Featured Items
Software Demos Recommended NEWS
Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID.
Release Date: May 27, 2013
Watch all 5 trailers

Buy Grid 2


Packages that include this game

Buy Grid 2 Reloaded Edition

Includes 11 items: GRID 2, GRID 2 - Headstart Pack , GRID 2 - Super Modified Pack, GRID 2 - Peak Performance Pack, GRID 2 - Drift Pack, GRID 2 - McLaren Racing Pack , GRID 2 - GTR Racing Pack , GRID 2 - IndyCar Pack , GRID 2 - Spa-Francorchamps Track Pack, GRID 2 - Bathurst Track Pack, GRID 2 - Classic GRID Pack

Buy GRID 2 All In DLC Pack

Includes 10 items: GRID 2 - Headstart Pack , GRID 2 - Super Modified Pack, GRID 2 - Peak Performance Pack, GRID 2 - Drift Pack, GRID 2 - McLaren Racing Pack , GRID 2 - GTR Racing Pack , GRID 2 - IndyCar Pack , GRID 2 - Spa-Francorchamps Track Pack, GRID 2 - Bathurst Track Pack, GRID 2 - Classic GRID Pack

Recent updates View all (36)

Introducing GRID: Railroad

April 1st, 2014

Today we’re pleased to announce a brand new title, it’s the one you’ve all been waiting for so without further ado please let us introduce you to GRID: Railroad.

GRID: Railroad is set to take racing to a whole new level, with authentic forward, stop and go train movements we’re taking things to the next level.

Station Master mode will result in unforgettable multiplayer experiences. As you race your train along the 1,337 miles of track you’ll have to contend with members of the opposing team switching points at will. Survive the sudden track changes and make it to your destination on time.

For more info, head on over to the blog


23 comments Read more

GRID 2 Reloaded - Out Now!

January 22nd, 2014

GRID 2 Reloaded features the full GRID 2 game expanded with additional content including two new circuits – legendary Spa and fearsome Bathurst – and 25 extra cars playable in split-screen, online and career mode.

For al the info head over to the store page or read all about it on the blog

36 comments Read more

Steam Big Picture

About the Game

Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2’s new TrueFeel™ Handling system which powers edge of control exhilaration behind the wheel of every iconic car. The next generation of the EGO Game Technology Platform delivers genre-defining visuals and jaw-dropping damage as you prove yourself across three continents in a new, evolving world of motorsport. Earn fame, fans and fortune as you blaze your way to the top in intense, relentless races on licensed circuits, beautifully realised city streets and lethal mountain roads. GRID 2 will also set the new standard for multiplayer racing with innovative modes, an entirely separate progression system and deep integration with RaceNet, the free online extension for Codemasters Racing games.

Grid 2 Is Racing, Redefined.

key Features

  • The race comes alive with GRID 2’s TrueFeel™ Handling system for edge-of-control exhilaration
  • Prove yourself against advanced AI in aggressive, blockbuster races packed with wow moments
  • Blaze your way to the top of a new world of motorsport
  • An extensive and separate online campaign redefines multiplayer racing games plus full RaceNet integration
  • Powered by Codemasters’ EGO Game Technology Platform for jaw-dropping damage and stunning visuals, GRID 2 sets the standard for technical excellent in racing.
  • Race a handpicked selection of iconic cars that represent the best in automotive engineering from the last 40 years
  • Take on challenging licensed tracks, stunningly realised city streets and lethal mountain roads
  • Prove yourself by entering and winning events across three continents
  • Race Immersion Technology immerses you in the race like never before
  • The long-awaited sequel to the BAFTA-winning, multi-million selling Race Driver: GRID

System Requirements

    • OS: Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Hard Disk Space: 15 GB HD space
    • Video Card: Intel HD Graphics 3000 / AMD HD2600 / NVIDIA Geforce 8600
    • DirectX®: 11
    • Sound: Direct X compatible soundcard
    • Additional: Broadband Internet connection
    • Additional Supported Graphics Cards: Intel HD Graphics 3000, Intel HD Graphics 4000, Intel Graphics 5200.
      AMD Radeon HD2600 or higher, HD3650 or higher, HD4550 or higher, HD5000 Series, HD6000 Series, HD7000 Series.
      NVIDIA GeForce 8600 or higher, 9500 or higher, GTX220 or higher, GTX400 Series, GTX500 Series, GTX600 Series: AMD Fusion A8 or higher.
    • OS: Windows Vista 64 Bit, Windows 7 64 Bit, Windows 8 64 bit
    • Processor: Intel Core i7/AMD Bulldozer
    • Memory: 4 GB RAM
    • Hard Disk Space: 15 GB HD space
    • Video Card: Intel Graphics 5200 / AMD HD6000 Series / Nvidia GTX500 Series minimum 1GB RAM
    • DirectX®: 11
    • Sound: Direct X compatible soundcard
    • Additional: Broadband Internet connection
Helpful customer reviews
260 of 345 people (75%) found this review helpful
1,049 products in account
54 reviews
29.1 hrs on record
+ Stunning graphics
+ Sound effects
+ Satisfying handling
+ Variety of modes

