Walk as Lula, on the path you choose, as she journeys to discover the meaning of the Genie and fulfill her destiny.
User reviews:
Mostly Positive (49 reviews) - 73% of the 49 user reviews for this game are positive.
Release Date: Feb 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Drizzlepath: Genie

Packages that include this game

Buy Drizzlepath Bundle

Includes Drizzlepath and Drizzlepath: Genie

SPECIAL PROMOTION! Offer ends July 4

Buy Games by Tonguç Bodur BUNDLE (?)

Includes 3 items: Drizzlepath, Drizzlepath: Genie, Bottle


Recent updates View all (13)

June 10

Ride the Dragon! (v1.4.0)

Hello Walkers!

I'm announcing another major update for Drizzlepath: Genie. With the new version, after you finish the game with the both paths (having v1.4.0 downloaded), a new mode will unlock in the main menu, called "Ride the Dragon". It is a short experience that gives you a little tour of some areas of the game world on a dragon. You do not actually control where the dragon goes to but while flying you can freely look around. You will hear the dragon roar and listen to some nice heavy metal music, so this is not relaxing like the other parts of the game.


The rest of the improvements with the update goes like that;

  • Some textures replaced with better ones.
  • Some particles improved.
  • Further optimized with particles.
  • Some typos fixed.
  • Headbob made more random and realistic.
  • Some other minor fixes.

You can always view the version change log in version.txt file in the game folder.

So it is version 1.4.0 and I wish you have a good time enjoying Drizzlepath: Genie!

Tonguç Bodur

3 comments Read more

June 6

Tonguç Bodur Developer Bundle is Live!

For the ones who want all three games developed by me, whether they have already purchased any of them or none yet, now there is Tonguç Bodur Developer Bundle to complete the set for 15% discounted price! The discount of the bundle is permanent, so there is no time limit.

Check out the bundle page on Steam!

Happy gaming everyone!

Tonguç Bodur

0 comments Read more

About This Game

Lula lives a happy life in her seaside village. Until one night a mysterious wizard tells her in a dream that she must find a relic called the Genie. What is the Genie? Could it be a key to unlock the truth about life and the universe? Could it be the answer to all her questions?

Find out, when you walk as Lula, on the path you choose, as she journeys to discover the meaning of the Genie and fulfill her destiny. The path you choose will determine the fate of the world.

Giving you the opportunity to explore both paths, Drizzlepath: Genie promises at least around 4 hours of relaxing experience. A rich story combine with immersive graphics, fantasy style natural environments, and a calming, ambient soundtrack to make it a journey you may not soon forget.

Key Features

  • Rich and poetic story presented by a clear narration.
  • Subtitles with multiple language choices.
  • Gorgeous graphics powered by Unreal Engine 4. Wherever you look is nice scenery.
  • Calming ambient music of over an hour in total.
  • Things to explore including many surprising and hidden ones.
  • Replayability; as you choose your own path in the beginning of the game and both paths offer totally different atmospheres.
  • All new "Gothic Vision" mode in which you see the game's graphics in a whole new vision.

System Requirements

    • OS: Windows 7 or higher 64-bit
    • Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GT 740 2 GB or AMD RADEON HD 7750 2 GB
    • DirectX: Version 10
    • Storage: 3.7 GB available space
    • Sound Card: DirectX compatible Sound Card with latest drivers
    • OS: Windows 7 or higher 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 980 or AMD RADEON R9 Fury-X
    • DirectX: Version 11
    • Storage: 3.7 GB available space
    • Sound Card: DirectX compatible Sound Card with latest drivers
    • Additional Notes: SSD Recommended
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (49 reviews)
Recently Posted
( 0.1 hrs on record )
Posted: June 3
crashed as soon as i clicked new game,could not figure out how to remap keyboard,will try the game at a later date maybe,maybe
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: May 14
Product received for free
How to define Drizzlepath: Genie?
Walking simulator? Sure
Adventure game? Yes
Fast Action? No
Beautiful? Very, at times

Drizzlepath: Genie is a game of reflection, mystery, natural beauty, poetry and story.

Your job is basically to observe, decide about and ultimately ponder events outside the scope of your average game.

If your idea of a bad game is not interacting with everything and just observing events around you, then this is NOT your game. This is not a game for someone looking for action, character arcs and a fast moving story.

However, if you are the type of person who likes taking a long hike in a forest or can see the beauty in a simple sunset, then this is an experience you would most enjoy.

The pacing is slow, sometimes exccedingly so, but after awhile this pace is rewarded with deeper meaning and a better apprecation of the gameworld the developer has created.

In my opinion, the developer loves this world he created and it shows in the details, He wants us to experience what he experiences.

This game can feel too slow at first, but if you hang in there, the experience really starts to envelope you and makes you want to see more of this place.
This game is not for everyone, I must tell you that, but for those that understand what this experience is about, it will stick with you long after you have finished the game.

