Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.
User reviews:
Overall:
Positive (31 reviews) - 93% of the 31 user reviews for this game are positive.
Release Date: Jul 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Swordy available through Steam Early Access to help build a community that is involved in shaping and refining the full game. Early Access proceeds will go to funding development toward the final release and making Swordy the best game it possibly can be!”

Approximately how long will this game be in Early Access?

“Swordy will remain in Early Access until it is done. Roughly we expect full release in 2017. We will be providing major updates guided by our community every 4 to 6 weeks, with continued bug fixing as they pop up.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with more content: more game modes, more weapons, arenas, elemental interactions, items, and enemies.

There will be regular updates (AI improvements, kill streak improvements, support for more languages) and additional features as they become complete.

Through developing the Swordy AI we will be working towards a single-player/local-co-op experience.”

What is the current state of the Early Access version?

“The first release Early Access version of Swordy is primarily a local competitive multiplayer game.

We are releasing with three deathmatch/last-man-standing arenas with support for 2-4 players.

Our work in progress enemy AI can be added to these modes for testing and feedback, singleplayer gameplay or additional challenge with local-multiplayer.
There will be a limited single player and cooperative component for 1-4 players (a full single player and local-co-op campaign game mode is planned).

There is also a home camp where the game starts acting as a safe area to learn and practice the mechanics (or teach your friends!) with physics toys and small challenges.”

Will the game be priced differently during and after Early Access?

“Yes. While Swordy is in Early Access it will be at a reduced rate so that the game is worth what you're paying for it at the time. As we approach full release, the price will increase.”

How are you planning on involving the Community in your development process?

“We will use user feedback to help shape the development of Swordy, deciding what game modes and features are worth pursuing. For example: Whether people want more multiplayer competitive game modes, more weapons/items or an expanded single player/co-op components first.

We will also involve the community in the process of refinement, iterating on design and usability of features through the use of gameplay analytics and direct community discussion.”
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Notice: SWORDY requires a controller to play

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Recent updates View all (24)

March 3

Steam Controller feedback request!

Full Steam Controller support is ready for testing and feedback!

Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons.

The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice and means you don't have to take your hands off of aiming while doing so.

There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (dynamically showing the correct input hints based on players' device(s)), updating the how to play section, adding appropriate settings, improving the menus etc.

It would be awesome if anyone would try it out and let us know what you think!

By the way join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!

To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.

Feedback
  • What feels good?
  • What feels bad?
  • Do you prefer touchpad for movement or joystick?
  • Do you like the dedicated dual wield pickup inputs for grip buttons, or prefer sprint/jump or other mapping option(s)?
  • Any suggested improvements?

Known Issues
  • Can't set right trigger hard pull to "mouse click" the same as left trigger in the Steam Controller config system. I do not understand. Even tried manually modifying the config.
  • If you have set Steam Big Picture to treat XInput devices as Steam Controllers; SWORDY will currently only recognise one. This is due to Steam returning the same controller ID for every XInput device, I'll need to create a work around for this. In the meantime, it'll use InControl for XInput if you disable XInput devices in the Steam Big Picture controller settings.
  • In-game tutorials/pop-ups/signs currently display input(s) for Xbox gamepads instead inputs appropriate to device(s) currently in use.

Updates

2017-03-06:
  • Fixed bug causing characters to not respawn in Deathmatch - also was causing the match not to end - bug was only present on beta branch.
  • Fixed "Add Bot" / "Remove Bot" button input not setup on as action for Steam Controller.
  • Fixed "Keep Input API" incorrect text layout on 4:3 screen aspect.
  • Fixed game version text overlapping how to play text.
2017-03-09:
  • Fixed Steam Controller bindings - all inputs working!
  • Improved System menu.
  • Added keyboard/mouse player enabled setting.
  • Added mouse sensitivity setting
  • Added mouse UI transparency setting.

Also: the issue with only one XInput gamepad accepted as a Steam Controller through the Steam Controller API (due to the same ID return for all) is resolved in the latest Steam client beta!

2017-03-09:
  • Fixed mouse not showing in map screen.
  • Improved mouse UI and cursor handling.
  • Fixed bug where on second return to map, gamemode navigation broke - bug was only present on beta branch.
Frogshark <3

3 comments Read more

February 23

SWORDY Updated (Version 0.4.1)

Version 0.4.1
EA Release - version 4 - patch 1
2017-02-24

  • Fixed bug so damage disabled in camp.
  • Fixed bug where respawning in camp was not working.
  • Fixed bug with character pooling system keeping objects around.
  • Fixed bug with character look direction and velocity prediction objects not being removed.
  • Fixed bug where characters falling out of bounds would not be removed.
  • Improved gamemode arena selection memory when switching modes - @Majeflyer.
Hey everyone!

This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer matches, or matches with many players.

Discord
We've created a Discord server for Swordy updates / support / bugs / chatting with us. I've found Steam notifications not great for urgent communication. Discord seems to be quite awesome, popular, and there is also a mobile app that sends message notifications so I'll get proper notifications if anyone needs help! We'll test it out, all going well I imagine it will replace the existing forum. Please join!

All of our work lately is going into version 0.5.0.

0.5.0 sneak peek:

Keyboard / Mouse
Keyboard and mouse input support is up in the beta branch for testing. Thanks for all the feedback so far. All feedback so far has been positive. We are still interested in further feedback if anyone has more, or new people are willing to give it a go. The Discord server will be useful here - its awesome that people are adding me on Steam to give feedback (feel free to), but having discussions take place where the other devs can see too would help.

Steam Controller
Full Steam Controller support is basically ready to push to the beta branch also. I am just waiting for advice from Valve on an issue where I cannot update the public-official-default-Steam-Controller-config for some reason. Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons.

There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (showing correct input hints based on player's device), updating the how to play section, adding appropriate settings etc. Also minor fixes to menu interactions.

White peak storm winds
We are doing an iteration on the existing White Peak mountain arena to add environmental storm winds as an occasional murderous hazard. This is definitely our intent for new arenas (and improving the existing ones) to be more dynamic and interesting.

New weapons!
There are a bunch of new weapons coming and iteration on an existing one. We are not ready to announce which/what quite yet.

Stay tuned!

<3 Frogshark

2 comments Read more
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About This Game

Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.





Our unconventional twin stick control scheme lets you wreak havoc on your opponents. Analogue sticks and triggers directly translate into character and weapon control, enabling you to time your swings, throws and stabs. Swordy’s weapons and damage model are completely physics based, you’ll need to master the momentum and weight of your character and weapon together to fight effectively. It’s easy to pick up but leaves a lot of space for mastery.





In Swordy you will wield and engage with a variety of weapon types and fighting tactics. Slashing, stabbing, piercing crushing, cleaving, throwing, and dual wielding are available in the form of swords, knives, hammers, flails, axes, shields and more as we develop.





We are working on a variety of competitive, cooperative and party game modes. You will be able to refine your skills against AI players, compete against your friends or fight together through the challenges of a harsh and mysterious land.



The world of Swordy is set in the ruins of an ancient age. Forests, deserts, plains and mountains hold what’s left of the sacred sites of cultures long since fallen.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space

What Curators Say

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Customer reviews Learn More
Overall:
Positive (31 reviews)
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