The first competitive tower defense for PC. From the team that brought you Legion TD. Created by an indie team of 2 best friends.
All Reviews:
Mostly Positive (995) - 76% of the 995 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goals of Early Access are to gather and incorporate player feedback to improve the game. Early Access players are essential in shaping the future of Legion TD 2.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for approximately 6-9 months.”

How is the full version planned to differ from the Early Access version?

“Legion TD 2 has weekly content updates, so in some sense, the game is never "complete" - we're excited to improve the game for years to come. The following features are planned during Early Access:
  • More units and legions
  • Enchantments - Pre-game specs
  • Powerups - In-game upgrades
  • Localization - Translation the game into other languages
  • Guilds
  • Spectator

What is the current state of the Early Access version?

“Legion TD 2 is a fully playable, polished game, featuring:
  • 100+ unique units
  • 4 playable legions: Mech, Grove, Element, and Forsaken
  • Mastermind: Randomized fighters (a.k.a. "Prophet")
  • 4v4 skill-based matchmaking
  • Reconnecting
  • Anti-leaver/AFK/griefer detection
  • Practice mode against bots
  • Custom games for tournaments, inhouses, and 1v1, 2v2, and 3v3 games
  • Leaderboards, achievements, player profiles, and stat-tracking

Will the game be priced differently during and after Early Access?

“The game will not be priced differently during Early Access with the exception of occasional discounts. After Early Access, we may consider a free-to-play option if it's something players want.”

How are you planning on involving the Community in your development process?

“We are incredibly active and responsive on our community forums and Discord channel. We constantly communicate with players on game balance, design, and other issues to make the game the best it can be. We've made countless changes and resolved over 1,000 bugs due to player feedback.”
Read more

Buy Legion TD 2

 

Recent updates View all (17)

December 13

v1.64 Patch Notes

New Features

Bots 2.0
- Save Detection: Bots now value up and avoid pushing workers when their attacker or enemy team is saving
- Mid Detection: Bots taking over a mid builder will now build in the correct area. Bots will also consider both your and your cross partner's values before deploying fighters/hiring workers.
- Smarter Sending: Bots are now smarter about what mercenaries to send
- Varying bot difficulties will come in a later patch

Client Updates

Chat Rooms
- Added a checkbox option: Automatically show chat windows - use this if you don't want the chat to pop up automatically
- Now smarter about case sensitivity. If you try to join "global chat" when a chat called "Global Chat" exists and is populated, you will join "Global Chat" instead.
- Added a command "/list" to list current chat rooms
- Fixed a bug where it wasn't autoscrolling properly

Friends List
- Should load much faster now (experimental change that loads friends faster, but retries with a dynamic window if throttled)

Profiles
- Added more tooltips to describe what cards, trophies, badges are

Help Menu
- Added "Game Systems" guide that explains details for Matchmaking, FairPlay, Cards

Lobby Stability
- Tweaked "no connections" failsafe, so the Lobby will restart more responsively if it stops accepting connections

Black Screen Bug
- Continued debugging with Coherent GT team. We're making progress - we can now semi-reliably reproduce it. Hopefully we’ll have a fix in the next few weeks.

Party Updates
- Fixed some visual bugs where the party list (bottom right) would have missing names
- Added additional debugging information to help debug other cases where this may happen

Game Updates

Pathing & Targeting
- Fixed a rare bug where the King wouldn't target a new unit after its current attack target went out of range

Rendering
- Fixed a bug where protons/atoms would linger after their death

Art Updates

Dark Mage
- New Mindwarp VFX to improve clarity

Game Balance

Haste
- Attack speed increased: 8% -> 12%
- Now gains 1 stack for the middle lane and 1 stack (2 total) for leaked units

In v1.63, cross had a 65% win rate and was being played in 40% of games at high Elo, so we’re nerfing it. This change makes it harder for cross to get more workers than solo laners early game, which is what caused the strategy to snowball out of control late game.

Forsaken

Green Devil
- Fixed a bug where Green Devil counted as a flying unit for Leviathan's Aerial Command

Grove

Daphne
- Health increased: 1030 -> 1080

Waves

(10) Granddaddy
- Fixed a bug where Regenerative Exoskeleton would regenerate in-combat when Granddaddy was attacking but not being attacked

(14) Killer Slugs
- Health increased: 1700 -> 1750

(17) Metal Dragons
- Attack speed (attacks per second) increased: 0.96 -> 0.99

Mercenaries

Snail
- Maximum stock decreased: 3 -> 2
- Stock timer (refresh rate) increased: 15 -> 20

Lizard
- Maximum stock decreased: 3 -> 2

Fiend
- Maximum stock decreased: 3 -> 2

Centaur
- Damage decreased: 170 -> 165
6 comments Read more

December 11

v1.63 Patch Notes

Client Updates

Matchmaking
- Made an aggressive change that causes the matchmaker to wait longer to find fairer games. Players near 1000-1400 rating should still have fast queue times.
- Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out.

Game Updates

Routing
- Fixed a bug where units in the mid lanes would warp when there were still nearby enemies from the lanes

Game Balance

Mastermind
- You now get 10 randomized fighters to select from instead of 9

Mech

Zeus
- Health increased to 850 from 800

Pyro
- Damage increased to 35 from 33
- Pyromancy: Splash damage to flying units decreased to 25% from 30%

Waves

(3) Hoppers
- Attack speed (attacks per second) decreased to 1.06 from 1.09

You now have more opportunities to get 3 workers before wave 3

(10) Granddaddy
- Reconstructive Exoskeleton: Out-of-combat health regeneration increased to 1% from 0.5%

(15) Quadrapuses
- Quadrapus: Damage decreased to 115 from 120
- Giant Quadrapus: Damage decreased to 460 from 480

(16) Cardinals
- Health increased to 1430 from 1400

(18) Dire Toads
- Damage decreased to 150 from 155

(19) Wale Chiefs
- Health decreased to 4500 from 4600

Mercenaries

Snail
- Health decreased to 300 from 310
- Stock timer (refresh rate) increased to 15 seconds from 10

Ghost Knight
- Health decreased to 2530 from 3800
- Ghost Walker: Damage reduction from autoattacks increased to 50% from 25%

Four Eyes
- Health increased to 2200 from 2100

Centaur
- Cleave: Splash damage to flying units decreased to 25% from 30%
9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

OVERVIEW

  • 4v4 competitive strategy game
  • Global Servers: Compete against players from around the world
  • 50 unique fighters, 4 playable legions, and Mastermind mode (more to come)
  • Matchmaking, reconnecting, anti-leaver/AFK/griefer detection, leaderboards, achievements, player profiles, and stat-tracking
  • Balanced for competitive play with weekly balance patches
  • Frequent content and feature updates

GAMEPLAY

It's like a tower defense, but instead of building towers, you deploy dynamic fighters that come to life and move, attack, and cast spells automatically. Defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 25 minutes.

HISTORY

Legion TD 2 is the standalone sequel to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Legion TD 2 is made by the same team that created the original mod.

THE TEAM

Legion TD 2 is made by an indie team of 2 best friends: Brent 'Lisk' Batas and Julian 'Jules' Gari. Lisk and Jules have been best friends for over 20 years and have been playing and designing games together since they were kids.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OS X Mavericks 10.9
    • Processor: Dual core from Intel
    • Memory: 4 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...