Control and conquer the greatest empire ever known to man.
User reviews: Very Positive (3,996 reviews) - 94% of the 3,996 user reviews for this game are positive.
Release Date: Sep 22, 2004

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Buy Rome: Total War™ Collection

Includes 2 items: Rome: Total War™ - Alexander, Rome: Total War™ - Collection

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Buy Total War Master Collection Sept 2014

Includes 9 items: Medieval II: Total War™, Rome: Total War™ - Collection, Empire: Total War™, Napoleon: Total War™, Total War: SHOGUN 2, Total War: Shogun 2 - Fall of the Samurai, Total War Battles: SHOGUN, Viking: Battle for Asgard, Total War™: ROME II - Emperor Edition

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Buy Total War Grand Master Collection

Includes 28 items: Medieval II: Total War™, Rome: Total War™ - Collection, Empire: Total War™, Empire: Total War™ - Special Forces Units & Bonus Content, Empire: Total War™ - Elite Units of the West, Empire: Total War™ - The Warpath Campaign, Empire: Total War™ - Elite Units of America, Empire: Total War™ - Elite Units of the East, Napoleon: Total War™, Napoleon: Total War - Heroes of the Napoleonic Wars, Napoleon: Total War™ - Coalition Battle Pack, Napoleon: Total War™ - The Peninsular Campaign, Napoleon: Total War - Imperial Eagle Pack, Total War: SHOGUN 2, Total War: SHOGUN 2 - Sengoku Jidai Unit Pack, Total War: SHOGUN 2 - The Hattori Clan Pack, Total War: SHOGUN 2 - The Ikko Ikki Clan Pack, Total War: SHOGUN 2 - Dragon War Battle Pack, Total War: SHOGUN 2: Saints and Heroes Unit Pack, Total War: SHOGUN 2 – Otomo Clan Pack DLC, Total War: Shogun 2 - Fall of the Samurai, Total War: Shogun 2 - Fall of the Samurai – The Saga Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Obama Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Sendai Faction Pack, Viking: Battle for Asgard, Total War Battles: SHOGUN, Total War: SHOGUN 2 - Rise of the Samurai Campaign

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Recommended By Curators

"Forget R2 and just buy and mod this to your own desire. One of the classics of the series and extremely fun tactics based as well as strategy."

About This Game

Once the Roman Empire is under your command, don't lay down your sword just yet - the Barbarians are coming. With two award-winning titles from the esteemed Total War series, you'll have twice as many obstacles and opportunities to control and conquer the greatest empire ever known to man.
The Collection Edition includes:
Rome: Total War Guide one of three noble Roman families on a century spanning quest to seize control of the Roman Empire.
Rome: Total War - Barbarian Invasion
(official expansion pack to Rome: Total War) Witness the decline of Rome as Barbarian hordes attack, forcing a bitter internal struggle between rival factions.
  • Voted 2004 Best Strategy game by IGN, GameSpy and GameSpot.
  • Fight alongside or against history's greatest leaders such as Julius Caesar, Spartacus, and Hannibal to expand or destroy the Roman Empire.
  • Lay siege against the Romans as Attila the Hun, fearful Saxons, or other savage factions using signature weapons and abilities.
  • Command warrior-tested legions in cinematic epic battles with thousands of soldiers on-screen at once.
  • A century-spanning campaign charges players with strategically managing the economic, civil, religious and military arms of their empire.

System Requirements

    Minimum: Microsoft® Windows® 2000/XP, Pentium III 1.0GHz or Athlon 1.0GHz processor or higher, 256MB RAM, 2.9GB of uncompressed free hard disk space (plus 500MB for Windows swap file), 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers, 100% Windows® 2000/XP compatible mouse, keyboard and latest drivers, DirectX® 9.0b, 64MB Hardware Accelerated video card with Shader 1 support and the latest drivers. Must be 100% DirectX® 9.0b compatible, 1024 x 768 Display Resolution, Internet (TCP / IP) play supported;Internet play requires broadband connection and latest drivers; LAN play requires Network card (Multiplayer)
    Important Note: Some cards may not be compatible with the 3D acceleration features utilized by Medieval II: Total War. Please refer to your hardware manufacturer for 100% DirectX® 9.0b compatibility.
Helpful customer reviews
115 of 130 people (88%) found this review helpful
64 people found this review funny
634.8 hrs on record
Posted: July 1
look at my hours. i think that's a review in itself.
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29 of 36 people (81%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: September 5
Rome Total War this is a global turn-based strategy with tactical battles in real time. The third part of the series is developed by British studio Creative Assembly, and its release was in 2004. The developers managed to create an atmosphere of ancient Rome.

