TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere.
All Reviews:
Very Positive (233) - 96% of the 233 user reviews for this game are positive.
Release Date:
Apr 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Virtual Reality is a new medium, and honestly, we are still discovering what works and what doesn't. We believe the best VR experiences are the ones that are impossible in reality, but if that's true, then what should these new experiences be like? We think the best path to developing amazing VR experiences is constant testing and feedback from users. And lots of experimentation! After all, our goal is to create an entirely new way of experiencing music.

So if you create music, if you build visuals, or if you are an avid fan of music, we need you.”

Approximately how long will this game be in Early Access?

“We plan on launching the full product by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“Over the course of Early Access, we will develop platform features that will provide new types of tools for artists to create shows with and new ways for fans to experience those shows.

We'll know it's ready for release when we have enough content on the platform and feel 100% confident with the quality of the experience.”

What is the current state of the Early Access version?

“Right now we have some basic social features, a little bit of content, and we will be throwing at least one show per week.

We’ll be expanding the content on the platform as well as iterating on the social experience of throwing your own shows.”

Will the game be priced differently during and after Early Access?

“TheWaveVR is a free experience for now. We’re all musicians here at TheWaveVR, so it's important to us to find ways of supporting artists and musicians. We’ll be experimenting with different ways of doing this, so we’d love your input!”

How are you planning on involving the Community in your development process?

“We highly encourage feedback from everyone! Whether it's a feature request, bug report, or general comment, we absolutely need the community's involvement in order to build this platform.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play TheWaveVR Beta

Free to Play

Recent updates View all (29)

March 29

Patch Notes: Releases 0.8.1-0.8.5

Hello all! Here are the patch notes for Releases 0.8.1 (3.15.2018) through Release 0.8.5 (3.29.2018)
The past five minor releases have been focused on stability and bug-fixes. We hope these fixes will improve your experience inside TheWaveVR!

- Loading Time Optimizations
- Bug Fixes for Level Loading and Performance Joining
- Tempo-stretching Sound Quality Bugfix
- General Optimization
- Fixed the VJ pael location reset bug
- Player spawning optimization
- Improved Error Logging
- 'Ready Player One' experience cleanup and optimization
6 comments Read more

March 8

TheWaveVR Update 0.8.0! Wave Builder Upgrades! UI Update! Resident DJ Program! Ready Player One Announcement!

Hello all! Excited to announce another major update to TheWaveVR! This is Version 0.8.0, and it is our biggest release yet! We have a load of updates to the Wave Builder, our tool that lets you create visuals using our prebuilt special effects and objects from the Google Poly database. We are introducing the Resident DJ Program, which is a beta-test for the custom music importing and streaming features we want to eventually release for all. We’ve redesigned much of our UI, especially our inventory, and added more features to help you socialize with friends and fellow wavers! And to top it all of, we’re announcing our Ready Player One experience, a collaboration with HTC!

This update is available on Steam NOW!

First off, let’s start with the Wave Builder: We introduced a basic version of this tool last major release, and we’ve gotten a load of feedback from y’all on how to make it better. So we did!
You can now search for specific Poly objects. This was such a highly requested feature from the community!
Undo/Redo - Also highly requested!
Better lighting/color matching with Blocks and Tiltbrush - We tweaked our lighting settings so your creations from Blocks and Tiltbrush look the same in-game as when you’ve made them
UI Improvements - You can move the panels around again!
Saving parameters - Found some cool settings you want to save? Now the slider positions you’ve set in the Wave Builder are saved to your profile!

On top of this, we’ve also added amazing tunnels and vortexes to the Wave Builder! You can toss in a Poly object and make a giant tunnel out of it. It’s hard to describe so I’ll just include a video of what I mean!

Next, we’ve made many improvements to the UI! Namely, we’ve redesigned our inventory menu, considering how many new items and settings and features we’ve added to TheWaveVR we want you to access instantly. You can now travel to different shows, friends’ parties, and locations through the menu. We’re creating a settings panel which we’ll be adding more settings to! You’ll be able to check your friends status and join them instantly as well. There’s so much new stuff, you should check it out! In addition to that, we’re introducing hand-holding mechanics! Two or more people can hold hands together and follow one avatar who is the “leader” as the leader teleports around. The “leader” can also move into different shows and places and any followers will follow them into the same place!