There is not a lot I can say about this game without spoiling the experience, but if you enjoy atomspheric enviroments and mature thinking, then give Drizzlepath: Genie a try.

Final Ratings:

Gameplay: 5
Graphics: 8
Audio: 8
Replayability: 6
Experience: 8.5
Overall Rating: 7 out of 10

Disclaimer: The developer/publisher provided me with a review copy of this game.
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: May 2
I found this really underwhelming. The narration was bad, the story was not captivating at all, and the landscape unimpressive at max settings. The only parts I thought actually looked fairly good were the caves. If you are expecting Dear Esther, or The Vanishing Of Ethan Carter, this is not it.
Helpful? Yes No Funny
The CyberDemon
( 2.1 hrs on record )
Posted: April 27
interesting so far, stuck at a steep hill that I cant climb, wondering if i got turned around somewhere..
Helpful? Yes No Funny
( 5.9 hrs on record )
Posted: April 18
I enjoyed the first Drizzlepath, and if it wasn't for the voice acting, I would have enjoyed this enough to recommend it.

The scenery is repetitive, and the walking goes on for too long without differentiation in direction or a real sense of progress (which I get is partly the point but there should be a way to do both).
I do however like the idea of the story, and I love the poetic nature of the narrative. And it's pretty enough to be nice to look at and screenshot.
I got 5/6 hours out of it, completing both paths and the achievements were nicely done and 100%able within that time period.
Unfortunately within a few minutes of the game I cringed at the singular voice of the protagonist. This innocent voice that is meant to be so articulate and emotive, sounds like a young girl reading poetry she doesn't really understand to the teacher in school. It constantly dragged me out of the world, and actually irritated me quite alot. Such a shame.
Helpful? Yes No Funny
Ivan Carlos
( 3.6 hrs on record )
Posted: April 9
It's hard to tell about the game without spoil because the immersive atmosphere are all about the game itself. Just try it! I recommend a great sound system, sit down, relax and enjoy the view!
Helpful? Yes No Funny
( 9.0 hrs on record )
Posted: April 3
Let me begin by saying, I do not mind games that are slow paced, and allow you to explore at your own pace. I love games where you explore abandoned worlds, but I want to explore, and have interaction with the world.

However, this game was not that. This game was interminable (even the short path). To make matters worse the voice acting was horrible. The narrator speaks in a never-ending droning voice which made me want to walk off the nearest cliff and end it all. At one point in speaking of a childhood friend, the narrator speaks of "sweetly suffering his platitudes." If suffer she did, she decided thereafter to inflict those same platitudes on everyone else, or at least all the players of this game. The game strikes me as being written by developpers who did not have the creativity or imagination to create a truly interactive world. Or even a slowly evolving story that you discover for yourself. Exploration adds nothing to the storyline, and the storyline is like a badly written scifi.

Pros: really can't think of any big ones. The scenery is pretty, but it's pretty monotonous aftter a while. Graphics are okay, but not nice enough to make the journey worthwhile.

bad voice acting
uninteresting story
so-so graphics
no true exploration, or interaction with the world (there is an interaction key, don't be fooled you use it ONCE).
Since the graphics, story and voice acting are all you get, they should be stunning, but they are not.
Helpful? Yes No Funny
( 5.6 hrs on record )
Posted: March 25
Let me start this review off with saying, I've played my fair share of Walking Simulators, I've played a lot of the games that are very often referred to as "Not really a game", I know what they consist of, I know what to expect, I accept the fact that they contain little to sometimes zero actual content or interaction. I enjoy most of them.

But this game? This game does not speak to me positively in almost any way. It's so boring, there is literally 0 content. There is no interactivity, only automatically triggered events, it is literally a simulator where you walk through a path for 2 hours doing nothing but pressing W, A, S and D. There actually is a button to interact with things, E, but you use it once, you can only use it once in the entire game, you can only interact with 1 thing in the entire game, which is walking to a lever and pressing E.

The game is indeed beautiful, nice graphics as always with the Unreal Engine. But the performance of the game is horrid, I have a fairly strong computer, I had horrible FPS(jumping from 20 to 50) at all graphic sliders at medium or less, I even had Shadows at OFF. So to get the best FPS I had to put everything at the lowest setting and view distance at 20. I still had horrible FPS by the way.
That destroyed the experience for me in a great way, one of the things I heavily seek in games like this one is the beauty of the game, I enjoy the artwork. I couldn't with this game due to the bad performance.

I have no positive things to say about the voice acting, it was cringeworthy to listen to, it was to obvious that the voice actor was reading a script on a piece of paper, I didn't get a sense of any personality, it was blank, you can even hear the voice actor stumble in some sentences, you know, when you stop and start over again and delete that recording, but no, it was included in the game when the voice actor messed up a bit, when they stopped for half a second to start a word over again, it was all left in the game.