- Lack of cockpit view
- Vehicle customization
- Soundtrack
- Microtransactions

Posted: November 25th, 2013
Was this review helpful? Yes No
218 of 290 people (75%) found this review helpful
390 products in account
2 reviews
7.5 hrs on record
This game is no simulator, and i've only played with gamepad.
After 7 hours I have to say i'm disssapointed, coming from GRID 1.

The game now focuses on city circuits with different gamemodes (Elimination, circuit changes on the go...) and doesn't focus on real competitions like the first one no Open wheel/DTM/GT/LMP classes of events and no Lemans Resistance races when the season ends. In 7 hours i've only visited 4 circuits so far, with no serious competition on them (just regular races, with different car classes on the same race), and the handling i'd say is a bit worse than on the first, with they wanting you to drift in every corner.

The plot of the game is to make a new series of racing globally, taking the best drivers of each part of the world. in each part of the world there are different gamemodes. (guess what: in japan they drift)

The game also feels like it puts together different vehicle classes and they more or less perform the same (Chevrolet Camaro against a Alfa Romeo 4C comes to mind)

And the whole point of 'we have to get fans from social networks to talk about us' with the TV show stuff (The game's storyline, i'd say) just feels for 12 years old.

I'd say they wanted to make the game easier for younger people.

I really liked GRID 1, but this one is average, shouldn't call itself GRID.
Posted: December 28th, 2013
Was this review helpful? Yes No
250 of 376 people (66%) found this review helpful
159 products in account
9 reviews
1.9 hrs on record
Bought this game because I was a huge fan of the first game. I've been disapointed with this one. The graphics are improved and the damage model is still excellent. My problem is the handling and physics of the game. They just seem off. I spent most of the time starting out only drifting around turns (I hate drifting). Once I got it more figured out it got better but is still disapointing. Also not to mention that there is a lack of a cockpit view in the game. I got this game on summer sale for a great price and still feel like a wasted my money. There are better racing games out there if you are interested in buying one. I don't recomend this one unless you want to give it a try and don't have to spend much money on it.

UPDATE: So I don't believe many people realize what I'm trying to explain. So let me go into some more details. The game is beatuiful, amazing in looks. The damage looks real and the system for the career looks like it's great and laid out very well. The handling of the cars is what really turns me off from this. It's a cross between an arcade racer and a simulator. This compared to arcade racers is much harder and this compared to simulaters such as Gran Turismo is a joke. If you are willing to tweke settings and work on controlling the car perfectly its worth a buy but if you are just interested in jumping into a car and racing avoid it.

I like my simulators and Iike arcade racing games. Games like GRID 1, Forza, Gran Turismo, Burnout, Need for Speed all have pros and cons. Same with the game it has pros and cons. I tend to fall on a con side not liking this very much. I guess part is I was such a huge fan of GRID 1 that this one has changed so much I dislike it but I would rather play either a true arcade racer that I know what I'm getting or a true Simulator that I know how the car will handle. These crossover games that are an inbetween style I really don't like and hope they will fade out. If you try the game and like it great! If not it's probably a similar reason as me, it's not dedicated to one style of racing games it tries to hit both and misses the mark.
Posted: November 25th, 2013
Was this review helpful? Yes No
117 of 168 people (70%) found this review helpful
60 products in account
8 reviews
22.9 hrs on record
GRID 2 REVIEW (long).:
Our GRID 2 review delves into the is-it-arcade-or-is-it-sim racer and tries to stay on the road…

Crashing looks really good in GRID 2. Really good.

Which speaks volumes not only about the time and effort Codemasters has put into the near-pornographic squealing and deforming of metal when high-speed car meets wall but also the game itself. You’ll be crashing. A lot.

That’s because GRID 2 encourages an unhealthy dose of risk to go along with the speed. The handling is parked closer to arcade than simulation, so you can throw the backend of your car around corners at full speed while the tyres screech in pain. Powersliding is the best way to tackle corners but also leaves your car at great risk. Clipping anything mid-powerslide, whether it’s a barrier, rock or even an incline, will send your car spinning out or tumbling tyre over tyre down a ravine.

What’s annoying is that clipping other cars will have the same effect, sending you screeching off the road in fear while there's no apparent effect on the car you've just swiped. You can nudge opponents into barriers when the opportunity presents itself but that’s really as aggressive as you can be. Most manoeuvres are met with stiff resistance, as cars simply refuse to budge. It’s like slamming into a brick wall.

