在Aven Colony为人类建造一个新的家园。 探索主Aven Prime - 一个距离地球几光年之远的满是沙漠,苔原和湿地的星球。在解决定居新世界所面临的挑战的同时,将你的殖民地建设成大规模并不断扩张的都市。
最近评测:
褒贬不一 (30) - 过去 30 天内的 30 篇用户评测中有 63% 为好评。
全部评测:
褒贬不一 (428) - 428 篇用户的游戏评测中有 64% 为好评。
发行日期:
2017年7月25日
发行商:

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

 

最新更新 查看所有(38)

2017年12月19日

New update: Cinematic Camera with Hovercar Chase Cam, new Main Menu, and more!

Hi everybody! We've just posted a quick update for Aven Colony (1.0.24055). We've made a new video available to explain the new features; please check it out here!

https://youtu.be/VHPl4QHzLR8

https://youtu.be/VHPl4QHzLR8







Here's a more detailed list of the new features and changes:

Change List

  • Overhauled the main menu
  • Improved the player rank UI
  • Revised & expanded the looping main menu video
  • Added a new Cinematic Camera mode, accessible by pressing Backspace or by selecting a VR Center in-game and selecting "Cinematic Camera." Right-clicking transitions to a different camera, and you can exit this mode by zooming with the mouse wheel, pressing the bar at the top of the screen, or pressing a key shortcut for any other camera mode. Check your key bindings if this option does not appear when hitting Backspace.
  • Design change: when you cancel construction of an installation before it's built, all food, water, and nanites now get instantly refunded instead of remaining on the Ark ship. Passengers, however, do remain onboard.
  • Hitting Esc now cancels you out of the current camera mode if not in the normal camera.
  • Reduced the chance of creep and plague spores and some other threats by 5-10% at normal difficulty.
  • Fixed an extremely rare crash bug
  • Improved German/Spanish/Italian/French/Russian/Chinese translations
  • Fixed bug with the colonist quantity not properly fitting in the box when 1000 or higher ("1.0 Tsd")
  • Changed some of the aggregate morale values to say "X / Y" instead of a percentage, in response to a user request
  • Fixed a bug with "insufficient housing" notifications when you actually had a few open slots
  • Bug fix: guardians linked to special rewards in Eden Crater no longer get respawned
  • It's now much easier to get the "Explorer" achievement; it no longer requires 100% of the fog to be cleared
  • Fixed a bug where remote settlements sometimes didn't properly have their resources removed from trade

Thank you for your support and for bearing with us as we work continuously to make Aven Colony an even better game.

We hope you enjoy all the new content, and we are very excited for all that's yet to come. We hope you are too!

http://store.steampowered.com/app/484900/Aven_Colony/

Paul Tozour and the Mothership Entertainment team
16 条留言 了解更多

2017年12月5日

Content drop 2: The Expedition Update is now live!

Content drop 2: The Expedition Update is a free content update for Aven Colony now available on Steam / PC and coming to console very soon.



We've made a new video available to explain the new features; please check it out here!

https://www.youtube.com/watch?v=iMM_iOPJiho

Here's a more detailed breakdown of all the new features.

For those of you playing on console, rest assured that content drop 1 is coming to console this month followed by content drop 2 not long after that! See the video above for more information.

The Overworld Map

First, we’ve made huge changes to the expedition interface. The expedition UI is now a first-class game mode. And that means that you can now:

  • change the game speed inside the expedition interface;
  • view your food and water and other indicators at the bottom while in this mode;
  • use in-game UI elements like notifications, mission objectives, and the colony control panel.



We’ve also renamed this to “the overworld map” since it’s now MUCH more tightly integrated into the game. Other major changes include:

  • You can also now see threats like creep spores and plague spores approaching your colony on the overworld map before they actually arrive
  • You can also now issue commands to your ships simply by right-clicking
  • Redesigned and improved a lot of the expedition UI, such as redesigning and enlarging the panel that appears when you click on a point of interest
  • Expedition POIs will gradually respawn over time once you clear enough of them, allowing you to attain up to 99 commendations
  • You can now build remote installations on the overworld map -- these are described below
  • You can now click and drag the vessel list to move it out of the way

Revised Camera System

We also overhauled the camera system to allow you to smoothly zoom in or out. If you’re in the normal game view, you can use the mouse wheel or a key shortcut to zoom out to a new top-down view we’re calling “Satellite Camera Mode.” And from there, you can zoom out again to go straight to the overworld map.

You can also zoom right in to the surveillance camera. Just zoom in the mouse wheel and it will go right in to the nearest surveillance camera.



So there are 4 levels of the camera system, and you can switch smoothly back and forthn between all of them with the mouse wheel or key shortcuts.

