A collectible card game that combines the iconic world and characters of the Fable series with fast-paced tactical gameplay. Choose between Good and Evil to alter your special abilities and even the cards in your deck. Compete in leagues and events, or take on a boss with a friend in co-operative mode.
All Reviews:
Mostly Positive (424) - 74% of the 424 user reviews for this game are positive.
Release Date:
Feb 21, 2018

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Play Fable Fortune

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Recent updates View all (33)

March 16

New Co-op Boss, new Fairfax Castle Arena and Double XP!


We have loads of new things to discuss today so hold onto your chickens and prepare to bawk! 🐔

Firstly, we have a brand new Co-Op Boss debuting! Nightcrawler! You may recognise him as the shadow-loving bringer of darkness from Fable III and now he’s here in Fable Fortune! I heard him talking with his shadow ‘children’ and pretty sure he said he could ‘ave you and any mates you bring. Time to find a friend and prove him wrong!

Along with Nightcrawler we have Fairfax Castle! A just-out-of-the-wrapper shiny 3D environment with new quests to boot! Fairfax Castle is currently accessible via playing the Nightcrawler Co-Op Boss but will be making the rounds into the PVP arenas soon!

In celebration of all the new things going on, we’re giving you a chance of getting some new levels! It’s double XP until Monday 19th March!

Lastly, this month’s PVP reward is the Fancy Barman so many sure you climb the ladder and snag this card! Grab a pint on the way up though of course.

So what do you think of these new additions to Fable Fortune? Excited to see if you can take down Nightcrawler or scared that you may be pulled into the void?

-Team Fable Fortune

5 comments Read more

March 2

1.0.1 Balance Update Patch Notes

1.0.1 Balance Update Patch Notes

Hello, Heroes!

Today we’re bringing you a small patch, but it’s something we’ve been excited to share that didn’t quite make it in for the 1.0 patch: we’ve redesigned Spire Commandant and Colin Mk 2! Fret not, Colin hasn’t changed too much; but Spire Commandant is definitely more shocking now.

As a reminder, starting today you can earn double Silver until Monday! So don’t let us stop you; go play some games, earn some Silver, and buy lots of packs! With any chance you’ll get one of the 2 aforementioned cards to play around with...

As always, sound off in the comments to let us know what you think. And keep an eye out on http://www.fable-fortune.com, as well as our Facebook and Twitter for future updates.

Happy chicken chasing!

- Gary “Cerith” Paskins, Game Designer (Mediatonic)

Card & Balance Changes:

Lightning Bolt! Lightning Bolt! Lightning Bolt!

We’ve always wanted Spire Commandant to be a super cool, lightning bolt, spell-slinging Fabled card, with a payoff for playing lots of spells, however, previous designs never quite hit the power point we were looking for. Spire Commandant now stores up energy for each spell played by any player, unleashing a fury of lightning bolts upon death based on the number of spells played while he was in play. Playing with Spire Commandant should encourage you to get as many spells off as possible in a single turn, whereas playing against him you’ll want to try and destroy him by playing as few spells as you can - preferably destroying him with units. We think that the new Spire Commandant is a very cool card for both players in a game to play around with.

Colin Mk 2 is a decent card, but often the minutiae of all rules and circumstances around its shifting Strength made it pretty confusing. Ultimately, we want Colin to be a great payoff card for players looking to keep as many cards in their hand as possible, and straightforward for all players to understand easily, so we’ve shifted the ability to be a Big Entrance, gaining Strength for each card in your hand when he’s played as a permanent buff effect. The tradeoff comes with losing 1 point of health, but we anticipate Colin will still be a great inclusion (perhaps even better now) for the decks that are looking to maximise the number of cards in their hand.

Card changes:
  • Colin Mk 2 - Redesigned to 5g, 0/6, “Big Entrance: Gain +1 Strength for each card in your hand.”
  • Spire Commandant - Redesigned to 8g, 7/7, “Last Laugh: Deal 2 damage to a random enemy. Repeat for each spell played while this was in play.”
Bug Fixes:
  • Fancy Crowd’s Favourite now correctly gains +5/+5 when you have 5 other units in play.
Known Issues:
  • Most known issues can be found in the previous v1.0 patch notes.
  • There are some situations where Theresa’s aura does not work as intended. We’re looking into a fix to ensure she remains a force to be reckoned with!
5 comments Read more


Fable Fortune is now FREE.

The Founder's Pack is no longer available for general purchase, but there is now a one off 'Starter Pack' for purchase via the in game storefront.

About This Game

Fable Fortune is a game of Choice and Consequence. Play as one of six unique Heroes in a card game with fast-paced and thrilling tactical gameplay.

At the start of a match, you must choose your quest. Completing quests earns unique rewards which can help turn the tide of battle.

On completing a Quest, you must choose, Good or Evil?

Turning to Good or Evil changes the abilities your hero can use, but also the powers and properties of your cards.

This means you can react to your opponent, changing your strategy and the cards in your hand based on the choices you make.

Fable Fortune has been designed from the ground up around 2 player co-op.

Team up with a friend or stranger to learn the game, working together to take down challenging Raid Bosses.

In Co-op mode, you take turns to fight, but you share each others units. For the hardest challenges, you’ll need to work closely with an ally, designing decks and picking heroes which synergize with each other.

Beat bosses to earn exclusive prizes and rewards.

Different Arenas have different Quests and Rewards, changing the battlefield.

Every week, you’ll see special events with entirely different rules.

Only moustaches allowed? Max power mode? Hatch an Egg each time you use your hero power?

We aim to have an ever changing, evolving meta which rewards experimentation and puts a focus on strategy and skill.

Matches in Fable Fortune start with 3 Gold, meaning it’s straight into the action quickly.

For each deck you create, you can pick a special ‘Trophy’ card which you’ll receive if you’re playing second, to get things off to a strong start.

Fable Fortune allows you to defend any unit on the battlefield with the ‘Guard’ feature. Because any unit can protect your Hero, this open up a huge range of deck-building strategy and possibilities.

Choose to protect yourself, or your most powerful units. Some units have special abilities which will trigger when they’re placed into Guard.

We’ve focused on minimizing randomness in the game; emphasizing skill and strategy.

On top of any purchases you make, you’ll start the game with 10 Card Packs.

This includes a Guaranteed Fabled Card.

The first time you play a hero, you’ll get two packs, and can gain more than 50 just for levelling heroes. We’ll regularly be rewarding new and interesting cards for taking part in Events, Co-op or PvP.

Whether you choose to spend money or not; we want the game to be enjoyable and competitive.

We're a small, passionate development team.

We're huge card game and Fable fans, and we've had a lot of fun making this game

Through the Early Access period, we've worked closely with the community to expand, tweak and update the game.

We're now at 1.0 release and we'll be continuing to update the game with new content, events and features based on your feedback

Thanks for your support!

We hope to see you on the battlefield!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Win 7
    • Processor: Intel 2GHz Core2 Duo
    • Memory: 3 GB RAM
    • Graphics: Intel 4000 HD
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
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