90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign real players, compete against a community of highly active managers in a persistent online world and gradually build your own legacy!
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Release Date: Jul 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Whilst our MMO football management game, 90 Minute Fever is still being developed, it currently has a stable and complete enough core that many people are able to thoroughly enjoy playing for many hours every day. We feel that now is the right time to invite the Steam community to participate in the continued development and evolution of 90MF.”

Approximately how long will this game be in Early Access?

“90MF will remain in Early Access until it has all core features added, is stable and ready for full release.”

How is the full version planned to differ from the Early Access version?

“During Early Access we will be enhancing and polishing the UI of 90MF, improving and reworking existing features, and adding many additional features.”

What is the current state of the Early Access version?

“The current version of 90MF is stable, playable and the core features are all implemented. This includes live matches, commentary, tactics, transfer market, free agents, youth squads, club customisation, realistic financial system, staff and the core UI elements.”

Will the game be priced differently during and after Early Access?

“The price may change during or after Early Access. We will constantly review the price to ensure that it is fair for the play experience being offered.”

How are you planning on involving the Community in your development process?

“90MF has been available on Steam Early Access since June 2016. During this time we have been working closely with our user community and gathering their feedback and input to help the game improve and evolve.

We are both extremely thankful and impressed with our community. 90MF has become a vibrant, highly active and very social world, full of people from different walks of life all bound together by football. Without any doubt, the community in 90MF greatly enhances the play experience.

Users are able to provide us with suggestions and feedback through the forum, via use of a feedback tool that exists within our game client, or by chatting directly to the devs who are frequently online. We also gather feedback from survey questions that are available for users to answer directly from within the game client. We release frequent podcasts explaining and discussing in detail upcoming changes to the game and why those changes are being made. We run a monthly live twitch.tv stream that involves a season roundup and a fun quiz that has been well received by our community. We also have a small army of volunteer community helpers who are always available to help and answer any questions that users have.”
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Recent updates View all (55)

May 26

Update 0.3.1 (17 May)

May Update

Note: this release was done on the 17th May but it seems the News Announcement didn't work at the time so am re-posting it now.

New Features and Changes:
  • New Table Editor that includes functionality to select which columns you want shown, the order they are shown, the names of the columns, the widths of the columns and the sorting rules to be applied (Patreon)
  • Up/Down player navigation arrows in title bar to contextually navigate from player list that was linked from (works with squads, tables, search results, match day squads and more) as well as keyboard Up+Down arrow shortcuts (Patreon)
  • Reborn Legends are now automatically released from contract if the owning user has not logged in for 28 consecutive days. There is now also a warning message displaying this data when a user attempts to sign a Reborn Legend (Patreon)
  • Release a player from contract even if owned for less than 28 days by paying out their remaining contract (Patreon)
  • Added Trophy Room widget to the Profile layout (Patreon)
  • Added ELO Club Rankings for Senior, U21, U18, Youth (combined U21 & U18) and Composite (combined Senior & Youth) (Patreon)
  • Added hyperlinks to Cup Competitions from various layouts within the game (Patreon)
  • Added Twitter Boards for all Competitions and FA's (Patreon)
  • Player and Staff Wages now displayed more accurately and no longer has higher level rounding applied at higher levels (Patreon)
  • User Administration widget added to the Settings layout, allowing users to change their Username, Club Name and reset their teams
  • Various improvements to the Team Colour Picker including the ability to utilise Dark colurs (including Black) now being supported as a main team colour (with many changes throughout the client to support this), it showing what the selected colours would look like in the title bar before saving/applying them, and optimisations to make it update quicker
  • Improve New Club/User registration process (including Club names must now be unique in game)
  • Title Bar now shows username for Profile, Home, Settings, Mail and Chat Views
  • Title Bar when viewing a Youth Squad, now shows the League and place information for the relevant Youth Squad rather than that users Senior Squad
  • Show users Selected FA as being SELECTED rather than FULL when it is Full
  • Rejecting transfer bid pop-up now has a 'Close' button added
  • Removed Login Statistics Widget from users profile layout (complaints received citing invasion of privacy)
  • Various improvements to Private Chat including being able to reorder chat tabs and showing chat tabs by default that have unread messages on them
  • Various improvements to Public Chat including reorder channel tabs and mute settings for each channel
  • Added DDOS warning pop-up if user is sending requests to server too rapidly (i.e. clicking the mouse button too rapidly)
  • Changes to simplify the display of names for some countries (i.e. Kingdom of Saudi Arabia is now Saudi Arabia) and updated some flags
  • Season Name (i.e. Mar 2017) rather than Season Number is now being shown in Historical Cup Performance, Historical League Performance and Club Reputation widgets
  • Added Club Reputation Chart widget to Club Profile layout
  • Added Transfer Block information pop-up
  • Added Staff Retirement Announcement mail message notifications
  • Added Staff Retirement Announcement information to the Staff Contract Details widget
  • Auto-Accept amounts can now be set to higher than £25m
  • Twitter boards now show Tweets in reverse chronological order
  • The making of Transfer Bids is now anonymous
  • Added Transfer Fee Column to Career History Widget (Patreon) note: values not being populated yet
  • When a user has a client build out of date the server forces them to log off and update the client
  • Possibility to cancel Twitter Tag name change
  • Maximum possible tabs per layout increased from 5 to 6
  • Re-coded GUI scaling from scratch on the Settings layout. Many improvements including better scaling, showing of decimal places, and various bug fixes
  • Display reason/s to user for account banning at client launch screen
  • Removed OL% from League Tables (was leading to too much confusion)
  • DDOS protection enhancements
  • Improved scalability of Attribute Progression chart widget to improve play experience on smaller display resolutions
  • Improved scalability of Finances chart widget to improve play experience on smaller display resolutions
  • Improved scalability of Reputation chart widget to improve play experience on smaller display resolutions
  • Various client optimisations

