A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title will have players testing their wits against a variety of challenges, all beautiful and very strange.
User reviews:
Overall:
Positive (23 reviews) - 100% of the 23 user reviews for this game are positive.
Release Date: Jan 17, 2017

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Recent updates View all (4)

January 15

Release on Tuesday, 17th! IGF Nominated!



Whoo, wow. What a week.

The beginning of 2017 has been a frenzy. The game is going to be released in two days: Tuesday, January 17th, to be exact.

We are nervous, excited, terrified and very much looking forward to reading your opinions, seeing you play, and just generally, hopefully enjoying what we have worked on in the past 3 years.

If that wasn't enough, we have are among the IGF 2017 finalists. We have been nominated for an award for Exellence in Visual Art and we have even garnered an Honorable Mention for Excellence in Design. How incredible.

Oh, and we are among the nominees for the IndiePrize of Casual Connect Europe (Berlin) 2017!

Oh.

O_____O

That's us.

Thank you so much, all of you!



2 comments Read more

November 11, 2016

Within Reach Not Quite Yet > Release delayed until early 2017

Dear all,

a new post, long overdue with pictures an important announcement:

Like every year, the holiday season combined with sales makes visibility and competition a challenge. After careful consideration and with support of our publisher we have decided to push back the release date to early next year. Competition will remain tough in 2017 but the additional time will give us the opportunity to polish the game further, add a few localisations, and prepare a beautiful new trailer.

And...

the past few months have been intense. The game is in a stable pre-release state now, entered into the IGF competition. All background paintings are done (in 2560x1440 no less) and the UI has been implemented almost completely. Many of the remaining tasks are polish: fix tiny animations issues, add a few beautiful fx, and the above mentioned translations.

After many so doubtful months I am happy to see everything come together like this. Below a few images:

The main menu, chapters (or levels) unlock in sequence, each with its own tiny quasi-scientific diagram.


Chapter 15: Moldy air, preserved in crystal halls.


Chapter 24: Petrified, reaching out, never touching.

Thanks you for your support so far and your patience. ^____^

3 comments Read more

Reviews

“The formula was simple enough, but it ramped up in difficulty very quickly. There was a real skill to getting your head around what colours could go where and when.”
Laura Kate Dale, Destructoid

“It legitimately made me feel like I was learning something with every misstep taken and every puzzle reaching its completion.”
Evan Bourgault, Electric Sista Hood

“Definitely one to watch, very enjoyable if you like a good puzzle, a beautiful looking and sounding game!”
Alyx Jones, The Sound Architect

About This Game



She Remembered Caterpillars is a color-matching puzzle game with an unsettling fungipunk aesthetic. Set in a phantasgamorphic world of writhing caterpillars, brightly-colored Gammies, and living architecture, the game will have players eavesdropping on what appears to be one scientist’s quest to save her father.

As the chapters progress, more of this strange universe will reveal itself: what manner of cataclysm occurred here? Who are the players involved? And what exactly are the Gammies doing in these dreamscapes?

Winner of Intel Level Up Game Demo’s Best Puzzle Game Award, She Remembered Caterpillars will test your capacity for problem-solving, dropping you into puzzles of escalating difficulty, each building on the lessons of the last.


Features

  • Gorgeous artwork from Symmetrain (IGF 2014 Student Showcase Award) creator Daniel Leander Goffin.
  • 40 levels of brain-bending puzzles, with each new act presenting a fresh mechanic or a different color.
  • A haunting soundtrack by Thomas Höhl, composer for Galaxy On Fire and the well-known Deponia (1–3) franchise.
  • She Remembered Caterpillars can easily be played by the color-blind, thanks to its unique usage of shapes and symbols

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 7
    • Processor: Intel Core i5 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 3 GB available space
    • Additional Notes: Screen Resolution 1280x800
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i5 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 3 GB available space
    • Additional Notes: Screen Resolution 1280x800
Customer reviews Learn More
Overall:
Positive (23 reviews)
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