The game is relaxing though, if you experience ASMR you will most likely experience it here. The rain is nice to listen to, the thunder is nice to listen to, the talking is nice to listen to as white noise while you're reading something on your 2nd monitor while auto walking.

No key rebinding, so that's obviously a huge negative. The graphic sliders are not descriptive, it's just Low, Medium, High or, get ready, EPIC! Yea, um, I wan't to know what kind of Anti-Aliasing it is, High AA means nothing, tell me what kind of AA it is.

I have to say though, the first path I took(Red) did keep me interested for about an hour but then I dropped of after that, it was to repetitive, there was literally nothing to do other than pressing W, listening to horrible voice acting and a meaningless story while taking screenshots.

Good looking world.
Easy game to get 100% achievements in.

Bad voice acting, 0 character.
Bad story, you can't relate to anything.
Horrible performance, even at the worst possible settings.
Literally no content or interactivity.
Extremely repetitive, have fun doing both the paths, I hope you have 2 monitors to do something else while you auto-walk.
Not worth the price, this game should be free to play or one of those horrible games, which it is, that is priced at 20 cents.

I do not recommend this game to anyone, only reason to get this is if you're a person that likes to get 100% achievements in games, this one is an easy target. Other than that, don't buy it.

2/10. Giving it 2 due to the fact that it's a half decent world to look at.
Helpful? Yes No Funny
( 5.0 hrs on record )
Posted: March 16
DISCLAIMER: Copy provided by game developer for review purposes

Drizzlepath Genie is a nice casual walking simulator with a deeper story/philosophy which unfolds while you're walking. So far I've just chosen one of the paths, the shorter one, and the visuals are very nice indeed.

What I find most impressive is the involvement of its creator; he's a regular visitor/poster on the forums and takes the bugs and improvements of his game very serious and has already released some updates with new or reworked content!

That alone makes this Indy title a small gem.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
47 of 53 people (89%) found this review helpful
3.1 hrs on record
Posted: March 6
Drizzlepath: Genie is a walking simulator that takes you on a journey through beautiful scenery. The rain soaked atmosphere is very relaxing. It's not as dark as Dear Esther. The colours are quite muted, but that's appropriate for an overcast day. The landscape contains various locations and objects of interest and it's worth looking around to find things you might otherwise miss.

Occasional voice narration enhances the experience. It's extremely poetic and descriptive, painting pictures in words to further enhance the visuals. There's also relaxing music providing a soundtrack to your journey. It's pleasant enough to listen to but can get repetitive at times. I usually turn music off once that happens (which it does with all games), and often play without music or replace it with music of my own choice. It would be nice to have that option added. It's enjoyable enough just listening to the rain IMO.

There are many excellent opportunities for screenshots in this game, which can extend the gameplay time considerably. There's a control to zoom out to give a wider angle of view and another to crouch, which can provide you with a different viewpoint. You can even change to a grainy, monochrome view which gives a completely different look to the game, and is good for "arty" screenshots.

In spite of the overcast sky, sunlight does stream through gaps in the clouds. Unusually it shines from multiple directions. Perhaps this planet orbits multiple suns? This sunlight causes purple lens flare, which often looks appealing, but sometimes I felt there was a bit too much of it and I wished I could turn it off. UPDATE: If you set filter effects to medium or low the lens flare will be disabled.

It may be worth noting that I have not experienced any of the micro-stutters than mrorange mentioned in his review.

I don't understand what everything means in this game because I haven't completed it yet. In fact, I've only been exploring the green path so far (there are two different paths through the game), but after three hours I think I've experienced enough to write this review. I'll update it once I've played more. Unfortunately I suffer from motion sickness in first person games so I can't play them for too long without feeling ill. I also take loads of screenshots so it'll take me a lot longer to complete than if I simply walked through it all without stopping.

Overall this is a very pleasant visual and aural experience (rather than a game) which I recommend to anyone who enjoys simply walking around and looking at beautiful scenery. It's a treat to the senses and is ideal for relaxation when you feel like taking a break from more demanding games.

Disclaimer: a key was provided by the developer in return for an unbiased review, which is the only kind of review I'm willing to write.
Was this review helpful? Yes No Funny
56 of 71 people (79%) found this review helpful
3 people found this review funny
22.1 hrs on record
Posted: February 23
Drizzlepath: Genie is a fascinating and very atmospheric game that offers exploration along two different paths and a well presented and narrated storyline for both of them. Both paths you can walk are exclusive to each other, so to experience the whole game you have to play it twice. That does not really get repetitive tough, because they are very different from each other, both in story and in presentation.

I don't want to spoil too much of the story, but it is about a young girl that takes a journey to find something mysterious, and the journey becomes more then just the path that she walks. She will either find or loose herself on the way, and with it, the whole world around her. You also don't need to know anything about the first Drizzlepath game, or have played it. This is an evolution of its concept, and a great one at that, but not a continuation of the story.

