Build, repair, refuel and drive a dilapidated old car on a grand journey through the territories of the former Eastern bloc.
Stort sett positive (130 anmeldelser) - 78% of the 130 user reviews in the last 30 days are positive.
Veldig positive (1,485 anmeldelser) - 83% av 1,485 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 22. apr, 2016

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Early Access-spill

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Hva utviklerne har å si:

Hvorfor Early Access?

“The instant feedback from Steam players allows us to reshuffle our priorities during development to make an even better game. During the Early Access period the game will most certainly contain a selection of bugs, glitches, and issues that can impact a traditional game experience. If you do buy the game and come across something odd, please tell us in the forums.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“A tricky question! While we could give a date right now, it would almost definitely be wrong, longer than we predict we’d imagine! However, after a few months in Early Access the answer to this question will become a little clearer.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“In Early Access you will be able to drive, explore and trade throughout Germany & the CSFR. Already, the player can make changes to their vehicle with millions of combinations available to affect vehicle performance. As we progress through Early Access we plan to let the player drive through 1990’s renditions of Hungary, Yugoslavia, Bulgaria and Turkey. Early Access will be an insight into the core mechanics of Jalopy and from here we plan to build around this core with feedback from the community.”

Hva er nåværende tilstand på Early Access-versjonen?

“Pre-Alpha. Its early days and a good time to adopt if you want to get involved with helping jalopy take form. You’ll have Germany and CSFR as your playground and a car to build, maintain and upgrade.”

Vil spillet være priset annerledes under og etter Early Access?

“The price may increase with significant content updates. We will let everyone know if the price is expected to rise before it increases.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Once we get into Early Access we’re going to be looking at the most important features within the first week or two of release. From here we will create a development roadmap so that everyone can visualise where the game is heading and can get involved. Of course, do say hi to us in the Steam forums and let us know your thoughts on the game.”
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21. desember, 2016

Public Beta - Bulgaria, Tyres and More

Hello everyone,

Today, we’re releasing a new build onto the Patch test area of Jalopy. In order to access it you’ll need to select the patch area from within Steam. Details on how to do this will be at the bottom of this post. It is important to note that this patch build is being released to help us track down any issues that we may have missed from internal testing.

Once this build hits as a full release I’ll share more details with screenshots and a full breakdown and explanation of any core changes. The major changes are below:

We've introduced new types of tires including wet and off road tyres. These each have a soft, medium or hard compound. So if your cars grip is less than expected, chances are you’re going to need to replace the tyres.

Twisty roads, hills and some other features await for you in this new route. It will be much tougher than before to reach Bulgaria due to the changes mentioned previously. But I hope you’ll enjoy the route when you get there!

The full change log for all internal builds is below.

- Added Bulgaria
- Added Road Conditions
- Added Pot Holes
- Added oil spills
- Changed notepad font
- Fixed spray paint not working on roof
- Fixed being unable to interact with sun guard & ceiling light
- Shops now have a cash limit between 100 - 300
- Cashiers now animate to acknowledge your presence
- Cashiers now talk when out of cash
-Cashiers now talk when they don't want to buy something from you
-Completed all newspaper events (CSFR - Turkey)
- Fixed exploit where sold items falling out of the shop
- Fixed up the notepad UI
- Changed puddles to projectors rather than mesh
- Increased Heavy Rain Puddle size
- Optimised puddle loading
- Can now pick up items dropped into puddles
- Economy state now only generates at the start of your journey (Germany) and is saved & loaded throughout your journey. This is to prevent exploiting shops where now...
- Shops are open in the mornings
- Now save the layout of Hubs, so you're layout will spawn the same when loading
- Motel room you sleep in now saved and correctly loaded
- Fixed Yugoslavia crates spawning over fences
- Fixed Yugoslavia collision issue allowing players to get out of environment
- Fixed floating fences in Yugoslavia
- Added dynamic road conditioning for Bulgaria
- Reworked Tyres (details below)
- Added Wet Weather tyres
- Added Off-Road tyres
- Added soft, medium and hard tyre compounds (additional options for grip & wear rates)
- Lowered front and rear base grip levels for better car control
- Weather now effects wear rates differently depending on the compound you are using (e.g. wet weather tyres burn up quicker in the dry)
- Grip now correctly updates based on the tyre compound and terrain the tyre is driving over
- New visual effects for flat tyres of all compound types
- Can now purchase wet, off-road tyres in variety of different compounds from both the Outershop and Petrol Stations
- Petrol Stations & Outershops now have added signage
- Changed the way checks for cursor locking works which should hopefully fix the issues some players are having with their cursor not locking to centre
- Flat tyre now has a rolling audio to make it more apparent when you're driving with a flat
- Skidding audio now has some levels of dynamic adjustments to make it sound more tolerable
- Added new off-road rolling audio

- Prevented skid smoke generating on grass
- straightened tyre alignment
- lowered skid audio

- Fixed issue with font appearing through environment in Yugoslavia
- fixed some starting scene out of environment exploits
- Fixed shader issue with Bul_0-0_03 road
- halved skidding wear rates again
- Increased all base tyre grip levels by 10%
- Shortened map strings for Bulgaria
- Fixed collision issues for Bul_0-0_08
- Fixed stop off not spawning at Bul_0-0_06
- Fixed Bulgaria petrol station font appearing through environment

