The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.
User reviews: Very Positive (6,404 reviews)
Release Date: Aug 7, 2014

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Buy Ultra Street Fighter IV

Customers who do not yet own Street Fighter IV Arcade Edition can buy this package to acquire Ultra Street Fighter IV (including Arcade Edition content).

Buy Ultra Street Fighter IV Upgrade

Current owners of Street Fighter IV Arcade Edition can purchase this package to upgrade from Arcade Edition to Ultra Street Fighter IV.

Buy SSFIV:AE All-in Costume Pack (compatible w/USFIV)

Includes 8 items: Super Street Fighter IV: Arcade Edition - Arcade Challengers Pack, Super Street Fighter IV: Arcade Edition - Complete Brawler Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 1 Pack, Super Street Fighter IV: Arcade Edition - Complete Challengers 2 Pack, Super Street Fighter IV: Arcade Edition - Complete Classic Pack, Super Street Fighter IV: Arcade Edition - Complete Femme Fatale Pack, Super Street Fighter IV: Arcade Edition - Complete Shadoloo Pack, Super Street Fighter IV: Arcade Edition - Complete Shoryuken Pack

Buy USFIV: Vacation Complete Pack

Contains all 9 USFIV Costume Packs

Buy USFIV: Wild Costume Pack

Includes 9 items: USFIV: 2014 Challengers Wild Pack, USFIV: Arcade Challengers Wild Pack, USFIV: Brawler Wild Pack, USFIV: Challengers Wild Pack 1, USFIV: Challengers Wild Pack 2, USFIV: Classic Wild Pack, USFIV: Femme Fatale Wild Pack, USFIV: Shadaloo Wild Pack, USFIV: Shoryuken Wild Pack


Recommended By Curators

"The popular Street Fighter franchis is back, featuring characters like Cammy, Evil Cammy, and some other ones who aren't Cammy. Also a pink-haired trap."

About This Game

The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.

As an additional bonus, enjoy all previously released DLC costumes from Super Street Fighter IV Arcade Edition! Get Ultra! (Note: Digital Upgrade does not include any additional DLC costumes.)

System Requirements

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.0 GHz or better
    • Memory: 1 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 6600 or better (except NVIDIA GeForce 7300)
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
    • OS: Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad 2.66 GHz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 12 GB free hard drive space
    • Video Card: NVIDIA GeForce 8600 or better
    • DirectX®: 9.0c or greater
    • Sound: DirectSound, DirectX9.0c Compatible Audio
Helpful customer reviews
205 of 233 people (88%) found this review helpful
408.5 hrs on record
Posted: April 7
Genre: 2.5D Traditional Fighting Game

SFIV is a footsies-based fighting game that emphasizes slow methodical play and meter management between rounds.
Game features the inclusion of 'focus attacks', a universal move that grants a character one hit of armour and the potential to crumple the opponent; the nature of focus attacks allow characters to aggressive advance through attacks without infringing upon the effectiveness of projectile characters.

- 39 characters, an additional 5 in Ultra Street Fighter 4.
- The majority of match-ups are balanced (future update to provide further balance).
- Decent netcode if neither player has much traffic.
- Large established player base online and offline.
- Great for players trying to get into fighting games. Will teach fundamentals through play and the abundant tutorials on the internet.

- Single-player modes are lacking; arcade mode has terrible A.I. and the challenges aren't fun.
- The game itself does not provide instruction to newer players.
- No theatre mode for the animated clips from Arcade Mode.

Neutral Points:
- There will be a learning curve; it is a fighting game afterall. If you are a new player then you will be terrible for a while.
- Input leniency allows newer players to perform special moves more easily but can become an annoyance at higher level play.
- There is a comeback factor for newer players (Ultra) which becomes a tool at higher level play.
- The plot is barebones, but hey, that's a norm for fighting games.
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160 of 207 people (77%) found this review helpful
1,157.7 hrs on record
Posted: March 30
Yeah, what can I say. Greatest game ever made if you put in the time to learn it at the higher levels. This is definitely the deepest game out there. Pro's have to consistently hit timings down to 16 ms, in addition to reading the opponent, adjusting to their character, and developing their own strategies to psyche them out. In reality this is psychological fighter IV, and if you like deep games, you can forget about any of the other ones out there.

USF4 takes the cake.
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61 of 71 people (86%) found this review helpful
2 people found this review funny
345.8 hrs on record
Posted: July 11
Online has been patched. It was an issue on Steam's end, and now many problems have been fixed. Reviews before March 2015 lamenting online play might be outdated. Online isn’t perfect but it is definitely playable (and better than Netherrealm fighters at least).

