-Hand Path community before I really publicise them.

So: if you'd like to help me and Left-Hand Path out, please do have a play, have a test, and let me know if you hit any problems, big, small, or moderate sized.

If the Path is reasonably smooth over the weekend, I'll let the General Public and the Oculus community know that the patch is out on Monday!

With all that out the way - major features to look out for in the new patch include:

  • Oculus Touch support. Oculus Touch is autodetected, and the control mechanism adjusts appropriately. Left grip to teleport, no more touch detection on left trigger, and other improvements.
  • Neural Net based gesture recognition. Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that.
  • "Memory Palace" System You'll find new rituals in Nehemoth, Sathariel and Gamichicoth that allow you to summon recollections of everything you've seen and read. Enjoy piecing the plot together! There are also new achievements for finding all the writings and conversations in an area.
  • Onward-style locomotion. All controlled through the right trackpad or stick. You can sidestep and move backward, and speed of movement is adjusted as usual for an analog stick or mouse (further out = move faster).
  • Lots of quality of life improvements. Khalah indicator (check your right hand), Room Extender now works at the same time as touchpad movement, longer-duration ritual circle, ritual circle now works by orientation not distance from cardinal points, and lots more. I'll have a full list on Monday.
  • Lots of bugfixes. Like, lots. Again, full list on Monday.
So grab the update (or Steam should grab it for you!), let me know how well it works for you (particularly the gesture recognition), and enjoy!

10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

"One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." - Many A True Nerd

"If RPGs in VR are your thing, definitely check this out." - UploadVR

-----

Cast spells, perform rituals, learn terrible truths and try not to die in this massive Dark Souls-inspired VR RPG.

You awaken in a darkened castle – or is it something else? – full of dangerous creatures, a history of tragedy, and arcane powers that you can wield. From there, you’ll delve into the weird landscape of the Well Of All Rewards...

While playing Left-Hand Path, You Will


  • Learn arcane gestures to cast powerful spells: fling missiles, strike your foes with lightning, and conjure flaming boulders from the ground.
  • Master a complex ritual magic system based on historical Hermetic magic.
  • Delve deep into a fleshed-out game experience - over 10 hours of single-player, VR-exclusive narrative content so far and more to come.
  • Become part of a history of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
  • Fight lethal monsters that will test both your physical skills – duck, dodge, outmanoeuvre – and your mastery of magic.
  • Explore eerie landscapes, and interact with other humans – and with stranger creatures still.
  • Gather the fallen Husks of your foes to gain power and unlock new abilities.
  • Choose whether to explore nooks and crannies of the world to discover secret truths and powers.

Left-Hand Path ISN'T


  • Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
  • Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 10 hours' play time in Early Access and around 17-20 hours’ total playtime planned.
  • Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, "Prepare To Die". But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.

We'll see you in the Well of All Reward.

We Who Watch The Well await you...

Play Style Details


Locomotion: Left-Hand Path supports both teleport-style locomotion and sliding-style locomotion.

Left-Handed Support: Left-handed play is fully supported.

Minimum Spec: Left-Hand Path should run smoothly on any PC that's VR-ready.

Play Time: Left-Hand Path is 10+ hours of play time in the current Early Access release. I'll be aggressively adding to that over time.

Short Quotes from Steam reviewers


"It's the first game that I've lost myself in the Chaperone boundaries (ended up running into my couch) since I was so engrossed while attempting a ritual." - Naravail

"A concise summary of Left Hand Path is basically three words: "Dark Souls VR." " - thepalatinepoet

"This is a phenominally unique dark fantasy VR game as well as a challenging rpg adventure." - Ouijabored

Comments From Playtesters


" It's utterly brilliant (and scared the almighty s**t out of me)." – Johnnie

"I plunged into Left-Hand Path. And spent the next hour basically terrifying myself ... It's addictive." – Andrew

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Very Positive (78 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
71 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...