Guns N’ Boxes is a top-down single screen arena-style multiplayer shooter where you shoot boxes, get random weapons and use them to blast everything that moves! Choose your favorite character and duke it out with rifles, hot dog launchers, rail guns, arrows and tons of other weapons.
All Reviews:
Positive (19) - 84% of the 19 user reviews for this game are positive.
Release Date:
Sep 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Guns N’ Boxes is still undergoing development, and yet, it’s still very solid fun in its current state. Early Access lets us show you the game and involve the community in the developing process while receiving feedback and suggestions to make Guns N’ Boxes the greatest possible game we can create alongside you.

Don’t worry though. This game is, from a design standpoint, made to be created along the Steam Community. We’ve previously showcased the game in events and taken tons of feedback from the players, sometimes even implementing new features. This is not just a broken project. This game works, and will get bigger and bigger.

Also money. Early Access in the world is not just all fun and giggles. We’ve been developing this project since August 2015 and our funding isn’t going to last forever. To have a more reliable source of income and continue making games, financial help from an Early Access is right up our alley.”

Approximately how long will this game be in Early Access?

“As long as it takes us to complete and polish this project so that it meets a high quality standard. Take into account that the developing team stands currently at 4 full-time members and with our setup, it will take a while to turn it into the game we envision.

We estimate 8+ months, but we honestly can’t give a solid number, since the community’s engagement and its effect on the game’s development is very hard to gauge beforehand.”

How is the full version planned to differ from the Early Access version?

“Most core mechanics in the game are already working and functional, so the game is fully playable. Of course there will be bugs and things that will need to be fixed, as there always are, but we’re prepared to iron them out on the run as fast as we can.

The goal of the Early Access is to add even more content to Guns N’ Boxes, most of which is planned, such as:

-More characters.
-Guest characters(!)
-More weapons
-More game modes
-More Stages
-Trading cards

Some of these are already in development, too!

Additionally, there will be improvements in game performance, graphics, networking, improving Steam Controller support, Steam features integration, background and lore details on the characters and narrative universe (which will be worked on alongside the Steam Community) and an in-game communication system. Also planned is some kind of Single Player Mode.”

What is the current state of the Early Access version?

“The game is already fully playable and enjoyable in its current state. Updates will fix bugs and problems and add more content to the game.

You can play with up to 4 players Online, LAN and Local matches!
Two game modes are working: Deathmatch and Elimination.
There's currently a single map: a forest based arena. A second map is nearing completion and will be included shortly after the Early Access release.”

Will the game be priced differently during and after Early Access?

“The price will increase when we leave Early Access. We will announce the price change with proper anticipation in given time”

How are you planning on involving the Community in your development process?

“As we previously stated, this game has been designed to be developed along with the community. Feedback will always be welcome (and wanted), both technical and non-technical, as well as thoughts and suggestions from players.

We often showcase the game at local and international events and take the players' feedback into account when developing new features. We plan to do the same with the community's suggestions.

Feel welcome to leave feedback and bug reports on the Steam forums. We'll be actively showing development progress on social networks. We plan to keep updates steady and add content to the game frequently.”
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Recent updates View all (23)

October 6

Update 15.1 Patch notes

Hello! I hope everyone's enjoying the update. Patch 15.1 is now live with some bug fixes.

Patch notes:
  • Fixed 404's death sprites having a white background.
  • Fixed issue where upon disconnecting from a match the initial fade screen would load instead of the main menu.
  • Fixed issue where the game would softlock upon exiting an online match as the host.
  • Fixed issue where the game would softlock if a local match was created and B was pressed while the transition was loading.
  • Fixed issue where the countdown counter would be incorrectly set in online matches.

Have a good weekend!
0 comments Read more

September 23

The Anniversary Update is Live

1 Year ago we launched Guns N' Boxes on Early Access. Today we're celebrating our first year on Steam with our biggest content update yet.

Welcome to the Anniversary Update.

There's a lot to talk about. The game has a brand new logo and ui. The old one needed a big improvement, and we're happy with the direction we're headed right now. There's still some old menus around but we'll get to update them eventually.

Ruby and Sapphire join the battle along with 7 new guns. Each gun is unique and offers new gameplay opportunities. Some of them are specially good for dealing with players behind cover.

The Countdown game mode has been added. Get the most kills in a set ammount of time to win. The match is played in a single round, with players respawning shortly after being killed without interrupting the flow of the game.

The Castle is now avaiable. A brand new map set in an old haunted castle complete with it's own music theme. Compared to previous maps it offers more room to move around and large walls for cover.

Multiplayer has also been improved. Online matches now run using Photon and NAT punchthrough has been added. Expect to see better latency all around, specially when playing against people closer to your location. Naturally new problems will arise with the change, so let ut know and we'll fix them.

There are lots of small quality of life improvements across the whole game. It should be far more stable.

A note for Mac and Linux players: we're having some issues with those versions so they'll be arriving at a later date. For now it is Windows only.