- Fixed loot spawning in abandoned cars falling through environment
- Fixed page turning issue with User Manual
- Fixed tyre spawning issue with abandoned cars
- Fixed issue with Uncle repeating tutorial dialogue when using the same car jack used in the tutorial
- after completing the tutorial - Uncle no longer repeats tyre tutorial dialogue
- Actually fixed puddles preventing players from picking items out of them
- Player no longer floats away from home storage if using it while holding items
- Fixed wallet floating away in Home Storage
- Fixed issue with moving items from home or crate inventories shaking the car
- Fixed issue with items placed in crates or home inventories adding weight to the car
- Fixed incorrect value used to calculate component weights when stored in the rear of the car
- Car's Trunk / Boot weight now affects rear grip as well as rear tyre wear
- Overall car weight now affects all tyre grip, the heavier the car the more traction it will have (car weight can be viewed in the user manual)
- Fixed 0 pricing issue caused by economy generation

- Can no longer drop tyre iron while removing tyres, which was causing tyre iron to get locked in hands unusable
- Fixed issue with tyre iron bolt not unhighlighting when hovering over the tyres - will make it much clearer when removing tyres
- Fixed red tube carburetor having constant spanner UI appear
- Fixed being able to drop the car jack while loosening wheel bolts
- Fixed potholes and puddles appearing sideways over railroads in CSFR
- Fixed AI pileup issue in Hungary
- Fixed electrical audio hum not playing near Petrol Station signage

- Fixed weird issues caused by economy State & hub Layout not deleting during new game
- Stealing & saving now removes all home storage and all items stored in them. CRIME DOES NOT PAY.
- Lowered joypad dead zone from 0.5 to 0.1
- Further increased tyre grip levels and additional 20%

- Reverted input sensitivity changes

-implemented saving and loading of tyres
-tyres will not return to axle when taking other tyres out of the boot below!

Accessing the Public Beta
We have performed some tests here and have found save data from previous builds should work in the public beta. However, we recommend that you back up save data from the games folder as there could be a chance that save data may be lost. Additionally, there may be some issues that you will encounter. Do let us know if you come across anything! Details on how to install the public beta are below:
1. Right click on Jalopy in your Steam library and select properties
2. A window will open up, click beta
3. Select Public Beta from the drop down menu
4. The game should now update, but Steam may need to restart if it does not download

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18. november, 2016

Jalopy Build 06203 Now Live (Rolling And Pushing)

Hello everyone,

The latest build of Jalopy (Build 06203) is now live. This build contains some slight improvements to the AI performance but also a couple of new features.

The images below are from the @JalopyGame twitter account. Make sure to follow as Greg posts a few teaser images and details on this account.

If you've somehow managed to topple your car over into a full roll, you'll now be able to salvage the car by rolling it back into the upright position. Simply click on the cars frame and you'll attempt to roll it back over.

Those who became stranded due to running out of fuel or neglecting general maintenance used to have to walk to the nearest petrol station. While you'll still need to try and get to the petrol station, at least you can now bring the car with you. Hop out of the car, click and hold on the steering wheel and push!

We noticed in the last build that some users are experiencing FPS drops. If this build has not increased the FPS for you, please do the following:

  • Go into the options menu and decrease the AI density
  • If this doesn't work, contact us at with your dxdiag and details on estimated frame rates and where you experience any drops

We'll do our very best to help anyone who contacts us on this, so any further info would allow us to work towards any fixes.

Changelog 06203
  • Doubled timestep to improve physics performance (physics now ticks at 100fps rather than 200fps)
  • Can now roll the car by clicking on the frame
  • Can now push the car by clicking and holding on the steering wheel while outside of the drivers seat
  • Cleaned up the car jack so it doesn't appear floating anymore[/list

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Om dette spillet


Navigate miles and miles of tyre changing, fuel burning, carburettor busting, mud clattering terrain, through night and day, rain and shine. Adapt to whatever the procedurally generated world of Jalopy can throw at you.

Upgrade, maintain and care for your Laika 601 Deluxe motor vehicle. Keep close attention to everything from the state of your tyres, the condition of your engine and even the space in your trunk. Repair each aspect of your scrappy little car and install unique upgrades to deal with the changing world. Everything from cargo weight to the condition of your carburettor will determine how your car performs on the open road.

The rise of capitalism brings an economical conundrum. Scavenge for scraps to make a small return of investment, or become a baron of the open road and smuggle contraband under the eyes of border patrols to make a sizable profit.

Developer Greg Pryjmachuk worked on the Formula 1 franchise from 2009 through to 2014. In late 2014, Greg began work on this new driving simulation featuring the fictional Laika 601 Deluxe car; reminiscent of the East German “Trabbie”, it will need much love and care to keep it going on this memorable road trip!


    • OS: Windows 7/8/10 (64bit)
    • Processor: Intel Core i3 2GHz or equivalent
    • Minne: 4 GB RAM
    • Graphics: Dedicated graphics card with 1GB memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
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