Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!
User reviews:
Mixed (12,433 reviews) - 69% of the 12,433 user reviews in the last 30 days are positive.
Very Positive (375,901 reviews) - 94% of the 375,901 user reviews for this game are positive.
Release Date: Oct 10, 2007

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Play Team Fortress 2

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Includes 5 items: Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2


Recommended By Curators

"For a game that started out as just a multiplayer shooter, Team Fortress 2 has become something astonishing."
Read the full review here.

The Tough Break Update is Now Available!

About This Game

"The most fun you can have online" - PC Gamer
Is now FREE!
There’s no catch! Play as much as you want, as long as you like!

The most highly-rated free game of all time!
One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

New to TF? Don’t sweat it!
No matter what your style and experience, we’ve got a character for you. Detailed training and offline practice modes will help you hone your skills before jumping into one of TF2’s many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill and more.

Make a character your own!
There are hundreds of weapons, hats and more to collect, craft, buy and trade. Tweak your favorite class to suit your gameplay style and personal taste. You don’t need to pay to win—virtually all of the items in the Mann Co. Store can also be found in-game.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 (32/64-bit)/Vista/XP
    • Processor: 1.7 GHz Processor or better
    • Memory: 512 MB RAM
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: Windows® 7 (32/64-bit)
    • Processor: Pentium 4 processor (3.0GHz, or better)
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: OS X version Leopard 10.5.8 and above
    • Processor: 1.7 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Mouse, Keyboard
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Mouse, Keyboard
Customer reviews
Customer Review system updated! Learn more
Mixed (12,433 reviews)
Very Positive (375,901 reviews)
Recently Posted
Thomas Gore
( 1,857.1 hrs on record )
Posted: July 31
This new update has prompted me to uninstal Team Fortress 2. In all my years of playing this game I never thought I'd even consider uninstalling what once was the most fun and replayable steam game in my library. What I thought was going to be a harmless, near unintrusive update resulted in everything getting ♥♥♥♥ed beyond recognition. Where once I almost never had to deal with hackers, I now run into them in every game, and as any seasoned tf2 veteran will tell you Valve seems to not give half a flying ♥♥♥♥ about hackers. I've known hackers who have BLATANTLY hacked and only got banned YEARS later which lets face it, doesn't mean ♥♥♥♥ in a free to play game. Make a new account and bam, you're right back in. Will consider reinstalling if these issues get fixed, but for now I can't reccomend this game.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: July 31


9/11 make me kill myself
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: July 30
I thought this was Overwatch, ♥♥♥♥ing scamming jew ♥♥♥♥♥.
Helpful? Yes No Funny
The Conga Heavy
( 73.2 hrs on record )
Posted: July 30
join a valve server
-timer broken match wont start or end constant warm up
-start to conga
-soon whole team conga
-enemy teem conga aswell
-do this for two hours
Helpful? Yes No Funny
Hoovy #TeamHeavy |
( 733.7 hrs on record )
Posted: July 30
I accualy like the competitive idea. But it still kinda ruined the game. BUT i wont downvote it because i have played it for 700 hours. Ahh 700 hours of killing people
Helpful? Yes No Funny
[FP] OblivionCreator
( 2,441.4 hrs on record )
Posted: July 30
Would I recommend TF2 pre-update to new players? Yes.

Would I recommend it now to new players? No.

Meet Your Match (or Meat vs Match) was the hyped up summer update for TF2, which was supposed to add in ranked matchmaking to (presumably) compete with Blizzard's latest IP, Overwatch. The beta for the matchmaking had been going on for over a year but suffered from issues such as not enough penalties for abandonment and long queue times. A lot of these issues have been documented since the launch of the beta, but weren't considered minor because people assumed Valve would fix them by the time it came out of beta.

Valve, as per tradition, did not fix anything in the final release - The only new thing added was the shiny new medals as well as changing the look of the menu so it didn't look as much like a clone of the MvM (Mann vs Machine, the Co-Op mode which was added in 2012 to a good reception.) waiting menu. Infact, chances are it is a clone of the MvM waiting menu as there have been reports of players trying to play MvM and ending up in Competitive or Casual games. However, this is minor compared to the other things this update caused.

