Machaca y golpea en tu viaje a través de este RPG de acción de ciencia ficción. En el universo futurista de GREED, el descubrimiento de nuevas posibilidades de viajes interestelares ha derivado en una nueva era de colonizaciones.
Análisis de usuarios: Mayormente negativos (171 análisis)
Fecha de lanzamiento: 13 de ene. 2010

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Comprar Greed: Black Border


Recomendado por mentores

"...struggles to forge an inlay into the cannon that is the science-fiction themed action RPG, of which to be honest there isn't one standout game..."
Lee aquí el análisis completo.


"Ofrece una emocionante acción Hack’n’Slash junto con interesantes rasgos de RPG."
— Game review database - 8 de 10

"Los intuitivos controles son a prueba de tontos y la dificultad está bien equilibrada"
— - 7.5 de 10

"GREED no es sólo para los fans de éxitos como Diablo o Sacred, es para todo el mundo…"
— - 7.7 de 10

"GREED proporciona una iluminación ambiental vista únicamente en Diablo 3"
— PC Action

Acerca de este juego

Machaca y golpea en tu viaje a través de este RPG de acción de ciencia ficción.

En el universo futurista de GREED, el descubrimiento de nuevas posibilidades de viajes interestelares ha derivado en una nueva era de colonizaciones. Las cinco fuerzas coloniales más importantes están envueltas en una guerra a escala completa por un nuevo elemento llamado Ikarium, la extraña y recientemente descubierta nueva fuente de energía prácticamente ilimitada. Como ex-miembro de una unidad militar de élite, deberás luchar para sobrevivir sin saber que tus acciones pueden empujar al destino de la humanidad hacia unas dramáticas consecuencias…

  • Tres clases de personajes totalmente diferentes para elegir
  • Una gran variedad de niveles diferentes en tres entornos únicos a los que podrás jugar en 3 niveles de dificultad, poblados por criaturas fieras y mortíferas y jefes de fin de fase que ocupan toda la pantalla
  • Habilidades mejorables en tres categorías por clase – el uso simultáneo de estas categorías provocará impactantes combinaciones de habilidades
  • Atributos de personajes mejorables con efecto directo en el juego
  • Cientos de objetos para recoger que mejorarán tus armas y armadura
  • Modo multijugador cooperativo online y local para hasta tres jugadores


¡Haz clic aquí para descargar de forma gratuita la Banda Sonora Oficial de Greed: Black Border! (97MB .rar)

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: Pentium 4 a 3.4 GHz o Athlon 64 3600+
    • Memoria: 1 GB de RAM (2 GB en multijugador)
    • Gráficos: Adaptador gráfico que soporte Pixel Shader 2.0 con 128 MB de RAM, al menos de la serie GeForce 7600 o Radeon X
    • DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0c
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A 25 de 31 personas (81%) les ha sido útil este análisis
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9.8 h registradas
Publicado: 15 de noviembre de 2014
I bought got this in the Indie Gala 3 bundle several years ago and only now got around to playing it. It took me almost ten hours to get to the end of Normal difficulty using the Marine. Ctrl+F "TL;DR" if you don't wanna read all this.

Before I start, I'll say two things: First, I'm going to make reference to the Diablo series quite a bit here. The second is that this is a not-recommended review because I didn't really enjoy it, not because of any particular flaws.

Greed: Black Border is Diablo in Space. You explore a set map for each area, you fight enemies, you get drops, you make money, you level up and get better skills. You start by taking your pick of three classes: The close-range Pyro-Soldier, the mid-range Marine, and the long-range Plasma-Engineer. Starting with a story sequence, now you're on a large ship and you have to go free your own little ship from impound. And on the way, you fight zombies and robots. Later on, you're in a desert area fighting desert critters, and finally you're in a cave fighting robot bugs.

Gameplay is fairly simple. Isometric view, you have a minimap in the corner, left-click to move, left-click enemy to attack, Shift+click to attack without moving. All of the classes are in some way ranged with the Pyro being the one most likely to get into a close-ranged fight and the Plasma sniping everything from afar. You're gonna do a lot of kiting. All classes have a regenerating shield, a set amount of health that doesn't regenerate by default, and an energy bar to fuel special moves. There's also a regenerating bar for dodge-rolls with WASD or the spacebar, though you aren't immune to damage during them. Not being able to spam dodge-rolls sorta harms their effectiveness since you don't exactly get very far away in the process.