That’s fine – this is GRID 2 after all, not Burnout – except that AI cars hound racing lines so aggressively, you have to respect them and make way unless you want to risk being shunted into a barrier. It feels a little unfair.

GRID 2 – Arcade Or Simulation?

Flashbacks stop this from becoming too annoying. Though it’s not new to have a mechanic that allows you to rewind time, Codemasters has been unusually generous in granting you five Flashbacks to use during a single race. Perhaps it’s just as well. You’ll rarely spend them on correcting your own mistakes but rather, fixing the moments where you’ve been shunted by AI.

But this comes back to the original point – there’s an unhealthy dose of risk to go along with the speed, which is what makes GRID 2 fun. Powersliding around corners is satisfying thanks to the delicate level of control and it’s the threat of danger from obstacles or other cars that adds a perverse thrill, as you try and make it through unscathed. It’s dangerous, it’s exciting and GRID 2 that encourages you go faster, push your luck and take risks.

Will racing sim fans like it though? Probably not. Although there are simulation elements that come from the actual physics, crashes and weight of the car, this still feels like an arcade racer, with powersliding prompted from any tap of the brakes at high speed.

With no assists or settings to play around with, racing enthusiasts will be stuck with the arcade feel of the handling and just like auto-combos are frowned upon by fighting game fans, the abundance of Flashbacks doesn’t seem like it will sit well with racing game purists.

It's also - providing you learn how to tame powerslides and avoid all the obstacles and cars when drifting around corners - a fraction too easy.

But GRID 2 is an arcade racer, and makes few apologies for it. This feels like the closest an arcade racer can drift towards simulation without sacrificing any of the fun elements and although it’s a tricky balance, Codemasters has just about found it.

It helps that GRID 2 looks the part as well. The crashes are the obvious highlight for spectacle but more importantly, the stages look detailed and busy. The stages here don’t have the excess of Dirt Showdown, which packed empty sky with fireworks, ferris wheels and other decorations, and yet GRID 2 doesn’t really need them – urban stages have detailed buildings hiding the sky, forest stages dazzle you with light poking through the dense treetops while outdoor levels have cliffs on one side and vistas stretching out for miles on the other.

GRID 2 - Career

The majority of your time will be spent powering through the career mode. Codemasters has tried to make it feel more involving by building a rags-to-riches narrative, told through the number of fans you earn as you progress.

There are lots of nice tricks employed throughout to convey the sense of a race driver building up a reputation – off-screen YouTube footage of your replays, Likes being clicked on Facebook and so on. It does feel modern and adds a nice sense of style to the game, which extends to races themselves - small shunts have an understated effect that looks like camera distortion. It works better than we’ve made it sound.

But when all is said and done and the flashy cutscenes and tricks have played out, you’re still in a garage, picking races from a menu. It’s a little disappointing, truth be told. Even attempts to liven up the actual game modes themselves such as Endurance or Liveroute feel somewhat standard and pedestrian. There are also further annoying touches, such as the oddly patronising ‘well done pal!’ commentary and the lack of cockpit view.

It’s difficult to know exactly how Codemasters could push its well-worn racing game template forward without breaking it but this is a world that now has Forza Horizon, Need For Speed: Most Wanted and Gran Turismo 5 with their own distinct personalities and takes on career mode. GRID 2 has the style but not the substance. Career mode doesn’t feel special enough to stand out from the pack.

It’s a shame because the racing itself is surprisingly accommodating for those who aren’t dedicated petrolheads, thanks to its arcade-style powersliding, generous number of flashbacks to correct mistakes and the horrific yet compelling visual crunch of the (many) crashes.

It’s just the dedicated racing fans who might feel left out here, as the handling drifts closer to arcade than simulation and with no settings to redress the balance. GRID 2 is fantastic if you're not huge on racing games and want to experience the thrill of them without putting in the hours and yet that same lack of depth across career mode and the handling will be what puts the more serious racing fan off the title.

Score Breakdown:
Graphics 8.5 / 10
Sound 7.0 / 10
Gameplay 8.0 / 10
Longevity 7.0 / 10
Multiplay 7.5 / 10
SCORE: 7.5 / 10

Final Verdict Accessible if a little shallow, GRID 2 has plenty of arcade racing fun for those who aren't too familiar with the genre but might disappoint hardcore racing fans thanks to the familiar career mode and lack of settings.
Posted: November 29th, 2013
Was this review helpful? Yes No
16 of 18 people (89%) found this review helpful
449 products in account
1 review
59.6 hrs on record
This game is not like any other Codemasters racer. They went full on Arcade this time, with a big focus on drifting. A normal race is more about drifting around corners than about finding the fastest racing line. It is almost like OutRun, you just are slower if you don't drift your way around corners. The rewind feature makes a return, further solidifying the arcade direction the series has taken with this sequel.

