Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.
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Globales :
plutôt positives (45 évaluation(s)) - 77% des 45 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 juil. 2016

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We are making Swordy available through Steam Early Access to help build a community that is involved in shaping and refining the full game. Early Access proceeds will go to funding development toward the final release and making Swordy the best game it possibly can be!”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Swordy will remain in Early Access until it is done. Roughly we expect full release in 2017. We will be providing major updates guided by our community every 4 to 6 weeks, with continued bug fixing as they pop up.”

Comment sera la version finale de la version en Accès anticipé ?

“The full game will play similarly to the Early Access versions but with more content: more game modes, more weapons, arenas, elemental interactions, items, and enemies.

There will be regular updates (AI improvements, kill streak improvements, support for more languages) and additional features as they become complete.

Through developing the Swordy AI we will be working towards a single-player/local-co-op experience.”

Quel est l'état actuel de la version en Accès anticipé ?

“The first release Early Access version of Swordy is primarily a local competitive multiplayer game.

We are releasing with three deathmatch/last-man-standing arenas with support for 2-4 players.

Our work in progress enemy AI can be added to these modes for testing and feedback, singleplayer gameplay or additional challenge with local-multiplayer.
There will be a limited single player and cooperative component for 1-4 players (a full single player and local-co-op campaign game mode is planned).

There is also a home camp where the game starts acting as a safe area to learn and practice the mechanics (or teach your friends!) with physics toys and small challenges.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Yes. While Swordy is in Early Access it will be at a reduced rate so that the game is worth what you're paying for it at the time. As we approach full release, the price will increase.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We will use user feedback to help shape the development of Swordy, deciding what game modes and features are worth pursuing. For example: Whether people want more multiplayer competitive game modes, more weapons/items or an expanded single player/co-op components first.

We will also involve the community in the process of refinement, iterating on design and usability of features through the use of gameplay analytics and direct community discussion.”
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Remarque : SWORDY requires a controller to play

Acheter SWORDY

 

Mises à jour récentes Tout voir (26)

22 juillet

Update 0.5.0 Preview

Hey everyone.

We have released the 0.5.0 update to the beta branch on Steam!

It would be awesome if anyone would try it out and give us feedback.
Definitely let us know if you run into any bugs.

Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!

New weapons!
Falchion! Battle Axe! Kanabo! Cleaver! Hatchet!

White peak storm winds
Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones.

Keyboard / Mouse
Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too.

Steam Controller
Full Steam Controller support is in and working for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option in Steam Big Picture Mode).

The Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example) you can instantly pick things up on a different device.

Menu and UI update
The System Menu has been restructured a bit to better split options and settings up as they have grown a bit since release. All text in the game has also been replaced with sharper "Signed Distance Field Text Rendering". All UI input prompts/hints dynamically change based on what devices are connected.

To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.

Keyboard / Mouse Controls:
  • Aim - mouse movement.
  • Move - WASD.
  • Left action - left click.
  • Right action - right click.
  • Pickup/drop - Q and E.
  • Force pickup (for dual wielding) - CTRL.
  • Dash - shift.
  • Jump - space.
  • Interact - F.
  • Cancel - C.
  • System menu - backspace.
  • Pause menu - tab.

Updates:

2017-07-23 - 0.5.0a40:
  • Fixed bug where battle axe prefab was not assigned for dispensers - thanks @Pieisnotpi!
  • Fixed bug with armour dispenser creating an armour set on level exit.
  • Optimised armour and weapon dispensers.
  • Deathmatch arena scenes cleaned up.
  • Minor fixes to text formatting in "How to Play" section.
  • Minor fix to Steam Controller bumper textures.
  • Set end of match option buttons to black to fixed readability - thanks @Majeflyer!

Frogshark

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17 avril

Status Update



Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi

Still alive!
Sorry for the delay for update 0.5.0 everyone.

Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand.

Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again!

After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait!

We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers and artists - along with Moppin of Downwell and Bobby Chiu, Kei Acedera‏ of Imaginism Studios.




Don't forget to join the Swordy Discord server!

Hamish

9 commentaires Lire la suite
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À propos de ce jeu

Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.





Our unconventional twin stick control scheme lets you wreak havoc on your opponents. Analogue sticks and triggers directly translate into character and weapon control, enabling you to time your swings, throws and stabs. Swordy’s weapons and damage model are completely physics based, you’ll need to master the momentum and weight of your character and weapon together to fight effectively. It’s easy to pick up but leaves a lot of space for mastery.





In Swordy you will wield and engage with a variety of weapon types and fighting tactics. Slashing, stabbing, piercing crushing, cleaving, throwing, and dual wielding are available in the form of swords, knives, hammers, flails, axes, shields and more as we develop.





We are working on a variety of competitive, cooperative and party game modes. You will be able to refine your skills against AI players, compete against your friends or fight together through the challenges of a harsh and mysterious land.



The world of Swordy is set in the ruins of an ancient age. Forests, deserts, plains and mountains hold what’s left of the sacred sites of cultures long since fallen.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows XP
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : SM3 512MB VRAM
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : Core i5
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : SM4 1GB VRAM
    • Espace disque : 2 GB d'espace disque disponible
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