Remote Installations

We’re also now supporting a feature to let you actually extend your civilization out beyond the borders of your colony and build remote installations on the overworld map.

There are 4 different kinds of installations:

  • Settlements are essentially like micro-colonies outside your main colony, and over time, you can set up custom trade contracts with them. This is a great way to get more food and minerals late in the game, and we’ll discuss custom trade contracts a bit later in the video.
  • Missile Launchers defend your colony from threats approaching on the overworld map, which gives you a way of destroying creep spores and plague spores and other threats before they even reach you.
  • Solar Arrays collect huge amounts of solar power and beam it back to your colony. You can collect that power with a special Transceiver building discussed below.
  • Deep Core Mines continuously collect minerals from deep underground and give them to the nearest Remote Settlement so you can acquire them with trade.



All of these installations work a little differently from buildings inside your colony. Not only do they cost nanites, but they take some food, water out of your inventory as well, and some of your colonists are also going to be removed from your colony to help provide staff for these remote installations.

Each remote Settlement can support up to 2 other installations of any type nearby. Each Remote Settlement also requires 1 Colony Terminal in your colony to support it. You can build a maximum of 5 Settlements total.

You can cancel construction of an installation before it's been built, but you cannot remove it once it has been constructed. By default, installations will be named automatically ("Remote Settlement Alpha"), but you can simply click on the name in the panel to change an installation's name.

Ark Launcher

In order to create these installations, you need to build the new Ark Launcher building. Just like a Trade Hub or an Immigration Center, you build an Ark Launcher and it comes with its own ship.

Once you have an Ark, you can send it out onto the overworld map to build remote installations.



Note that Ark ships can explore the map (revealing the fog-of-war) and build installations, but they cannot visit POI locations. Only Expedition Vessels can visit POIs and earn commendations.

Colony Terminal

In order to support your remote installations, you’ll need to build a new residential building called the Colony Terminal. The Colony Terminal is an animating structure inspired by the “Dynamic Tower” currently under construction in Dubai. It’s divided into segments that can rotate individually to give the inhabitants a better view of the colony around them.



The Colony Terminal has several purposes.

Not only is it a residential building, it also has a hovercar station built into the top of the tower. It can exchange hovercars with any other Hovercar Stations or Colony Terminals nearby. Each Remote Settlement you build outside your colony needs to be supported by one Colony Terminal inside your colony. Once this happens, you’ll occasionally see hovercars arriving from outside the map or flying over the hills toward the remote settlements you’ve built as the colonists travel back and forth.

Transceiver

Next is the Transceiver. The Transceiver is a levitating mirror system that collects the solar energy from your remote solar arrays outside the colony. It provides a huge amount of power that can really help your colony keep going in the endgame.



Tier-2 Expedition Center

We’ve also added a new tier 2 version of the Expedition Center. This upgrades your expedition ship to a much tougher vessel with a higher expedition rating. In order to build this expedition center, you first need to earn 10 commendations from doing expeditions. It can also act as a remote sentry on the overworld map, firing missiles at any approaching threats.



Custom Trade Contracts

We also have added support for custom trade contracts with Remote Settlements. If you’ve built a settlement outside your colony, you can now trade with it and pick the specific resources you want to import or export.



Cultist Airships

Aven Colony is also getting a new enemy type with this content drop. The Valley of Death mission in the campaign involves cultists following the Cult of the Seterdari, and we thought it was time to bring those out of the expedition system and have them attack your colony in person. Now, in the last 2 missions of the single-player campaign, you can be attacked by cultists in their airship.



Depending on your sandbox map settings, you can also experience cultist airship attacks in sandbox games.

Revised Water

We’ve also completely overhauled the water system in Aven Colony. All of the lakes and rivers and oceans in the game now use a brand new system that gives us much better-looking water.



Revised Building Shutdown

The building shutdown mechanic has also been overhauled!

Previously, buildings had to be in a power zone with a power shortage in order to be shut down. Now, we’ve changed building shutdown to be based on energy batteries.

Most buildings can be shut down at any time, but while they’re shut down, they’ll drain 50% of their normal power consumption from Energy Batteries. This makes it possible to shut down buildings at any time, while also increasing the utility of Energy Batteries.

Building Limit

We’ve also added a new building limit to the game.

Now, before you start worrying, I want to promise that you can override this in the game options, so you can still build a colony as big as you want.

But we were finding that some players with low-end hardware were building colonies much bigger than they needed to and that their graphics hardware couldn’t support at a decent frame rate. So, we’re doing this to encourage players to build colonies that are a more reasonable size and make sure players with low-end hardware understand the trade-offs involved.

