A collectible card game that combines the iconic world and characters of the Fable series with fast-paced tactical gameplay. Choose between Good and Evil to alter your special abilities and even the cards in your deck. Compete in leagues and events, or take on a boss with a friend in co-operative mode.
All Reviews:
Very Positive (100) - 81% of the 100 user reviews for this game are positive.
Release Date:
Jul 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“**Fable Fortune is in its Open Beta phase as is under continuous development, so expect bugs and bumps along the way. Please only purchase the Early Access version if you’re keen to get involved in the game and help make this the best card game around!**

We’re a small, independent team of not just Fable fans, but very passionate Card Game players. We have spent the last two years building and developing Fable Fortune, taking it through many iterations, to become the game it is today.

Following a lengthy Closed Beta test, we’re now moving the game into Early Access / Open Beta so we can continue to build our community and evolve and improve the game based on their feedback.

It’s been our aim to create a unique game built around the core principle of Choice & Consequence. We’re proud of what we’ve achieved so far, and of the depth and strategy in the game.

Our team has always enjoyed speaking to, and getting feedback from our players. Through our Alpha and Closed Beta phases, you’ll have often found us online, chatting to players, playing games and joining streams – and this will continue throughout the Early Access period.

We would love to get your feedback, input and insights to help take the game to the next level!

It’s our ambition to make Fable Fortune one of the best card games around!”

Approximately how long will this game be in Early Access?

“We anticipate being in Early Access for between 3 and 6 months.”

How is the full version planned to differ from the Early Access version?

“We will be continuously expanding the game with new content and features. Things currently on our roadmap and in development include:

  • Friend Invitations for Co-op & PvP
  • Daily Bounties
  • Emote System
  • Mass Salvage
  • Tutorial System
  • Deck Helper
  • Localization
  • More Locations!
  • More Bosses!
  • More Cards!

Community feedback will help shape the features and roadmap we have planned, in addition to the card balance and game economy.

Our live roadmap can be found here:

What is the current state of the Early Access version?

“We currently consider Fable Fortune to be in Open Beta. In terms of game play, all the core game play systems are complete and there are a range of different modes of play and challenges. At present the game contains:

  • Online PvP (Leagues & Seasons)
  • Online Co-op (Team up against Raid Bosses)
  • Special Events (Play with Unique Rules)
  • Training mode
  • 250+ Cards to Collect
  • 6 diverse Heroes to choose from

To reduce match queue times, the game also features cross platform match-making between Xbox, Windows 10 and Steam.”

Will the game be priced differently during and after Early Access?

“During Early Access, the game will be accessible to players who have purchased a Founders Pack.

When we come out of Early Access, it will be free for anyone to download and play.”

How are you planning on involving the Community in your development process?

“Throughout our Closed Beta period, the community has been integral to the development of the game, we’ve significantly changed over 200 cards, made major adjustments to the game economy and pivoted our development roadmap based Community feedback.

As we enter into Early Access / Open Beta, we anticipate stepping up community engagement further through:

  • Community Votes on New Feature Development
  • Community Designed Events & Bosses
  • Regular Streams & Q&A’s with the team
  • Continuously adapting and improving the game based on feedback.
  • Regular game updates & balance passes

We’ve designed and built the game in a way that allows us to tweak and tune the game very rapidly in response to community feedback and data we gather for the game.

Many members of the development team are active on the Forums, Discord and other social channels.

We are keen to work closely with the community to make this the best card game around!

Website: http://www.fable-fortune.com/
Twitter: https://twitter.com/FableFortune
Facebook: https://en-gb.facebook.com/FableFortune/
Discord: https://discord.gg/TkqwvCX
Reddit: https://www.reddit.com/r/fablefortune/
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Packages that include this game

Buy Fable Fortune - Early Access Founder's Pack

Includes 2 items: Fable Fortune, Fable Fortune - Founder's Pack


Recent updates View all (29)

January 17

Play the Prophet's story in Heroic Tales - Update

Hello, Heroes!

Today we're excited to announce that Sand's story will be arriving in Heroic Tales! Join the Prophet's following and experience his story as he leaves the desert of Samarkand with unearthed relics and arcane old kingdom technology. Someone does not want him to succeed. Do note that you do not need to have completed Crimson's story to access this new content. All players will have access to the first challenge in each Hero's story when they become available!

We also wanted to address the error some players are encountering whereby the game freezes upon entering a game. We are aware of the issue and we apologise for the inconvenience caused. We are currently in the process of fixing these errors, as well as larger scale optimisations to the game, and we hope to get these fixes out to you all soon. Please bear with us as we lock down release plans around this next major update. We recognise this has been a major inconvenience to a small number of our players, and so we're sending all players 2 card packs. Between now and this time next week, please log in and go to "Play" to receive the packs.

Happy chicken-chasing!

- Gary "Cerith" Paskins
Game Designer @ Mediatonic

P.S - Follow us and join the conversation on Facebook, Twitter and Reddit!
0 comments Read more

December 13, 2017

Update 0.7.0 - Heroic Tales, Emotes and more!

