Machaca y golpea en tu viaje a través de este RPG de acción de ciencia ficción. En el universo futurista de GREED, el descubrimiento de nuevas posibilidades de viajes interestelares ha derivado en una nueva era de colonizaciones.
Análisis de usuarios:
Global:
Variados (206 análisis) - El 40% de los 206 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 13 ene. 2010

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Críticas

"Ofrece una emocionante acción Hack’n’Slash junto con interesantes rasgos de RPG."

— Game review database - 8 de 10



"Los intuitivos controles son a prueba de tontos y la dificultad está bien equilibrada"

Onlinewelten.com - 7.5 de 10



"GREED no es sólo para los fans de éxitos como Diablo o Sacred, es para todo el mundo…"

— Gameradio.de - 7.7 de 10



"GREED proporciona una iluminación ambiental vista únicamente en Diablo 3"

— PC Action

Acerca de este juego

Machaca y golpea en tu viaje a través de este RPG de acción de ciencia ficción.

En el universo futurista de GREED, el descubrimiento de nuevas posibilidades de viajes interestelares ha derivado en una nueva era de colonizaciones. Las cinco fuerzas coloniales más importantes están envueltas en una guerra a escala completa por un nuevo elemento llamado Ikarium, la extraña y recientemente descubierta nueva fuente de energía prácticamente ilimitada. Como ex-miembro de una unidad militar de élite, deberás luchar para sobrevivir sin saber que tus acciones pueden empujar al destino de la humanidad hacia unas dramáticas consecuencias…

  • Tres clases de personajes totalmente diferentes para elegir
  • Una gran variedad de niveles diferentes en tres entornos únicos a los que podrás jugar en 3 niveles de dificultad, poblados por criaturas fieras y mortíferas y jefes de fin de fase que ocupan toda la pantalla
  • Habilidades mejorables en tres categorías por clase – el uso simultáneo de estas categorías provocará impactantes combinaciones de habilidades
  • Atributos de personajes mejorables con efecto directo en el juego
  • Cientos de objetos para recoger que mejorarán tus armas y armadura
  • Modo multijugador cooperativo online y local para hasta tres jugadores

BANDA SONORA OFICIAL DISPONIBLE


¡Haz clic aquí para descargar de forma gratuita la Banda Sonora Oficial de Greed: Black Border! (97MB .rar)

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: Pentium 4 a 3.4 GHz o Athlon 64 3600+
    • Memoria: 1 GB de RAM (2 GB en multijugador)
    • Gráficos: Adaptador gráfico que soporte Pixel Shader 2.0 con 128 MB de RAM, al menos de la serie GeForce 7600 o Radeon X
    • DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0c
Análisis de usuarios
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Global:
Variados (206 análisis)
Publicados recientemente
Chills05
( 0.4 h registradas )
Publicado el 24 de junio
Don't waste your money. This thing is broken
¿Es útil? No Divertido
Guntario
( 0.0 h registradas )
Publicado el 28 de mayo
Been wanting to play this one for a while, but not too happy about it. It's so slow, and the action just doesn't seem to be rewarding at all. I was completely bored after playing for an hour.
¿Es útil? No Divertido
Mr. Nibbles The Tech Badger
( 2.8 h registradas )
Publicado el 21 de mayo
This game doesn't work on a deep level. It's supposed to be a traditional action RPG, but in space with guns, but the control scheme it has means you can't move and shoot at the same time. This results in you standing still while clicking on enemies, misclicking, moving, trying to click again, and so on. It screams to let you move and shoot, like every other top-down game with guns.

Add a lack of interesting character building, dark and dull graphics, tactically boring enemies, and you have no reason to play this dreck.
¿Es útil? No Divertido
NeoJ
( 8.1 h registradas )
Publicado el 5 de mayo
Vaya por delante que no soy ni mucho menos un experto en este tipo de juegos.

