NecroVisioN: Lost Company is the prequel to original horror FPS shooter, taking place before the NecroVisioN story begins. It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective.
User reviews:
Mostly Positive (122 reviews) - 72% of the 122 user reviews for this game are positive.
Release Date: Feb 19, 2010

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Includes 2 items: NecroVision, NecroVisioN: Lost Company


About This Game

NecroVisioN: Lost Company is the prequel to original horror FPS shooter, taking place before the NecroVisioN story begins. It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective. Player is now one of WWI German troops that discovers the evil forces unleashed by the war, starts to fight against them and leads soldiers of all nations gathered on the front through the massive battles against the zombies and demons and finally he becomes a first Necromancer that will fight against Simon Bukner in NecroVisioN.

  • 10 new levels in singleplayer campaign
  • 15 new characters
  • 6 new weapons
  • Variety of special weapon ugrades
  • New drivable vehicles to use in fight - FT17 tank and Halberstadt CL.II airplane
  • Several additional close combat techniques, spells and fatalities in singleplayer
  • New unique multiplayer mode: Gas Attack
  • 3 new maps and several new skins for multiplayer mode
  • New visual effects like enhanced depth-of-field, soft shadows and new shaders with optimized renderer and data loading system.

System Requirements

    • OS: Microsoft® Windows® XP Service Pack 2, Vista (Operating System must be up to date with the latest patches)
    • Processor: Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800
    • Memory: 1 GB RAM (Microsoft® Windows® XP) / 1.5GB (Microsoft® Windows® Vista)
    • Graphics: 256 MB Video RAM or greater with DirectX9 Pixel Shader 3.0 support (NVIDIA GeForce 6600 or ATI Radeon X1600 or better)
    • DirectX®: DirectX 9.0c
    • Hard Drive: 8.0 GB available hard drive space
    • Sound: DirectX 9.0c compliant soundcard
    • Other requirements: 56kbps internet connection or faster for Internet play
    • Processor: Intel Core 2 Duo 1.80 GHz or AMD X2 5000+ or better
    • Memory: 2 GB RAM or more
    • Graphics: NVIDIA GeForce 8800 series or ATI Radeon HD 38xx series or better
Customer reviews
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Mostly Positive (122 reviews)
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64 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
81 of 98 people (83%) found this review helpful
118 people found this review funny
19.0 hrs on record
Posted: July 17, 2014
It included that one part of the Battle of Verdun, where the German army fought off a dragon

10/10 for historical accuracy
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47 of 51 people (92%) found this review helpful
3 people found this review funny
6.8 hrs on record
Posted: December 15, 2013
Holy ♥♥♥♥ I didnt expect this game to be this fun.

If you like serious sam, painkiller, doom1/2 you'll probably like this game too! The thing is, it's quite bugged and if you dont tweak the graphic settings you'll get a blurred image..

Also, change the damn FOV, and remove things like motion blur! and ignore the ironsights! For most of the weapon is useless. This way you'll have a lot of fun :-)

-old style fps
-tons of guns

-"strange"-"blurred" graphics
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52 of 75 people (69%) found this review helpful
46 people found this review funny
5.2 hrs on record
Posted: October 31, 2014
this game taught me that in ww1 the germans didnt get rekt by the allies they were just busy battling dragons, demons and zombies

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11 of 13 people (85%) found this review helpful
2 people found this review funny
8.0 hrs on record
Posted: May 25, 2014
Basically an expansion set disguised a sequal. This game offers 10 more levels, some new weapons, and some vehicle sections where you get to use a tank and a plane. But that's it. Other then that it's just the same as the first game, with an even weaker story and much less interesting main character.

Thankfully the first game was so good that a copy of it with the above mentioned features is still worthwhile, but dont' expect this game to be any more then what it is: A small extention of the previous one.
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8 of 8 people (100%) found this review helpful
7.5 hrs on record
Posted: January 22
Short 8 hour experience,consisting of an old school like FPS gameplay.
-lots of interesting weapons
-fun gameplay
-old style fps
-its hard
-good variety of levels


Verdict: 8/10 Fun,Hard but short and glitchy.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: May 8
A prequel presenting the story from the Jans, the German veteran soldier who is the archnemesis for the first part of Necromancer. More or less same graphics, same setting, same gameplay.
However, I found this prequel more entertaining than the original one: fewer bugs, better performance, interesting level design and more variety.