The majority of the gameplay involves walking along one of both paths (with possibilities to explore alongside it), listening to beautifully delivered and voiced narration, and finding scenic views while you wander. Both paths together will take you about four hours to finish, but if you explore and take screenshots (and you should totally do that) it could take much longer. The ambiance and graphics are great and help you to immerse yourself in the game world, the world of Drizzlepath is a worthwhile experience in my opinion.

On gameplay elements there is not much in this game, but more then in the first Drizzlepath. There is a pressure plate on one path and a switch to activate on the other, and also a rock you have to break. There are also stones falling down on both paths, but you don't have to actively evade them. And there are also a handfull of jumping sections. There is also no falling damage, you can explore without fear of dying, you might get stuck sometimes eventually, but you can start over from your last checkpoint at all times, so thats not a problem. And there are a lot of hidden things to find while we are at that.

The best part is probably the beautiful female voice you get to listen to. The story that is told is not always easy to follow tough, it is very poetic and full of difficult concepts, life and death, loss and anger, faith and spirituality, there is something for everyone here. The optional subtitles that you can enable make it also easier to follow the story.

The good thing is, if the story is not your thing, you can just tune out and explore the scenery and still have a good time. But if you like that kind of narration, it will probably blow you away, leave you pondering and questioning. The music is fitting to the narrative, its very good most of the time, but can get a bit repetitive if you stay in one aerea of the game for a longer time.

Technically the game is demanding. If you have an older PC you might have to turn down resolutions and graphical options to get it running smoothly. I think there is still room for optimization for this game in that regard. The user interface and options menu is probably my biggest negative point. It is spartanic and there is no key rebinding sadly, and also no separate sound sliders for music and voice. Another thing i noticed is that the game does not like alt-tabbing at all, you want to avoid that while you play this game.

I personally had a great time with the game and liked most the many screenshot opportunities the game offers. With all that said, if you don't like slow-paced games without action, then this game might not be interesting for you. The walking is slow, you can not run. This is about relaxing and experiencing. If you can appreciate its beauty and accept it for what it is, you will probably enjoy Drizzlepath: Genie.

Review Disclaimer
The game was provided for free and i am working currently on the German translation of this game. I also did Beta testing and provided technical and marketing advice to the Developer. This review is still as unbiased as possible with this involvement.
Was this review helpful? Yes No Funny
36 of 41 people (88%) found this review helpful
13.3 hrs on record
Posted: February 29
After completing both paths and 100% the game I def recommend it.
Yes it is a walking sim that requires you to not only walk but experience at beautiful atmosphere.
Both paths are unique and provide you with a interesting journey to find this Genie.

I recommend the game to walking simulator and 100%ers lovers especially.


You have the option to take either path Red (left side) or Blue (right side)
The red path had the best storyline in my opinion BUT the blue path had the most beautiful landscapes (screenshot lovers prepare yourselves f12) As you begin walking your journey and story begins. The story is narrated and you can have the option to have the text displayed (settings) like me. I enjoyed reading beside the narrator.

As you are walking you are also exploring and in some rare cases interacting with the surroundings.
You are also challenged in the journey with some jumping areas which are honestly easy.


The game is about a chosen girl that begins a journey through you..
Your village is in trouble.. and it is up to you to walk and find this Genie..
Your journey takes you far and the path you take will affect the ending.
The game talks about some life experiences which I enjoyed the most.

The music compliments the narration but at times I feel it overpowers her voice.
At times you find yourself so emerged in the scenery, the sounds of the rain and beautiful landscape you tone out everything else. I for one find it relaxing hearing the rain and looking at streams.

Final thoughts?

If you want a first experience on a walking sim this is a good start. Final note I was given a key for a honest review without any commitments either then the review of my experience. Thank you for the chance to play a beautiful game.
Definitely would recommend the game in its current state. No bugs or issues when I played it.
Was this review helpful? Yes No Funny
32 of 37 people (86%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: March 4
The term 'walking simulator' was first tossed around to be an insult towards games that some deemed to be 'not really a game'. For some though, sitting down to a game that's relaxing and likely visually pleasing can be a tranquil experience, and no less of a 'game' than any other. Lately though, you see the term 'walking simulator' being applied to just about any first person game that doesn't let you shoot things. Even games heavy on platforming or difficult puzzle solving. Drizzlepath: Genie however, is your classic 'walking simulator' with soothing music, pretty scenery, and a story to tell.

You play as Lula, your goal is to find the Genie, and you have been cursed with the inability to run. That's right, this is quite literally a walking simulator. I'm not sure if that was meant as a joke (because if so, it was a really good one), as you usually can't run in games like this, with no explanation provided. At the beginning of the game, you are presented with two paths to take. Each will give you a different narrated tale along your journey. One path will lead you to what is technically the 'good ending' and the other the 'bad'. One path is also significantly longer than the other, so strap on your good hiking boots. The longer path does feel perhaps a bit too long. While it's broken up with things to see, most of it is the same environment and begins to wear you down with it's 'sameness'. It is worth it to replay the game for the alternate path however, as it is different, especially if you pick the longer path first.