Greed: Black Border es un RPG de acción de ClockStone Software con Diablo como principal referencia. Cambiad las criaturas de Diablo por entidades alienígenas y drones de vigilancia y las catacumbas por naves de avanzada tecnología y fauna alienígena y tendréis una idea bastante acertada del juego.

Muy simplón, muy sosillo y muy básico. Me lo pasé bastante bien jugándolo y de ahí que figure como recomendado, pero pensar en darle una segunda partida me produce el mayor de los bostezos.

Análisis completo en El BloJ
http://elblojdeneojin.blogspot.com.es/2013/12/greed-black-border.html
¿Es útil? No Divertido
Zatchel
( 4.7 h registradas )
Publicado el 29 de abril
Too slow. The whole game feels soooo slow

While the graphics aint bad, this was supposed to be an isometric shooter with fast action and mobs but instead you can feel yourself crawling on each level, the same formula, different enemies and instead of fast action (like zombie shooter or other similar titles) this one moves so... damn... slowly!

The controls are awful, why limit yourself to move only with the mouse? You can only use WASD to do a quick dodge and the wait for it to reload, htis is so damn unnecesary, if you where to move with WASD and just aim with the mouse this would become so much simpler.

Its such a task of a game that is not worth it.
¿Es útil? No Divertido
( 0.3 h registradas )
Publicado el 6 de abril
✔ OK
¿Es útil? No Divertido
Bouchart
( 12.2 h registradas )
Publicado el 4 de abril
It's a low budget, sci-fi themed Diablo clone.

It's not bad. It's better for newcomers to the genre than for those experienced with Diablo, Torchlight, Titan's Quest etc. It has a fairly simple equipment, experience and skill system that won't feel overwhelming. You can't make too many big mistakes building a character if you just plan ahead a little. The sci-fi setting is a nice and unusual touch, though the plot is bare-bones.

Some people have complained that the game is buggy but I haven't noticed any major problems.

It supports multiplayer and it might make for a better experience than single player. Total time to complete the campaign on Normal difficulty is a little over 10 hours.
¿Es útil? No Divertido
Joeyhavoc
( 0.5 h registradas )
Publicado el 28 de marzo
I've played a lot of ARPGs....This one might be the worst
¿Es útil? No Divertido
Tinnitus B.
( 0.4 h registradas )
Publicado el 17 de marzo
Looks great and the music and atmosphere are great too but frame rate is poor and the controlls are sub-standard.
¿Es útil? No Divertido
Análisis más útiles  Global
A 10 de 10 personas (100%) les ha sido útil este análisis
Recomendado
15.2 h registradas
Publicado el 13 de julio de 2014
Greed: Black Border es una demostración de algo que podría haber sido genial y se quedó en un juego que se salva de la quema por los pelos.

Entre lo positivo podemos encontrar:

- Gran atmósfera
- Gran banda sonora
- Buen doblaje
- 3 personajes a elegir con sistemas de combatir diferentes
- Buena personalización de armas, armaduras y magias
- Excelentes niveles (Capítulo 3)
- Enemigos muy bien diseñados (Capítulo 3)
- Gran inmersión (Capítulo 3)

Entre lo negativo tenemos:

- Diseño de niveles aburridos y repetitivos (Capítulos 1 y 2)
- Enemigos poco variados y sin chispa (Capítulos 1 y 2)
- Interacción practicamente nula con NPCs, puesto que solo hay uno
- Aburrido en su planteamiento jugable (Capítulos 1 y 2)

En resumen, el juego es aburrido y repetitivo en los dos primeros capítulos, con enemigos que se repiten demasiado y además no son visualmente interesantes, robots y zombis. Es normal que el juego tenga tantas notas negativas, ya que los dos primeros capítulos provocan ese sentimiento.

Sin embargo, una vez llegado al capítulo 3 el juego mejora una barbaridad. Los diseños de los niveles son muy buenos, el diseño de los enemigos es muy original y es una auténtica gozada recoger los corredores buscando los interruptores láser entre la espesa bruma.