1) WWI setting with fantasy/horror twist
2) interesting level design, variety in enemies
3) multiple weapons + shadowhand + control of tank / biplane
4) better atmosphere than the first one
5) less bugs better performance (at least for me) than the original
6) historical accuracy in weapons etc as of WWI
7) more emphasis in WWI setting than the vampire/demon place
8) interesting idea to revisit known places from another perspective in the last three chapters

1) short duration, about 40-50% less than the original one
2) game has aged and it clearly shows
3) bugs still exist
4) if you did not like at all the first one, this will not change your opinion

I did not reccomend the original Necromancer, but I think the prequel is an improvenment. Buy when at discount.
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8 of 9 people (89%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: January 19, 2015
Necrovision: Lost Company isn't a well-crafted game. It's flawed, riddled with annoying bugs and weirdly implemented gameplay systems and yet I enjoyed its 6 hour long campaign (Steam didn't keep track of my whole playtime). It feels like a B-movie and has its own charme.

You are playing as Jonas Zimmermann, a German scientist who is apparently really old (as NPC often mock him because of his age), trying to get to Fort Stern to find a cure for the undead who are roaming through the battlefields of WW1. Oh and vampires or something... the story has no depth at all and that's not what I expected of Lost Company to begin with. You can find letters of fallen soldiers along the way. For some reason, the narrations of these letters will continue to play even after putting them away, which is quite annoying. The voice acting is terrible but fits the game perfectly, I adore the silly battlecrys of the undead and NPCs in particular.

Necrovision: Lost Company is running on the Pain Engine and it shows. The game runs fine but the graphics are quite ugly. The original Painkiller from 2004 manages to look considerably better than this game. Body models look blocky and lifeless, texture quality ranges from barely acceptable to crap and animations look really unnatural, which on the other hand benefits the enemies. I really like their designs, especially those barb-wired zombies running on stumps, creepy ♥♥♥♥♥♥♥s. Sound design is decent at best. You can understand what everyone is saying and the weapons sound powerful. The soundtrack is very well composed and some tracks stuck with me for a while.

The game features elements from modern shooters (such as regenerating health) but plays more like Serious Sam or Painkiller, albeit with a slower pace than those. Gunplay feels satisfying for the most part but the way weapons are handled in this game is mind boggling. You see, Zimmermann acquires an absurdely large arsenal of firearms on his way to Fort Stern and some of these are simply not needed. Why am I carrying a BAR when I already have a MP that is just as useful? Why do I need to carry 3-4 Gewehr 98 rifles (standard, grenade launcher, scope, bayonet) when I could simply have one with all these attachments? Why have a normal MG and the same one with a flamethrower? It makes switching weapons really cumbersome. Same with melee weapons. I maybe used 2 or 3 grenades during my playthrough because switching to them is unintuitive. Necrovision: Lost Company is a fairly easy game on normal difficulty since your character tanks through damage like a champ. It isn't necessarily a bad thing since you're not forced to take cover, thus keeping the pace up. You can also level up your "Fury" level, either by finding secret vampire artifcats or performing combos on enemies. I only found it useful when using the MP, since headshots would make me perform reloads much quicker and it would also stun enemies nearby.

Despite all the issues I had with the game, it was worth the purchase. I suggest picking Necrovision: Lost Company up when it goes on sale.


Necrovision: Lost Company ist kein Meisterwerk. Während meines Playthroughs bin ich auf zahlreiche Bugs gestossen und musste mich mit einigen fragwürdingen Gameplayelementen rumschlagen und dennoch habe ich die 6-stündige Kampagne genossen (Meine Spielzeit laut Steam stimmt nicht). Es fühlt sich wie ein B-Movie an und versprüht seinen ganz eigenen Charme.

Man schlüpft in die Rolle von Jonas Zimmermann, einem deutschen Wissenschaftler der schon einige Jahre auf dem Buckel hat (wodurch er öfters von NPCs auf die Schippe genommen wird) und sich zum Fort Stern aufmacht um ein Heilmittel für die Untoten zu finden, die die Schlachtfelder des 1. Weltkrieges unsicher machen. Oh, und noch etwas mit Vampiren oder so... die Geschichte besitzt keinerlei Tiefgang, habe dies aber von Lost Company nicht erwartet. In den Levels ist es möglich, Briefe von gefallenen Soldaten zu lesen. Allerdings hört die Vertonung dieser nicht auf, sobald man die Briefe weglegt, was zeimlich nervig ist. Das Voiceacting ist eine Katastrophe aber passt zum Spiel. Besonders gut gefallen mir die unsinnigen Kampfrufe der Untoten und NPCs.

