The first competitive tower defense for PC. From the team that brought you Legion TD. Created by an indie team of 2 best friends.
Recent Reviews:
Mostly Positive (60) - 78% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,209) - 76% of the 1,209 user reviews for this game are positive.
Release Date:
Nov 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 6-9 months.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Powerups - In-game upgrades
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 4 playable legions: Mech, Grove, Element, and Forsaken
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 4v4 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, and 3v3 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
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Recent updates View all (37)

March 13

New legion + 2v2 + Growing the playerbase!

Hey everyone!

We're excited to announce some big changes coming to Legion TD 2.

Behold the next legion: Atlantean!

An ancient legion that once flourished on an isolated island nation. A three-headed water deity gave them magic, and with that magic came growth and power. As their civilization grew, they forgot the origin of their power. This angered the sea god, so he sank the island with a thunderous tide, banishing its inhabitants to the depths of the ocean. For a thousand years, they scourged the seabed, waiting for their moment to reaffirm their loyalty. With hope nearly lost, they found the most peculiar of signs - a glowing egg. The radiance of the egg invigorated them. Re-imbued with energy, they emerge from the murky waters. Commanded by a beautiful empress and ruled by a monstrous titan, they seek to claim the continent of Nova as their empire. Beware that which hatches, adapts, and evolves.

Introducing the next official legion: Atlantean! Instead of releasing as a full legion, we're releasing units on a rolling basis to Mastermind. The first fighter and upgrade will be playable on March 26th. We'll be releasing fighters and upgrades every ~2 weeks until Atlantean can be played as a complete legion. We plan to continue releasing new units (fighters, mercenaries, etc.) on a more regular basis to have a steady stream of new content and keep the game fresh. Each new unit has an impact on the game's balance and meta, so prepare for things to shake up a lot.

We're keeping the first fighter a surprise for now, but here's a small teaser:

All of the new art coming into the game is brought to you by our new team member, Curing.

Try your skills at 2v2!

Legion TD 2 will be 2v2 (instead of 4v4) from March 26th to April 9th. This is a change being considered for the game, and we're excited to try it out and collect feedback.

Here's our rationale behind the change:

The reason Legion TD 2 is 4v4 is that we wanted to stay true to the original mod. The mod was 4v4 because Lisk has two brothers and wanted to play with both of them. In terms of game design, Lisk actually preferred 2v2.

We believe Legion TD 2 will be more fun as a 2v2 game. You'll spend less time doing menial tasks like scanning your screen across 8 players and more time actually making decisions and playing the game. Making the game 2v2 does not "dumb down the game." On the contrary, it allows you to express skill through decision-making, rather than through information-gathering.

The complaint we hear about the most is matchmaking. The reality is that our matchmaker is very good, but even the best matchmaking system is limited by playerbase size. It's incredibly difficult and often impossible to find 8 players of the same skill level queueing at the same time. It's easy to find 4 players.

2v2 games will have significantly faster queues and fairer matches. For 99.7% of players, we can guarantee you will be matched with players within 200 rating of you, and most of the time, within 0-100 rating of you. For players rated over 2000, we can guarantee you will be matched with 1800+ players. High-rated games will also be possible at any time, not just during peak hours.

Performance & Pathing/Targeting
Legion TD 2 isn't a perfectly optimized game. Some players experience late-game lag and others have trouble running the game entirely. There are even some games that hit the 1200 unit maximum, which causes the game to crash. Pathing and targeting is also affected by the number of units in the game. The more units there are, the less responsive and intelligent units are.

In 2v2, the game will have improved performance, units will feel more responsive, and we'll be able to design new, unique units and introduce gold into the ecosystem without fear of breaking the game.

Legion TD 2 is a great competitive game once you learn it, but it's not so friendly to new players. We've found that the majority of new players have trouble understanding the game - so much that they don't even give it a chance.

If we want Legion TD 2 to grow, we need to make some big changes to the game. By cutting the number of lanes in half, we're making the game more accessible without compromising strategic depth. We believe this change will help attract and retain new players. We also have other accessibility improvements, such as a tutorial, in the works.

The vast majority of players (91%) play the game solo or duo.

It's not a surprise that the only ongoing Legion TD 2 tournament/league right now is 2v2. It's hard to form teams of 4, and a lot of players prefer how the game feels in 2v2. Shout-out to SiK Myth for being awesome and hosting this tournament.


Will there be a new map?
Yes, but not right away. For a few weeks, the game will still be played on the current map with the right two lanes disabled. If 2v2 is fully implemented, we will create a new and improved map that is optimized for a 2v2 experience.

