The Karters is an arcade karting game, inspired by Crash Team Racing’s gameplay, dynamics and overall design. Grab one of the killing weapons, compete with the opponents and smash them in the Arena mode. Challenge your friends in a local or global multiplayer, where only one can win.
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Release Date: 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Good arcade karting games are very complicated. We want to bring to the players possible best product. Early Access for us is a way to achieve that. We think that cooperation between the players and development team will score best result.”

Approximately how long will this game be in Early Access?

“We want to release the complete version closer to the year’s end. However some delays are always possible, especially with Early Access.”

How is the full version planned to differ from the Early Access version?

“Full version of The Karters will give you access to all characters, 16 exciting maps, 4 Battle Arena maps and even bigger number of weapons, each having unique properties. Global ranking included! Look at our Steam profile to see difference, between Early Access and release version.”

What is the current state of the Early Access version?

“At the moment players can try out 4 unique characters, each brought to life with beautiful animations, 4 maps (Lush Jungle, Sundown Beach, Dusty Canyon, Rave Town), Battle Arena, where you can smash your opponents and multiplayer with global ranking.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Racing game community is well-known for its meticulous approach. We often feel the players have a deeper knowledge and thus could help us make The Karters much better. We'll gather user feedback by traditional means: on our The Karters forums and here in Steam discussions. We encourage you to visit our social media channels. Don't hesitate to contact us!”
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Available: 2017

 

Recent updates View all (9)

May 19

The Karters' Dev Blog #8 - Character Animations & Wallpapers!



Hello Kart Fans,

Time flies as we’re halfway through May, filled with lots of work on both Racket Fury and our beloved The Karters. We’re late with our usual and consistent dev blog entries, but hopefully, they’re going to appear with their usual one month schedule.

Once again, we would like to thank you for your continuous support and for your patience. Developing a game is not a piece of cake; we know it, you guys know it - we’re definitely on the right track. The entire 10Ants Hill squad is running on all cylinders, so in the next few months, we will spam you with some quality content!

The last dev blog was a shorter one, that is true. So, to make amends we will give you something extra. Have a great read!

CHARACTER ANIMATIONS
This is not a real character presentation as we will still release character bios in the near future, but since you guys are craving to know our characters a bit more, here’s a quick behind-the-scenes article of how they are coming to life. Our animator Marcin will tell you more about the process (NOTE: The characters’ names are not final!):

MEERKATS
http://steamcommunity.com/sharedfiles/filedetails/?id=928491823
“Meerkats in a sense are similar to our Minion. They are also quite small, which allows them to exaggerate their movements to a certain degree. Unlike the rest of the racers, however, the characters are two and each one has a different personality, which requires a slightly different approach. On the one hand, this is a disadvantage, because you have to work twice as much and you need to plan their movements in such a way that they are well synchronized. On the other hand, this opens up new possibilities and allows me to create a set of combinations that wouldn’t be possible if there was only one character (for example, they high-five each other).”

PUMA
http://steamcommunity.com/sharedfiles/filedetails/?id=928495842
“The only woman in this combination and at the same time anatomically the most human-like figure, which obviously reflects in her movement. By the way, she is also a cat, so her movements are often a combination of girl-cat behavior, which gives me an opportunity to show my talents, but it’s also quite a challenge. Puma also has a long tail that, in a sense, has its very own life and you have to keep in mind that its movements make sense only with the movement of the whole character. It has to be in synch.”

SNOWMAN
http://steamcommunity.com/sharedfiles/filedetails/?id=928496641
“The most reserved character in the roster. Snowman’s behavior is serious, dignified and posh. For this reason, it must be noted that his movements are not too cheerful or unpredictable. This does not mean, however, that he is still just sitting in the kart and does absolutely nothing. Like all the other characters, he also jumps and performs acrobatics, but does it in its very own way.”

MINION
http://steamcommunity.com/sharedfiles/filedetails/?id=928496807
“Of all the characters in The Karters, Minion is probably the easiest to animate. He is small, simple and he has no add-ons that require personal movement; such as hair, a tail or loose clothing. His movements are often exaggerated and joyful - in short - cartoon-like, which makes me really happy to animate him. Honestly, he is my favorite character to animate.”

If you are curious about our Gorilla, he took a day off from shooting the animations. He will try to make it up to you guys somehow in the future.

There you have it! Let us know what do you think about our animations in the comments!

THE KARTERS' BETA PHASE
Since we are very close with you guys and we want you to be up-to-date on the progress of The Karters, here's the status of our beta phase.

The news is, well, heartbreaking.

The Karters' Beta phase will have to be delayed once more, however, this time we are refraining from posting any dates when the beta would start. The reason is fairly obvious; we want to give our players the best possible experience in the beta and since we are unable to give you guys the green light, we are not going to predict a date that could be another disappointment for our fans.

We are truly sorry to bring you this news and we apologize for not delivering the beta in May. We hope you can understand our decision.

We've read your posts about the beta, that launching it in its current state and letting the player base play the game and give feedback as soon as possible would be the best solution. We agree wholeheartedly! Letting the players get their hands on the game is key in improving it, however, you have to trust us that we still need some time. I guess you could call us perfectionists.

When we will be able to give you a date, we will announce it on our social media, you will not miss it! The beta is a very important part of our development and we really want it to be a successful phase which will bring lots of important data.

WALLPAPERS
To make amends, here are five wallpapers you can download and ornament your desktop to have your favorite character with you at all times!


Full size

Full size

Full size

Full size

Full size
What do you think about our Gorilla's new style? He's a big fan of mohawks. Our Wallpapers will also be available to download on our social media! Stay tuned!