The current limit is:

  • 300 buildings base (not including tunnels) -- this is roughly the size of a colony that can cover every single available tile in the Vanaar map
  • +40 buildings per remote settlement your colony supports (i.e., max of 500 with 5 possible settlements)



Note that this will NOT affect console once this content drop reaches console, as it is already limited to 300 buildings.

New Threat Markers

All threats in the game now are highlighted by an animated red diamond. This makes them MUCH more visible when there's a lot going on, or when you're looking at the colony from above in the new Satellite Camera Mode.



Threat markers will be shown for the following threat types:

  • creep spores
  • plague spores
  • plague spore microbes inside tunnels
  • attacking hover guardians
  • toxic gas eruptions
  • sandworms
  • water worms
  • the new cultist airships

Additional Features and Tuning Changes

  • New game options: "Disable building limits", "Disable mouse wheel camera transitions" and "Disabling building ghosting during placement"
  • Megastructures now cost roughly 10% more Nanites to construct and take longer to build
  • Added new POI type for expeditions: "Unidentified Aquatic Life Form"
  • Slightly increased the chance of multiple creep spores, plague spores, cultist ships, or attacking guardians for large colonies
  • Added a "Build 2 Settlements" or "Build 3 Settlements" objective to nearly all missions, including sandbox; in most cases these replace old late-game objectives to get 16 or 18 commendations (note that saved games in these maps will still have the old objectives and they will still work)
  • Removed the final Sandy Gulch objective to collect sandworm meat and replaced it with 3 new objectives: build a Colony Terminal; build an Ark Launcher; build a Remote Settlement
  • In-game SHIPE calls can now play on the overworld map; they no longer pause while the overworld map is active
  • Mouse buttons 4 and 5 have now been remapped to "surveillance camera" and "satellite camera"; note that you will need to reset your key bindings in the options menu to get this change
  • "Rotate building left/right during placement" have been remapped to the '[' and ']' keys; note that you will need to reset your key bindings in the options menu to get this change
  • Updated Holo-Sim 1 to include instructions on using expedition mode and satellite camera mode
  • The "Overworld Map" button on the main menu will now show a red diamond next to it indicating the number of currently approaching threats
  • You can now switch between camera modes just by clicking on the title at the top-center of the UI
  • The PgUp/PgDn keys now zoom in/out smoothly and continuously
  • Azara Falls now asks you to build Space Elevator instead of a Stadium at the end
  • Expedition Centers can now be recycled! Note that the ship must be docked in order to recycle the Expedition Center.
  • 25% of hovercars now have fins in the back

Features Removed

  • Removed the middle tier of Energy Batteries. The old tier-3 is now called "Tier 2" and tier-2 does not exist. All Energy Batteries in saved games higher than tier-2 will now be "Tier 2," with the capabilities of what was previously called "tier 3." This is a free upgrade for old tier-2 batteries -- you're welcome! :)
  • The old "Zorium Bombs" research topic has been removed, as have the mission objectives to research them. Zorium Bombs are obsolete now that the tier-2 Expedition Center has been added. Games saved with the old mission objectives to research Zorium Bombs will still have the mission objective but will instantly complete once the objective is activated.

Bug Fixes

  • Fixed bug with trees / foliage visually "thrashing" when pausing or unpausing
  • Mission objectives that require you to keep a building for X amount of time now take into account how much time they've been functional before the mission objective was granted; this is especially helpful for the Vanaar speed run achievement, which is extremely difficult otherwise. You can now build an Earth History Center sooner and get credit for the final "One More Sol" mission objective for all the time that it's been around.
  • Fixed issues with saved camera positions (Ctrl-6 through Ctrl-0) not being recalled properly (keys 6 through 0) if they were too close to the edge of the map
  • You can no longer have a save game file name with just whitespace
  • Expedition centers loaded from old saved games now are properly recyclable
  • Solar Panels no longer play the "servo" sound in winter, when they don't move
  • Immigration Centers should now always properly redistribute immigrants if there's enough room
  • Residents of buildings being destroyed should now always properly redistribute if there's enough room
  • Fixed shard storm impact effect sounds not playing on campaign Kelori Strand or Cerulean Vale
  • Fixed bug that caused colonists not to be added properly for extremely large colonies
  • Fixed bug with some vertical sol lines not rendering properly in the Stats panel
  • Crewmembers in expedition ships no longer try to emigrate
  • Fixed a bug where creep could sometimes spread too fast
  • Fixed bug with building implosion sounds not attenuating properly
  • Fixed a rock with no collision in Vanaar
  • Fixes to some very rare stability issues
  • Lots of other little bug fixes
  • The README has now been localized into French, Italian, Spanish, Russian, German, and Chinese

Performance Optimizations

  • Optimized drone rendering
  • Optimized game logic for Service buildings
  • Optimized Hovercar Garage performance
  • Optimized worker reassignment among buildings

Please note that if absolutely necessary, you can revert to the previous version of Aven Colony on Steam using the beta password contentDrop1 to revert to the content_drop_1 branch. However, do let us know if you run into any bugs or issues that make this necessary, and note that any saved games saved with the current version will not be available with this older branch.