Hello, Heroes!

We’ve got a big one for you today, hold on to your chickens! Have you ever wondered how our Heroes came to be where they are today? Well, you can now play through Heroic Tales to learn about a Hero’s background! We kick off with Crimson’s story: the human-turned-balverine struggles with acceptance and is constantly being hunted; she’ll need to become the hunter if she wants to live.

Have you ever wanted to let your opponent or ally know how you’re feeling in battle? Maybe you need to congratulate them on a good play, or have your Hero tell one of their best jokes. What about having a unit fart whilst in play, mocking your opponent? Well, you can do all that and more with the new Emotes! Both your Hero and units have their own emotes, so play around with them all. There is also an option to mute your opponent and ally’s emotes, should they start becoming a bit insufferable.

We’re introducing a much easier way of keeping track of our updates, via our in-game News! This handy section will let you read any updates the Fortune team have to give out, as well as including all previous and (when they come out) future patch notes. If there’s any newly posted news, we’ll automatically show you the next time you log in; after that, it’ll only show again if you decide to open it yourself. You can find the News button next to the newly redesigned Daily Bounties banner on the main menu.

Finally, some minor balance changes, and an overhauled Unstable Brew await you in battle - please check the sections below for more info. We’re really excited to bring you the new Unstable Brew, we’ve been working on it for a while now!

As always, sound off in the comments to let us know what you think. And keep an eye out on http://www.fable-fortune.com, as well as our Facebook and Twitter for future updates. Our dev roadmap also has a list of upcoming features.

Happy chicken chasing!

- Gary “Cerith” Paskins, Game Designer (Mediatonic)

Features & Updates:
Heroic Tales:

The Training button has been replaced with a “Solo Events” button! Upon going through this new portal, you will find Training (now split into 2 handy buttons for Normal or Hard difficulties for quicker access) and Heroic Tales. You can now learn more about your favourite Heroes and how they came to where they are now by playing through their story! We’ll be rolling out different Heroes stories as time goes on, for now, please enjoy Part 1 of Crimson’s story.

When playing through a Hero’s story, you may only use decks belonging to that Hero - however, you are free to use any decks that you have built for that Hero. There’s also some rewards along the way!
  • Story Time! - Explore Crimson’s Story. More Heroes’ stories coming soon!


Bring some light-hearted fun, or throw-down with your best taunts or jokes to the game with emotes! Hero’s have a huge variety of different emotes that change with your Morality, and even have multiple different lines for the same emote. Units can sing, taunt or even fart on your command. Be sure to use them all tactically during battle.
  • Express Yourself - You can bring up a list of emotes for your Hero by right-clicking on your Hero or pressing LB while a card in your hand is highlighted.
  • Units Have Feelings Too - You can bring up a list of emotes for units by right-clicking on a unit or pressing LB while a unit is highlighted.
  • Hey Crimson, Introduce Yourself - Heroes and Bosses now have a variety of introductory messages at the start of a battle.


Up until now, to find out the latest news for Fortune, you’d have to go outside the game, now, with the introduction of News, you’ll now be able to find out all announcements from the team directly inside the game. We’ll be posting patch notes, announcements, updates and anything else that might be useful to you here.
  • In the Loop - Stay up to date with any and all Fortune news from inside the game!
  • Notice Banners - The Daily Bounties orb has been replaced with a couple of banners in the main menu. These 2 banners will bring up the News and Daily Bounties respectively.
Co-Op Boss Powers:

After we ran Demon Door as a trial Co-Op boss not long ago, we got lots of feedback from the community - most notably that the Boss Power was so integral to the battle, not knowing what it was beforehand was frustrating, especially as a lot of players would not check the power once in battle either, and it was a conditional ability. We’ve now added the option for you to view a Boss’s Power before entering the battle, by viewing it on the event screen for that boss.
  • You Are Now Prepared - Boss Powers can now be viewed when looking at the Boss event screen.

Card Changes:

Putting the “Unstable” and “Brew” in Unstable Brew

Unstable Brew has been completely redesigned; we wanted to have a spell that made you really feel like you were playing as a travelling alchemist salesperson, whipping up new brews on a whim when needed. This led us to this new design for Unstable Brew: the card costs 2 Gold and now reads “Conjure a custom spell. Add the first of two ingredients!”. So, what are the first ingredients you can choose from? Glad you asked!
  • Give a friendly unit +2/+2.
  • Summon two 2/2 Naive Punters.
  • Heal a character for 4.
  • Swap a unit's Strength and Health.
  • Set a unit's Strength and Health to 4.
  • Give an enemy unit -2/-2.
Conjuring 1 of the above of course means that you will be presented 3 of the 6 options, and you may choose 1 of the 3 options. So, you chose an ability, now what? The Brew returns to your hand, but it needs another ingredient… it needs something else. For another 2 Gold, you can choose another ingredient, here’s your list of potentials:
  • Transform a random enemy minion into a 1/1 Oozling.
  • Give units in your hand +1/+1.
  • Draw a card.
  • Add each Enhanced Vial to your hand.
  • Summon three 1/1 Oozlings.
  • Deal 4 damage split between enemies.
Same deal as the first ingredient, you can Conjure 1 of 3 of the second set of 6 ingredients; after selecting your second ability, the card returns to your hand, the Brew now complete! For a final 2 Gold, you can now play the combined effects in one spell! For your questing purposes, each time you choose an ingredient does count as playing a spell.

