Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.
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發行日期: 2016 年 07 月 21 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We are making Swordy available through Steam Early Access to help build a community that is involved in shaping and refining the full game. Early Access proceeds will go to funding development toward the final release and making Swordy the best game it possibly can be!”

這個遊戲的搶先體驗時間大概會持續多久?

“Swordy will remain in Early Access until it is done. Roughly we expect full release in 2017. We will be providing major updates guided by our community every 4 to 6 weeks, with continued bug fixing as they pop up.”

完整版與搶先體驗版在計畫上有何不同?

“The full game will play similarly to the Early Access versions but with more content: more game modes, more weapons, arenas, elemental interactions, items, and enemies.

There will be regular updates (AI improvements, kill streak improvements, support for more languages) and additional features as they become complete.

Through developing the Swordy AI we will be working towards a single-player/local-co-op experience.”

目前的搶先體驗版本發展情況如何?

“The first release Early Access version of Swordy is primarily a local competitive multiplayer game.

We are releasing with three deathmatch/last-man-standing arenas with support for 2-4 players.

Our work in progress enemy AI can be added to these modes for testing and feedback, singleplayer gameplay or additional challenge with local-multiplayer.
There will be a limited single player and cooperative component for 1-4 players (a full single player and local-co-op campaign game mode is planned).

There is also a home camp where the game starts acting as a safe area to learn and practice the mechanics (or teach your friends!) with physics toys and small challenges.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Yes. While Swordy is in Early Access it will be at a reduced rate so that the game is worth what you're paying for it at the time. As we approach full release, the price will increase.”

在開發遊戲時,您打算如何與社群互動?

“We will use user feedback to help shape the development of Swordy, deciding what game modes and features are worth pursuing. For example: Whether people want more multiplayer competitive game modes, more weapons/items or an expanded single player/co-op components first.

We will also involve the community in the process of refinement, iterating on design and usability of features through the use of gameplay analytics and direct community discussion.”
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注意: SWORDY requires a controller to play

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04 月 17 日

Status Update



Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi

Still alive!
Sorry for the delay for update 0.5.0 everyone.

Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand.

Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again!

After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait!

We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers and artists - along with Moppin of Downwell and Bobby Chiu, Kei Acedera‏ of Imaginism Studios.




Don't forget to join the Swordy Discord server!

Hamish

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03 月 3 日

Steam Controller feedback request!

Full Steam Controller support is ready for testing and feedback!

Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons.

The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice and means you don't have to take your hands off of aiming while doing so.

There is still further work to be done to complete kb/m, Steam Controller and finalize gamepad support. Most of this work is to do with UI (dynamically showing the correct input hints based on players' device(s)), updating the how to play section, adding appropriate settings, improving the menus etc.

It would be awesome if anyone would try it out and let us know what you think!

By the way join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!

To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.

Feedback
  • What feels good?
  • What feels bad?
  • Do you prefer touchpad for movement or joystick?
  • Do you like the dedicated dual wield pickup inputs for grip buttons, or prefer sprint/jump or other mapping option(s)?
  • Any suggested improvements?

Known Issues
  • Can't set right trigger hard pull to "mouse click" the same as left trigger in the Steam Controller config system. I do not understand. Even tried manually modifying the config.
  • If you have set Steam Big Picture to treat XInput devices as Steam Controllers; SWORDY will currently only recognise one. This is due to Steam returning the same controller ID for every XInput device, I'll need to create a work around for this. In the meantime, it'll use InControl for XInput if you disable XInput devices in the Steam Big Picture controller settings.
  • In-game tutorials/pop-ups/signs currently display input(s) for Xbox gamepads instead inputs appropriate to device(s) currently in use.

Updates

2017-03-06:
  • Fixed bug causing characters to not respawn in Deathmatch - also was causing the match not to end - bug was only present on beta branch.
  • Fixed "Add Bot" / "Remove Bot" button input not setup on as action for Steam Controller.
  • Fixed "Keep Input API" incorrect text layout on 4:3 screen aspect.
  • Fixed game version text overlapping how to play text.
2017-03-09:
  • Fixed Steam Controller bindings - all inputs working!
  • Improved System menu.
  • Added keyboard/mouse player enabled setting.
  • Added mouse sensitivity setting
  • Added mouse UI transparency setting.

Also: the issue with only one XInput gamepad accepted as a Steam Controller through the Steam Controller API (due to the same ID return for all) is resolved in the latest Steam client beta!

2017-03-09:
  • Fixed mouse not showing in map screen.
  • Improved mouse UI and cursor handling.
  • Fixed bug where on second return to map, gamemode navigation broke - bug was only present on beta branch.
Frogshark <3

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關於此遊戲

Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.





Our unconventional twin stick control scheme lets you wreak havoc on your opponents. Analogue sticks and triggers directly translate into character and weapon control, enabling you to time your swings, throws and stabs. Swordy’s weapons and damage model are completely physics based, you’ll need to master the momentum and weight of your character and weapon together to fight effectively. It’s easy to pick up but leaves a lot of space for mastery.





In Swordy you will wield and engage with a variety of weapon types and fighting tactics. Slashing, stabbing, piercing crushing, cleaving, throwing, and dual wielding are available in the form of swords, knives, hammers, flails, axes, shields and more as we develop.





We are working on a variety of competitive, cooperative and party game modes. You will be able to refine your skills against AI players, compete against your friends or fight together through the challenges of a harsh and mysterious land.



The world of Swordy is set in the ruins of an ancient age. Forests, deserts, plains and mountains hold what’s left of the sacred sites of cultures long since fallen.

系統需求

    最低:
    • 作業系統: Windows XP
    • 處理器: Core 2 Duo
    • 記憶體: 2 GB 記憶體
    • 圖像: SM3 512MB VRAM
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 作業系統: Windows 10
    • 處理器: Core i5
    • 記憶體: 2 GB 記憶體
    • 圖像: SM4 1GB VRAM
    • 儲存空間: 2 GB 可用空間
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