EDIT: On December 6, we released a small hotfix (1.0.23705); update notes are here

Thank you for your support and for being part of a terrific community.

We hope you enjoy all the new content, and we are very excited for all that's yet to come. We hope you are too!

http://store.steampowered.com/app/484900/Aven_Colony/

Paul Tozour and the Mothership Entertainment team
47 条留言 了解更多

评测

“I had an absolute blast playing through Aven. It’s as absorbing as it is relaxing”
8/10 – COG Connected

“Translated: I had so much fun with Aven Colony with just a few games”
Recommended – Eurogamer DE

“Its unique alien setting sets it apart from the others. If you love these types of games, you must get Aven Colony right now. It’s just that good!”
8/10 – MS Power User

关于这款游戏

在Aven Colony为人类建造一个新的家园。

探索主Aven Prime—一个距离地球几光年之远的满是沙漠,苔原和湿地的星球。在Aven Colony,你负责人类的第一次太阳系外的定居。在那里,你要修建小殖民地,并将其扩张成庞大的都市,同时,你还要处理在一个新世界定居时所会面临的各种挑战。

修建殖民地里的基础设施,关注市民们的福利和幸福,管理好资源,并带领你的殖民地在主Aven Prime—这个残酷并时常危险的现实环境里走向繁荣。

主要特征:

在一个外星世界建立殖民地:为人类在一个新世界里建造新的家园。那个世界里有着低氧大气层、极端电风暴、碎片风暴、沙尘暴和会喷发出致命毒气的地热喷口,并且那里的一天如此之长,它们甚至有自己的季节。从茂密的湿地环境到更难以居住的沙漠和北极,探索多种生物群落。



遇见当地居民:遇见各种外星生命体,包括巨大的沙虫,致命的瘟疫孢子和一种被称为"The Creep"的邪恶真菌感染体。



管理你的殖民地居民:在一个新世界里定居不是一件简单的事情。作为一个新殖民地的总督,你将要加班加点地为你的居民处理各种新环境问题。通过使用12种不同的“叠加”模式,你可以管理殖民地里的作物、居民、幸福度、犯罪率、空气、电力、就业、资源、交通、结构、无人机和水。赢得殖民地居民们的尊重,从殖民地总督晋升为远征地总统!



探索过去:主艾文里有着很多秘密。玩一个完整的单人战役,并参与到揭露这个新世界的许多秘密的故事中。



构建未来:使用建筑无人机来建造各种结构的建筑物来供居民们居住,建立贸易线路,并欢迎更多的移民们前来定居!通过一些升级层来增强现有建筑物的属性,将你的殖民地推到新高度!



远征系统:部署你的先锋精锐团队去探索外星遗迹,修复文物,修理失事船只并营救迷路的探险者。准备好采取对瘟疫和蠕孢窝的对策,同时抵御分裂组织,叛军和威胁到你们新文明的主艾文残留机器人守卫军。



过冬准备:一个功能齐全的日╱夜和季节循环。冬天,主艾文会冻结成冰——农场不能种植作物,太阳能电池板也会产生更少的电量。采取措施来熬过这恶劣的气候!

系统需求

    最低配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 7 64-bit
    • 处理器: Intel Core i3-3220 3.3 GHz
    • 内存: 4 GB RAM
    • 图形: GeForce GTX 470 or AMD Radeon HD 7850
    • DirectX 版本: 11
    • 存储空间: 需要 25 GB 可用空间
    • 声卡: DirectX 11 Supported
    • 附注事项: Mouse and keyboard only. Min screen resolution 1280 x 720
    推荐配置:
    • Requires a 64-bit processor and operating system
    • 操作系统: Windows 10 64-bit
    • 处理器: Intel Core i5-4670 or AMD A10-7850k
    • 内存: 8 GB RAM
    • 图形: GeForce GTX 980 VRAM 4GB or AMD Radeon R9 390X
    • DirectX 版本: 11
    • 存储空间: 需要 25 GB 可用空间
    • 声卡: DirectX 11 Supported
    • 附注事项: Mouse and keyboard only. Screen resolution: 1920 x 1080. Supports 4K resolution
消费者评测
检测到大量评测:
排除  或  只查看
评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



显示:
测试版评测 新推出!
启用后,评测会按照新的价值分数排序。阅读这篇博文以了解详情。
显示图表
 
隐藏图表
 
筛选条件
测试版评测价值系统已启用
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…