Build, repair, refuel and drive a dilapidated old car on a grand journey through the territories of the former Eastern bloc.
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매우 긍정적 (평가 195 개) - 지난 30일 동안의 사용자 평가 195건 중 81% 가 긍정적입니다.
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매우 긍정적 (평가 1,866 개) - 이 게임에 대한 사용자 평가 1,866개 중 83% 가 긍정적입니다.
출시 날짜: 2016년 4월 22일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“The instant feedback from Steam players allows us to reshuffle our priorities during development to make an even better game. During the Early Access period the game will most certainly contain a selection of bugs, glitches, and issues that can impact a traditional game experience. If you do buy the game and come across something odd, please tell us in the forums.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“A tricky question! While we could give a date right now, it would almost definitely be wrong, longer than we predict we’d imagine! However, after a few months in Early Access the answer to this question will become a little clearer.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“In Early Access you will be able to drive, explore and trade throughout Germany & the CSFR. Already, the player can make changes to their vehicle with millions of combinations available to affect vehicle performance. As we progress through Early Access we plan to let the player drive through 1990’s renditions of Hungary, Yugoslavia, Bulgaria and Turkey. Early Access will be an insight into the core mechanics of Jalopy and from here we plan to build around this core with feedback from the community.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Pre-Alpha. Its early days and a good time to adopt if you want to get involved with helping jalopy take form. You’ll have Germany and CSFR as your playground and a car to build, maintain and upgrade.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price may increase with significant content updates. We will let everyone know if the price is expected to rise before it increases.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Once we get into Early Access we’re going to be looking at the most important features within the first week or two of release. From here we will create a development roadmap so that everyone can visualise where the game is heading and can get involved. Of course, do say hi to us in the Steam forums and let us know your thoughts on the game.”
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Jalopy 구매

 

최신 업데이트 모두 보기 (31)

2017년 4월 28일

The Turkey Testing Branch Is Live!



Hello everyone! Today we have some great news for you, we’re going to be releasing a testing branch for the Turkey update. We intend to release the Turkey update in May but of course, no matter how much testing we put into the build, it cannot replicate the thousands of hours that the community can produce! So, we’re bound to miss a few things!

If you want to help us find those last few bugs then we’d greatly appreciate it. I’m going to tidy up the Steam Forums and introduce a new sub forum called the Turkey Bug Forum where players can report and post any issues that they have found with the testing branch.

Here is the link to the Testing forum for Jalopy... You must Own Jalopy to see and post in this forum:

http://steamcommunity.com/app/446020/discussions/3/

At the bottom of this announcement will be directions on how to access this testing branch.

With this update, the gates to Turkey will open. I’ve decided not to post any screenshots of this particular map region, we’ll share some more details in due course along with a new trailer and music once we reach public release.

Additionally, this is the first iteration of travelling back home via driving. Previously you could only return home with a fast travel system, but now you will be able to select a route by clicking “Head back” on the map. You will still need to complete a route and stay in a hotel at each town, but you can now spend some time within the areas you enjoy driving and spend that time scavenging for loot and upgrading your car.

It's worth noting that there is now a Notice board that appears when launching the game. This is to communicate any changes that some players may not have seen us talk about in the announcements or discussion posts. Right now, there's an important note on how Pad inputs work. They are disabled by default because they seem to cause some control conflict issues when turned on with some PC Set ups. However, if you want to play with a Pad, just enter the options menu and toggle it to on!

There have also been a lot of fixes and additions that might go unnoticed but definitely just as important! The full changelog is below:

Build 0.811

- Fixed issue with shops banning the wrong goods in the mornings
- Fixed Bullbar dirt mesh issue
- Fixed issue with Yugoslavia border window rotating incorrectly
- Added the ability to drive back through countries, creating the full game loop as intended
- Built return route borders
- Added return border logic
- Re-did the banned goods signage art
- Removed a mesh combine utility to bring memory down
- Can now open the passenger window
- Fixed issue with German route where puddles and AI would spawn too low creating a host of issues
- Fixed collisions and rendering issues with German roads and terrain
- Fixed Tree placement due to a rendering issue within Germany
- Rebuilt Germany to accomodate driving home
- Rebuilt CSFR to accomodate driving home
- Fixed CSFR collisions and rendering issues for roads and terrain
- Added road signs to CSFR Routes
- Fixed some rock rendering issues in CSFR routes
- Rebuild Hungary to accomodate driving home
- Rebuilt Hungary to fix ground rendering issues
- Added signage to Hungary
- Lowered Yugo ocean audio max distance
- Rebuilt Yugo to accomodate driving home
- Added signage to Yugo levels
- Fixed a missing dirt road collider in Bulgaria
- Fixed incorrect texture assigned in a Bulgarian road
- Fixed a misslabeled road from 'Default' to 'Ground' in Bulgaria (would have caused excess damage)
- Rebuilt Bulgaria to accomodate driving home
– Rebuilt Bulgaria to fix rendering issues
- Rebuilt Turk routes to fix rendering issues
- Added Turkey
- Added Istanbul
- Fixed floor label and tag issue for a house in Bulgaria
- Fixed rendering issues for Bulgarian HUB
- Fixed rendering issues for Bulgarian housing
- rewrote how street collisions are generated for hubs
- Fixed rendering issues for Hungarian housing
- Fixed rendering and collision issues for Hungarian HUB
- Fixed rendering and collision issues for Yugoslavia HUB
- Fixed rendering issue for Yugoslavian housing
– Fixed rendering issues for CSFR Hub
- Fixed rendering issues with German Hub
- Added cloth audio to Passport
- Replaced pickup audio for wallet to cloth
- Fixed issue with car keys not working in the ignition if the player tries to use wallet or passport on empty ignition
- Prevented weird issue with players being able to start the ignition without keys going into the ignition
- Fixed issue with text box tail rendering pink
- Fixed issue with missing UI prompts during tutorial
- Added error audio to trying to put items into a full boot
- Prevented keys, passport & wallet from being put into the boot
- Fixed transparent glow shader issue caused by the render rework
- Uncle will tell you where the keys are on first entering the car
- Engine components now correctly glow their drop off points when removed from the engine
- Upped wet weather tyre grip levels for off-road and slicks
- Reworked tyres so they grip better at lower speeds, this should stop the drifting and sliding issues and make the driving feel better overall
– Fixed rendering issues with Puddles and pot holes indtroduced when changing the renderer
- Fixed rendering issues with AI drivers introduced when changing the renderer
- Fixed issue with pause menu and map conflict where it could resume input whilst in pause menu
- Added Turkey main menu backdrop
- Added Turkish tradable goods
- Added thicker roof collisions to Motel to try and stop it raining indoors
- Changed 3 instances of "COFFEE PARTS" in newspapers to "COFFEE GOODS"
- Map will now force FOV to normal when picking it up in zoomed mode
- Fixed issue with starting tyres being awful in the rain
- Fixed environmental issues with Ger3-3_03
- Had to replace Uncle's jacket effect with different screen space texture (effect still remains)
- Increased Uncle walk speed
- Fixed collision issue with GER 2-2_03 - Fixed Laika Building ground rendering issues
- Prevented car sliding when stationary
- Fixed up some mesh alignment issues in CSFR
- riding through grass and dirt audio now slows correctly during pause menu
- Global Fog now changes colour based on time of day Build 0.812
- Petrol stations now spawn goods correctly - Petrol stations now spawn correctly when driving towards home
- Yugo, Bul, Turk floating signs at petrol station fixed
- Fixed Border crossing for driving towards home
- Fixed text issue for Bul Petrol Station Build 0.813
- Deadzone for pad input lowered from 0.5 to 0.25
- Pad input now needs to be enabled from either the pause menu or main menu (Hoping this fixes the virtual input conflicts some players are having)
- Increased UI pad control sensitivity from 5 to 8
- Fixed Ger Bridge barrier collisions
- Fixed invisible wall in Ger segment
- Fixed Ger Roundabout placements on return routes
- No longer heavy rains in Germany
- Lower chance for light rain in Germany
– Can now sleep at home
- fixed various sleeping auto save issues
- Fixed uncle sitting when driving off from home
- Fixed drive back precipitation & road conditions not generating according to correct country
- Changed how days are handled with sleeping, days now pass and are tracked throughout your journey Build 0.814
- Fixed road outside starting area tunnel applying damage to car
- Fixed exploit where players could drop the jack before tyre iron had finishing tightening tyre bolt, making the tyre iron stuck in player's hands
- Prevented return routes being selectable in home area
- Map destination pins for return routes now deactivate correctly when closing the map
- Ammended Scrapyard gates to prevent players from getting out of environment
- Fixed soft lock related to changing tyres
- Fixed issue where driving to a destination, sleeping, then attempting to drive back from the map would soft lock the game
- Fixed issue of being unable to drop items when using a repair kit till expenditure
- New Game should now reset days passed info
- Fixed a bunch of audio issues relating to the ignition of the car
- Fuel-o-meter now displays fuel level when the ignition is turned on, rather than the handbrake being released
- New audio for car ignition, and car engine off
- Fixed issue with engine off audio not playing when tapping the ignition
- Fixed issue with fuel level going below 0.0 causing issues with refueling - Splutter audio now plays when trying to start a car with no fuel
- Fixed fuel used by using ignition not working
- Various new Egine audios
- Engine sound changes now based on damage and fuel mix
- Fixed up some collision issues at Bulgarian
- Turkey border
- Balcony buildings should no longer spawn as such that their balcony will clip through the road in Bulgarian HUB
- Fixed environmental seam at Bulgaria
- Turkey border
- Fixed issue with route connection spawings
- Fixed environemental seams for Turkey 1-1 routes
- Fixed AI spawning incorrectly in Turkey
- Fixed Connector not spawing for Turkey routes to Istanbul Build 0.815
- Fixed Turkey Gate
- Fixed floating abandonned car goods
- Abandonned car now has 95% chance to spawn atleast one goodie (up from 50%)& 25% chance to spawn 2 goodies (up from 12.5%)
- Fixed some long standing abandonned car loot spawning issues, including a possible save corruption issue (This includes the x-files floating bucket issue) Build 0.816
- Balanced tyre prices to 20 for soft, 25 medium and 30 for hard (previously 50 for all)
- Lessened fog during Heavy Rain and Light rain
- Crowbar & Car Jack always spawn in shops
- Crowbar & Car Jack now available at Petrol Stations (Removed on accident when redesigning the petrol station)
- Bucket and Sponge now available at all markets"