When the update first dropped, the 'Quickplay' features was removed - A feature that allowed you to get into a game in mere seconds. You could choose from a large list of options, such as if random crits were on/off (A feature that would make a players weapons do 3x damage, based off of how much damage you've done recently and RNG). The 'Quickplay' menu was replaced with another clone of the MvM menu, which still had long queue times - DESPITE there being thousands trying to connect at once. When the Casual mode first dropped, it had things such as restrictions to how many gamemodes you could choose to play on, with 2 minimum and ABANDONMENT PENALTIES for CASUAL mode - A mode for players to jump in/out of the game. The last 2 issues were patched within a week by Jill, one of the two developers working on TF2 at the time, due to the huge backlash caused by the community. They removed the main way people played the game and replaced it with a buggy mess and somehow thought the community would like it, which to me proves even more that the developers don't play the game themselves and instead base it entirely off of statistics, such as almost buffing the Reserve Shooter (A weapon hated by everyone for being too strong and annoying to play against).

Time and time again, we would get excited for a new update but time and time again we're dissapointed. Gun Mettle, which was released over a year ago now, was considered to be a good update. It added several balance changes as well as skins (Shamelessly ripped off of CSGO, mind you) along with some new maps and contracts, which gave players more to do. Seeing the success of Gun Mettle, the TFTeam decided to copy and paste it and chuck a new name on it for the Tough Break update, which wasn't recieved as well as Gun Mettle but was still considered as a decent update, despite having replaced Smissmass, one of the game's major yearly updates. However, 2 good (non-community) updates proves nothing with the obvious lack of playtesting the new updates get, causing long queue times and the 'ranked' MM giving too-severe rank penalties (One example is when a player won a match and went down 1.5 levels).

However, the biggest kicker is that to get the pubbing experience we once had, we have to go to the Server List, which was fine when the Valve-owned server were on it but isn't fine when in 2013, Valve killed most of the decent community servers with an update to Quickplay, leaving only ad-heavy and heavily modded servers as the survivors. Now, Valve expect us to use those same servers to do something we could do pre-update just fine.

The devs say they can hear us, but like my dog when I tell them to get in the bath for a wash, they're not listening to us.
Helpful? Yes No Funny
( 415.0 hrs on record )
Posted: July 30
I've owned this for... I don't even remember. Was the very first Steam game I bought. Have played over 400 hours (and that's small time compared to some).

But post Matchmaking update - wow, what have you done Valve? Did you even test this before release? Seriously?
Helpful? Yes No Funny
Rick And Mharti
( 667.0 hrs on record )
Posted: July 30
Great fun and easy game to play! Very addictive and has lots of different servers to play on and many friendly and welcoming people, would definetly recommend this game for any ages from 10-100, although one down side is that the community is dying down at the moment because of new games like Overwatch, lots of people have recently quit TF2 not only because of the release of Overwatch but also because of the new update which lots of people do not like, but in conclusion this is a great game with lots of different things to do that will keep you busy all day
Helpful? Yes No Funny
( 966.5 hrs on record )
Posted: July 30
tf2 is a great game if you like wasting thousands of hours and full of crit and autobalence which is fair
Helpful? Yes No Funny
A Frightened Egg
( 484.9 hrs on record )
Posted: July 30
the best cancer ive ever had
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1,806 of 2,096 people (86%) found this review helpful
111 people found this review funny
Not Recommended
2,164.6 hrs on record
Posted: July 8
Last Revision: 072916

Note: Valve has claimed that they will fix some of the issues below; however, until they are actually fixed, they will remain on this review.