In contrast to the previous parts, Rome stepped far forward. Now we can observe the large-scale battles with a huge number of soldiers. Units got the opportunity to move freely on the map. Gameplay consists of two parts: strategic and tactical. The strategic part takes place on the map during the Roman Republic. The game begins with the stage of the republic from 270 BC and ends with Imperial Rome '14 our time.

In the game, there are historical events they sometimes affected during the game. During the course, we can use a variety of actions: to give the order for the construction of buildings, gather a group in the province and improve its performance, diplomacy and start moving army. The strategic objective is the fact that we need to take Rome and 50 provinces. The tactical part of a battle involving thousands of soldiers. Actually the purpose here is to beat the enemy's tactics. The ability to play the number of different factions from Rome to African.

During the first call in the game menu will be available only 3 fractions. To gain access to other factions need to destroy them in the game. Also, if you reach the popularity among the people of the Roman camp can start a war with the allies. Now it is possible to break alliances with the camps. An important aspect of the game is to support the mood of the population. In case of poor management, poor, remoteness from the capital, it is not excluded that the uprising will begin. If the rebellion is successful then the city has to declare independence or to move to a particular faction. In the economic part of the game here, it is made up of trade, taxation, agriculture and mining. All the funds we spend on the construction of new buildings, maintenance of the army and the army recruitment.

And now, let's talk about the army, here it has a huge number of units, many of which are historically true. In the battles can participate several armies. We can also use the services of mercenaries. The game has 3 special character needed to solve specific tasks. Diplomat needed to conclude separate agreements with the various camps. Spy is a very important business unit, he gives us information about the number of enemy army which gives an advantage to the enemy forces. Assassins destroys generals and various agents of enemy factions. Perhaps, for the 2004 Rome it is a masterpiece.

The atmosphere of ancient Rome
Tactical composes
The number of different units

Graphics is good for 2004, but not now
Pretty hard

Total: 9/10

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18 of 21 people (86%) found this review helpful
2 people found this review funny
0.6 hrs on record
Posted: June 26
Rome: Total War is the Third game in the Total War series, released in 2004. Being 11-years old, as well as having several newer titles in the Total War series, Rome: Total War considerably shows it's age; However, with that being said it is still a fun, interesting game in the overall series. The game takes place prior to the middle ages, After the fall of the Roman Republic, during the Early Roman Empire. As is typical with the Total War series, You start off with a small number of player factions to choose, in this case 3, and unlock additional factions as playable once you conquer them.

Also as is typical of a Total War game, gameplay is divided between the real-time battles when in combat, and the turn-based actions of exploration, nation-building, and diplomacy. Rome: Total War has been consistently rated as one of the highest games throughout the Total War Series, based on IGN, Metacritic, and GameRankings, and has a large following, as well as many player-made mods. Despite it's age, Rome: Total War is a strategy game any fan of the Total War series should have.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: June 26
Rome: Total War

The game that launch the Total War series towards heights that it could've never dreamed of. This game is a turn-based strategy game where you take command the various factions during the Roman Era as you command, build, govern and attack Rome's enemies.

The battle system unlike the system you will see in the modern day versions of the game is really simplistic. Sort of like an almost modern update of Imperial Glory. Now of course, the usual complaint would be "OMG the game is too hard" or "OMG the online players are wrecking me" Luckily the game has an in-depth tutorial plus you have all the time in the world as this game offers various combat both historical and custom made as you polish your skills in battle. And also being a leader of Rome.

The advisor system is really helpful as they give advice towards the player. DO NOT turn it off if your new. Keep that option for advisor input set to "High". Plus the User Interface for manging your territory and what not is simplistic as well.

Now bewarn, save often. Some of the daily tasks that the senate assigns you don't really give you concrete directions. For some of them it's a simple click of the "zoom in towards target location" while others it's "Find this city" and your just like "Um okay...WHERE?!" some of these tasks are important as it may further your position in the Roman government.

If you still want a simplistic Total War game this is for you.
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8 of 8 people (100%) found this review helpful
838.7 hrs on record
Posted: July 18
RTW has an epic feel.

As of today, this game is nearly eleven years old. So, the battle graphics are not as crisp as newer titles, the historicity of some units is sketchy (or just made up), and it seems that multiplayer is not smooth in Steam. Fortunately, none of these mean a thing to me. The heart of the game is in the grand strategy and the personal narrative.

With over a hundred regions in which to play, the strategic game is where RTW shines. You need to plan where you will expand and where you will defend... and then be ready to adapt when the AI does not do what you expect. You may be the pawn of the Senate and serve at their beck and call. You might try to expand against the weak. You can follow the trade routes to gain riches through conquest. You will find yourself occupying regions merely to stymie your enemies (and your allies). Or you might work your way towards all seven Wonders to reap their benefits.