Necrovision: Lost Company läuft auf der Pain Engine und das zeigt sich bemerkbar. Das Spiel läuft zwar flüssig, sieht aber sogar im Vergleich mit Painkiller aus dem Jahre 2004 schlechter aus. Körpermodellen sehen blockig und leblos aus, Texturqualität pendelt zwischen gerade noch akzeptabel bishin zu Augenkrebs und Animationen sehen sehr unnaturell aus, was aber den gegnern zu Gute kommt. Ich mag deren Designs, mein Favorit ist der von Stacheldraht umwobene Zombie, welcher einem auf blutigen Stummeln zurennt. Gruselig, der ♥♥♥♥♥♥♥.
Sounddesign geht in Ordnung, Gespräche sind gut hörbar und die Waffen klingen gewaltig. Der Soundtrack gefällt mir sehr gut und einige der Titel blieben mir noch lange nach Beenden des Spieles im Gedächtnis.

Auch wenn das Spiel sich im ersten Blick eher auf die Spielprinzipien von modernen FPS aufbaut (z.B. Healthregeneration) spielt es sich eher wie ein langsameres Serious Sam oder Painkiller. Das Gunplay fühlt sich meistens sehr gut an, jedoch kann ich nicht nachvollziehen, warum das Waffensystem in diesem Spiel so schlecht ist. Während seines Trips nach For Stern eignet sich Zimmermann ein absurd riesiges Arsenal an Feuerwaffen an und einige dieser Feuerwaffen werden nicht gebraucht. Warum trage ich eine BAR mit mir rum, wenn ich schon eine MP habe, die genauso gut ist? Warum besitze ich 3 bis 4 unterschiedliche Gewehr 98 (ohne Ausatz, Granatenwerfer, Zielfernrohr, Bajonett) wenn eines mit allen Aufsätzen ausreichen würde? Warum ein normales MG mitschleppen, wenn sich dasselbe mit einem Flammenwerferaufsatz in meinem Waffeninventar wiederfindet? Das Auswählen der für die Situation erforderlichen Waffe verkommt zu einem Geduldsspiel. Dasselbe Problem findet man bei den Nahkampfwaffen. Ich habe während meines Playthroughs höchstens 2 bis 3 Granaten benutzt, weil das Wechseln zu diesen nicht intuitiv ist. Necrovision: Lost Company ist ein relativ leichtes Spiel auf normaler Schwierigkeitsstufe, da der Hauptcharakter einiges an Schaden wegstecken kann. Dies ist nicht unbedingt was Schlechtes, da man dadurch nicht gezwungen wird, hinter Schutzwallen zu verharren, was dem Spielfluss zu Gute kommt. Letzendlich kann man auch seinen "Wut"-Level erhöhen, in dem man Vampirartifakte findet oder Combos an Gegnern ausführt. Genützt hat es mir nur im Zusammenspiel mit der MP, da Kopfschüsse mich mit einem schnelleren Magazinwechseln belohnt haben und nahestehende Gegner betäubt wurden.

Trotz den Problemen, die ich mit dem Spiel hatte, hat sich der Kauf gelohnt. Ich empfehle euch, das Spiel bei einem Sale zu holen.
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9 of 12 people (75%) found this review helpful
5.9 hrs on record
Posted: July 24, 2014
Not a very long game, just 6 hours. But it's a very good story, and it gets really dificult at times. I can't count how many times I cussed and screamed at this game, but it was really really fun.
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16 of 28 people (57%) found this review helpful
11 people found this review funny
Not Recommended
1.5 hrs on record
Posted: November 22, 2014
(Note: I put closer to seven hours into the game, most of it was offline and was not recorded.)

Necrovision is so bad it's good. Necrovision: Lost Company is the same thing, except it's late to the party and the joke hangs in the air like a wet fart in a sauna.

It's buggy- really buggy. Animations, sounds, the fact that your American escort will spontaneously start shouting in German as soon as he starts shooting at things, it's all there.
New from the original, you spend probably 80% of the game running around with at least one invulnerable mook to watch your back; good or bad, the interpretation is up to you.
Y'get a flare gun and a flamethrower machine gun as your new weapons- the former is useless, the latter can mop up everything with just a tuft of liquid conflagration.
There's a tank level and an airplane level. Considering the previous one had a mother-loving dragon level, I'm not particularly impressed.

To put it simply- if you played Necrovision, don't play Lost Company unless you really enjoy the flaws of the series and you're willing to put another eight hours of your life through them. All the ham, grit, hilarity, and horror of the first are replaced with recycled or vacant memories of either, and there's only enough exposition to barely fill the gaps in the previous one without enhancing it at all.

