90 Minute Fever is an accessible yet deep football management MMO with no pay-to-win elements. Create and customise your own club, sign real players, compete against a community of highly active managers in a persistent online world and gradually build your own legacy!
User reviews:
Mixed (42 reviews) - 57% of the 42 user reviews for this game are positive.
Release Date: Jul 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After years of development and 12 months of continuous play testing with users we have reached a stage where our MMO football management game, 90 Minute Fever, has a stable and complete enough core that our users are able to thoroughly enjoy playing for many hours every day. We feel that now is the right time to invite the Steam community to participate in the continued development and evolution of 90MF.”

Approximately how long will this game be in Early Access?

“We estimate that 90MF will come out of Early Access during the later half of 2017.”

How is the full version planned to differ from the Early Access version?

“During Early Access we will be enhancing and polishing the UI of 90MF, improving and reworking existing features, and adding many additional features.”

What is the current state of the Early Access version?

“The current version of 90MF is stable, playable and the core features are all implemented. This includes live matches, commentary, tactics, transfer market, free agents, youth squads, club customisation, realistic financial system, public chat and the core UI elements.

Important note: Please be aware that 2D match highlights are currently in development and will be added to the game during the Early Access period. If you consider this a critical feature in order for you to be able to enjoy a football management game then we suggest you consider waiting until after we have added this feature before you buy 90MF.”

Will the game be priced differently during and after Early Access?

“The price may change during or after Early Access. We will constantly review the price to ensure that it is fair for the play experience being offered.”

How are you planning on involving the Community in your development process?

“We have already been testing our football management MMO in a persistent online world with users for 12 months now. During this time we have been working closely with our user community and gathering their feedback and input to help the game improve and evolve.

We are both extremely thankful and impressed with our community. 90MF has become a vibrant, highly active and very social world, full of people from different walks of life all bound together by football. Without any doubt, the community in 90MF greatly enhances the play experience.

We allow our users to provide feedback through the forum for our game, directly through the client interface, and by chatting to the devs who are frequently online. We also have a small army of volunteer community helpers who are always available to help and answer any questions that users have.”
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Recent updates View all (37)

January 13

January Reborn Legends - 1st batch

The first (of two) Reborn Legends batches for this season includes:

  • Patrik Andersson (Sweden)
  • Jesús Arellano (Mexico)
  • Abel Balbo (Argentina)
  • Pradip Kumar Banerjee (India)
  • Dennis Bergkamp (Netherlands)
  • Guðni Bergsson (Iceland)
  • Rade Bogdanović (Serbia)
  • Daneil Borimirov (Bulgaria)
  • Jamie Carragher (England)
  • José Francisco Cevallos (Ecuador)
  • Dusit Chalermsan (Thailand)
  • Gary Charles (England)
  • Lampros Choutos (Greece)
  • Neil Cox (England)
  • Carlo Cudicini (Italy)
  • Brett Emerton (Australia)
  • Steve Finnan (Republic of Ireland)
  • Mark Fish (South Africa)
  • Jan Åge Fjørtoft (Norway)
  • Harry Gregg (Northern Ireland)
  • Gennadi Grishin (Russia)
  • Frode Grodås (Norway)
  • Jörg Heinrich (Germany)
  • Stéphane Henchoz (Switzerland)
  • Matt Holland (Republic of Ireland)
  • Paco Jémez (Spain)
  • Jens Jeremies (Germany)
  • Pantelis Kafes (Greece)
  • Marc Keller (France)
  • Mark Kennedy (Republic of Ireland)
  • Yuri Kovtun (Russia)
  • Tony Mowbray (England)
  • Dmytro Mykhaylenko (Ukraine)
  • Pat Nevin (Scotland)
  • Sunday Oliseh (Nigeria)
  • Luís Oliveira (Belgium)
  • Domingos Paciência (Portugal)
  • Dan Petrescu (Romania)
  • Karl Heinz Pflipsen (Germany)
  • Miguel Ramírez (Chile)
  • César Sampaio (Brazil)
  • Jan Suchopárek (Czech Republic)
  • Washington Tais (Uruguay)
  • Abdelhafid Tasfaout (Algeria)
  • Andy Townsend (Republic of Ireland)
  • José de Jesús Vera (Venezuela)
  • Goran Vlaović (Croatia)
  • Krzysztof Warzycha (Poland)
  • Morten Wieghorst (Denmark)
  • Dennis Wise (England)