The twenty factions all fall into one of the major religio/cultural groupings. Some conquered peoples will not like your religion, but a few might. Some conquered peoples will happily accept you as overlord because you share the same cultural values... and the Spanish clans just don't like anyone. Some factions have great infantry, some have cavalry, and some do many things well. Yet, you can usually find mercenaries (disgruntled locals, rival tribes, or thugs) who might fill the holes in your army.

Yes, most negative reviews harp on about the lag in multiplayer and the poor graphics in battles. If you need gratuitous violence or managing pixels in a free for all, then watch Mad Max: Fury Road or play League of Legends. If you want to make decisions that will impact your dominion fifty turns down the road, then this game can give it to you. What kind of temples will you build in each region... or should you let the people keep their native religion? Will a town become a recruiting station or a cash cow? When you conquer a region, you'll have to decide to either just incorporate it into your lands as is, relocating half the people by enslaving them, or just slaughtering most of the inhabitants and stealing their goods.... and you'll find yourself using each throughout the campaign, because one size does not fit all.

And guess what? I don't fight the battles. If I did, I'd never finish a campaign. I hit the auto calculation button every time. Why? Well... there are a number of positions which you will fulfill in a game. Benevolent multi-generational spirit guiding your family, governor of a province, Commander in Chief, general of an army, and captain of a unit. Playing all of these breaks the narrative for me... I play the macro game, i.e. the big picture. I plot and scheme, I build cities, and recruit armies. Then I send them out into the field. How they do is up to them. If they win... great! I must be a genius. If they lose... nuts. Back to the drawing board.

Two friends of mine, let's call them Doc and Bro, played RTW like this... Doc played the campaign map, i.e. he decided what units were built and where the battles were fought, but Bro fought all the battles. Doc was the CinC and Bro was the General. They played two campaigns in three years, but they remember both as epic stories of their teamwork.

In addition to the war... campaign strategy, building armies, transportation of armies, theatres of conflict, fog of war, etc... you'll have to deal with natural disasters, (In one game, a young woman of my family married a promising young fellow, but he died a year later in an earthquake.), piracy, rebellions, brigands, bribery attempts upon your armies, old age, death in battle, adoptions, plagues (stupid unwashed barbarians), and assassination. (In one game, the youngest son of my German leader was sent to subdue Gaul and Hispania. This gave him a command of 10. I marched him and his elite German veterans across the Alps to conquer Rome... but the Romans assassinated him. With my hordes leaderless, the Romans proceeded to sieze Gaul and invade Germania.) All of these additional factors help create a unique narrative for each game.

Oh, and when you play as a Roman faction, you'll need to keep an eye upon the Senate... how they view you, how the plebs (the masses) view you, Senatorial missions, and the official Senatorial stance with every other faction. For instance, you may have a great trade agreement with the Egyptians and a low standing with the Senate, but the Sentate demands that you attack Egypt... attacking Egypt will hurt your income considerably, but offending the Senate may cause them to label you as a rebel... what will you do?

Certain events always happen... Aetna erupts and the plague breaks out in Macedonia, but certain other events happen only when certain triggers occur (the Marian reforms), while others, such as floods, are random. But the big event for Roman players is the Civil War. At some point the plebs will want you to deal with the Senate and/or at some point the Senate will either have enough of you or become paranoid of your growing power that they'll demand the head of your family to commit suicide. If you agree, they'll do it every turn until your family ceases to exist. If you're not ready for war, then you can comply with the Senate for a few years (and prune your family tree of bad apples in the process), but at some point you'll have to stand up to the Senate... at which point you go to war with all other Romans. Talk about raising your anxiety.... sheesh!

All of your characters really flesh out the narrative... the story of your family. Spies, diplomats, assassins, admirals, generals, and governors all have character traits that make them who they are. Some will be drunkards, perverts, and ne'er do wells, while some will be loyal, moral, and cunning. They'll also tend to generate a following of hangers on, freeloaders, men of honor, mistresses, etc... For instance, a son might come of age in your family with a command of 3... a natural born general... but on his way to the frontier to defeat the Dacians, his inner circle grows to include a Drunken Uncle and an Actor and they decrease his command ability by 3... Ouch! He's now a zero...

In the first two Total War games, Shogun and Medieval, you had family members, but not nearly as many as Rome. So to help you manage them (and for the sheer fun of telling a story), RTW includes a family tree.

The game's not perfect. The legendary/semi-mythological units can be frustrating and the Egyptians were certainly not using chariots in the second century BC. Naval combat results can make you scratch your head. Negative income numbers on the campaign map are definitely misleading. There is always the point at which you know you've won even though you may only be forty to seventy percent of the way to the finish... but that's true of a lot of games.

There may be other games out there that have made improvements to the grand strategy game, but I've always found this one to be fun to return to.
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