Si el juego hubiera mantenido la calidad conceptual del capítulo 3 durante todo el juego, estaríamos ante un grandísimo ARPG, pero lo cierto es que no es así, y el resultado final es un juego que gusta bastante poco al principio y que encanta en su tramo final.

Aún así por el precio al que está es bastante recomendable su compra.

6/10
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
8.1 h registradas
Publicado el 5 de mayo
Vaya por delante que no soy ni mucho menos un experto en este tipo de juegos.

Greed: Black Border es un RPG de acción de ClockStone Software con Diablo como principal referencia. Cambiad las criaturas de Diablo por entidades alienígenas y drones de vigilancia y las catacumbas por naves de avanzada tecnología y fauna alienígena y tendréis una idea bastante acertada del juego.

Muy simplón, muy sosillo y muy básico. Me lo pasé bastante bien jugándolo y de ahí que figure como recomendado, pero pensar en darle una segunda partida me produce el mayor de los bostezos.

Análisis completo en El BloJ
http://elblojdeneojin.blogspot.com.es/2013/12/greed-black-border.html
¿Te ha sido útil este análisis? No Divertido
A 4 de 12 personas (33%) les ha sido útil este análisis
No recomendado
1.9 h registradas
Publicado el 25 de junio de 2014
Malisimo juego ademas de que dejo de haber soporte para jugar coop online , cuando busque como jugarlo coop a final no me gusta su jugabilidad es pecima como es eso que el mouse se mueve a la misma vez que disparas asi nunca vas poder disparar bien , cuando le das uno click para disparar en vez de disparar se mueve y dispara como miercoles piensa este juego que uno va poder jugar bien asi -.- no me agrada no lo recomiendo ni por un real

Voces: Ingles
Texto: Ingles

****Anilisis*****
*Jugabilidad: Muy Malo
*Cooperativo Online : Malo
*Campaña Horas: Mediocre (Ni idea pero con esa Jugabilidad -.-)
*Accion: Inservible (No se Puede disfrutar)
*Graficas: Mejorable

Calificacion: 2.8

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 73 de 95 personas (77%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
57.8 h registradas
Publicado el 2 de diciembre de 2013
With your choice of 3 classes(each with different trainable skill sets) you'll embark on a fairly uneventful dungeon crawler through three forgettable locales each with their own distinct mobs. While the classes and builds make for a bit of intrigue you'll quickly be mired in repetition as you clear room after room without much to distinguish each one from the last. In typical crawler fashion the game is broken into three acts each capped by an uninspiring boss encounter. The game also features an incredibly frustrating lack of responsiveness from the controls. Attempts to pivot and free fire are often ignored as you find yourself running directly into damage(and often death) instead. While it had the potential to be a good title there just isn't enough there to warrant the time commitment and achievement collectors will also be disappointed at the absence of any. Unless you are a die hard fan of the genre or have a fetish for poor controls I'd suggest spending your time elsewhere.
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A 60 de 76 personas (79%) les ha sido útil este análisis
Recomendado
0.4 h registradas
Publicado el 6 de agosto de 2014
Firstly, please note that my "hrs on record" is wrong because I play with Steam in Offline mode. I have finished the game and played all three characters up to the point where all their skills are unlocked.

I really enjoyed this game, so I wanted to offer an alternative view to all the negative reviews here! Firstly I think this game is pretty clearly inspired by Space Siege. This is perhaps a rather questionable choice in inspirations, but Greed is a much better game because it has character classes with skill trees for each.

The game has things that may grate with a new player. Enemies can be real bullet sponges. Level features are reused often enough that levels can seem a bit long-winded. Also items aren't randomised much at all and you will see the same armor and weapons repeatedly. Damage numbers on weapons you find are too low early in the game. Each character class is restricted to their weapon type (gatling gun, long range plasma rifle or flamethrower).