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December 23, 2016

90 Minute Fever on Patreon

We've got a number of users who have expressed a strong desire to want to contribute to 90 Minute Fever to help make it successful.

We really appreciate the fact that some of you guys want to help the project and anything you are able to give not only will help with the costs associated with development, but also really shows us that you guys think that we could have something really special here and is a huge boost to the morale of our hard working development team, some of us who have worked for years without being paid. On behalf of all of us, thank you for even suggesting this, it means a lot.

We’ve set up a Patreon page here:

Patreon is an internet-based platform that allows content creators to build their own subscription content service.

We've done our best to try and offer some cool rewards in return for contributions that are not burdensome to ensure that the money you guys contribute primarily goes towards improving the game. If we reach the $500 per month Goal we will hire a part-time developer and run a monthly vote on Patreon to decide which tasks that dev will work on. Initially this will be smaller features and improvements, but if we can raise more monthly funds to employ the dev on a full-time basis this could also allow the possibility for some larger features to be worked on as well.

Thanks for your support

Nick on behalf of the 90 Minute Fever team

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“If you’re a fan of the Championship Manager games from back in the day, there’s a good chance you’ll feel at home in 90 Minute Fever.”
Gaming Respawn

About This Game

Our mission statement is to create the best football management MMO ever whilst giving proper respect to the sport of football and the fans of this genre. That's why we started from a blank canvas 4 years ago and designed from the ground up what we thought an online football manager game should be all about - a fair, competitive and long-term game play experience with the perfect balance between realism and fun. We see ourselves as innovators and pioneers creating an experience for our users that no other game on the market is able to offer them. We are football. We are MMO. We are 90 Minute Fever!

True MMO
A vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real People
Play matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football Club
Fully customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team using the 90MF Club Creation Kit. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Real Players from all of Football History
90MF's innovative Reborn Legends system brings real players from all era's of football history into the present. Now YOU can finally settle the age old argument of who are the greatest players of all-time!

Compete with Experienced Users
In other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user can have direct contact with every single other user in the game – the structure of the 90MF world means you are able to hold your own against existing users from the outset.

Perfect Balance Between Realism and Fun
With over 50 attributes separately rated, each footballer in 90MF is totally unique. A highly active transfer market that fully leverages the fact 90MF is an MMO. A realistic financial model where prudent planning yields long term results. In 90MF you are immersed into a fun and realistic online football world that will constantly challenge and leave you striving to improve yourself as a football manager.

No Pay-to-Win Elements
Enjoy a fair, competitive and realistic game play experience with no need to worry about having to 'pay-to-win' in order to compete. Achieving success in 90MF requires skill and dedication, not a bottomless wallet!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game with a lot of depth and with no pay-to-win elements. Even in our early alpha testing with 100’s of active users, our average daily playtime per user is over 2.5 hours. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a pyramid. It is being developed by people who genuinely love football and football management games, and wanted to design and build a game for users to enjoy, rather than to bleed money out of them. It is philosophically the polar opposite of the browser and mobile based online football management games that saturate the market today."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet including 2D match highlights. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game.

System Requirements

Mac OS X
    • OS: Windows® XP SP2+
    • Processor: 2.5 GHz Pentium 4 / AMD Athlon 64
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Windows® 7/8/10
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2.3 GHz Intel Core i5
    • Memory: 4 MB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (42 reviews)
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