This will conclude this month's Dev Blog and we hope we cleared some things up about the beta phase. Once again, we apologize and we understand the disappointment, but we are in high spirits to deliver The Karters to you in a state that will enable everyone around the world to play to their hearts content!

We're almost halfway through year 2017, thank you for staying with us and we hope we will be able to bring you some awesome news in the other half! Some amazing stuff is being worked on and we will definitely show them in the next dev blog!

Remember that you can chat with us on the Discord channel and on the Steam discussions!

Until next time! And please help us grow by liking and sharing!

Eight dev blogs have been published so far, if you missed one, look here: Dev Blog #1, Dev Blog #2, Dev Blog #3, Dev Blog #4, Dev Blog #5, Dev Blog #6, Dev Blog #7.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel

22 comments Read more

March 14

The Karters' Dev Blog #7 - 10Ants Hill, Racket Fury, Release Date & Beta



Greetings Kart Fans,

We’re sorry for the delay in our dev blogs entries as a lot had happened in the past several weeks. We hope everyone is fine and we would like to thank you for your patience, you guys are truly an amazing community. This issue in comparison to the previous ones is going to be shorter, however, it will be filled with some information that will interest just about anyone.

Alrighty, a lot had happened, so let's get to it!

10ANTS HILL

The first of our two big announcements - Cmoar Studio has transitioned into 10Ants Hill! We are looking forward to bringing our fans tremendous experiences and huge amounts of entertainment! We're still here, the passionate team hasn't changed at all! As 10 ants with a different and fresh look, we're working hard on both Racket Fury and The Karters, and the future looks really bright!

Let us know what do you think of our new image in the comments :)

RACKET FURY
You heard that right, the second of our two big announcements - Racket Fury! Our second project is finally in a state where we can show the world the power of future table tennis! If anyone's interested in VR gaming then here's something to look at:

https://youtu.be/VcRJkvlxg0A

Racket Fury will enable us to speed up the development of The Karters, so we are definitely looking forward to the development of both games, with your help naturally!

http://store.steampowered.com/app/555050/

RELEASE DATE & BETA
Some of you know it already (thanks to Discord) and as promised here's the official info:

It pains us to announce this, but unfortunately we have to postpone the beta and the release date once again. Rest assured, The Karters indeed was delayed, but it is in constant development - tracks based on your feedback are being made as we speak as well as fixing the little things (bugs etc.)

The good news is that we are considering releasing The Karters as a full release, skipping the Early Access phase altogether. The game will reach such a level that we feel releasing it as an Early Access title - well we just don't see it that way :)

So, we are moving The Karters release date, but probably the game will be available to purchase as a Full release title. As for the Beta, it would have to commence in about 2 months, you should be able to test out our different tracks, weapons, maybe a little leaderboard just for the beta. And after the Beta, we will be able to pinpoint the EXACT date of the full release.

Once again, we are truly sorry and we hope you will understand us. We want to deliver this game, and we're doing what we can. The Karters is our BELOVED project and we want you all to know that! :)

To make amends, here's something from our Beach 2 track. The track is still a work-in-progress, but we think it will deliver countless moments of joy and pure competitiveness (let us know what do you think in the comments!):

https://youtu.be/0E8pIK2HdMU

Like we said, a shorter dev blog this time, but we are confident we will make it up to you all somehow in the near future with more elaborate dev blogs with tons of new content to show you. We hope you will stay with us! :)

Seven dev blogs have been published, if you missed one, look here: Dev Blog #1, Dev Blog #2,
Dev Blog #3, Dev Blog #4, Dev Blog #5, Dev Blog #6.

Follow Us:
Official The Karters Website
The Karters on Facebook
The Karters Youtube Channel
The Karters on Instagram
@The Karters on Twitter
The Karters Discord Channel

19 comments Read more
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About This Game

The Karters is an arcade karting game, inspired by Crash Team Racing’s gameplay, dynamics and overall design. Grab one of the killing weapons, compete with the opponents and smash them in the Arena mode. Challenge your friends in a local or global multiplayer, where only one can win. Pick one of the thrilling maps and try to find alternative routes to outsmart your rivals and get the gold!



  • 5 unique characters, each brought to life with beautiful animations
  • 4 exciting maps (Lush Jungle, Sundown Beach, Dusty Canyon, Rave Town)
  • Battle Arena, where you can smash your opponents
  • Multiple shattering weapons to finish off your rivals
  • Conquer your opponents in single player mode…
  • … outsmart your friends in local multiplayer…
  • … or finally, compete with the players from all around the world in global multiplayer.


  • 10-12 Characters,
  • 12-16 Exciting Maps
  • 4 Battle Arena Maps
  • Even bigger number of weapons, each having unique properties
  • Global game ranking

Message From the Developers:


As great fans of Crash Team Racing, we used to wonder what this game could look like in modern times. While browsing through various forums about CTR, it became clear to us that the community shares our desire for a more up-to-date karting game, especially the one that would support online multiplayer. In The Karters, we are trying to bridge the gap that CTR has left. We realize that Crash Team Racing is a legend that set the bar high. However, by putting a strong emphasis on the mechanics and marking the game with its unique style, we do hope The Karters will bring players lots of joy and pure fun.

Follow Us:


Official The Karters Website
The Karters on Facebook
@The Karters on Twitter

About the Developers:


10Ants Hill is an indie studio from Poland, currently consisting of 9 representatives. Having highly successful track record of mobile VR applications (Cmoar Cinema or Cmoar Rollercoaster), we are now bringing our first game to the PC.

Learn more at: 10Ants Hill website and 10Ants Hill on Facebook

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB GeForce 8800/Radeon HD 2900 XT or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: 896 MB GeForce GTX 260 or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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