There is no cockpit view or car setup and tuning options are minimal and only available in multiplayer. Multiplayer may appear deserted and it does suffer from low population because of matchmaking regions being based upon your Steam download server's location. There is a lively multiplayer community, but to play with more people you need to change your Steam download region to UK - London and preferably also own all of the DLC packages to get better matchmaking.

In multiplayer your goal is to gain money and experience to level up to unlock new cars and upgrades which you then have to buy with the money you earned. Your multiplayer experience can be a mixed bag then in itself. In "Playlists" there is no voting on game modes or choice of circuits, instead the lobby is assigned a random track, car tier and gamemode. Players then have the ability veto the combination once. If the combination is vetoed you are assigned another random combination without the ability to veto it. There is also the "Custom Events" option which are events hosted by other players. You gain less money and experience from participating in "Custom Events," and only the lobby host can decide the settings of the event. The host has a wide variety of changeable settings, varying from type of event to forcing every player to use manual gears. There is a system called "Impact Ratings" in the multiplayer, which shows other players how dirty their opponents race. These are represented by circles with exclamation marks in them, with the ranking going White-Green-Yellow-Red from the best to the worst. Players with too little data to assign them an "Impact Rating" show as grey. The rating persists over races, and can change over time. Lots of online races tend to have people crashing into each other a lot, so do not pay too much mind to your "Impact Rating." When "Impact Ratings" are enabled, you gain a small cash bonus at the end of the race based on your rating.

Also available in the Multiplayer menu are the "Global Challenges." These are a set of random events raced on certain circuits with either a certain Tier of cars or a specific car. Instead of racing head-to-head with another player, this game mode is leaderboard based. The game tracks your performance in the events and compares your scores to your friends. The person on the top of the leaderboard is considered to be leading the event. There are medals on the events, granting you small amounts of money and experience for passing their requirements. Based on your position on the leaderboard in the specific events you gain points for the overall leaderboard which shows who among your friends is the best racer overall. The set of events changes every few days with the leaderboards wiped at the same time.

The "Singleplayer Career" mode casts you as the rising new talent in the fictional new racing series called World Series Racing or WSR for short. In the singleplayer you proceed through "Seasons" of the series, completing events and unlocking new cars from challenges. As you progress through the career you gain access to more exotic cars, going from the old muscle cars and small European hatchbacks of Tier 1 to immensely powerful and rare cars like the Koenigsegg Agera R in Tier 4. The car selection has more of an emphasis on normal street legal cars rather than Touring Cars and the like. There is no Circuit de la Sarthe or the LMP class cars to be found in this game. The circuit selection varies from fantasy street courses to real life race tracks like Brands Hatch, Indianapolis and Yas Marina. Unlike the multiplayer, the cars are simply unlocked by completing separate challenges, and cannot be upgraded. The looks of the cars can be customised with paint colour, vinyls, wheels and sponsorship logos. The sponsors also have specific challenges for you to complete. Your progress throughout the career is tracked by the amount of "Fans" you have. You gain fans from completing sponsor objectives and placing well in events. The "Fans" statistic is hidden in Codemasters' "Racenet" service in the multiplayer, and has no real effect on that part of the game.

I don't like how the AI can nudge your car around but you really can't do the same to them. I played the game mostly on Medium difficulty, and it is easy if you just race very physically, using the other cars to navigate corners. The AI gets really challenging on Hard and becomes a far more frustrating experience. In my opinion there is noticeable gap in the AI skill between Hard and Medium that really shows in the way they react to you driving aggressively.

Graphically GRID 2 looks very impressive. The crashes look nice with parts flying off and shrapnel scattering all over. The stages look nicely detailed: urban stages have detailed buildings surrounding you as you race down the streets. Forest stages look threatening with hills and dense forest just outside the track, ready to punish from the slightest mistakes with formidable damage. The game is also very well optimised and runs well even on older hardware. Sounds are probably the weakest part of the game, with similar engine sounds for most of the cars and a very annoying tire squeal sound effect. There is also the sound of crowds cheering, but beyond that ambient sounds are nonexistent.

Grid 2 is a solid arcade racer with great graphics, but is sadly hamstrung by its emphasis on drifting over real racing lines, stagnant AI and multiplayer which frequently devolves to a demolition derby. Fans of more arcade racing games like the Need For Speed series will find much to like here, while fans of the more realistic approach of the first game should give this game a pass.
Posted: February 9th, 2014
Was this review helpful? Yes No