The only thing negative that I can say about this game (other than, you know, using GFWL on Steam, for great redundancy, and not even offer cross-platform multiplayer) is that I didn't got to play it on 2010, the launch date. Because DAMN did I lost the fun!
A third-person shooter with Keiji Inafune's seal. This should speak volumes, I mean, what kind of game you'd expect from the father of Megaman? But that didn't panned out for the antecessor, the first Lost Planet. But LP2 redeemed it big time, at least in my opinion. The problem with LP1? Bad narrative, choppy storytelling. In a game built mostly around the singleplayer, that's a serious issue. Graphics were good though, and the playability was solid. Still didn't helped, however, to be part of my list of games to finish-and-forget .
But here's the funny part: those two complaints weren't solved in LP2. Instead, the series retooled its flaws into a workable and actually enjoyable storyline. And how do you do that with choppy sequences, lack of details and a great potential of development not being throughly harvested? Multiple protagonists, and multiple storylines seemingly disconnected one from another, until a certain part, that's how. And it worked marvelously.
But even so I doubt you'd think of this as the greatest point of this game. You'll feel like you're playing the surrogate child of Battlefied - career levels, loadouts, and five profiles denoting each PC - with Borderlands - alien planet where everything in it is big, mean, carnivorous, tough-hided and spiky, with a corrupt megacorp trying its best to hog the motherload and trample everyone in the way... Heck there's even a group of stupid wasteland bandits with scrapyard-level gear! XD
Just play it. It's a great co-op TPS, even if dated and with Lost Planet 3 around for almost a year. The fact that there's online players rolling since four years and counting should hint you about its quality.