The music is enjoyable, mixed with the sound of rain and occasional thunder (though the rain is more prevalent on one of the paths than the other) it makes for a nice ambiance. I played with the graphics cranked up to max and it looked quite nice, my only personal complaint being a lack of resolution that fit my monitor, but I know 21:9 is hardly standard, I only wish I could have had a nice full screen view of everything.

Drizzlepath: Genie certainly isn't a game for everyone. The majority of it is much like a pleasant hike, minus the actual physical exertion. So if that isn't your kind of thing, then you probably won't enjoy this. But if you're in the mood to sit back, relax, listen to a story, while meandering through nature, it's definitely worth a look.

Disclaimer: A key was provided by the developer in exchange for an unbiased review.
Was this review helpful? Yes No Funny
30 of 35 people (86%) found this review helpful
17.8 hrs on record
Posted: March 11
Drizzlepath: Genie

I must say WOW this game is so stunning its a must play and see to believe for yourself, I was so surprised my laptop could even run this game as I have a NVIDIA GeForce GT 740m, i7-4700MQ, windows 8.1 laptop, and it did very well on low to medium settings which where set already, I never changed nothing. I would say a better laptop or PC with a later graphics card would give a more pristine and better result, but Im more than happy with the result I have seen so far ! :)


Drizzlepath: Genie is classed as a "walking simulater" these types of games are very relaxing and a joy to play. While you are exploring the enjoying the gorgeous scenery and picturesque views, you will also be following a story and listening to a wonderfully voiced lady narrator, she is a real pleasure to listen to, and she does the story telling so very well, also you will listen to some soft tranquil music while progressing through the game. The game will save everytime after the narrator speaks a paragraph of the story as you move further into the country. You will have a choice of 2 paths to take, the red path or the blue path. Once you finish 1 path of the story, you can go down the other path. I have finished the red path, and just started the blue path, and I am so impressed with the stunning scenery through out the game, from what I have seen so far. I feel like Im taking a nice stroll in the country, its so nice and relaxing.


I think for the work and detail that has gone into this lovely game, its priced very well and worth the full price plus more, but thats my opinion as a game like this would not be easy to bring together so very well.

I dont know what else I can say about this game as there are some really well writen reviews that tell a better story than I can about this game. All I can say is The game is Absolutely Stunning, and its a huge Thumbs up from me

10/10 A lovely game by far. Well done to the developer. I would very much like to see more wild life added to the game, and or maybe your next game project !. ;)
Was this review helpful? Yes No Funny
31 of 38 people (82%) found this review helpful
6.7 hrs on record
Posted: February 28
Before I begin I want to note that I was provided with a key from the developer in exchange for reviewing this game. This did not in any way affect my interpretation of it and what follows is my honest unbiased opinion.

Drizzlepath: Genie is a first-person linear exploration game. You play as a girl named Lula, who must go on a journey to unravel some mysterious truth that will determine the destiny of herself and her loved ones. The gameplay is simple; you walk forward following a clearly defined pathway while listening to the storyline as it unfolds during your journey. A wonderful feature of this game is the auto-walk button, which prevents you from spending the entirety of the game holding down the W key to move forward. There are a few occasions where you have to jump to reach the next area, but there is no falling damage so failing to do so merely means taking a few extra seconds to try again. However, it is worth mentioning that correctly timing your jumps can be tricky and get to be slightly frustrating until you get the hang of it.

Soon after starting the game you will come to a fork in the road. Depending on which direction you choose you will end up with one of two different endings as well as a different narrative to accompany you on your journey. Because of this you can spend a decent amount of time in this game in order to unlock both of these paths and their end results. One path is considerably longer than the other and seems to drag on a bit too much at points as compared to the shorter path. There are some definite pacing issues with this path, and it could stand to be slightly shorter as I found myself wishing it could speed up a bit at times.

The landscape is gorgeous and well designed with clear attention to detail, causing you to really want to look around and take in your surroundings. Those who enjoy taking screenshots will be pleased to find plenty of opportunities for beautiful captures. The music that accompanies the game is serene and well matched with the environment. The sound effects, such as rain falling and thunder in the distance, are very well done and do quite a bit to set the atmosphere. The voice of Lula narrates throughout your journey and is one of my favorite aspects of the game, not so much for the voice acting but rather the content as the writing is beautiful and thoughtful, at times even poetic. There are also a fair amount easter eggs to be found if you look around a bit more carefully, something which makes exploring more interesting. All together these provide for a very aesthetically pleasing and calming environment that is very easy to get lost in.

This game is fairly demanding to run, and it seems that there is room for improvement as far as better optimizing it. While my PC is definitely not top of the line it can usually run new games on high/medium settings, but in order to run this properly I had to lower the settings a bit. This was not enough of an issue to prevent me from playing or enjoying the graphics it has to offer, but is worth noting for anyone with an outdated PC who is considering this purchase.