Build 0.817

- Options menu font changed
- Options menu darkened, now more readable
- Added Credits
- Can no longer spam close main menu book
- USER MANUAL CHANGEs - Changed engine Maint page to use text mesh pro - Added Tyre Changes Page - Added Basic Operation with details on Refueling, maintenance & lubrication - Added Cleaning Page - Added Credits Page - Rebuilt Dashboard components page to fit visual style
- Fixed issued with CSFR return routes spawning incorrectly
- Sign contents now 'brighter' & more readable
- Fixed pad input saving
- Fixed road collision missing in Yugo HUB

Build 0.818

- Changed out font of Petrol stations, motels and markets to support Cyrillic alphabet - This may or may not have solved a crash for Dx9 users when entering Yugo motel -
Fixed issue with sleeping at Bul when travelling from Turkey where the player wouldn't wake up
- Fixed missing collisions for Bul Hub middle crash barrier
- Fixed another instance of Z-fighting on the wallet
- Fixed issue with being able to spawn turkish routes while waking up at Turkey
- Added missing windows at Dresden border checkpoint
- Fixed trigger zone on return to Dresden border checkpoint
- Fixed trigger zones for border checkpoint at Letenye
- Reduced Sea audio max distance and fall off
- Greatly reduced the distance of waterfall audio in yugoslavia
- Fixed floating sale signs in Hungary Petrol station
- Fixed issue with gate locking in players if they tried to pick up more than 3 items in the shop
- Fixed issue with driving home from Hungary misplacing routes
- Fixed another issue with days passed text
- Fixed issue with maps routes not reloading after sleeping from driving towards home
- Fixed text showing continue on when it was showing the head back screen - Reduced sea splash audios in Yugo routes
- Player now has exceptionally long reach when asked to pass the papers at border crossings (This is to prevent ever getting stuck at a border crossing)
- Fixed Sturuvo banned signs showing through environment
- Notice board can now be closed with esc or zoom
- Fixed pressing esc or zoon not closing credits