In the past few weeks, we’ve announced our Resident DJ Program! Our Resident DJ Program will present several shows a month on a regular schedule with fresh, new music each show, across various genres. As we expand to more regions very soon (We don’t want to be US-only!), we’ll be adding resident DJs for those regions and timezones. This program was started to address time slot availability issues for attendees, as well as to beta-test the custom music import feature with more users before we release it to everyone! We’ve already accepted our first four resident DJs, who have been long-time active community members:
Dj Reactivity
The Notorious R.B.G.
DJ Dett (Dettweiler)
As the tech gets better and current Resident DJs are trained and comfortable with our system, we will be adding more DJs to the Resident DJ Program. You can apply for the Resident DJ Program here The calendar of shows can be found here:

Finally, we are also announcing our Ready Player One collaboration with HTC VIVE! This Friday, March 9th, 2018, 9PM CST, TheWaveVR, HTC VIVE, and Warner Bros. will be presenting The Distracted Globe from “Ready Player One”, featuring Tye Sheridan (Wade Watts) mixing live from SXSW and at participating VR Arcades across the United States. We're also bringing this experience to the whole platform Thursday, March 15th, 2018, 9PM CST

We’re excited to bring the iconic nightclub scene from the upcoming Warner Bros. science fiction adventure movie, “Ready Player One”, at SXSW, participating VR arcades in the US, and to your headset. You’ll be able to virtually step into - and fly around - The Distracted Globe, featuring TheWaveVR’s signature special effects, iconic 80s music and visuals, and the ability to dance in zero gravity!



New Features:

Wave Builder aesthetic and comfort improvements
Wave Builder Search (highly user requested!)
You can save slider settings on the Wave Builder (user requested!)
Psychedelic tunnel effects in the Wave Builder
Ability to replay tutorials
Completely redesigned menu, allowing you to directly join online friends, parties, and shows from any location. Accommodations for the increasing number of party toys and trips we’re adding into TheWaveVR.
Redesigned popup messages to be more aesthetically pleasing
Experimental Vive Pro compatibility
Custom Music in Home Caves (for Resident DJ Beta Testers only)
Hand Holding: Hold a user’s hand to follow them around the scene. If they enter another scene, you will be brought with them!
Introduction of the Resident DJ Program, a limited-seat beta test for custom music import and playback. Applications are accepted on a rolling basis.
Artist attributions for Poly visuals used in Home Caves are now displayed
Playback progress bar for elapsed time on the DJ Decks (very very user requested!)

Bug Fixes & Improvements:
- Left/right hand fix, like, finally
Fixes to button and object intersecting interactions on the Wave Builder
Improvements to object selection in the Wave Builder
Fixing erroneous “Unsaved Changes” warnings in the Wave Builder
Fixing import of Poly objects created with both Tiltbrush and Blocks
Improvements to maximum capacity of Wave scenes
Lenovo Explorer fix
Skyworm went into hibernation
Temporarily disabled performance-unoptimized unessential objects such as the Selfie Stick
General all-around performance tweaks and fixes
Network stability, distribution, and security improvements
You can leave in-game


You can download TheWaveVR for free on Steam in the US. ** We're currently working on expanding worldwide. ** We are designed for a room-scale experience using the HTC Vive or the Oculus Rift (with Touch controllers), with experimental support for Windows MR!

We have an officially verified Discord server! Jump in and meet our very friendly community!

You can also follow us on our official Facebook, Twitter, and Instagram to keep up to date on our app and new events. There is also an active community-run subreddit and a community-run steam group!
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About This Game


Tune in every other Wednesday at 7pm PDT for a new show!

TheWaveVR is the interstellar music festival of the future you can access at any time from anywhere. Attend next level live concerts, discover mind-bending audio-visual experiences, and rave out with your friends at private dance parties. Make new friends from across the planet as you explore TheWaveVR universe.

"As all of my VR experiences so far, exhilarating, great, thought and idea provoking and left me wanting for more!"
- Darude

"TheWave is the first VR experience that captures the excitement of a live performance in a totally original way. While many people are chasing an emulation of a nightclub, TheWave is pioneering an entirely new compelling platform that is playful, social, and fun to use.”
- Morgan Page, Two time Grammy-Nominated Electronic Artist

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3GHz Multicore
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970/AMD R9 290
    • Storage: 17 GB available space
    • Additional Notes: Your system needs to be capable of running VR applications.
    • Requires a 64-bit processor and operating system

What Curators Say

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