If you are not a fan of walking simulators you shouldn’t be surprised to hear that this is likely not a game for you. There is a certain level of patience required to appreciate this genre as it relies not on action and reflex but instead providing a nice atmosphere and a story to match. If you enjoy games in this vein and go into this knowing what you expect, you should find yourself pleased with the very calming and enriching experience which Drizzlepath: Genie has to offer.
Was this review helpful? Yes No Funny
44 of 62 people (71%) found this review helpful
4 people found this review funny
Not Recommended
2.0 hrs on record
Posted: February 23
Drizzlepath: Genie is about a girl who takes a journey down one of two possible paths to discover what the "Genie" is, and what it could mean for her village and her future. If you're expecting the game to be anything but a narrative of sorts, turn back now as that is what this basically is when you break it down. No puzzles, no enemies, no difficulty involved - this is why people tend to say it's a "relaxing" experience.

It took me just over 2 hours to complete the game. You choose one of two paths at the beginning of the game. You are encouraged to take the second path at the completion of the game as it will offer a "different" experience, however I opted to let the credits roll and call it a night.

The gameplay itself is effortless. There are a couple "parkour areas" that you have to complete, but again, this is about the journey being more important than the destination... or... gameplay.. Right?

So let's pick it apart a little, shall we? Not because I hated it, but because I think that it really wasn't all that good. There was so much room for improvement and so many little things that bothered me adding up as I played, that I just have to be honest about disliking those things. Again, I didn't hate the game and actually enjoyed the couple hours it took me to "beat" one of the paths, but I'm not about to rave about it to all those who might listen.

The description of the game here on Steam defines it as: "A captivating story and fantastic atmosphere combine with immersive graphics, natural environments, and a calming, ambient soundtrack to make it a journey you may not soon forget."

There's a problem with each individual element of that sentence.

1) The story wasn't captivating to me. I wasn't gripping the edge of my seat, straining to hear the next little tidbit of the narrative. To be captivated by it would be a very long stretch. I won't spoil what it's about, but the story asks several questions that either have no answer or can't be answered. These elements of the story discuss mortality, life itself, creation, greed, and so forth. Some of these stories were poetic, while others were along the lines of fairy tales. The questions asked should be the questions we've all asked ourselves before, and while I listened to the narritive, it was more like listening to some gradeschool journal of an inquiring child..... or was that the point? I mean the perspective is that of a young girl, so maybe that was entirely it, but I just couldn't be captivated by asking the cliche 'thoughtful digital novel' question of "what is life?"

2) The fantastic atmosphere and immersive graphics aren't fantastic or immersive. I played on the maximum settings with ease, and yet was unimpressed by it. The entire game seemed like a play-test for the Unreal engine. The collision detection was bad, the invisible barriers were bad, the constant lighting glitches were SO bad. I mean there were areas where small lights led the way to points of interest, and these lights would "ghost" across the screen when you move the mouse around. Even the in-game text had a shine so reflective, that it caused artifacting on the screen. The folliage and surface objects all looked last-generation, and store-bought with little to no customization. The terrain itself was completely contrived and unrealistic. There was nothing natural about it, really. I mean at least the description could be honest about the environments being something of fantasy rather than saying it's natural. There are even moments when character models make an appearance frozen in time along the path for no reason but to suggest the developer had models on hand from a demo that they put into the game "just because". It was weird. The lighting was what completely destroyed any and all immersion though... the fact that you could jump off a sheer rock face and survive didn't help either.

3) The soundtrack was well-suited, however with a distinct lack of volume control or the ability to disable the music altogether, I felt that it actually removed more of my attention from the surrounding elements and on-going narrative than it helped add to the experience. By the end of the game, I felt I was asking my own questions about life itself... for example: "What would life be like if I were to rip my ears out right now to avoid hearing this music play any longer?" Ok, that's a bit harsh I admit, but the music was overpowering, loud, and indeed atmospheric in a world without atmosphere which made it feel out of place. Softer music? No music? I was internally begging for both.

4) The voice acting is bad. There, I said it. I don't mean to offend anyone, but there's no real way for me to avoid that opinion. I've known a lot of voice actors, and I know how tough it can be, but I felt that the voice was about as far from what I would expect from the dialog as you can get. Maybe it was the accent, the tone, or the way that the sentences were read out with strange pauses and emphasis on what I felt were the wrong words.... but it all sounded like some nursery school teacher is reading a book to children. In a game that is supposed to tug at the meaning of life itself, it's weird to hear it from the perspective of a voice that doesn't sound like it's experienced professional voice acting before. Not to mention the audio quality was off-putting as well with full on lip smacking and that sound your lips make when you open your mouth, loud into the recording. If there was any immersion left to be had, it was removed by having this voice go on through the experience. I hope people can understand my meaning and that I'm not just trying to be rude about it. As I consider it, it would be like using Shrek's voice over Mel Gibson's in braveheart. The voice acting is kind of there, but totally not suited for the genre or outlet.