All classes have skill trees. Raise one skill, unlock another, that sorta thing. What is interesting is that apart from your basic attack, you can have an active right-click skill, a passive offensive skill, and a passive defensive skill all equipped at the same time, so it's a matter of figuring out which ones are good and then dumping your skill points into them since unequipped skills obviously don't work unless equipped.

I wouldn't say it's a lootfest like the Diablo games. Sure, gear and money drop, but there aren't any magic items. You find gear that your class can equip only, but only basic things drop. This means that for the most part, the better stuff you find is just numerically better overall, nothing really different other than appearance, and there was no variety in weapon types. For the Marine, the only weapons I found were miniguns and I imagine the same situation applies to the other classes. You can add affixes and traits to items by putting in socketables, though there still isn't a very big variety of effects, mostly +X energy or maybe +X a set of skills or +X% damage. It took me until near the end of Normal just to find gear that had affixes already applied to them! At least everything shows up on your character.

There's a store, but you don't get access to it until maybe halfway through the first chapter. You get a device that lets you warp to him every five minutes, though his stock doesn't really update often. You can recycle your gear for a pretty generous return on money and a chance at making a new socketable, though I ultimately felt that money didn't have much point. I never felt like I had to save up money for something good, just that anything good the shop had I'd buy since I had more than enough anyway.

Maps are huge, like, they'll take you an hour for each one or so. There's no randomization here, and there are some puzzle elements, like reading a note and then using the numbers to get through a code console, or navigating over the safe spots on a damaging floor. There aren't many of these elements, though. A rather big problem I had was that this game only saves by checkpoints. And you have to manually walk up to one to save your game. It's very possible to just forget to activate one and lose several minutes of play. Or in an area where they're not common, lose time anyway when you die. I didn't find a way to scroll the minimap though I actually didn't get lost at all. There's only one running speed and outside of the final areas, no way to get around the map than just regular moving. There didn't seem to be any backtracking either, not that there was a good reason to back somewhere.

I didn't keep count, but I think there were maybe 30 varieties of enemies to fight. Like dropped gear, they didn't have any really remarkable traits, so you either fought the garden-variety mook or its upgraded version. There were bosses at the end of the three chapters at least, but each chapter was filled with cutting through a slog of the same enemies. They weren't very interesting, just a few long-ranged ones you could easily tank or evade and a lot of melee ones that you could easily kite. Granted, I did die a few times though it was more to environmental hazards/puzzles than enemies up until the final chapter. Watch out for those Gun Drone Overlords.

There isn't much for plot. You answer a distress call for a mining ship and your ship gets impounded, then you crash onto a planet and have to find fuel cells. That's basically it. There is quite a bit of world-building done given the story with the five colonies and you even get little news bulletins from the outside world as you play, though they're ultimately pointless, like finding the history books in the first Diablo. The setting is nice, a Diablolike that isn't a high-fantasy world but future space sci-fi and all. And of course the game ends on a sequel hook cliffhanger and nothing's probably gonna happen on that front. There is voice acting, though that too's not very remarkable. Your character makes some comments during the game but for the Marine, they were almost impossible to hear or understand, even after fiddling with the sound options.

TL;DR: I don't know. Greed isn't a bad game, it's just not good. It's average. Underwhelming. The things it does, other games do better. The game gave me zero issues like crashing or bugs or whatever, but I just didn't really enjoy my time with it. At least it's kinda pretty.

I'd say unless it was like 90% off, you can probably avoid this. It's still too bad, since it feels like the first episode in a longer game and there was nothing wrong with it outside of it not being remarkable. I might be convinced to go back and try Hard Mode for a little while though I have a feeling it's gonna be more of the same.
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A 9 de 9 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.3 h registradas
Publicado: 7 de diciembre de 2014
So imagine Champions of Norrath-lite in space and you have Greed: Black Border. End review.



No, seriously though, Greed: Black Border is fairly good, in spite of some of the horrid reviews it has received. It's an isometric sci-fi action game with RPG-lite elements.

You get to choose one of three characters to respond to a distress call from a mining ship. Each has a different set of abilities, passives and combat style.