In my opinion this is one of the best fighting games on Steam. If you want a deep and competitive game or just want to jump into the genre, this is a great title to pick up, especially with EVO right around the corner.

+Diverse roster of 44 playable characters
+All classic SF2 world warriors (Guile, Sagat, Cammy, Akuma, etc.)
+Good mix of SF Alpha and SFIII characters (No Alex or Q though)
+Wide range of controller support
+Very balanced. Every character is viable in the right hands.
+Good soundtrack (Character themes aren't nearly as good as in SFIII: 3rd Strike though)
+Useful training mode with attack data, input display, dummy recording, and even 2 player online training
+Matches can get pretty hype
+Runs well on PC (80 fps on an AMD 7770)
+Solid netcode. Again, not perfect (unless you live in Japan) but most matches are smooth.
+Lots of colors and costumes (everyone has at least 3-4 costumes and ~12 colors)
+New unique Focus Attack system.
+Extensive Trial mode gives a fun way to burn time if you want a challenge
+Interesting Japanese ink brush art style with great 3D visuals (sort of prefer the old 2D sprites though). Fireballs look beautiful.
+Online community is still active
-V-Sync causes input lag
-New Revenge Meter is built up by taking damage. At 50% you can do an Ultra combo. This feels like it rewards bad play and makes comebacks more common and less exciting.
-Ubiquitous 1 frame link combos. These are much more punishable on a missed link due to the large reversal window, allowing players to mash out a dragon punch if you mistime your inputs
-Typical cheap arcade fighting game A.I. with psychic reaction time. Final boss in arcade mode is cheap as hell
-3 joke characters. Dan is funny, but Rufus was unnecessary, and El Fuerte should be removed entirely.
-Character Select starts 1P at Juri and 2P at Hakan. Why not Ryu and Ken?
-Did I mention El Fuerte?

With USF4 what you get is a well polished, balanced, and deep fighter. What makes this game enjoyable to me is the high skill ceiling; every time I play I have the opportunity to improve my ability. Heck, even with the amount of hours I've put in I still kinda suck. Much of my playtime consists of playing in private lobbies with friends, which is always a blast. While Street Fighter may seem technically daunting, I definitely recommend it to those looking to get into the fighting game genre. A learning curve is definitely present, but the fundamentals you pick up from playing this will carry on to other fighters. This is also currently the most played fighting game in the tournament scene, so those with a competitive drive should be satisfied. Whether you’re familiar with fighters or are a total newcomer, I recommend picking up Ultra Street Fighter IV on PC.
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168 of 243 people (69%) found this review helpful
1 person found this review funny
92.7 hrs on record
Posted: May 15
The day Ultra Street Fighter IV released was important to Capcom, but to me, it was Tuesday.
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16 of 21 people (76%) found this review helpful
14.0 hrs on record
Posted: May 14
From an outsider's perspective, the differences between Street Fighter 4 and its three existing sequels must look marginal at best. The first game made its console debut back in 2009 and helped revitalise the fighting game genre. Super Street Fighter 4 surfaced a year later and added 10 new characters to the roster, but since then, the game-to-game differences have been tailored more towards the dedicated fans. Ultra Street Fighter 4 continues this tradition with five new characters, a trio of fundamental system changes and not so much as a story mode in sight.

If you're not the kind of player who spends hours learning combos in the training room, discusses the finer points of character match-ups on a regular basis and stays up till the crack of dawn watching the Top 8 duke it out at the yearly Evolution Championship Series, then the Street Fighter 4 series' consistent lack of single-player content will be a tough pill to swallow. But for those who view Street Fighter as a competitive fighting game that only truly makes sense when two minds are trying to outsmart each other, then Ultra can be seen as both curtain call from Capcom and the most substantial sequel since Super.

Of the new talent, Poison stands out as the easiest to get to grips with. Her lingering fireball and feet-first dragon punch mean she shares some shoto fundamentals with Ryu and Ken, but when you also consider her Rekka-like whip special and her command grab Ultra, it's clear that Poison isn't as orthodox as she initially seems. The larger than life Hugo, on the other hand, is about as heavy-handed as a grappler gets. His normal attacks have extremely limited combo potential, but if you can close the distance and land his wall-bouncing command grab, you can inflict severe damage.

