Walk as Lula, on the path you choose, as she journeys to discover the meaning of the Genie and fulfill her destiny.
User reviews:
Mixed (37 reviews) - 51% of the 37 user reviews for this game are positive.
Release Date: Feb 22, 2016

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Recent updates View all (13)

June 10

Ride the Dragon! (v1.4.0)

Hello Walkers!

I'm announcing another major update for Drizzlepath: Genie. With the new version, after you finish the game with the both paths (having v1.4.0 downloaded), a new mode will unlock in the main menu, called "Ride the Dragon". It is a short experience that gives you a little tour of some areas of the game world on a dragon. You do not actually control where the dragon goes to but while flying you can freely look around. You will hear the dragon roar and listen to some nice heavy metal music, so this is not relaxing like the other parts of the game.


The rest of the improvements with the update goes like that;

  • Some textures replaced with better ones.
  • Some particles improved.
  • Further optimized with particles.
  • Some typos fixed.
  • Headbob made more random and realistic.
  • Some other minor fixes.

You can always view the version change log in version.txt file in the game folder.

So it is version 1.4.0 and I wish you have a good time enjoying Drizzlepath: Genie!

Tonguç Bodur

4 comments Read more

June 6

Tonguç Bodur Developer Bundle is Live!

For the ones who want all three games developed by me, whether they have already purchased any of them or none yet, now there is Tonguç Bodur Developer Bundle to complete the set for 15% discounted price! The discount of the bundle is permanent, so there is no time limit.

Check out the bundle page on Steam!

Happy gaming everyone!

Tonguç Bodur

0 comments Read more

About This Game

Lula lives a happy life in her seaside village. Until one night a mysterious wizard tells her in a dream that she must find a relic called the Genie. What is the Genie? Could it be a key to unlock the truth about life and the universe? Could it be the answer to all her questions?

Find out, when you walk as Lula, on the path you choose, as she journeys to discover the meaning of the Genie and fulfill her destiny. The path you choose will determine the fate of the world.

Giving you the opportunity to explore both paths, Drizzlepath: Genie promises at least around 4 hours of relaxing experience. A rich story combine with immersive graphics, fantasy style natural environments, and a calming, ambient soundtrack to make it a journey you may not soon forget.

Key Features

  • Rich and poetic story presented by a clear narration.
  • Subtitles with multiple language choices.
  • Gorgeous graphics powered by Unreal Engine 4. Wherever you look is nice scenery.
  • Calming ambient music of over an hour in total.
  • Things to explore including many surprising and hidden ones.
  • Replayability; as you choose your own path in the beginning of the game and both paths offer totally different atmospheres.
  • All new "Gothic Vision" mode in which you see the game's graphics in a whole new vision.

System Requirements

    • OS: Windows 7 or higher 64-bit
    • Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GT 740 2 GB or AMD RADEON HD 7750 2 GB
    • DirectX: Version 10
    • Storage: 3.7 GB available space
    • Sound Card: DirectX compatible Sound Card with latest drivers
    • OS: Windows 7 or higher 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 980 or AMD RADEON R9 Fury-X
    • DirectX: Version 11
    • Storage: 3.7 GB available space
    • Sound Card: DirectX compatible Sound Card with latest drivers
    • Additional Notes: SSD Recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (37 reviews)
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22 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
56 of 65 people (86%) found this review helpful
3.1 hrs on record
Posted: March 6
Drizzlepath: Genie is a walking simulator that takes you on a journey through beautiful scenery. The rain soaked atmosphere is very relaxing. It's not as dark as Dear Esther. The colours are quite muted, but that's appropriate for an overcast day. The landscape contains various locations and objects of interest and it's worth looking around to find things you might otherwise miss.

Occasional voice narration enhances the experience. It's extremely poetic and descriptive, painting pictures in words to further enhance the visuals. There's also relaxing music providing a soundtrack to your journey. It's pleasant enough to listen to but can get repetitive at times. I usually turn music off once that happens (which it does with all games), and often play without music or replace it with music of my own choice. It would be nice to have that option added. It's enjoyable enough just listening to the rain IMO.

There are many excellent opportunities for screenshots in this game, which can extend the gameplay time considerably. There's a control to zoom out to give a wider angle of view and another to crouch, which can provide you with a different viewpoint. You can even change to a grainy, monochrome view which gives a completely different look to the game, and is good for "arty" screenshots.

In spite of the overcast sky, sunlight does stream through gaps in the clouds. Unusually it shines from multiple directions. Perhaps this planet orbits multiple suns? This sunlight causes purple lens flare, which often looks appealing, but sometimes I felt there was a bit too much of it and I wished I could turn it off. UPDATE: If you set filter effects to medium or low the lens flare will be disabled.

It may be worth noting that I have not experienced any of the micro-stutters than mrorange mentioned in his review.

I don't understand what everything means in this game because I haven't completed it yet. In fact, I've only been exploring the green path so far (there are two different paths through the game), but after three hours I think I've experienced enough to write this review. I'll update it once I've played more. Unfortunately I suffer from motion sickness in first person games so I can't play them for too long without feeling ill. I also take loads of screenshots so it'll take me a lot longer to complete than if I simply walked through it all without stopping.