We really hope you have as much fun playing this card as we have done - lots of crazy concoctions can come out of this spell!

Card changes:
  • Unstable Brew - Redesigned to, (2) “Conjure a custom spell. Add the first of two ingredients!

The best defence is a good… defence?

Battle Medic has risen to newfound fame since her buff in one of our previous balance patches, and Rosewight Cager has always been a top performer since its release. Both of these cards offer a huge amount of value through their stats and/or abilities and are pushing out other contenders for units of similar a Gold cost. We’re lowering both of their stats ever so slightly to reduce their power a little, and open the path for other cards to be up for your consideration when building your decks.

Card changes:
  • Battle Medic - Health decreased from 4 to 3.
  • Rosewight Cager - Strength decreased from 3 to 2.
Bug Fixes:

  • Blacksmith no longer incorrectly appears in the Larger Than Life quest reward selection pool.
  • Fixed an issue where you could select a button in the next screen immediately if you clicked in the right position, when entering an event.
  • Fixed some friend invite issues around people prematurely exiting setup before starting a game.
  • Fixed some visual issues when choosing an invalid deck while playing with a friend.
  • General stability fixes.
Known Issues:
  • Rosewight Cager can cause games to cause an error in Heroic Tales. We’re not saying don’t use it for now but...
  • Some cards with Invest and Train cannot be played when you have 6 units in play. We should hopefully have a fix for this soon!
  • Some units that receive buffs while in your hand will not count towards the Oakfield quest, Help on the Farm.
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Receive Exclusive Founders rewards, plus 10 bonus Card Packs (making 30 total)!

About This Game

Fable Fortune is a game of Choice and Consequence. Play as one of six unique Heroes in a card game with fast-paced and thrilling tactical gameplay.

Join our Early Access to receive Exclusive rewards including the Fabled Card - Giant Egg, Exclusive Trophy Card - Chicken Vengeant, and 20 Card Packs (Plus an extra 10 as a bonus when you start playing)

At the start of a match, you must choose your quest. Completing quests earns unique rewards which can help turn the tide of battle.

On completing a Quest, you must choose, Good or Evil?

Turning to Good or Evil changes the abilities your hero can use, but also the powers and properties of your cards.

This means you can react to your opponent, changing your strategy and the cards in your hand based on the choices you make.

Fable Fortune has been designed from the ground up around 2 player co-op.

Team up with a friend or stranger to learn the game, working together to take down challenging Raid Bosses.

In Co-op mode, you take turns to fight, but you share each others units. For the hardest challenges, you’ll need to work closely with an ally, designing decks and picking heroes which synergize with each other.

Beat bosses to earn exclusive prizes and rewards.

Different Arenas have different Quests and Rewards, changing the battlefield.

Every week, you’ll see special events with entirely different rules.

Only moustaches allowed? Max power mode? Hatch an Egg each time you use your hero power?

We aim to have an ever changing, evolving meta which rewards experimentation and puts a focus on strategy and skill.

Matches in Fable Fortune start with 3 Gold, meaning it’s straight into the action quickly.

For each deck you create, you can pick a special ‘Trophy’ card which you’ll receive if you’re playing second, to get things off to a strong start.

Fable Fortune allows you to defend any unit on the battlefield with the ‘Guard’ feature. Because any unit can protect your Hero, this open up a huge range of deck-building strategy and possibilities.

Choose to protect yourself, or your most powerful units. Some units have special abilities which will trigger when they’re placed into Guard.

We’ve focused on minimizing randomness in the game; emphasizing skill and strategy.

On top of any purchases you make, you’ll start the game with 10 Card Packs.

This includes a Guaranteed Fabled Card.

The first time you play a hero, you’ll get two packs, and can gain more than 50 just for levelling heroes. We’ll regularly be rewarding new and interesting cards for taking part in Events, Co-op or PvP.

Whether you choose to spend money or not; we want the game to be enjoyable and competitive.

We’re a small, passionate development team.

We’ve chosen to go into Early Access as we want to get the community involved in the development of the game. We need your support, advice and help to make this the best card game around.

Involving you, the community, in the design process is really important to us and we’ll be running community designed and driven events and competitions in the game as we move forward.

We hope to see you on the battlefield!

System Requirements

    • OS: Win 7
    • Processor: Intel 2GHz Core2 Duo
    • Memory: 3 GB RAM
    • Graphics: Intel 4000 HD
    • Storage: 3 GB available space

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