Build, repair, refuel and drive a dilapidated old car on a grand journey through the territories of the former Eastern bloc.
Análises de usuários:
Últimas:
Muito positivas (117 análises) - 88% das 117 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (2,078 análises) - 84% das 2,078 análises de usuários deste jogo são positivas.
Data de lançamento: 22/abr/2016

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“The instant feedback from Steam players allows us to reshuffle our priorities during development to make an even better game. During the Early Access period the game will most certainly contain a selection of bugs, glitches, and issues that can impact a traditional game experience. If you do buy the game and come across something odd, please tell us in the forums.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We are looking to release the full game towards the end of 2017.”

Como a versão completa será diferente da versão de acesso antecipado?

“In Early Access you will be able to drive, explore and trade throughout Germany & the CSFR. Already, the player can make changes to their vehicle with millions of combinations available to affect vehicle performance. As we progress through Early Access we plan to let the player drive through 1990’s renditions of Hungary, Yugoslavia, Bulgaria and Turkey. Early Access will be an insight into the core mechanics of Jalopy and from here we plan to build around this core with feedback from the community.”

Qual é o estado atual da versão de acesso antecipado?

“The game contains all final countries planned for the final game. Players can upgrade their car, purchase new components, scavenge for items and drive back to the starting area once they reach the final destination.”

O preço do jogo será alterado após o fim do acesso antecipado?

“The price may increase with significant content updates. We will let everyone know if the price is expected to rise before it increases.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Once we get into Early Access we’re going to be looking at the most important features within the first week or two of release. From here we will create a development roadmap so that everyone can visualise where the game is heading and can get involved. Of course, do say hi to us in the Steam forums and let us know your thoughts on the game.”
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Atualizações recentes Ver todos (36)

5 de julho

Jalopy - Price Increase Announcement

Hello everyone,

We must welcome everyone who has joined us over the last several days during the Steam summer sale. I'd also like to give a thank you to those who have been helping out our new players by answering questions in the forum.

I wanted to let everyone know that we are planning to increase the price for Jalopy slightly shortly after the Steam Summer sale. This will be the final price of the game and there will be no more price increases after this... This also means there will be no price increase for the games full game launch.

Of course, if you bought the game already, you of course don't need to pay any extra! I didn't think I would need to mention this but I believe I will still get this question via email a few times :)

There are several reasons to initiate a price increase, but one of the biggest reasons is to maximize the games presence when it does launch as a full game. It's all very boring behind the scenes strategy to help market the game and is part of the less interesting side of game development, but I hope that many of you understand as it will allow us to reach more players and hope to sustain a good future for us even after the games full release.

As promised in the Early Access questions, I said that I would let everyone know if a price increase was planned to happen. It's not an easy job to value and price your game (in fact this is the most difficult thing to do in order to value the worth of something you have worked on!).

Thank you to everyone who has bought the game so far and helped support us. We hope that you've enjoyed the game so far and continue to support us by leaving questions and engaging in the forums.

Now, regarding the actual development!

Right now Greg is working on bringing back the Uncle, but also looking at Steering Wheel Support as well. Sorry this post isn't very development heavy, it's more of an admin related post. We''ll get to the more exciting side of Games development very soon and show off new things within the next few weeks!

Update 7th July 2017:
The price Increase is now live.

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22 de junho

22nd of June Update - Border Guard Issue Fixed! Sorry To Keep You Weighting

Hello everyone,

Some major fixes today which fix a progress stopping bug which was introduced in the last update. We'd like to thank everyone who has taken the time to let us know about this and helped us locate it. You guys are awesome!

Other additions and changes have been based on the weight of the car, this includes fixes to the digital dash, weight effecting tyre grip as well as the acceleration of your vehicle.

I hope the awful headline now makes a bit more sense... Sorry about that

The full change log is below!

Build 0.83
  • Fixed index issue with the User Manual
  • Digital Dash now updates weight icon correctly
  • Digital Dash weight alert values increased
  • Fixed issue where more weight on the car actually made it accelerate faster...
  • Increased effective of total car weight on tyre grip by 10x (more tyre grip when carrying heavier cargo)
  • Car Weight reduction to acceleration increased by 10x (cargo weight now greatly reduces acceleration)
  • Car weight now affects acceleration performance incrementally, based on the base power of the installed engine (i.e. if you have an old, broken engine, weight will be even more of an issue than if you had a sweet engine fully repaired)
  • Fuel mix now affects engine audio
  • Engine condition now affects engine audio
  • Cursor off in the pause menu now works
  • Fixed issue with ignition coils going below 0 condition.
  • Fixed text delay on Motel owner
  • Fixed baskets leaving two items in the basket when trying to bulk sell
  • fuel can should now close it's lid after refueling it
  • moved 2-stroke, fuel cans, car jacks, crowbars, water & buckets over to the new pricing system
  • Fixed border typo : "you will be charged" to "You will be charged" (thanks "that guy")

Build 0.831
  • Removed old price tag for tyre repair kit
  • Fixed soft lock with border guards searching cars without a roof rack
  • Fixed some more delays in dialogue text
  • Fixed car shaking when failing to start ignition

As always, let us know if you spot any bugs! Thanks everyone and we hope you enjoy this update.

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Sobre este jogo

***JALOPY IS AN EARLY ACCESS TITLE. THE GAME IS IN A CONSTANT STATE OF IMPROVEMENT AND IS NOT FINISHED. PURCHASING THE GAME NOW WILL HELP SUPPORT THE GAME AND WILL ALLOW US TO CONTINUE WORKING ON JALOPY TO REFINE, ADD MORE CONTENT, IMPROVE QUALITY AND IMPLEMENT REQUESTS FROM THE COMMUNITY***


Navigate miles and miles of tyre changing, fuel burning, carburettor busting, mud clattering terrain, through night and day, rain and shine. Adapt to whatever the procedurally generated world of Jalopy can throw at you.

Upgrade, maintain and care for your Laika 601 Deluxe motor vehicle. Keep close attention to everything from the state of your tyres, the condition of your engine and even the space in your trunk. Repair each aspect of your scrappy little car and install unique upgrades to deal with the changing world. Everything from cargo weight to the condition of your carburettor will determine how your car performs on the open road.

The rise of capitalism brings an economical conundrum. Scavenge for scraps to make a small return of investment, or become a baron of the open road and smuggle contraband under the eyes of border patrols to make a sizable profit.

Developer Greg Pryjmachuk worked on the Formula 1 franchise from 2009 through to 2014. In late 2014, Greg began work on this new driving simulation featuring the fictional Laika 601 Deluxe car; reminiscent of the East German “Trabbie”, it will need much love and care to keep it going on this memorable road trip!







Requisitos de sistema

    Mínimos:
    • SO: Windows 7/8/10 (64bit)
    • Processador: Intel Core i3 2GHz or equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: Dedicated graphics card with 1GB memory
    • DirectX: Versão 9.0
    • Armazenamento: 2 GB de espaço disponível

O que os curadores dizem

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Últimas:
Muito positivas (117 análises)
Todas:
Muito positivas (2,078 análises)
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