This update has taken us far longer than we'd have liked. Moving forward we plan on making them on shorter intervals, comunicate better how development's progressing and we'll make a public roadmap for the remainder of the game's Early Access period.

We hope you can join us.

The Anniversary Update is update #15.

Patch Notes

  • added Ruby
  • added Sapphire
  • added Sniper
  • added invisigun
  • added MoonWing
  • added Delta
  • added Ice Wand
  • added Light Bow
  • added Carrot Launcher
  • increased Tracker bullets to 5
  • added Countdown game mode
  • added Castle map
  • powerups are now enabled for lan/online matches
  • mouse is now confined to the screen on multiple display setups
  • added rumble support for XInput controllers on Windows
  • added a 3 second invincibility shield when respawning players
  • fixed issue where powerups would carry over to other rounds
  • fixed player soft lock when hit by a crossbow arrow while having a shield
  • fixed bug where changing guns would permanently tint them white
  • fixed bug where players would be destroyed as soon as the Quit option was selected on the pause menu
  • fixed rare issue where on level restart a player would hold a gun other than the starting pistol
Graphics & Sound
  • lowered game's max volume
  • added light tubes to Bio Lab
  • aim crosshairs are now colored coded
  • removed some old text fonts
  • player sillouette now shows a bit of color
  • greatly reduced breakable box debri smoke
  • fixed Bio Lab props lighting
  • fixed bot lights desyncing with it's sprite
  • fixed bug where a disconnection notification would appear when closing a player slot on a local game
  • game logo has been updated
  • updated Main menu, match menus and settings menu
  • updated hud heart sprites and animation
  • menus can now be selected using the spacebar
  • added player names to ingame hud
  • added hud feedback for dead players
  • added news banner to the main menu
  • added timeout/disconnection handling
  • added match creation fail handling
  • added transitions back to the main menu when disconnected from a match
  • added error handling to the ui to prevent infinite loading screens
  • added color coding to game notifications
  • fixed issue where game would softlock when failing to join an internet match
  • fixed issue where a screen transition would not play when joining an online match
  • multiplayer now runs on Photon Thunder
  • added NAT punchthrough for improved latency
  • added a game version check when connecting to a match
  • added a disconnection failsafe when joining a match in progress
  • boxes now open instantly even when playing with high latency
  • fixed bug where the host would freeze client players when pausing
  • fixed bug where client players would still be able to move when pausing
  • updated bot ai
  • increased wait times for bots before firing charged weapons
  • fixed issue where bots would not fire the Rail gun correctly
Known Issues
  • high latency and low framerates cause players to stutter and teleport on network matches
  • controllers may sometime keep vibrating until a new round is played
  • light arrows can go through obstacles
  • arrows sometimes dont attach to walls correctly
  • on rare occations the game can softlock when attempting to load a map
  • on clients, some players may not show their name correctly on the lobby
  • ui has no sound
  • controllers dont reconnect correctly
  • bots can see you when you're using the Invisigun
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“I look forward to playing some more Guns N' Boxes”
Rami Ismail

About This Game

Guns N’ Boxes is a top-down single screen arena-style multiplayer shooter in which you shoot boxes, collect random weapons and use special items to unleash destruction upon everything that moves! Choose your favorite character from across the space-time continuum and duke it out using rifles, hot dog launchers, rail guns, tomatoes, arrows and tons of other weapons.


Guns N' Boxes is surprisingly easy to pick up and play with your friends. Learning the basics takes a minute, but becoming an expert takes lots of effort. Foes of all skill levels will feel welcome in Guns N' Boxes.

Multiplayer Frenzy!

Brought friends? No problem! Up to 4 player local and online competitive modes. Fight for survival and prove your skills against the internet. Outshoot your foes, run for cover and become the best in this non-stop, wacky multiplayer gauntlet of bullets!

A Classic Charm

Pixel Art-style aesthetic and animations made with more love than your grandmother's cookies. Modern visuals with a classic feel that will take you back to the 16-bit era as if time hadn’t gone by. Guns N’ Boxes is some sort of a... "neoclassic" with unrelenting action to sate your thirst for adrenaline in pixels.

Pistols, Rifles, Foodstuffs and more!

Arm yoursef with the myriad weapons that are hidden within the boxes! Quick-firing pistols, foe-smiting railguns, exploding hot dogs and many other kinds of armaments can be used to wreak havoc around you. Master and fire laser beams, grenades and shotguns as you adapt to your situation. Oh wait... such a pity they all drop randomly!


-Retro-flavored action and aesthetic.
-Online and local multiplayer craziness.
-Lots and lots of weapons!
-Addictive, action-packed and easy to play but hard to master gameplay!
-Full Gamepad Support (includes Steam Controller)
-Play with the zaniest characters —there's even a deadly washing machine!

System Requirements

Mac OS X
    • OS: Windows 7 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GT 730 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Intel Core i5 2.0Ghz
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX 560 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OS 10.6+
    • Processor: Intel Core 2 Duo 1.8Ghz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OS 10.6+
    • Processor: Intel Core i5 2.0Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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