Overall this is a very pleasant visual and aural experience (rather than a game) which I recommend to anyone who enjoys simply walking around and looking at beautiful scenery. It's a treat to the senses and is ideal for relaxation when you feel like taking a break from more demanding games.

Disclaimer: a key was provided by the developer in return for an unbiased review, which is the only kind of review I'm willing to write.
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59 of 76 people (78%) found this review helpful
3 people found this review funny
22.1 hrs on record
Posted: February 23
Drizzlepath: Genie is a fascinating and very atmospheric game that offers exploration along two different paths and a well presented and narrated storyline for both of them. Both paths you can walk are exclusive to each other, so to experience the whole game you have to play it twice. That does not really get repetitive tough, because they are very different from each other, both in story and in presentation.

I don't want to spoil too much of the story, but it is about a young girl that takes a journey to find something mysterious, and the journey becomes more then just the path that she walks. She will either find or loose herself on the way, and with it, the whole world around her. You also don't need to know anything about the first Drizzlepath game, or have played it. This is an evolution of its concept, and a great one at that, but not a continuation of the story.

The majority of the gameplay involves walking along one of both paths (with possibilities to explore alongside it), listening to beautifully delivered and voiced narration, and finding scenic views while you wander. Both paths together will take you about four hours to finish, but if you explore and take screenshots (and you should totally do that) it could take much longer. The ambiance and graphics are great and help you to immerse yourself in the game world, the world of Drizzlepath is a worthwhile experience in my opinion.

On gameplay elements there is not much in this game, but more then in the first Drizzlepath. There is a pressure plate on one path and a switch to activate on the other, and also a rock you have to break. There are also stones falling down on both paths, but you don't have to actively evade them. And there are also a handfull of jumping sections. There is also no falling damage, you can explore without fear of dying, you might get stuck sometimes eventually, but you can start over from your last checkpoint at all times, so thats not a problem. And there are a lot of hidden things to find while we are at that.

The best part is probably the beautiful female voice you get to listen to. The story that is told is not always easy to follow tough, it is very poetic and full of difficult concepts, life and death, loss and anger, faith and spirituality, there is something for everyone here. The optional subtitles that you can enable make it also easier to follow the story.

The good thing is, if the story is not your thing, you can just tune out and explore the scenery and still have a good time. But if you like that kind of narration, it will probably blow you away, leave you pondering and questioning. The music is fitting to the narrative, its very good most of the time, but can get a bit repetitive if you stay in one aerea of the game for a longer time.

Technically the game is demanding. If you have an older PC you might have to turn down resolutions and graphical options to get it running smoothly. I think there is still room for optimization for this game in that regard. The user interface and options menu is probably my biggest negative point. It is spartanic and there is no key rebinding sadly, and also no separate sound sliders for music and voice. Another thing i noticed is that the game does not like alt-tabbing at all, you want to avoid that while you play this game.

I personally had a great time with the game and liked most the many screenshot opportunities the game offers. With all that said, if you don't like slow-paced games without action, then this game might not be interesting for you. The walking is slow, you can not run. This is about relaxing and experiencing. If you can appreciate its beauty and accept it for what it is, you will probably enjoy Drizzlepath: Genie.

Review Disclaimer
The game was provided for free and i am working currently on the German translation of this game. I also did Beta testing and provided technical and marketing advice to the Developer. This review is still as unbiased as possible with this involvement.
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41 of 49 people (84%) found this review helpful
13.3 hrs on record
Posted: February 29
After completing both paths and 100% the game I def recommend it.
Yes it is a walking sim that requires you to not only walk but experience at beautiful atmosphere.
Both paths are unique and provide you with a interesting journey to find this Genie.

I recommend the game to walking simulator and 100%ers lovers especially.


You have the option to take either path Red (left side) or Blue (right side)
The red path had the best storyline in my opinion BUT the blue path had the most beautiful landscapes (screenshot lovers prepare yourselves f12) As you begin walking your journey and story begins. The story is narrated and you can have the option to have the text displayed (settings) like me. I enjoyed reading beside the narrator.

As you are walking you are also exploring and in some rare cases interacting with the surroundings.
You are also challenged in the journey with some jumping areas which are honestly easy.


The game is about a chosen girl that begins a journey through you..
Your village is in trouble.. and it is up to you to walk and find this Genie..
Your journey takes you far and the path you take will affect the ending.
The game talks about some life experiences which I enjoyed the most.

The music compliments the narration but at times I feel it overpowers her voice.
At times you find yourself so emerged in the scenery, the sounds of the rain and beautiful landscape you tone out everything else. I for one find it relaxing hearing the rain and looking at streams.

Final thoughts?

