You got a job, which is to take care of an old man during the night in a recently purchased house; this house does not have electricity and you have to rely on some kind of hand crank generators to light the place up, but there is something in the darkness draining their power, don’t let it happen!
User reviews:
Very Positive (17 reviews) - 94% of the 17 user reviews in the last 30 days are positive.
Very Positive (146 reviews) - 91% of the 146 user reviews for this game are positive.
Release Date: Mar 16, 2016

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Recent updates View all (15)

October 8

Sophie's Curse on mobile devices?

It's no secret that I have been working on a mobile version of Sophie's Curse for the last few months and I was hoping to release it next week or so, but I just accidentally released on android right now while doing some tests.

Luckily the game is stable enough and I haven't encountered any bugs yet but this is my first mobile game ever so there might be a few hiding in there.

This mobile version is not exactly the same as the PC version but they are pretty much alike, it's what I originally envision for the game when I started the development, but then I started adding stuff and very quickly the game started using too much RAM to be able to run on mobile, but after a lot of optimization and going back to the initial idea I was able to finally port it, feel free to try it for FREE at Google Play:

The IOS version is now available guys:

If you were planning on buying Sophie's Curse for PC please wait, as I just requested Valve a price change to $1.99! now that there is a FREE mobile version I think that $1.99 is a good price for the PC version (which is more complete), and hopefully that would help me a little bit to fight piracy... because even though Sophie’s Curse was extremely popular on Youtube with thousands of videos and millions of views, the sales weren’t that great  unfortunately there is huge amount of people pirating SC, and I hope that with the new price change they finally turn into buying customers.

8 comments Read more

July 24

Update 3.0 - Steam Achievements + More!

Before fully committing to another project, I wanted to improve Sophie's Curse as much as possible, so today I released update 3.0.

This update includes:

-Steam achievements
-Improved frame rate to 60 FPS(before it was locked to 30)
-Improved graphics a bit (It looks better now)
-Smoother animations
-Optimized the code to run better on most computers
-The player now moves/runs a little bit faster
-And I also fixed the Steam overlay

Steam achievements were one of the most requested feature since SC was released, but to be completely honest with you guys... I had no clue on how to implement them into the game, but after many many tries and many headaches I was finally able to implement them... it was pretty easy actually I wish I figured out sooner xD

Better late than never right? Anyways I hope you guys enjoy this update :)
I did huge changes to my code, and I haven't found any bugs yet but please if you find one, let me know so I can fix it right away. (There might be a few bugs hiding in there)

Note* Since the game is now running at 60 FPS, it might run a little slower on low end PCs... If you encounter any issues like this let me know, perhaps I can add the OPTION to limit the frame rate to 30 FPS again.

I just fixed a couple things.

6 comments Read more

About This Game

You are a nurse and you got a small job, which is to take care of an old man for just one night, the house where you are working was recently purchased, in fact it’s their first day in there. They purchased the house for a really good price, but there was a catch… the house doesn’t have electricity, the wires are very old and need to be replaced.

The individual that bought the house has been working on some kind of hand crank generators for many months and now it’s a great opportunity to test them out, he set 4 devices around the house, that’s all you have to rely for lighting during the night.

These devices had been pretty stable during the development, but there is something in the house that’s making them unstable. No matter what, don’t let them run out of power, there is something hiding in the darkness!

System Requirements

    • OS: Windows 7/8/10 (64-bit OS required)
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Memory: 6 GB RAM
    • Graphics: 2 GB
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (17 reviews)
Very Positive (146 reviews)
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97 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: October 18
Good Game!
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: October 19
Time to ♥♥♥♥ bricks yo
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: October 20
Has nothing to do with that old Meryl Streep movie.

What it IS is a 'Can you survive it?' kind of game, wherein you have to click the right thing, or else another thing gives you a heart attack. More startling than scary - there's a difference - but it's very effective at what it does.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: October 5
Alvin gets himself in a very weird situation...
This game is very hard and Sophie is RELENTLESS. Buy this if you want the best jupmscares and most unfair gameplay you've ever had!
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
0.2 hrs on record
Posted: October 18
This is my situation right now after getting jumpscared in the first try...

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2 of 7 people (29%) found this review helpful
2 people found this review funny
2 of 8 people (25%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
29 of 38 people (76%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: April 1
This game is well made with simple mechanics and is very straight forward. To me it has a good level of immersion over games like FNAF while maintaining a similar concept.

I felt the tension and the anxiety especially as the clock grew closer to the checkpoints, but what I didn't feel was purpose or intrigue.

It seems like a challenge game. "Can you beat it?," is the question it asks you. If you like to conquer things then this game is for you. To me games are something to explore but beyond the first hour I don't see what this game has to offer people like me.

Games like FNAF keep your interest by offering new challenges as it progresses but this game just seems to become more difficult without changing. Is that bad? No, certainly not but it just doesn't hit me as a customer.

Up your narative, vary your gameplay, and offer me something to figure out and I'd be happy to try out another one of your games, TrerPlay. Good job, don't take this negative review too personally.