I have played TF2 for close to 7 years. Over this time I have seen many improvements and many steps backwards. As of today, 7/8/16, Valve managed to kill some of the best portions of the game in order to try and compete with recent other games (Overwatch). Lets go over some of the changes:
  • Quickplay has been replaced with "Casual" game modes. There is no more quickplay.
  • You MUST queue to play on a Valve server. You can not join them from the server browser. Best load a YouTube vid or two because you will be waiting for a while if you like to play alternative gamemodes.
  • There is a ranking system in "Casual". Why is this bad? It is stupid. It is a measure of how much you grind casual, not a measure of skill. Also, it is about 9 years late to track this stuff IMO (tiny gripe to be honest)
  • As of right now the "TF2 Game Coordinator" is absolute trash and crashes frequently making the time you spent queuing go to absolute waste as you lose all your game progress
  • The server browser is and always has been trash. After giving us a better system (quickplay) then abruptly removing it, the browser feels even worse.
  • There is no reliable way to find a quick pickup game where you won't be spammed with dozens of adverts (I'm looking at you Skial servers)
  • I've been matched in lobbies where my ping is over 150. After queuing for over 15 minutes, that is an absolute disappointment.
  • You can't play multiple matches without disconnecting and requeuing. Who thought this was a good idea?
  • (Valve has released a new patch to fix this. Will update if this is indeed fixed. UPDATE: Nope lol) I never thought I'd complain about this, but the removal of autobalance is tragic. Many times, people disconnect and screw their teammates. Playing 12 vs 9 payload is not enjoyable. Getting steamrolled repeatedly is incredibly frustrating.
  • You can't play ctf_well, ctf_sawmill, and ctf_2fort_invasion in casual mode? I'm mostly baffled as to why they removed sawmill.

  • Viewmodel FOV resets to a nauseating 54 degrees on first boot
    Took them half a month to fix something that was previously in the game. "Valve time"
  • You are penalized for leaving a CASUAL game. (How does that make sense?)
  • You can NOT pick what map you wish to play on in "Casual
  • You may NOT pick which game mode you wish to play on in "Casual"
  • Queues to get into a "Casual" game are 30 minutes long on average
    Queues are getting better, I've gotten into a few games with 5 minute waits. Good luck trying to queue into an obscure game type though...
  • There is no way to kick hackers or idlers from "casual" games

Now it isn't fair to not list some positives:
  • New "minimized viewmodel" mode is quite spiffy
  • If you get disconnected from a game by crashing or losing internet, upon rebooting the game will prompt you to rejoin the game you dropped from
  • You can queue with friends!
  • Performance is greatly slightly improved. I still get some stuttering and random frame drops :/

Would I recommend this game in its current state? No. It is not as accessible or fun as it used to be.

I adore TF2. It used to be a fun, absurd hat-based combat simulator. It no longer feels like that.

But hey, it's free...

Edit: Let's hope that I can continue to cross things off this list.

Edit 2: The issue remains that around 2 years ago, the Quickplay update killed off many community servers. Quickplay allowed new users to QUICKLY find a game on the map they desired and enjoy a no-hassle, vanilla experience. This new update has made finding a game a pain. It is clunky, and far from the "upgrade" that Valve toted. If you do not wish to play the "Casual" game mode, you must comb through piles of crap servers to try and find one without annoying adverts, plugins, and abusive mods. Good luck finding ones that aren't running stupid cp_Orange_x3 (I hate that map). Valve has made a blog post mentioning that they will change certain aspects, but until the issues are fixed, the vanilla experience is not as accessible to new players or enjoyable to long-time veterans. Competitive should have been an addition, not a replacement for the existing structure. TF2 was never about winning, it was about fun, and much of that has been lost in this pseudo-competitive environment that was thrust upon us.

Edit 3: Updated review. Quit groaning that I do not spend every waking moment updating this crap. I'll update it at my leisure.
Was this review helpful? Yes No Funny
1,469 of 1,718 people (86%) found this review helpful
118 people found this review funny
Not Recommended
2,885.9 hrs on record
Posted: July 7
I'm really liking the new "If you don't want to play competitive then ♥♥♥♥ you" update.

Bring back the old Quickplay. And no, I'm not going to use community servers. Anybody who has ever been on one will understand how horrible that is. I don't understand why they had to ruin the casual experience to try and force competitive onto everyone.