Lastly, was this a memorable game? Probably not for me... I played one of the two paths and nothing about it really makes me want to endure the other path option. Maybe I went into this game with my hopes up too high. I'll take my chances with saying it wasn't for me though I can see how some will probably really enjoy it. I certainly can't recommend to any of my friends that they play this though, and that's me being honest.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
10.2 hrs on record
Posted: March 6
Being a "walking simulator", Drizzlepath: Genie's gameplay is very simplistic. There is almost no action to be performed apart from some jumps, pulling a lever and stepping on a platform. However, the whole gaming experience comes from admiring the beauty of the scenery while walking down along a path in the mountains and listening to the narrator's voice. The visual and auditive stimuli are very well balanced in Drizzlepath: Genie, successfully inducing in the player a state of deep relaxation and introversion - which in my opinion is the essence of this genre.

Reminiscent of the symbolism of the red/blue pill of the movie The Matrix (like my boyfriend cleverly noticed), the protagonist Lula has to make a choice between journeying on the red path or the blue path. The red path, which is the shorter of the two, will lead her to embracing the painful truth of reality - of who she is and what the purpose of the journey was; on the other hand, the blue path, which is supposed to let the protagonist remain in her own fabricated reality will leave the end entirely to the player's interpretation.

While walking down the path, the narrator will provide various texts - ranging from words of wisdom, memories, little stories or anecdotes to abstract snippets rich in philosophical metaphors. While I largely enjoyed reading the texts from the first categories, the latter were almost incomprehensible for me and felt like random words glued together without conveying any palpable meaning. That's unsurprising, considering that I am not endowed with a poetic soul; though I am pretty sure that the fans of this aesthetic genre would enjoy them. The ability to toggle the subtitles on of course helps understanding the narration, however I found myself desperately wanting a button that allowed me to scroll up and read those abstract snippets again, in an effort of apprehending them.

However, what really "spoke" to me was the music that follows you almost all the time, a soothing, relaxing music, sometimes emotional, other times mysterious, always changing according to the scenery; the sound of the rain and thunder, the sound of the wind whooshing when you're on a high peak of a mountain.


The landscape is simply beautiful and stunning. You will often find yourself deviating from the straightforward path for the purpose of taking a screenshot of a valley from up above the mountain. The path is most of the times rather narrow and doesn't leave much space for exploration around it, but it will lead sooner or later to openings from which you can admire a breathtaking view of the entire world, triggering in you a very palpable feeling of expansion, just like a walk through the mountains in reality would do.

In comparison to the first Drizzlepath game, the graphics are considerably superior, the game now using the Unreal 4 engine (as compared to CryENGINE from the first game). There is a noticeable increased attention to the detail - the mountains are now covered with snow, the flowers and trees come in many shapes and forms, the drops of rain sparkle on the rocks in the light of the sun etc - in one word, the textures are much more complex.

On the other hand, both Drizzlepath: Genie or Drizzlepath could use some adjustments and improvements in configuring their engines. While Drizzlepath completely crashed my PC because of GPU overheating while playing on highest settings (my PC is not optimized for high-tier graphics but it's still a decent gaming PC), Drizzlepath: Genie was much more forgiving in that regard, resulting only in some frame drops and a blurred motion while turning the camera - nothing that I couldn't fix by lowering a bit the quality of the shadows which seem to be very resource-consuming.


In conclusion, Drizzlepath: Genie is a very relaxing experience and one of the good games of its genre. Would I recommend it? Yes! For the beauty of the scenery, for the boundless world, for the calming music combined with the narration, for the quite lengthy gameplay that it offers (2-4h for the red path, 3-5h for the blue path), I consider the price to be very affordable. Note though that in order to enjoy all of these, you must come equipped with quite a good gaming PC, since the graphic requirements are quite high (make sure to check the recommended specs before buying it).

Note: A key has been provided by the developers with the request to write an informative review. No other consideration, compensation or instruction was received. My personal opinions about this game are not influenced by this.

More reviews on the Lilly's Corner Curator page
Was this review helpful? Yes No Funny
29 of 41 people (71%) found this review helpful
2 people found this review funny
Not Recommended
4.0 hrs on record
Posted: February 28
A young girl has to choose between two paths. Will it be the agony of choice or more the choice of agony?
Hint: At the end of this review you will find a TL;DR and a video section.

Note: This review is based on a key provided by the developer. However, this does not change the view on the game.


●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Drizzlepath: Genie is the follow-up to Tonguc Bodur's first game called Drizzlepath. It is based on the Unreal 4 Engine and released in February 2016. In the tried and tested way of a walking simulator the player explores an island while listening to two different stories, depending on which way was chosen at the beginning.