The presentation is pretty good. The graphics are definitely more than adequate for the game, with decent character modeling and particle effects for weapons and abilities. I REALLY like the interface. The general gameplay interface, the character, skills, logbook and shop interfaces are all well thought out, clean and easily accessible.

I played the long range character, and the actives and passives on offer seem to provide quite a few different playstyle options. So far I have opted for mostly relying on my range, though it seems as if she could be played in significantly closer quarters for those more brave. I can only imagine the capabilities of the other two. However the equipment options are rather paltry, with only head, chest and weapon slots available, though each slot has a selection of mods that can be socketed into them to add stats or boost your abilities/passives.

There is a decent variety of enemies. Just on the first map, I encountered several varieties of machine and humanoid enemies, all of which were well designed. Speaking of the map, the maps are HUGE. It took me three hours just to clear the first mission. THREE! And the final boss was just madness.

The audio. Oh god the audio. The game's music is awful. The music is really arcadey, and it's on a short loop that it gets annoying very quickly. I shut it off and played my own after about 15 minutes. The voice acting I have seen so far is passable, though, but nothing to write home about.

Only real complaints about the game are no gamepad support, and somewhat obtuse controls. With some time learning you get used to them, but it takes a significant amount of time to do so.

Overall, Greed: Black Border is a decent ARPG for the asking price. There are better out there, but there are also FAR worse. Definitely worth picking up on sale.
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A 12 de 19 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 16 de octubre de 2014
A decent sci-fi dungeon crawler similar to Space Siege. Worth the $1 I spent on it.
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A 37 de 67 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 4 de octubre de 2014
I play this while I'm downloading a better game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 3 de enero
Incredibly dull action RPG where you shoot endless amounts of little robots and kite zombies (in space!). And also the big variants of those. The action is just you standing in place, shooting things, running away for a bit to get some distance, shooting more, running away a bit more, etc. Enemies trigger when you open a room or get close enough. Some enemies are sleeping and only wake up when you just about step on them. They don't take damage until they wake up.

There is some worldbuilding, but nothing is really done with it. There's also bits of voice acting, but they're for exciting plot points like finding an elevator to get to the next area. Then an hour of nothing as you slog through the level, plugging boring drones and boring zombies that have somehow gotten chainsaws for hands, searching for the thing that will end this godforsaken level.

I could feel my will to live draining with every minute I played this. Play Torchlight instead.
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A 10 de 18 personas (56%) les ha sido útil este análisis
1.3 h registradas
Publicado: 19 de octubre de 2014
Undeniably beautiful graphics used to render a bunch of corridors with boxes and explosive barrels in them. Slow pacing, terribly boring enemies (...zombies! space! ... that walk slowly towards you while you pump literally thousands of bullets into them). Not bad for $0.99 but even at that price i'm quitting after an hour.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 20 de marzo
People were right, this is a turd. From the time I've played this game you fight generic enemies. Your shield takes forever to recharge. The big reason I stopped was because of bugs and problems with the game. First off, after one cutscene the game would not let me move, and clicking and pressing buttons did nothing, even if I pressed escape to the menu. So there I had to restart last checkpoint and it worked the next time. The final straw was when you step in the first checkpoint and it explains that they save your progress, I soon died after in a fire part that didn't make a lot of sense, and it started me all the way back at the start of the level, and I couldn't load the other checkpoint. And for such an apparently boring and uninspired sh!t game, I wasn't going to replay the same exact level for the THIRD time becaus the game has problems and can't work right even after all these years. Also you can't change graphics/difficulty/other settings in game, which is always sooo stupid. 4/10.
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A 9 de 9 personas (100%) les ha sido útil este análisis
15.2 h registradas
Publicado: 13 de julio de 2014
Greed: Black Border es una demostración de algo que podría haber sido genial y se quedó en un juego que se salva de la quema por los pelos.