Edit: Stop with the "Valve is fixing it" argument. Is it fixed? No, it isn't. Right now Casual is so terrible compared to what Quickplay was it isn't even funny.
Was this review helpful? Yes No Funny
821 of 978 people (84%) found this review helpful
31 people found this review funny
Not Recommended
5,219.5 hrs on record
Posted: July 7
with the latest update you can no longer join a random game on any map you want with stock settings and players with a variety of skill. now you are forced into some matchmaking crap with rank up tryhards where you get punished for leaving.

community servers have a bunch of stupid mods and settings, also shady as ♥♥♥♥ with ads. it's just not the same. all the good servers are empty.

add the competitive mode by itself, don't replace the entire game with it. BRING BACK VALVE DEDICATED SERVERS OR RIOT I just want to play some god damn TF2.
Was this review helpful? Yes No Funny
935 of 1,142 people (82%) found this review helpful
26 people found this review funny
Not Recommended
3,019.6 hrs on record
Posted: July 7
Oh how the mighty have fallen.

TF2 was a game where I spent countless hours talking, playing, and generally have a fun time. About 99% of my friends on my friends list including my close and best friends were met through TF2. TF2 has charming characters with funny and interesting personalities. The backstory is funny and the story was interesting. I have fond memories of spending late nights slicing heads off as a Demoman on Nucleus or market gardening people as Soldier on Hightower. Every day I'd come home and play. The multitude of glitches such as the Halloween doomsday glitch where you could leave the map or the engineer crit glitch. This game was a mess and that was what I fell in love with, a mess, an organized mess. The game was fun even though it wasn’t very balanced with the pyro and the old reserve and all, but it was still fun.

The fun lasted a while and stayed strong, that was until the last few months or so. Within the last 6 months I saw this game turn from my most played game to one of my least played (well also the fact that Overwatch came out), and to me that is sad because it was one of my favorites. They killed the pyro class making the pyro twenty times less effective at his job and severely decreasing his dps. I remember when pyros were a threat, now they are the worst class in the game. But that is not what did it for me, I could handle the pyro being bad. This update was the star that broke the camel's back.

This update is the worst update in the history of this game and will remain that way till the day this game gets shutdown. Let’s start off with the interface. It sucks. It forces you to default hud. I do have to give it some credit, it does clean up the main menu a bit, but it removed the create server option so no more Tr_Walkway. Next matches have to be qued and you can no longer play on one you must choose 2 of the game modes and then it will choose your map. Really Valve? Plus ranked in “casual”. That’s another thing, casual gameplay was just pubs and there wasn’t anything serious about it just silly fun. Let’s go to gameplay now. Demo and Soldier are OP because for some reason valve increased blast radii. All the weapon changes are weird. Teleporters are insanely cheap to create. The game requires less skill. Items are now more pointless, and generally the whole game is a mess, but this time it’s a horrendous mess, not the mess of a game I fell in love with years ago. In the past I would have given the game a solid 9/10, but now with this update the game is more like a 3/10. Valve is making Call of Duty look like a cutting edge game.

Can valve fix TF2? Maybe, but the damage has already been done. I had the dream to do competitive TF2 and my friend had the dream to be on the same team as me, but I guess that is the end of that dream. Both he and I are thinking of quitting the game and cashing out, which the chances for me to do so are high. This game was amazing, and now? It is garbage.

It feels sad to leave the game I loved so much and put so much time into. Feels like I’m putting down an old pet. Valve doesn’t listen to their community at all and that is why they suck. If you are a fan of this game I hope you like the new TF2. Looks like I’m going to stick to Overwatch since this game is no longer enjoyable. If you are a new player and like it good for you, but I recommend to stay away from this game. As is has really been turned to rubbish
Game Score : 3/10

EDIT: Valve is actively reaching out to fix casual mode (which imo is still kinda dumb) which is good. Lets hope Valve can pull TF2 back out of the rutt they put it in.