Can we still play 4v4 customs?
Yes, custom games will still allow for 4v4.

Will matchmade 4v4 ever come back?
Potentially, yes, when we have a larger playerbase that can support it.

What if I prefer playing as a trio/quad?
As much as we want everyone to be happy, the reality is that we have to embrace change to grow the game. If we stay as 4v4, the game will continue to struggle with matchmaking. The good news is that you can play Legion TD 2 1v1, 2v2, 3v3, or 4v4 in custom games, which is a lot more flexible than most games.

Why is this change being done at the end of the season?
Although it seems like a huge change, 2v2 actually plays very similarly to 4v4, so you're not going to have to relearn the game. The improved matchmaking that comes with 2v2 also allows for a fairer competitive environment.

What if I don't like the change?
We expect some players to react negatively to this change simply because it's a change and because it's different from the original. You're welcome to dislike the change and to give feedback now, but we ask that you approach the change with an open mind and share your thoughts after trying it. Anyone that knows us, knows that we are constantly engaged with the community and that we take your feedback seriously.

Can we just go free-to-play to get more players?
We're happy to consider free-to-play in the future, but it's not possibile right now. We need to improve server stability/scalability, improve our banning tools, build out a store, and do a hundred other things first.

Growing the playerbase!

Next month, we're going to start marketing for the first time. In April, Legion TD 2 will be featured on the front page of Steam and will go on sale. Our goal is to bring as much attention to the game as possible. You can help by playing the game, streaming, creating YouTube videos, and telling your friends. We're confident Legion TD 2 has a lot of room to grow and are excited to see where the future takes us.
25 comments Read more

March 8

v1.78a Patch Notes

Last patch before our big announcement next week. Friendly reminder that Season 1 will end on April 9, 2018. Details here.

Client Updates

Main Menu Improvements
- New patch notes presentation

- Options and Store buttons replaced with button icons in the bottom left
- Text size scales with resolution

Post-game Stats
- Now shows Legion Spell
- MVP score now takes into account pressure applied to opponent via saves

Game Updates

Dynamic Recommended Value
- Recommended Value now increases if your attacker is saving (it's a rough approximation because the calculation intentionally doesn't take into account how many workers your attacker has)

Recommended Value is only meant to be a guideline. Hit F10 in-game to see recommended values and types.

Undeploy Confirmation
- If undeploying fighters with a total value greater than 100 (all selected units combined), a popup will ask for confirmation.
- This does not apply for Recalling fighters (100% sell) or Downgrading fighters

Wave Info (F10)
- Now no longer shows previous 1-2 waves (it was confusing some people)

Game Balance

Leak Bounty
- Now moderately more punishing to leak late game and slightly less punishing to leak very early game (more or less, unchanged waves 1-10)
-- Bounty to leaker: 45% scaling to 0% on wave 16 -> 48% scaling to 0% on wave 14
-- Bounty to opposing team: 50% scaling to 95% on wave 16, accelerating to 120% on wave 20 -> 47% scaling to to 95% on wave 14, accelerating to 140% on wave 20

Making the opposing team leak most of wave X only to be 100-0’d on wave X+1 feels wrong, so we’re making that less likely to happen

- Attack speed: 0.87 -> 0.89
- Now smarter about targeting bosses

Games are ending a bit too early on average, so we’re slightly buffing the king


- Health: 430 -> 400
- Damage: 29 -> 27
- Mark Target: Damage amplification: 1 -> 2 (1 against bosses)

Still strong against wave 10, but less of a hard counter, and now more viable on other waves

- Health: 1250 -> 1200
- Damage: 99 -> 98
- Nature’s Touch: Damage reduction: 5 -> 10 (5 against bosses)
- Nature’s Touch: Slow: 10% -> 20% (10% against bosses)

Still strong against wave 10, but less of a hard counter, and now more viable on other waves


- Health: 3370 -> 4000
- Damage: 146 -> 115

Too much of Centaur’s power depended on whether it was targeted at the beginning or end


(15) Quadrapuses
- Attack speed (attacks per seconds): 0.86 -> 0.87

(16) Cardinals
- Attack speed (attacks per second): 1 -> 0.99

Slight shift in power from 16 to 15
3 comments Read more
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About This Game


  • 4v4 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 50 unique fighters, 4 playable legions, and Mastermind mode (more to come)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates


It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 25 minutes.


Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.


Legion TD 2 is made by an indie team of 2 best friends: Brent 'Lisk' Batas and Julian 'Jules' Gari. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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