Entre lo positivo podemos encontrar:

- Gran atmósfera
- Gran banda sonora
- Buen doblaje
- 3 personajes a elegir con sistemas de combatir diferentes
- Buena personalización de armas, armaduras y magias
- Excelentes niveles (Capítulo 3)
- Enemigos muy bien diseñados (Capítulo 3)
- Gran inmersión (Capítulo 3)

Entre lo negativo tenemos:

- Diseño de niveles aburridos y repetitivos (Capítulos 1 y 2)
- Enemigos poco variados y sin chispa (Capítulos 1 y 2)
- Interacción practicamente nula con NPCs, puesto que solo hay uno
- Aburrido en su planteamiento jugable (Capítulos 1 y 2)

En resumen, el juego es aburrido y repetitivo en los dos primeros capítulos, con enemigos que se repiten demasiado y además no son visualmente interesantes, robots y zombis. Es normal que el juego tenga tantas notas negativas, ya que los dos primeros capítulos provocan ese sentimiento.

Sin embargo, una vez llegado al capítulo 3 el juego mejora una barbaridad. Los diseños de los niveles son muy buenos, el diseño de los enemigos es muy original y es una auténtica gozada recoger los corredores buscando los interruptores láser entre la espesa bruma.

Si el juego hubiera mantenido la calidad conceptual del capítulo 3 durante todo el juego, estaríamos ante un grandísimo ARPG, pero lo cierto es que no es así, y el resultado final es un juego que gusta bastante poco al principio y que encanta en su tramo final.

Aún así por el precio al que está es bastante recomendable su compra.

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A 4 de 7 personas (57%) les ha sido útil este análisis
1.9 h registradas
Publicado: 25 de junio de 2014
Malisimo juego ademas de que dejo de haber soporte para jugar coop online , cuando busque como jugarlo coop a final no me gusta su jugabilidad es pecima como es eso que el mouse se mueve a la misma vez que disparas asi nunca vas poder disparar bien , cuando le das uno click para disparar en vez de disparar se mueve y dispara como miercoles piensa este juego que uno va poder jugar bien asi -.- no me agrada no lo recomiendo ni por un real

Voces: Ingles
Texto: Ingles

*Jugabilidad: Muy Malo
*Cooperativo Online : Malo
*Campaña Horas: Mediocre (Ni idea pero con esa Jugabilidad -.-)
*Accion: Inservible (No se Puede disfrutar)
*Graficas: Mejorable

Calificacion: 2.8

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 63 de 81 personas (78%) les ha sido útil este análisis
57.8 h registradas
Publicado: 2 de diciembre de 2013
With your choice of 3 classes(each with different trainable skill sets) you'll embark on a fairly uneventful dungeon crawler through three forgettable locales each with their own distinct mobs. While the classes and builds make for a bit of intrigue you'll quickly be mired in repetition as you clear room after room without much to distinguish each one from the last. In typical crawler fashion the game is broken into three acts each capped by an uninspiring boss encounter. The game also features an incredibly frustrating lack of responsiveness from the controls. Attempts to pivot and free fire are often ignored as you find yourself running directly into damage(and often death) instead. While it had the potential to be a good title there just isn't enough there to warrant the time commitment and achievement collectors will also be disappointed at the absence of any. Unless you are a die hard fan of the genre or have a fetish for poor controls I'd suggest spending your time elsewhere.
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A 39 de 49 personas (80%) les ha sido útil este análisis
33.8 h registradas
Publicado: 18 de noviembre de 2013
Personal Rating: " Grab it during a sale"
Traditional Rating: 6/10
Genre: Isometric Action Role Playing Game

Whilst technically there is nothing wrong with Clockstone software latest game, it's missing the charm that accompanied its previous title, Avencast. Greed: Black Border is about as mechanical as games can get. The pieces all fit together perfectly but somehow someone forgot to add some soul and some heart.

As far as story and plot go, Greed makes do with as little as possible on which to hang its gaming framework so don't expect any Machiavellian plot twists or just plain good old storytelling. Graphics and audio design are serviceable although the voice acting is atrocious and the script generally very poorly written. It plays and sounds very much like Sci-Fi B movie.

If you have played any action RPG since Diablo you'll know exactly what to expect. Click and then click some more and then stock up on what ever loot pops out of your enemies carcass. Clockstone obviously don't really understand the fundamentals of the hack and slash RPG - namely gear and inventory. Here you get an inventory that can hold only a few items and items are indistinguishable from the others when viewing them but different by name only so this ensures that your character will look exactly the same as he or she looked right at the beginning of the game.