After experimenting with the different classes and looking over all the skills I decided to make a character based around maximizing my ability to spam my skills. (Skill damage increase with character level unlike weapon damage.) I did this first with the flamethrower guy and it was great fun! The fire effects in the game are excellent. The flames, smoke and burning sound effects combined with the ability to set large sections of the screen on fire was very entertaining. One of the top level skills is a long range flamethrower effect that reminds me of John Carpenter's The Thing. Making heavy use of skills made playing this character more like a fire mage.

After finishing the game the first time, I went back and played as the long range character and she also has some pretty entertaining skills. I appreciate that the game rewards a bit of planning about how you're going to build your character with some fun (albiet repetitive) action. So for all it's flaws, I still really enjoyed this game.

The game also does a bad job of communicating some important information. Useful tips for someone starting the game:
  • If your mouse is laggy go into the graphics settings and disable Post Render.
  • Make sure Highlight is enabled in graphics settings. It will help you find interactable containers.
  • In the Inventory screen, click the icon near your currency count then click on an item to scrap it. This turns the item into scrap which sells for less then the item, but stacks and only takes a single inventory space.
  • After you get to Act 2, an icon appears in the bottom right hand corner of your Inventory screen that lets you teleport back to the shop once every 5 minutes.
  • Leave skill points unallocated until you find a save point, then buy new skills and test them. If you don't like them, just reload to get the points back.

Enjoy!
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A 30 de 32 personas (94%) les ha sido útil este análisis
Recomendado
17.8 h registradas
Publicado el 25 de febrero
This is an isometric action RPG. Everything you love about the Diablo games, or Torchlight, or Titan Quest/Grim Dawn has been toned down quite a bit here. Not as many classes or skills or equipment options. I haven't even run into any side quests yet. So, in essence, this is a poor man's sci-fi version of Diablo. However.... this is a poor man's SCI-FI version of Diablo. Fighting robots and mutants and aliens on spaceships and distant worlds is a very cool idea for this genre. The graphics aren't super great but they certainly aren't bad either. I am enjoying them just fine. And the soundtrack is techno and rock. Great music to blast enemies away to. The bottom line is, if you're a Diablo/Torchlight/Titan Quest fan and you find this game on sale, I recommend picking it up. The sci-fi theme and techno music alone make this a worthwhile buy for us action RPGers.
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A 39 de 49 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
9.8 h registradas
Publicado el 15 de noviembre de 2014
I bought got this in the Indie Gala 3 bundle several years ago and only now got around to playing it. It took me almost ten hours to get to the end of Normal difficulty using the Marine. Ctrl+F "TL;DR" if you don't wanna read all this.

Before I start, I'll say two things: First, I'm going to make reference to the Diablo series quite a bit here. The second is that this is a not-recommended review because I didn't really enjoy it, not because of any particular flaws.

Greed: Black Border is Diablo in Space. You explore a set map for each area, you fight enemies, you get drops, you make money, you level up and get better skills. You start by taking your pick of three classes: The close-range Pyro-Soldier, the mid-range Marine, and the long-range Plasma-Engineer. Starting with a story sequence, now you're on a large ship and you have to go free your own little ship from impound. And on the way, you fight zombies and robots. Later on, you're in a desert area fighting desert critters, and finally you're in a cave fighting robot bugs.

Gameplay is fairly simple. Isometric view, you have a minimap in the corner, left-click to move, left-click enemy to attack, Shift+click to attack without moving. All of the classes are in some way ranged with the Pyro being the one most likely to get into a close-ranged fight and the Plasma sniping everything from afar. You're gonna do a lot of kiting. All classes have a regenerating shield, a set amount of health that doesn't regenerate by default, and an energy bar to fuel special moves. There's also a regenerating bar for dodge-rolls with WASD or the spacebar, though you aren't immune to damage during them. Not being able to spam dodge-rolls sorta harms their effectiveness since you don't exactly get very far away in the process.

