Get your friends to fall into your cunning trap in Trapper’s Delight; the competitive multiplayer game where you communally create a deadly labyrinth, then see who can escape.
User reviews:
Positive (40 reviews) - 82% of the 40 user reviews for this game are positive.
Release Date: Jul 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Trapper's Delight is currently in a good playable state and is a lot of fun. However there are still a lot of new features to come before we are happy to say the game is finished. By releasing on Early Access we can get your feedback and make sure the final product is the best it can be.”

Approximately how long will this game be in Early Access?

“With the current plans and rate of development, we are hoping to have the game in a final state within a few months. Of course depending on feedback from players this may change.”

How is the full version planned to differ from the Early Access version?

“The majority of the work left before leaving early access includes a few gameplay features to provide more variety in games including special round modifiers. Along with this will be a suit of new trap types.”

What is the current state of the Early Access version?

“The core gameplay is fully functional for online multiplayer. 2-4 players can both online and locally with over 15 traps and about 30 levels. Players can already have a great time playing with friends both online and offline in this version of the game.”

Will the game be priced differently during and after Early Access?

“There are no plans to change the price when leaving Early Access.”

How are you planning on involving the Community in your development process?

“We would like to get the community involved to help balance the game, help test online networking and find general issues, or even come up with new trap ideas. The Steam discussion boards and the community hub is where we will be mainly looking for user feedback. This feedback will be used to help us prioritise which issues we should be focusing on to make the game as good it can be.”
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Recent updates View all (13)

March 13

Version 0.9.6 Released

It's here! As mentioned last week, I have been working on a new update over the past few months. In this patch comes two major improvements! The first big new change in this patch is a completely overhauled online multiplayer including which now runs on cloud servers providing a much more consistent and stable online experience. Secondly comes a shiny new user interface, both for the main menu and the in-game interface, including adorable character portraits which appear in game!

The full patch notes can be found below.

Networking Overhaul
  • Games now run on an external cloud servers which are located in several regions across the globe
  • Completely revamped networking platform which now means games should be much more stable and provide a more consistent experience between players

UI Overhaul
  • Continuing on from the previous patch, the game has received further large scale UI revamps through.
  • Main Menu has been reworked and is now a lot easier to use (especially with a gamepad) and is better laid out
  • In-game has also received a lick of polish, including new in-game character portraits, updated ready button design, better looking help panels and more!
  • New scene transition screen wipe
  • New character customisation screens
  • Trap selection panel improvements
  • And so much more!

Gameplay Changes
  • Floor Traps with a cooldown timer (e.g. jump and flipper traps) now work on with a per character cooldown. This means that you are no longer able to follow another player and avoid a trap triggering on you by following them.

Bug Fixes
  • Fixed a bug where the camera wouldn't correctly focus on the right character at the start of a new round
  • Fixed end game victory particles not appearing correctly
  • Fixed trap spawning audio error when joining an online game in progress
  • Fixed controllers vibrating when other players die

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March 5

New Networking and UI Update coming this week!

Good day fellow Trappers! At some point in the next week or so I will be looking to release a major update to Trapper's Delight! This update includes a major revamp of the look and feel of the entire UI for the game along with a complete overhaul of the online networking backend. As part of this update, Trapper's Delight will have a shiny new logo:

Interface Updates

This UI overhaul covers pretty much all aspects of the game. Everything has been updated to have a much better style throughout, with a more consistent look. The main menu has been completely revamped with better controller support and generally is much nicer to look at and more user friendly.

The in-game UI has received updates as well, including new animated character portraits which show off your character in all of their low-poly glory!

New Networking Engine

I am acutely aware that one of the game's main issues currently is the online support can often be temperamental at best. To improve this I have been spending time completely replacing the networking engine running the game.
Online games will now run on a new server-based networking engine which will result in a much more stable online connection. A lot of the game's networking logic has been improved so there should be a lot less moments where player's actions aren't quite in sync.

Along with these major changes, this update will include a tonne of general bug fixes. I will post a more complete change list when the update goes live, hopefully near the end of this week once I have finished wrapping a few niggling bugs that still remain.

Going forward after this update I would like to look into getting more content into the game, especially more trap types. If you feel like you have a great idea for new traps in the game, I would love to hear your suggestions in the comments!

Thanks everyone!

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“I really like this game... it's trolly as $#%!”
Stumpt Gamers

About This Game

Surprise your friends with a nice deadly trap!

You watch with bated breath, eagerly anticipating your friend to take their next step. When they do, they trigger your trap which lays waiting for them. They are flipped up onto an adjacent jump pad, propelling them into a deviously placed sawblade which leads to an untimely demise accompanied by a cloud of pixelated blood. While you laugh at your friend’s misfortune, you notice a strange tingling sensation all over your body. This is the feeling of Trapper's Delight, the emotion you experience when you witness the glory of your opposition falling for your own cunningly elaborate trap.

Trapper's Delight is a competitive multiplayer party game where players create a gauntlet of lethal contraptions and secret traps. Once all of the traps are in place, players have to try and navigate the traps in real-time along with the other competitors.

Players will need precise timing to navigate their communally created labyrinth of flying shurikens, saw blades and wall mounted spikes. However players can also gain an upper hand by being observant of other player's movements and deduce the location of hidden traps.

Creative players will get to enjoy fabricating lethal trap combinations but will then have to be tactful as they try to navigate the traps.

To score points in Trapper's Delight, players will need to reach the goal safely. So it's in your interest to create the most devious traps possible to stop the other players making it to the end. Just make sure you can navigate past them too!

Feature Overview

  • Troll your friends in tactical multiplayer trapping action
  • Local Multiplayer for 2-4 players (Requires at least one controller)
  • Online Multiplayer for 2-4 players
  • Have great fun watching friends fall into your cunning traps while simultaneously stumbling through theirs (or your own traps!)
  • Place a variety of secret traps and deadly contraptions, including hidden flippers which can be used launch people into ingenious trap combinations
  • Everyone attempts to complete the level in real time. Watch other player's movements to try and work out where they have placed hidden traps
  • Replays shown between each round
  • Player customisation including lots of hats!

System Requirements

Mac OS X
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support, 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • OS: Mac OS X 10.8+
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

What Curators Say

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Positive (40 reviews)
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