The game also struggles to forge an inlay into the cannon that is the science-fiction themed action RPG, of which to be honest there isn't one standout game (Space Siege anyone?). But that does not mean its a terrible game, only a very mediocre one. There is still some fun to be had here, if you can get past the lack of good storytelling, terrible voice work, shoddy inventory system and some boss battles that will try even the hardcore gamers patience.
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A 38 de 50 personas (76%) les ha sido útil este análisis
0.4 h registradas
Publicado: 6 de agosto de 2014
Firstly, please note that my "hrs on record" is wrong because I play with Steam in Offline mode. I have finished the game and played all three characters up to the point where all their skills are unlocked.

I really enjoyed this game, so I wanted to offer an alternative view to all the negative reviews here! Firstly I think this game is pretty clearly inspired by Space Siege. This is perhaps a rather questionable choice in inspirations, but Greed is a much better game because it has character classes with skill trees for each.

The game has things that may grate with a new player. Enemies can be real bullet sponges. Level features are reused often enough that levels can seem a bit long-winded. Also items aren't randomised much at all and you will see the same armor and weapons repeatedly. Damage numbers on weapons you find are too low early in the game. Each character class is restricted to their weapon type (gatling gun, long range plasma rifle or flamethrower).

After experimenting with the different classes and looking over all the skills I decided to make a character based around maximizing my ability to spam my skills. (Skill damage increase with character level unlike weapon damage.) I did this first with the flamethrower guy and it was great fun! The fire effects in the game are excellent. The flames, smoke and burning sound effects combined with the ability to set large sections of the screen on fire was very entertaining. One of the top level skills is a long range flamethrower effect that reminds me of John Carpenter's The Thing. Making heavy use of skills made playing this character more like a fire mage.

After finishing the game the first time, I went back and played as the long range character and she also has some pretty entertaining skills. I appreciate that the game rewards a bit of planning about how you're going to build your character with some fun (albiet repetitive) action. So for all it's flaws, I still really enjoyed this game.

The game also does a bad job of communicating some important information. Useful tips for someone starting the game:
  • If your mouse is laggy go into the graphics settings and disable Post Render.
  • Make sure Highlight is enabled in graphics settings. It will help you find interactable containers.
  • In the Inventory screen, click the icon near your currency count then click on an item to scrap it. This turns the item into scrap which sells for less then the item, but stacks and only takes a single inventory space.
  • After you get to Act 2, an icon appears in the bottom right hand corner of your Inventory screen that lets you teleport back to the shop once every 5 minutes.
  • Leave skill points unallocated until you find a save point, then buy new skills and test them. If you don't like them, just reload to get the points back.

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A 36 de 47 personas (77%) les ha sido útil este análisis
5.3 h registradas
Publicado: 4 de abril de 2014
Awful. Simply awful. What originally started as a sort of simple dungeon crawler with a little charm to it, quickly became a nightmare with each moment grinding against what little patience I had left. The first chapter is fine, nothing special, completely tolerable. Once the second chapter, OF THE THREE CHAPTERS IN THE GAME, began, a lot of glaring issues began to emerge. First of all, controlling your character is broken. Simply broken. Your soldier will randomly stop, start, run in circles, fire at nothing, or just flat out kill himself. The characters themselves have less personality than generic sodas, and the class balance is absurd. The experience curve is ridiculous, requiring multiple playthroughs to "catch up" to the zones you wish to clear. Fortunately, you don't even need to care, as most of the enemies are easily bypassed by just running, assuming your character doesn't have a stroke. The shopkeeper must be a mythological creature, because I've only seen him in photos making out with bigfoot. Item "customization" is non-existent, with actual equipment being an afterthought. Skills have no weight and don't even feel like they do anything (except the nuke, which HAHA kills teammates). Co-operative play requires jumping through hoops to get a lobby to function. The game looks muddy, seems like it was made around 2001 but plays like something you would have bought for MS-DOS. The bosses are, to be frank, stupid. The checkpoint system lets you zerg bosses by simple resetting from checkpoint. I got this game for $0.49 during a steam sale when it seemed like a steal. But at this point, I would have rather bought 49 gumballs and choked to death. This is not a game that can even be enjoyed with friends who are just goofing around. If you feel like learning what being lynched feels like, grab this game from your local dumpster. It's probably in the one thats on fire, since only Satan incarnate would own this game to keep in his torture pits. Play Path of Exile instead, it's free and doesn't make me feel like I'm eating a truck's tire with a bendy straw.
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A 13 de 15 personas (87%) les ha sido útil este análisis
19.1 h registradas
Publicado: 19 de junio de 2013
Greed: Black Border tries to be Diablo in Space (personally, I'd rather be playing Space Siege), but it ended up being a puzzle / action game that is closer to Titan Quest but with much lamer story line and a bit too blatant Diablo cloning without enough loot variations. Only 3 pieces of equipment: helmet, weapon, and armor. Most of the variations is in the "enhancement modules" which adds one or more attributes to one piece of equipment, and you only have one piece active at a time. There's a skill tree too and offensive vs. defenisve skills. However, loot is lame with almost no variations, and the arcade sequences like "walk through this field of killer forcefields without getting killed". After 13 hours, the grind is lame enough tithat I quit.
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A 20 de 28 personas (71%) les ha sido útil este análisis
1.2 h registradas
Publicado: 18 de junio de 2014
I don't know what all the thumbs down are for on this game. Graphics are decent, gameplay is simple yet fun, it's relatively hard, and the sci-fi atmosphere is well done. If you're a fan of Diablo style RPGs and/or sci-fi themed games, ignore the haters and give it a try. It's worth spending only $5.