This was my experience:
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25 of 34 people (74%) found this review helpful
10 people found this review funny
6.2 hrs on record
Posted: March 18
Okay, so it's scary. REALLY scary. Fantastic atmosphere, both visually and aurally...very tense...but is it LOGICAL?!

Firstly, there's the usual "you've been given a really, really super-dangerous job for next-to-no pay" in spite of them never clearly stating as such, I'm assuming that all of these post-FNAF games are set in third world countries, where life is cheap and you'd basically murder your grandmother for spare change. I mean, I accepted the premise of the first Five Nights at Freddy's as much as anyone, but the sixtieth time around this kind of set-up is pushing its luck just a tad, don't ya think?

Secondly, I do everything the game tells me to. Run here to stop generator A, B, C, or D from running down, solve (admittedly well-done) mini-puzzles at the laptop when required, and try my best to hang around in the designated "safe-spot" for the rest of the time (quite how the laptop knows the exact place in the house to stand to avoid ghostly victimisation I have no fricking idea, but I'm happy enough to accept that I know ♥♥♥♥-all about modern technological capabilities). And STILL I die, again and again and again. I don't know WHY I do, but I do. There's a bit in the game's instructions which says something about Sophie occasionally attacking because she simply "doesn't like you". Well, apparently she ♥♥♥♥ing HATED ME, because she assailed me left, right, and centre. No reprieve. No logic. Just sudden, random, rampant doom.

Don't get me wrong, I actually quite liked this one. There's something at least slightly more assured about it than the likes of, say, Emily Wants to Play. But I'm getting a bit sick of this recent run of horror games where sheer, dumb-arsed LUCK seems to play such a large part in how long you survive before the next fatal "jump-scare" comes your way. I'm sure a plethora of fan-boys and fan-girls will slap up guides in no time, telling me what you have to do at each and every different hour and blah-blah-blah, but unless I can actually work this ♥♥♥♥ out for myself, it's not exactly LOGICAL, is it now?

I honestly look forward to all you people proving me wrong, at which point I'll revise this review and the below-given rating. Please, tell me how my faculties are flawed, and by that I don't mean write ♥♥♥♥ like "dude, everyone knows that 11pm is the time when Sophie attacks you if you hang around too long at generator C", because unless the game clearly tells me this, IT ISN'T LOGICAL. Please, thumb me down and tell me I'm wrong, but also tell me WHY I'm wrong. Hell, even the first FNAF plays reasonably fair for at least the first few nights, but this game gave me almost no delusion of "control" over my fate whatsoever.

I've played a LOT of horror games in my time. And almost all the "old" ones - I'm even talking up to Outlast and Alien: Isolation here! - give you sufficient indication of what you have to do to survive, then the rest is up to you. This super-recent, post-FNAF breed of game seems to believe that "♥♥♥♥ happens" can pass for good game design. I beg to differ. Having said all this, I think the dev of this game shows tremendous potential, he just needs to emulate a better - nay, FAIRER - kind of game in future.

This is far from the worst of its species, but it's also not the best, and until someone (including Scott Cawthon himself) makes a game as good as Freddy's the first, we really should just put a cork in all games of this type for the time being, whad'ya say? (Or failing that, ♥♥♥♥wits like me could just stop buying them, haha.) Looking forward to that veritable assault of "tips" from all you super-savvy fan-persons out there...

Verdict: 6.5/10.

UPDATE: Well, here we are a bit over a month later, and credit where credit is due...this dev has laboured long and hard to give the gaming public a much improved experience. And, I'm pleased to say, he's MOSTLY succeeded. We now have two difficulty levels - though the easier of the two is still much too hard in my humble opinion - and while the "random" death element has been ostensibly removed, and "cheap" deaths are far less common, I still can't help but feel that there are moments when you're damned-if-you-do-and-damned-if-you-don't, and I certainly still feel that save-points are too few and far between (once every hour would be more than challenging enough, especially for the allegedly "easy" version of the game). Whichever way you look at it, I'm happy to concede that this is by far one of the best games of its type - i.e. the some-strategy/some-luck/jumpscare-game-with-minimal-mechanics sub-genre - though it would appear that the first Five Nights at Freddy's is destined to remain the king of its kind. As with that game, however, I'm probably destined to never find the nerve and/or patience to fully "beat" this one, but in light of the dev's improvements I'm more than happy to adjust my rating to read (drum roll, please):


SECOND UPDATE: Well, I gotta hand it to Eddie the dev...after the initial doubts of myself and many other reviewers, he's worked long and hard at this little game of his, and he's finally managed to make it fair to the point where even the ♥♥♥♥♥♥ likes of yours truly can now complete the darned thing (granted, on the easiest difficulty)! I'm now willing to go on record and state that this is, in my opinion, a rival for the second-best game of its type, after the first Five Nights at Freddy's. Congrats, sir, and I hope you get some kind of Dev of the Year award for this commendable effort. ♥♥♥♥ing good game...finally.

RE-REVISED VERDICT: 9/10 (by far the biggest score hike I've given a game...EVER).
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0.2 hrs
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