EDIT 2: I don't really care anymore
many balance changes/ changes in general that were added are pointless
Here are some reviews that basically explains things better if you really care
Was this review helpful? Yes No Funny
467 of 552 people (85%) found this review helpful
130 people found this review funny
Not Recommended
1,112.4 hrs on record
Posted: July 8
Wish we could turn back time, to the good ol' days.
Was this review helpful? Yes No Funny
755 of 941 people (80%) found this review helpful
40 people found this review funny
Not Recommended
201.6 hrs on record
Posted: July 7
I just wanna click play and find a casual match, not wait 20 hours and find a casual match where I get a penalty if I leave
Was this review helpful? Yes No Funny
483 of 611 people (79%) found this review helpful
18 people found this review funny
Not Recommended
559.3 hrs on record
Posted: July 8
It was a good game. Nice casual gameplay.

Then the update came. No more casual gameplay, no more fun. It's dead.
Was this review helpful? Yes No Funny
526 of 669 people (79%) found this review helpful
21 people found this review funny
Not Recommended
872.1 hrs on record
Posted: July 7
TF2 was a fun and casual game that I could join a game and just play with my freinds, if I had to leave the server I could but now Valve has ruined their own servers making casual into competetive lite. People might just say "play on a community server." community servers are full of crappy ad-ons, a bunch of annoying ads that wont stop playing, alltalk, ect. competetive was a nice ad on but they should have not touched casual it was fine the way it was.

EDIT: They are fixing it, which is good.
Was this review helpful? Yes No Funny
150 of 173 people (87%) found this review helpful
9 people found this review funny
Not Recommended
2,385.6 hrs on record
Posted: July 22
Ok let's begin.
First of, Valve. The communication between you and the community is really bad. You know it, I know it, everyone knows it and it really needs to be fixed. It shouldn't be that much of a problem for you to take 1 hour or 2 each week to go through some of the most popular reddit or community hub discussions and respond to at least some of them. It would have a positive effect, unlike the silent treatment you've been giving us for the past few years which are negatively impacting how we see Valve and their employees.
Next, we really need some way to know what sort of changes you want to put into the game before it is released. It wasn't uncommon that you've made some changes to which the community reacted in a negative way and you had to change it back or modify it several times until the thing being changed wasn't anything like it used to be before.
Take, for instance, the dreaded Phlogistinator. The whole mess with giving it invurnerability on taunt could've been avoided if there was some communication going on between you and the community. You had to change the weapon several times until things finally went quiet. And in the end it may actually be worse than what we had before any of these changes. Most recent unnecessary changes were changing the Righteous Bison. I don't think I need to tell you that that was a huge mistake as the weapon is not really usable anymore in the way it was before. It's a gimmick now. What strikes me as really odd and a bit frustrating is the change log which claimed that the weapons ability to hit the same player multiple times was a bug... No, no it wasn't a bug. It was right there in the loading screen tips saying that it's this weapons ability and no one really had an issue with that weapon. In several years of playing this game I haven't had an issue with that nor did I ever hear anyone have an issue with it.
I won't go further into why some changes were bad or why some may be good, people have already written about it better than I can, but I think everyone agrees that we need to hear about the changes before they happen to avoid bad choices.
Let's talk matchmaking now...
It really started rough, and I don't think anyone will forget the half an hour to an hour long wait for a game any time soon. Luckily the wait time has dropped down significantly, but it could use a bit more work.
The complete removal of quick play is honestly a mistake, some people really liked being able to pop in and out of any game whenever they wanted, and that was probably one of the go to reasons to play TF2 for some.
While casual matchmaking is nice if you want to play a game which is a bit more organized while not having the seriousness of the competitive, it's not always as fun as silly quickplay used to be. You've basically forced everyone into the casual matchmaking in order to give us more organized games where players could work to win... but you've also forced everyone else who doesn't want to play that way into the same room.
In short, keep the matchmaking, but bring back quickplay.

