Old school pixel-art scroll-shooter with tons of enemies in one screen, non-linear upgrade of dozens of weapons, hot seat play, modifications and sharing of your scores.
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Release Date: Sep 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been working on this game for more than six years now. The engine is long finished so one can play, make mods or share your scores. However I’d like to create more levels or a fully-fledged storyline, and this entails generation of lots of high-quality content, ideally involving professionals.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for about six months.”

How is the full version planned to differ from the Early Access version?

“Full version will include a storyline with primary and secondary levels, giving access to new weapons and upgrades, various game modes and support of Steam Workshop to create mods.”

What is the current state of the Early Access version?

“As far as concerns the technical aspects the game is basically finished and just requires some finishing touches. You’ll see the gameplay and key game mechanics the way they are designed to be. The appearance, sound and amount of content though require some improvements.”

Will the game be priced differently during and after Early Access?

“There is no detailed plan but I believe the price will increase as the game improves.”

How are you planning on involving the Community in your development process?

“Mainly I will be blogging on completed milestones and updates, developing the mods system and helping people get a sense of it in parallel.
I believe a good product requires basically no advertisement, there has to be a word of mouth effect.”
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Recent updates View all (10)

May 20

New version!


New stuff:

  • New map "The Road”. Also added a new mode - move from one point to another.
  • New object type to work with maps and scenarios - "Script Object". It allows to create enemy spawn point and launch specific scenario where player enters marked area on map.
  • Updated images of boxes and medpacks.

Changes:
  • Changed health bar color when player is invulnerable, now it's more noticable.
  • Text bubbles and HUD becomes half transparent when there's something behind them.
  • Optimized performance, now you can play very big maps.

Fixes:
  • Fixed player invulnerability when HP are between 0 and 1.
  • Changes for Bleeding Out stance:
    • Vusial effect now appears in correct place.
    • Timer is working in both directions.
    • Bubble "Need help!" now dissappears when someone is helping already.
  • Fixed images for 3rd and 4th gamepads in movement settings menu.
  • Fixed perks without names.
  • Mouse and keyboard selection doesn't lag in menu anymore.
  • Fixed tips for menu buttons (also for perks).
  • Fixed walking area on maps when Passability is gray.
  • Fixed button positions in cheat-menu.

1 comments Read more

May 5

New version! Added transport! 🤘🏻


Transport variety will be increased in future. Motorcycle was added first because it's the first transport met in campaign.
You can ride it with a friend, shoot, crush zombies, and boost.
It has limited health and hitting zombies will reduce it. Using boost makes motorcycle invulnerable (and you better use it before ramming things).

I know, collision with unwalkable map zones is not good but I'll work on it! 🙂

What's new:

  • Motorcycle! Without sound for now.
  • New map - "Moto-survival". It's made mostly to test transport. In future new maps will be added where you will be able to test vehicles as it intended - ride long distances.
  • When player is invulnerable, their health bar becomes gray (example: player becomes invulnerable for a short time after taking damage).

Changes:
  • Website graverun.ru is now simplified and its services (like mods, records, manuals) will work through Steam.
  • Improved some enemy animations. Sprites become smoother, added more frames per animation. Added "Sprite Run Delay" and "Sprite Dying Delay" commands to set animation speed.
  • Send Record feature is temporary disabled.
  • If no players are connected after choosing a level, a red player with first keyboard settings is chosen.

Fixes:
  • Fixed box pick up radius.
  • Fixed "Win/Lose" screen size.

0 comments Read more
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About This Game

*** Old school pixel-art scroll-shooter ***

Sometimes the enemies will rush you in hordes wave by wave. It’s about time to grab a machine-gun (flamethrower, chainsaw or bazooka?) and make mincemeat out of them.

This old school pixel-art shooter offers an unusual weapon upgrade system. Damaging enemies will give you points that can be spent to upgrade your primary or secondary weapon, which you can choose from about 40 different items. Upgrade is not limited with changing of parameters – you can replace materials, ammo or attack type for your weapon, each having a unique upgrade list.

The game offers hot seat to play with your friends using just one computer, as well as full joysticks support, making it so comfy and familiar as if you're back to your childhood years.

Flexible modification system will allow you to create your own maps, enemies, weapons and upgrades. You will need just a plain text and image editor to add whatever you want to the game and share it with your friends.

System Requirements

    Minimum:
    • OS: XP
    • Processor: Intel Atom Z2760 1800 МГц
    • Memory: 2 GB RAM
    • Graphics: PowerVR SGX545
    • Storage: 35 MB available space

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