All classes have skill trees. Raise one skill, unlock another, that sorta thing. What is interesting is that apart from your basic attack, you can have an active right-click skill, a passive offensive skill, and a passive defensive skill all equipped at the same time, so it's a matter of figuring out which ones are good and then dumping your skill points into them since unequipped skills obviously don't work unless equipped.

I wouldn't say it's a lootfest like the Diablo games. Sure, gear and money drop, but there aren't any magic items. You find gear that your class can equip only, but only basic things drop. This means that for the most part, the better stuff you find is just numerically better overall, nothing really different other than appearance, and there was no variety in weapon types. For the Marine, the only weapons I found were miniguns and I imagine the same situation applies to the other classes. You can add affixes and traits to items by putting in socketables, though there still isn't a very big variety of effects, mostly +X energy or maybe +X a set of skills or +X% damage. It took me until near the end of Normal just to find gear that had affixes already applied to them! At least everything shows up on your character.

There's a store, but you don't get access to it until maybe halfway through the first chapter. You get a device that lets you warp to him every five minutes, though his stock doesn't really update often. You can recycle your gear for a pretty generous return on money and a chance at making a new socketable, though I ultimately felt that money didn't have much point. I never felt like I had to save up money for something good, just that anything good the shop had I'd buy since I had more than enough anyway.

Maps are huge, like, they'll take you an hour for each one or so. There's no randomization here, and there are some puzzle elements, like reading a note and then using the numbers to get through a code console, or navigating over the safe spots on a damaging floor. There aren't many of these elements, though. A rather big problem I had was that this game only saves by checkpoints. And you have to manually walk up to one to save your game. It's very possible to just forget to activate one and lose several minutes of play. Or in an area where they're not common, lose time anyway when you die. I didn't find a way to scroll the minimap though I actually didn't get lost at all. There's only one running speed and outside of the final areas, no way to get around the map than just regular moving. There didn't seem to be any backtracking either, not that there was a good reason to back somewhere.

I didn't keep count, but I think there were maybe 30 varieties of enemies to fight. Like dropped gear, they didn't have any really remarkable traits, so you either fought the garden-variety mook or its upgraded version. There were bosses at the end of the three chapters at least, but each chapter was filled with cutting through a slog of the same enemies. They weren't very interesting, just a few long-ranged ones you could easily tank or evade and a lot of melee ones that you could easily kite. Granted, I did die a few times though it was more to environmental hazards/puzzles than enemies up until the final chapter. Watch out for those Gun Drone Overlords.

There isn't much for plot. You answer a distress call for a mining ship and your ship gets impounded, then you crash onto a planet and have to find fuel cells. That's basically it. There is quite a bit of world-building done given the story with the five colonies and you even get little news bulletins from the outside world as you play, though they're ultimately pointless, like finding the history books in the first Diablo. The setting is nice, a Diablolike that isn't a high-fantasy world but future space sci-fi and all. And of course the game ends on a sequel hook cliffhanger and nothing's probably gonna happen on that front. There is voice acting, though that too's not very remarkable. Your character makes some comments during the game but for the Marine, they were almost impossible to hear or understand, even after fiddling with the sound options.

TL;DR: I don't know. Greed isn't a bad game, it's just not good. It's average. Underwhelming. The things it does, other games do better. The game gave me zero issues like crashing or bugs or whatever, but I just didn't really enjoy my time with it. At least it's kinda pretty.

I'd say unless it was like 90% off, you can probably avoid this. It's still too bad, since it feels like the first episode in a longer game and there was nothing wrong with it outside of it not being remarkable. I might be convinced to go back and try Hard Mode for a little while though I have a feeling it's gonna be more of the same.
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A 46 de 63 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
33.8 h registradas
Publicado el 18 de noviembre de 2013
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

Whilst technically there is nothing wrong with Clockstone software latest game, it's missing the charm that accompanied its previous title, Avencast. Greed: Black Border is about as mechanical as games can get. The pieces all fit together perfectly but somehow someone forgot to add some soul and some heart.