Build 0.919
- Fixed the spawning issues with Bulgaria and yugo

Instructions to access the Turkey testing branch
We have performed some tests here and have found save data from previous builds should work in the public beta. However, we recommend that you back up save data from the games folder as there could be a chance that save data may be lost. Additionally, there may be some issues that you will encounter. Do let us know if you come across anything! Details on how to install the public beta are below:
1. Right click on Jalopy in your Steam library and select properties
2. A window will open up, click beta
3. Select Public Beta from the drop down menu
4. The game should now update, but Steam may need to restart if it does not download

댓글 35 개 더 읽어보기

2017년 3월 29일

Jalopy Will Be At EGX Rezzed

Hello everyone,

Chris here! I'm the Product Manager at Excalibur Games. Over the last few weeks Greg has been tackling a difficult Unity issue which looks like its approaching a resolution! We're still working towards the Turkey update and hope to reveal some more news and details within the coming weeks.

Greg shares his progress and inner thoughts openly on his tumblr blog.

http://minskworks.tumblr.com/

Greg, myself and several developers that work with Excalibur will be attending a gaming show this week in the UK called EGX Rezzed. Jalopy will be playable a the show and Greg will be at the show too. Feel free to pop over and say hi if you're attending.

Some details on the EGX Rezzed show can be found below:

https://www.egx.net/rezzed

Additionally, there will be several other developers at the show exhibiting their games. Excalibur will be bringing six games to the event and these include


http://store.steampowered.com/app/524250/

http://store.steampowered.com/app/546350/

http://store.steampowered.com/app/452920/

http://store.steampowered.com/app/390870/

There will also be a new game called Floatlands which will debut at the show

www.floatlands.net

Hope to see you at the show, and if you're not there. Have a great weekend whatever you plan on doing!

댓글 32 개 더 읽어보기
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게임에 대해

***JALOPY IS AN EARLY ACCESS TITLE. THE GAME IS IN A CONSTANT STATE OF IMPROVEMENT AND IS NOT FINISHED. PURCHASING THE GAME NOW WILL HELP SUPPORT THE GAME AND WILL ALLOW US TO CONTINUE WORKING ON JALOPY TO REFINE, ADD MORE CONTENT, IMPROVE QUALITY AND IMPLEMENT REQUESTS FROM THE COMMUNITY***


Navigate miles and miles of tyre changing, fuel burning, carburettor busting, mud clattering terrain, through night and day, rain and shine. Adapt to whatever the procedurally generated world of Jalopy can throw at you.

Upgrade, maintain and care for your Laika 601 Deluxe motor vehicle. Keep close attention to everything from the state of your tyres, the condition of your engine and even the space in your trunk. Repair each aspect of your scrappy little car and install unique upgrades to deal with the changing world. Everything from cargo weight to the condition of your carburettor will determine how your car performs on the open road.

The rise of capitalism brings an economical conundrum. Scavenge for scraps to make a small return of investment, or become a baron of the open road and smuggle contraband under the eyes of border patrols to make a sizable profit.

Developer Greg Pryjmachuk worked on the Formula 1 franchise from 2009 through to 2014. In late 2014, Greg began work on this new driving simulation featuring the fictional Laika 601 Deluxe car; reminiscent of the East German “Trabbie”, it will need much love and care to keep it going on this memorable road trip!







시스템 요구 사항

    최소:
    • 운영체제: Windows 7/8/10 (64bit)
    • 프로세서: Intel Core i3 2GHz or equivalent
    • 메모리: 4 GB RAM
    • 그래픽: Dedicated graphics card with 1GB memory
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
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