An issue that I had with matchmaking is that the party system limits you to only 6 players. This really sucks if I have more than 5 friends (which I do) so one of us cannot play with the rest. Additionally, not being able to jump into the game your friends are playing ruins the experience further, though this is a bit trickier than the party problem.
It isn't all bad however, the party system and matchmaking do allow at least 6 of us to have a guaranteed place on the same team so no one has to sit out while hoping that someone leaves the server and opens a spot for them.
Addendum: The game can now start with less than 24 players, which should lower the wait time. Players can fill in the spots as they become available. It's certainly much better than to match people into servers that are too far away from them.
Let's talk competitive, shall we?
So the beta has come and gone and I can't get over the feeling that the feedback you guys got from the players was ignored. I tried it during the beta and again after release, and it feels pretty much the same. And it's not really good. In the beta I could forgive a lot of stuff because it is indeed the beta, but we all expected a reasonably polished system on launch. However our expectations weren't really matched with your delivery. The system often matches wildly different ranks, there's nothing stopping completely new and clueless players from joining and quite frankly causing others to lose because they had to carry them. And this has happened, I've seen a few players who didn't know what to do and I've read other peoples stories, including one where one of the guys actually just installed the game.
Perhaps you should limit the competitive to those who had played in the casual matchmaking for some time and leveled to a certain level, kind of like in CS:GO?
Also the current way system works is seriously flawed. If someone leaves, the winning team just wasted their time playing for nothing and the losing team loses nothing. The person who left only has to wait 30 minutes before doing it again and they also don't get any loss to their rank either.
This issue needs to be your top priority.

According to the latest update on 28th of July, the penalties for leaving have been made harsher. This is a welcome change, however, as how it works, or if it works properly, we will see. Currently it works by having longer cooldowns for the first offenders with low number of games played.
However no word on the issue with winning team wasting their time while the losing team gets no loss if someone leaves the game at any point.
Addendum: FOV slider has been brought back (up to 70), now Valve did say they fixed some of the broken animations related to those FOVs, but people have been reporting issues with some animations and animations in min viewmodel mode. Guess we're not wrong in saying that valve doesn't play their own game.
One more thing. The performance issues really need to be sorted. It's weird that a game from 2007 can sometimes bring a modern computer to only 60 frames on certain official maps.
Now the fact that it brings a modern PC to this means that a PC that's weaker but still should, in theory, play the game smoothly doesn't actually go smooth in practice.
Admittedly a lot of this is from so many things being tacked onto the game in the past 9 years, but still warrants fixing to at least some degree.

I think I'm going to wrap this up here.
In short, communicate more, talk more about upcoming changes and have a testing ground for people to see how it works and to give feedback, bring back quickplay, allow larger parties, fix the issues with competitive outlined above.
And please, enough with the cosmetics, people really want functional items. The last 3 years were really disappointing and the only updates that are more or less good are the ones that brought us new functional items or new game mechanics (like picking up the weapons of your fallen friends or foes from the Gun Mettle which was a better update).

That's it from me, have a lovely 2016 year. Cheers.

Edit: Overall there's been some "nice" changes, but nothing good enough. More info about changes are on TF2's website.
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428 of 561 people (76%) found this review helpful
19 people found this review funny
Not Recommended
101.6 hrs on record
Posted: July 8
The Meet Your Match update was toted by Valve to be a complete overhaul of the existing UI and the format by which casual and competitve players select what type of game mode they specifically want. What ultimately happened is:

- You can no longer pick what public server you want
- You're forced to sit in a queue for at least 5 minutes, oftentimes longer if you don't rage quit by the 20 minute mark
- 'Casual' servers have experience but you get penalized if you leave a server early
- Since the update came out, the 'item servers' and 'game coordinator' are barely functional
- If you wanted to play competitive, you better pay the premium!

Valve has tried too hard to consolidate everything. They took away Quickplay, the server browser, and the ability to jump in/out of a game ... because God forbid you have any other commitments in your life. If you can't sit through a whole 30 minute Payload game without the ability to change teams, you better be ready to get dinged for it.

In summary, the post-MYM Team Fortress 2 is oftentimes literally unplayable –– whether you be waiting in purgatory to join a game, or waiting for the 'can't connect with game coordinator' error message to go away. And when its not literally unplayable, it's pretty much unplayable.


EDIT: After I wrote this review, I waited 30 minutes in queue without ever joining a game.
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