P.S. To the haters: it's not really fair to compare this game to Diablo and say it doens't match up. Of course it doesn't, Blizzard didn't make this game. The only similarity is that it follows the platform and gameplay formats of Diablo. Other than that, nothing else fits the center of the Venn diagram. This game is not a "rip off" of Diablo.
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A 16 de 22 personas (73%) les ha sido útil este análisis
1.1 h registradas
Publicado: 11 de marzo de 2014
I honestly don't remember how I got this game. I'm sure it had to have come in a bundle since I doubt I would have gotten it otherwise. This is some kind of sci-fi action/RPG game with a slight Diablo feel to it. But it just falls flat. It works, it just isn't interesting. Have never tried it in multiplayer since I never saw anyone else playing. I am not recommending it, but if you can get it super cheap I would encourage you to try and decide for yourself. Did nothing for me. Not even as a time killer.
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A 21 de 32 personas (66%) les ha sido útil este análisis
6.0 h registradas
Publicado: 25 de diciembre de 2013
Análisis de preestreno
A fairly bad sci-fi diablo clone.
Uninteresing story, mediocre graphics and repetitive enemies.
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A 17 de 26 personas (65%) les ha sido útil este análisis
11.4 h registradas
Publicado: 9 de marzo de 2014
First i liked the game. I really did. Nice atmosphere, nice voice acting. Interesting skill system (switching active and passive skills on the move.)


My save file got corrupted! Every time the game saves it crashes. I can restart the game and load the game at the saved point anyways, but u can't do that before a bossfight! (It will automatically save infront of the boss encounter = Crash. But it won't load there after restarting the game.)
It became impossible for me to finish the game.

And i can't recommend that. Bummer.
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A 20 de 35 personas (57%) les ha sido útil este análisis
0.3 h registradas
Publicado: 3 de marzo de 2014
The controls suck so bad on this buggy, ugly and unresponsive poor excuse of a game that shortly after playing it i found myself Uninstalling it never to look back.

These so called reviews...
It offers thrilling Hack’n’Slash action paired with interesting RPG aspects."
— Game review database - 8 of 10
"The intuitive controls are foolproof and the difficulty is well balanced" - 7.5 of 10
"Not only fans of hits such as Diablo or Sacred should take a close look at GREED, but also for everyone else…"
— - 7.7 of 10
"GREED delivers an atmospheric lighting only known from Diablo 3"
Are either total fabrications or "Meridian4" paied them to say it.

Do not waste even 1 penny on this "Un-Game".
0 of 10
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A 10 de 16 personas (63%) les ha sido útil este análisis
10.3 h registradas
Publicado: 9 de agosto de 2013
Surprisingly solid aRPG in a setting that needs more of the genre. The story kept me engaged enough that I wanted more when it finished. If you like aRPGs and it's sitting in your backlog, give it a shot, you'll probably like it. Not super deep, but as frequent bundle fodder, a nice pickup.
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