As far as story and plot go, Greed makes do with as little as possible on which to hang its gaming framework so don't expect any Machiavellian plot twists or just plain good old storytelling. Graphics and audio design are serviceable although the voice acting is atrocious and the script generally very poorly written. It plays and sounds very much like Sci-Fi B movie.

If you have played any action RPG since Diablo you'll know exactly what to expect. Click and then click some more and then stock up on what ever loot pops out of your enemies carcass. Clockstone obviously don't really understand the fundamentals of the hack and slash RPG - namely gear and inventory. Here you get an inventory that can hold only a few items and items are indistinguishable from the others when viewing them but different by name only so this ensures that your character will look exactly the same as he or she looked right at the beginning of the game.

The game also struggles to forge an inlay into the cannon that is the science-fiction themed action RPG, of which to be honest there isn't one standout game (Space Siege anyone?). But that does not mean its a terrible game, only a very mediocre one. There is still some fun to be had here, if you can get past the lack of good storytelling, terrible voice work, shoddy inventory system and some boss battles that will try even the hardcore gamers patience.

If you enjoyed reading this review please follow my curator group at:-
Curator Rater
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A 39 de 52 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
5.3 h registradas
Publicado el 4 de abril de 2014
Awful. Simply awful. What originally started as a sort of simple dungeon crawler with a little charm to it, quickly became a nightmare with each moment grinding against what little patience I had left. The first chapter is fine, nothing special, completely tolerable. Once the second chapter, OF THE THREE CHAPTERS IN THE GAME, began, a lot of glaring issues began to emerge. First of all, controlling your character is broken. Simply broken. Your soldier will randomly stop, start, run in circles, fire at nothing, or just flat out kill himself. The characters themselves have less personality than generic sodas, and the class balance is absurd. The experience curve is ridiculous, requiring multiple playthroughs to "catch up" to the zones you wish to clear. Fortunately, you don't even need to care, as most of the enemies are easily bypassed by just running, assuming your character doesn't have a stroke. The shopkeeper must be a mythological creature, because I've only seen him in photos making out with bigfoot. Item "customization" is non-existent, with actual equipment being an afterthought. Skills have no weight and don't even feel like they do anything (except the nuke, which HAHA kills teammates). Co-operative play requires jumping through hoops to get a lobby to function. The game looks muddy, seems like it was made around 2001 but plays like something you would have bought for MS-DOS. The bosses are, to be frank, stupid. The checkpoint system lets you zerg bosses by simple resetting from checkpoint. I got this game for $0.49 during a steam sale when it seemed like a steal. But at this point, I would have rather bought 49 gumballs and choked to death. This is not a game that can even be enjoyed with friends who are just goofing around. If you feel like learning what being lynched feels like, grab this game from your local dumpster. It's probably in the one thats on fire, since only Satan incarnate would own this game to keep in his torture pits. Play Path of Exile instead, it's free and doesn't make me feel like I'm eating a truck's tire with a bendy straw.
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A 16 de 17 personas (94%) les ha sido útil este análisis
No recomendado
28.6 h registradas
Publicado el 9 de enero
This game had a lot of potential that it unfortunately did not live up to.

The Good
+ Great atmosphere
+ Good soundtrack
+ Sci-fi Diablo gameplay
+ Each class plays very differently, as advertised
+ Inexpensive

The bad
- Short; only three chapters
- Lack of variety in gearing
- Plot elements are really thin
- Feels unfinished

I'd like to recommend this game, but as it stands, I really can't. The premise is cool, and the game does an excellent job of setting the tone, but unfortunately, it just doesn't deliver. The game is short, it feels rushed, the gear is bland, and the levels are a bit grindy. If it had an expansion, it might get a better score from me.
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