Match Experience Changes and Fixes:
  • Fixed another cause of the 'no 3rd sub' bug (where user was unable to make a 3rd substitution during a match)
  • Fixed 'missing player' bug (where user had a player disappear from the match overlay during a match)
  • Re-coded many match visual UI elements from scratch to increase performance
  • Fixed tabs in match UI being shown in users main colours rather than their match colours when away or 3rd kit is being used for the user
  • Fixed bug that could cause user to disconnect from match
  • Fixed missing icons/players on pitch bug during matches
  • Improved scalability of icons during matches to improve play experience on smaller display resolutions
  • Fixed match tabs having wrong colours on start when user is not using home kit

Bug Fixes:
  • These characters \|"/*?#@_$<> ^ are now no longer destroying hyperlinks in chat and mail messages
  • Fixed empty chat tab bug
  • Fixed private chat message going to wrong user bug
  • Match Sounds Slider in settings was not muting other sounds like goals, saves and whlstles
  • Exporting data to CSV Files now working on Mac
  • Some buttons (like Auto Accept, Auto Reject, Release from Contract) were incorrectly being shown when a player had a transfer Arranged
  • Clicking on the date of a match in the Latest Results widget was not hyperlinking to the report for that match
  • Close button now working from the prompt to report a transfer bid for your own player
  • Fixed user list from being of incorrect scaling on smaller screen resolutions
  • Career History widget player average ratings now always shown to 2 decimal places regardless of the number of decimal places they have (i.e. 6.8 is now shown as 6.80)
  • Check box options on player search are now remembering whether the box was checked or not when leaving and returning or loading the saved search
  • Actual Transactions widget was missing Contract Release Compensation transactions
  • Fixed text field size to fully show UNAVAILABLE status text when displaying FA Status (was previously not showing the last character)
  • Sometimes widgets would not show the headerbar when it was checked to display it in the Customise GUI
  • Corrected icon hyperlink to Roadmap
  • Fixed bug where Beta client would hang on the launch screen
  • Fixed vertical scaling issue with the Title Holders Widget
  • Fixed scaling issue with finances and player progression chart widgets
  • Fixed Newsfeed text overlapping tabs in some circumstances
  • Don't show renegotiate contract button if player is currently in a transfer negotiation
  • Don't show Auto-Accept, Auto-Reject or Transfer List buttons if player is currently in a negotiation
  • Champions widget not loading data correctly in FA's view in some circumstances
  • Title Holders widget not showing header for Community Trophy if FA Cup was empty and vice versa
  • Updated hyperlink for Transfer Block information pop-up

(Patreon) denotes feature voted for by Patreon Users https://www.patreon.com/90MinuteFever

Update v0.3.1a [2017-05-22]

Bug Fix:
  • Projected Prize Money incorrect when <> 20 teams in a division

Update v0.3.1b [2017-05-26]

Bug Fix:
  • A couple bugs related to Staff search have been fixed

0 comments Read more

May 24

90 Minute Fever Podcast Episode 7: On Demand Tournaments, Transfer Blocks and More

With Steve and Nick discussing the recent announcement on the non-removal of Public Chat, upcoming changes to the current Match Engine, On Demand Tournaments, User Privacy and Transfer Blocks

Steam Link:

YouTube Link:

Twitch.tv Link:

0 comments Read more
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“If you’re a fan of the Championship Manager games from back in the day, there’s a good chance you’ll feel at home in 90 Minute Fever.”
Gaming Respawn

About This Game

Our mission statement is to create the best football management MMO ever whilst giving proper respect to the sport of football and the fans of this genre. That's why we started from a blank canvas and designed from the ground up what we thought an online football manager game should be all about - a fair, competitive and long-term game play experience with the perfect balance between realism and fun. We see ourselves as innovators and pioneers creating an experience for our users that no other game on the market is able to offer them. We are football. We are MMO. We are 90 Minute Fever!

True MMO
A vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real People
Play matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football Club
Fully customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team using the 90MF Club Creation Kit. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Real Players from all of Football History
90MF's innovative Reborn Legends system brings real players from all era's of football history into the present. Now YOU can finally settle the age old argument of who are the greatest players of all-time!

Compete with Experienced Users
In other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user, with skill and good decision making, can catch up with more experienced managers.

Perfect Balance Between Realism and Fun
With over 50 attributes separately rated, each footballer in 90MF is totally unique. A highly active transfer market that fully leverages the fact 90MF is an MMO. A realistic financial model where prudent planning yields long term results. In 90MF you are immersed into a fun and realistic online football world that will constantly challenge and leave you striving to improve yourself as a football manager.

Skill Based Gameplay
Enjoy a fair, competitive and realistic game play experience with no need to worry about having to 'pay-to-win' in order to compete. Achieving success in 90MF requires skill and dedication, not a bottomless wallet!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game that requires long term planning in order to achieve success. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a never-ending pyramid. It is being developed by people who genuinely love football and football management games, and wanted to design and build a game for users to enjoy, rather than to bleed money out of them. It is philosophically the polar opposite of the browser and mobile based online football management games that saturate the market today."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game.

System Requirements

Mac OS X
    • OS: Windows® XP SP2+
    • Processor: 2.5 GHz Pentium 4 / AMD Athlon 64
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Windows® 7/8/10
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 MB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
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