In the bright but distant future, the recovery of New America rests in the hands of wheeled warriors. Will you side with the sinister Dark Jaw or intrepid Val Vega? Customize your killer ride and go head to head in 80s-style car combat. Gear up, team up, and roll out!
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Release Date: 2017

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Available: 2017


Recent updates View all (20)

January 28

Developer Diary 15

First Trailer of 2017! Our first new trailer in almost a year revs up with an updated look and listen to the universe and game play of “Auto Age: Standoff.” If you like it, share it!

Beta v0.91 Now Live!

Our latest beta build includes the Neon Ninja and S-Force vehicle factions, improvements in vehicle handling across the board, and much-needed health pickups in all maps. For the full details, check out our v0.91 forum post.

In case you missed it, our last beta build re-introduced bots to the game, so you no longer need to rely on other human players to practice :)

GDC and PAX East
We’re gearing up to return to the Game Developers Conference in San Francisco and PAX East in Boston. Will be demoing the game at booth PL4627 at GDC, not sure what booth at PAX yet, but we’ll keep you posted!

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January 13

Developer Diary 14

Bots and More In Latest Beta
Beta v0.84 is now available to testers, bringing new and improved bots back to the game!

This latest iteration, along with Host Options support, brings up to 15 bloodthirsty bots into any local or online game. The bots are great in Free-For-All Deathmatch, but are getting some major driving lessons in Team Deathmatch mode.

Thanks to tester feedback, we retooled areas of our Ghost Town map, casting it in midnight moonlight, reducing its overall size, and adding more vertical play areas.

We added some new drivable areas to Hot Dam after months of testing, bridging a previously-disconnected area at one end of the map and allowing more vertical play.

New in this beta is the debut of a brand new map, temporarily named “DM07” until we think of something better. This map is the first draft of a work in progress, and has placeholder art with a new tileset we will be refining over the coming weeks. We put the map into beta testing to gather feedback about it--looking forward to your comments.

We added “FORM A GANG” to our main menu. This feature allows local players to register controllers / keyboard to play local and/or online games as a group.

Tons of networking fixes, audio fixes and content also went into this latest beta build, all in line with our Roadmap, which is updated weekly.

Next Major Beta Build
While we are likely to make some incremental updates in the coming weeks, we hope to get another major beta build out before the Game Developers Conference at the end of February.

The next major build will include the Neon Ninja (allied with Dark Jaw) and S-Force (allied with SAIGE) vehicle factions, which bring six new vehicles into the game.

On the “hopefully” side we could have a super early look at Base Assault, our stand alone server could be ready for testing, and we might even have a preview of our Loadout system in place. Lots of possibilities, but the new factions are 100% shipping in next big beta push.

See You At GDC 2017!
Meet us at the Game Developers Conference, February 27 through March 3, 2017! We will be returning to demo the game in the GDC Play booth PL4627 with our splitscreen setup.

Phantom Compass studio founder Tony Walsh (aka Professor Complicated, game director), studio partner Jos Yule (aka Hyakugei, lead programmer) and associate producer Thomas Detko (aka Devros, game designer) will be on site.

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About This Game

Welcome to the Auto Age

The year is 2080. America lies in ruins. Bands of militarized motorists work to keep the peace in the east. Wheeled gangs rule the western wastes. A mysterious voice crackles through the static of radio relays, beckoning travelers into the desert canyons of the Dead Zone.

Choose your side and speed full throttle into a deadly game of ruthless car combat soaked in '80s Saturday morning cartoon style. Will you rally behind SAIGE and Val Vega to fight for a better future, or seek total domination with the evil Dark Jaw and his ragtag Jawlings?

Team-Based Car Combat

Hurl headlong into the chaos of eight-player online combat, buckle up for classic couch co-op, or even do both. With Auto Age: Standoff's versatile split-screen play, you and three other friends can skirmish privately or team up together in online battles.

Pimp Your Ride

In a high-tech world of lowlifes, you'll need every advantage you can get. Choose your chassis and gear up with powerful weaponry and the latest gadgets, including missile launchers, ramming plates, mines, boosters, and more.

  • 14+ vehicles including light, medium, heavy and tower classes
  • 12+ weapons and gadgets

Multiple Modes of Mayhem

Fire up classic Deathmatch combat (free-for-all and team-based) and rampage across five wasteland maps, or battle for control of the SAIGE Welcome Center in Base Assault mode where coordination and strategy is king.

1980 Meets 2080

Get hooked on our retro-future dashboard mixtape and soundtrack where synthwave and guitar-shredding fuel your quest for vehicular destruction.

  • Mixtape tracks by: 20Six Hundred, Skull Fist, Stilz, and TWRP.
  • Underscore by: Jim Guthrie and JJ Ipsen
  • Theme song by: Matthew Reid

The Road Ahead

We’re constantly updating our Public Roadmap as the game continues development, testing and polish. Our plan is to focus on Deathmatch and Base Assault for launch, and introduce new content to grow alongside the community.

We welcome your feedback on our Steam forum or our Discord channel.

System Requirements

    • OS: Windows 7
    • Processor: 2 Ghz dual core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 8800 or ATI 2900
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Gamepad or Controller recommended

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