Now, if you'll excuse me, I'm going to go hate myself a little bit for ragequitting the final boss on the highest difficulty. I like a challenge almost to the point of masochism, but I'd have more fun drinking my own tears than gargling that can of nails.
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5 of 7 people (71%) found this review helpful
4.4 hrs on record
Posted: May 26, 2014
If you played the first NecrovisioN and thought it was lacking, the prequel sequel fills in all those gaps. This is an amazing game and very fast paced with a load of weapons to enjoy. There is tons to explore and the scenery is quite amazing. I give an 8.5/10.
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Recently Posted
moggers <3 Mark
6.6 hrs
Posted: October 20
If Necrovision were doom, this would be half life 1. Slightly less killy killy, but a lot more interaction with neutral and allied characters, no lame stuff like story or whatever, but there are interesting characters that you see around the campaign, some of them last through most of the game. Others say hello, fight through hell with you, then die offscreen without Zimmerman paying attention to them. What I liked best was that you got to have a lot of fights with allies, which built upon the cool WW1 theme.

However, unlike what is suggested, you don't play zimmerman during his evil psycho necromancy phase, you play him up until that point. So you don't get to be evil in this one.
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1.2 hrs
Posted: September 19
i have just bought this game and already havint problems with it on the fisrt load up screen on the inro to the campgain stops loading and it froze in place buh the kicker is i can still hear the game play as normal i click the mouse it shoots the gun an all the normal stuff buh still stuck on the loading screen can anyone help ????????
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4.5 hrs
Posted: September 15
So NecroVisioN: lost company. The sequal or prequal to the original Necrovision. So what has changed from this game to the first. Not much the gameplay is still the same. Like Doom 3 but in ww1 which isnt a bad thing as it very fun to play.

Spoilers from here downward:

The Story was interesting but still makes no sence and I am still very confused about the whole plot. You play as the Crazy old man you spnt 90% of the first game trying to kill. This character wasnt evil but until he got power. Thow throughout the entire game he seems to hate mostly everyone but not evil hate like old grampa that has seem some ♥♥♥♥. I know he wasnt evil because he constantly tries to stop the more evil members of what happeneing like making a cure for the "disease".

So you shoot and blow up zombies like the first game but this one gets to zombies instantly the first enamies you fight are zombies or infected what ever you want to call them. Compared to the first game where you dont run into them for maybe 20-30 minutes depending.

A nice thing about this game compared to the first is that you get allies that are semi usefull the first game you were mostly on your own. But in this game you get some neat and funny alies who mostly all die in some sad death. Like this awesome pilot guy who dies after a fight with a dragon. Then you meat George S Patton and kill more zombies and he has a love affair with a Renault Ft-17 tank ( I mean who wouldnt? That rotating turret, and rear mounted engine <3) Then you use that tank for some time until you get captured and sent to the underground where you start fighting demonds with very little explanation other then were this cool glove that does not talk to you like the first game. After that you fight this giant rock lava monster thing. I was supposed to use this lightning alters to power up my energy blast. But I found it easier to just keep shooting it in the crotch with a shotgun.

Your character didnt have and stupid one liners like the first game or a taunt button or I couldnt find the taunt button.

So 7.5/10 overall it was shorter than the last one and the story felt rushed towards the end with instantly jumping into the underground vampire place.
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5.5 hrs
Posted: September 7
Getting stuck on geometry, AI partners running into walls, tedious bullet spongy enemies and sub par visuals are just some of the flaws this game has to offer. Your'e better off just playing Painkiller again.
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Gorgutz 'eadhunta
4.3 hrs
Posted: July 22
Similar to the first NecronVision but with more stuff to play with. The WWI backdrop is a great setting for the dark nature of zombies and vampires.
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Nirk the Man-Thing Stab-Cutter
9.0 hrs
Posted: July 20
In what other game to you team up with Hitler and Patton to kill hordes of the undead, werewolfs and vampires? No other game? Well I rest my case, buy this game you fool!
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Shadow Ops
4.3 hrs
Posted: June 22
NecroVisioN: Lost Company
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects

good game.
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The HyEnA
12.5 hrs
Posted: June 5
It is great just as first game.

NecroVisioN: Lost Company is a prequel to the story of the first game. It features Jonas Zimmerman as the protagonist, and shows him fighting against demonic invaders during the war.
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3.8 hrs
Posted: May 27
7/10 TJBs
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