We slip into the role of a young girl named Lula, who is on her journey to find out the meaning of life and fate of hers as well as that of her loved ones. A relic called "Genie" will help her, but at that point noone knows who or what this Genie could be. On her travel she comes across a fork from which she is able to choose: one road will show off the harsh bitterness the other one the innocent view of life. At the end of each something special will await Lula, maybe something neither she nor the player would have expected?

Compared to its predecessor, Drizzlepath: Genie is now based on the Unreal 4 Engine, what becomes very noticeable graphicwise. The textures are not so smoothed and detailed anymore as they were in the CryEngine based Drizzlepath 1. This would not be a bigger deal if the game itself would run at least smooth, which is sadly not the case in Drizzlepath: Genie. A look at the current system requirements shows off the expensive ressource usage for which the graphics are not satisfying enough. Thus, older PCs will have problems to run this game correctly on higher graphic options and higher resolutions likewise.
Both paths themselves have a resonable length but less landmarks to report. This is not particularly bad, since the player might feel pleased with everything new he encounters on the otherwise very calm path. The purpose of walking simulators is of course, to relax and let the mind fall, but when nothing happens during the long way, that could catch the interest, the first planned purpose changes into boreness rapidly and the player does not mind to keep playing forward. Nevertheless, the overall scenery is harmonious on both paths and will surprise for two playthroughs with a new and different feeling, mostly fitting to the told story.

As already mentioned both paths contain different stories and with that different endings. After a while the story-teller uncovers more of the thoughts and feelings from the protagonist Lula, so the game won't let the player stumble in the dark. Even when the story itself can get confusing from time to time, caused from the sudden jumps, it is nice to listen to and to come up with own ideas and thoughts about the whole situation. Yet, it is not necessary to follow the story, leaning back and listen to own music can be an option as well. Worth to mention are also the amazing soundtracks within the game, for which both Drizzlepath games should be loved the most.

The controls are again as smooth as expected from a game of this genre, including the controller support. Unlike Drizzlepath 1 the player has now a few more options to change the graphics as well as enable subtitles in different languages, a great improvement and a nice-to-have.

To sum everything up: The performance could be a lot better compared with its graphical appearance, but with the knowledge that the game is developed by only one person, Drizzlepath: Genie can be a great experience for hardcorelovers of this genre. Casual gamers maybe enjoy the game for a little while but also move on with another game shortly after. Caused from the repetitive surroundings, the lack of events and fauna the game gets boring fast, so that the great idea in general can't compensate the problems Drizzlepath: Genie suffers from.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After playing the previous game I had probably too high expectations on what could stay behind it. The option to choose between two paths was admittedly a great idea that increases the replay-value a lot, yet I wished there would happen more on the island. On my walkthrough I encountered a vast number of trees, which looked more or less the same and after a while I missed wildlife like, for example, some deers running across my path, bunnies or anything like that what could catch my interest. The island itself does not give the feeling to be alive, maybe on purpose but also it is no compensation to the monotonously ways I had to walk. Unfortunatly, Drizzlepath: Genie bored me more than it excited me and after 3 hours, the red path finished - the blue path not even half, I had to leave this game for what it was.

Maybe the cutdown to Unreal 4 Engine was not healthy for this follow-up, but beside it there is also an absolute necessity to fix the performance issues.

I would probably recommend it to lovers of this genre who want to have the free option to choose between two stories in a unique world. Casual gamers and those who seek for action or at least for some interesting events should stay away from it.

●▬▬▬▬▬[➤ UPDATES]▬▬▬▬●

At the 29th of February 2016 Drizzlepath: Genie got an update with some minor fixes and a new filter called "Gothic mode", which turns the world into black and white.

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Interesting idea behind two different paths/stories
[✔] Landscape looks overall matching
[✔] Great soundtracks
[✔] Smooth controls

[✖] Downgrade to Unreal 4 Engine
[✖] Too high ressource usage for less graphical value, strong pc build required
[✖] Muddy textures and an unfavourable overlay effect (chromatic abberation)
[✖] Story can get confusing from time to time
[✖] Nothing much happens, island feels more or less dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●




If you liked this review and want to see more from me, give this review a thumbs up! I also appreciate every feedback!

To keep updated about my reviews, feel free to visit Morbs' Review Base and follow the curator page to never miss an review from me!

Check also CompleteTheBacklog out!

- ℳorbus
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: February 23
As a nature lover is a must for me to have this game !
The enviroment looks is really like when you are in nature and it feels like you exlore this beautifull place and and I was able to take screenshots exactly how I see the place with my own eyes..

The story is also nice and surprising (I will not spoil :P )
well I haven't found the Genie yet but I hope I will :)

The game can be playable again not only to get a different end but to see other places and make new screenshots and also in any time for exploration ;)

The voices are also nice and clear. I was able to understand the story without the subtitles, but it is nice that there are subtitles.

the music is also relaxing or can be surprising ;)
well in general I do not want to spoil ! I let you explore by your self .. so yes I definitelly recommend this game!
Was this review helpful? Yes No Funny