New girl Decapre can combo into her air throw from her launcher. She can also use the new EX Red Focus to land an Ultra off her Rapid Dagger special.
If the fighting styles of a pink-haired cross-dresser and a gigantic wrestling simpleton don't sound like your thing, then the other new characters offer something a bit more technical. Elena returns from the Street Fighter 3 series with two far-reaching overhead attacks (must be blocked standing) and one frighteningly quick overhead special that can combo into respectable damage. In comparison, Rolento is more of a hit-and-run-style character with excellent mobility and lots of long-range pokes. He can quickly get out of trouble with his EX roll and his Pariot Sweeper Ultra will combo off anything stronger than a sneeze.

The last character on the guest list stands out for two reasons. Firstly, she wasn't previously playable in Street Fighter X Tekken or any other fighting game; secondly, she's the first new charge character to grace Street Fighter in what seems like forever. Indeed, Decapre may look like just another Shadaloo Doll with similar moves to Cammy, but once you actually take her bladed gauntlets out for a spin, you'll realise that she's fundamentally different. Her variable dash can be cancelled into her slide, dive kick, launcher or even one of two baits, and while most characters tend to have one standout Ultra, Decapre benefits from two.

Choosing which Ultra to incorporate into your game plan has been a core feature of Street Fighter 4 since Super, and now with the advent of the Ultra Combo Double system, you have the option to take both at the cost of raw damage output. Other additions to the core mechanics include the Delay Stand and Red Focus. The former prolongs the time it takes for your character to rise after a hard knockdown and is useful for escaping vortex pressure from the likes of Akuma, Cammy and Ibuki, while the latter lets you absorb any amount of hits in addition to giving just about every character a viable way to combo into their Ultra.

Six new stages have made the journey from Street Fighter X Tekken. That should decrease the odds of getting Volcanic Rim on random.
The fact that there's no way to elegantly highlight the impact of these changes without dipping into fighting game terminology just reinforces who Ultra is aimed at. The same is true of the extensive list of frame data tweaks that have been applied to the existing cast of 39. Evil Ryu has more health, Yun's EX lunge punch is (once again) advantageous on block and dragon punches are no longer safe after focus cancelling forwards. This might not mean a lot to casual players, but if you've invested the time with any one of these characters, then the chance to fight with a heavily revised set of rules is an offer that's hard to refuse.

There's no way of knowing where Ultra will take the competitive scene or how much the changes will affect the overall balancing, but if you feel like going back to the series' roots to see how much damage Vanilla Sagat could achieve off a simple Tiger Uppercut FADC into Ultra (it's over 600), then the new Edition Select has you covered. This isn't the first time that Capcom has put all past versions of each character into one game, but its inclusion suggests that this will be the last chapter in the Street Fighter 4 saga. Plus, there's nothing like picking the definitive version of your character when you're trying to prove a point.

Despite boasting a thriving community that streams regular tournaments and keeps the online competition flowing day and night, the Street Fighter 4 series has always been somewhat lacking when it comes to useful features. Ultra helps to remedy this with the option to record your matches while playing offline and change your button configuration while on the character select screen. Better yet, the Training mode has been expanded with a network simulation tool that lets you mimic input latency and a save state feature that makes practising your setups less time-consuming.

Poison's Ultras basically boil down to a kick in the crotch or a whip-assisted assault on the buttocks. Tough choice…
The only feature I couldn't find was a way to reduce Elena's health so I could test out her Healing Ultra, but that's a minor grievance. On the flipside, the new Online Training mode lets you practise against another player without health bar limitations. There's also a revised Team Battle mode that pits two teams of three against each other with a shared health bar that carries over between matches. It feels a bit gimmicky when weighed against the other new features, but at least Capcom has added something that isn't focused purely on the one-on-one experience.

Taken as a package, Ultra is an easy recommendation for players who view Street Fighter as a sport. It offers highly refined gameplay married with a rich art style, and by acknowledging fan feedback in an effort to make a well-rounded game even more polished, Ultra feels like the work of a developer that's content to please its core audience rather than trying to grab everyone else's attention. That's rare, especially from a studio that was responsible for Resident Evil 6.

The only thing that holds this sequel back is the sense that it was made on a fairly tight budget. It's the little things, like the meagre choice of "new" characters and the way that some of the new Ultra animations lack the dramatic flair of their predecessors. But with the development team's passion taking up most of the slack, £11.99 for the digital upgrade feels like a fair price. It's not the Street Fighter 5 that we've all been hankering for, but as the fifth (and reportedly final) version of Street Fighter 4, Ultra is an ultimate end in more ways than one.

9 / 10

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