If you want a first experience on a walking sim this is a good start. Final note I was given a key for a honest review without any commitments either then the review of my experience. Thank you for the chance to play a beautiful game.
Definitely would recommend the game in its current state. No bugs or issues when I played it.
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37 of 43 people (86%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: March 4
The term 'walking simulator' was first tossed around to be an insult towards games that some deemed to be 'not really a game'. For some though, sitting down to a game that's relaxing and likely visually pleasing can be a tranquil experience, and no less of a 'game' than any other. Lately though, you see the term 'walking simulator' being applied to just about any first person game that doesn't let you shoot things. Even games heavy on platforming or difficult puzzle solving. Drizzlepath: Genie however, is your classic 'walking simulator' with soothing music, pretty scenery, and a story to tell.

You play as Lula, your goal is to find the Genie, and you have been cursed with the inability to run. That's right, this is quite literally a walking simulator. I'm not sure if that was meant as a joke (because if so, it was a really good one), as you usually can't run in games like this, with no explanation provided. At the beginning of the game, you are presented with two paths to take. Each will give you a different narrated tale along your journey. One path will lead you to what is technically the 'good ending' and the other the 'bad'. One path is also significantly longer than the other, so strap on your good hiking boots. The longer path does feel perhaps a bit too long. While it's broken up with things to see, most of it is the same environment and begins to wear you down with it's 'sameness'. It is worth it to replay the game for the alternate path however, as it is different, especially if you pick the longer path first.

The music is enjoyable, mixed with the sound of rain and occasional thunder (though the rain is more prevalent on one of the paths than the other) it makes for a nice ambiance. I played with the graphics cranked up to max and it looked quite nice, my only personal complaint being a lack of resolution that fit my monitor, but I know 21:9 is hardly standard, I only wish I could have had a nice full screen view of everything.

Drizzlepath: Genie certainly isn't a game for everyone. The majority of it is much like a pleasant hike, minus the actual physical exertion. So if that isn't your kind of thing, then you probably won't enjoy this. But if you're in the mood to sit back, relax, listen to a story, while meandering through nature, it's definitely worth a look.

Disclaimer: A key was provided by the developer in exchange for an unbiased review.
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33 of 40 people (83%) found this review helpful
17.8 hrs on record
Posted: March 11
Drizzlepath: Genie

I must say WOW this game is so stunning its a must play and see to believe for yourself, I was so surprised my laptop could even run this game as I have a NVIDIA GeForce GT 740m, i7-4700MQ, windows 8.1 laptop, and it did very well on low to medium settings which where set already, I never changed nothing. I would say a better laptop or PC with a later graphics card would give a more pristine and better result, but Im more than happy with the result I have seen so far ! :)


Drizzlepath: Genie is classed as a "walking simulater" these types of games are very relaxing and a joy to play. While you are exploring the enjoying the gorgeous scenery and picturesque views, you will also be following a story and listening to a wonderfully voiced lady narrator, she is a real pleasure to listen to, and she does the story telling so very well, also you will listen to some soft tranquil music while progressing through the game. The game will save everytime after the narrator speaks a paragraph of the story as you move further into the country. You will have a choice of 2 paths to take, the red path or the blue path. Once you finish 1 path of the story, you can go down the other path. I have finished the red path, and just started the blue path, and I am so impressed with the stunning scenery through out the game, from what I have seen so far. I feel like Im taking a nice stroll in the country, its so nice and relaxing.


I think for the work and detail that has gone into this lovely game, its priced very well and worth the full price plus more, but thats my opinion as a game like this would not be easy to bring together so very well.

I dont know what else I can say about this game as there are some really well writen reviews that tell a better story than I can about this game. All I can say is The game is Absolutely Stunning, and its a huge Thumbs up from me

10/10 A lovely game by far. Well done to the developer. I would very much like to see more wild life added to the game, and or maybe your next game project !. ;)
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34 of 43 people (79%) found this review helpful
6.7 hrs on record
Posted: February 28
Before I begin I want to note that I was provided with a key from the developer in exchange for reviewing this game. This did not in any way affect my interpretation of it and what follows is my honest unbiased opinion.

Drizzlepath: Genie is a first-person linear exploration game. You play as a girl named Lula, who must go on a journey to unravel some mysterious truth that will determine the destiny of herself and her loved ones. The gameplay is simple; you walk forward following a clearly defined pathway while listening to the storyline as it unfolds during your journey. A wonderful feature of this game is the auto-walk button, which prevents you from spending the entirety of the game holding down the W key to move forward. There are a few occasions where you have to jump to reach the next area, but there is no falling damage so failing to do so merely means taking a few extra seconds to try again. However, it is worth mentioning that correctly timing your jumps can be tricky and get to be slightly frustrating until you get the hang of it.

Soon after starting the game you will come to a fork in the road. Depending on which direction you choose you will end up with one of two different endings as well as a different narrative to accompany you on your journey. Because of this you can spend a decent amount of time in this game in order to unlock both of these paths and their end results. One path is considerably longer than the other and seems to drag on a bit too much at points as compared to the shorter path. There are some definite pacing issues with this path, and it could stand to be slightly shorter as I found myself wishing it could speed up a bit at times.

The landscape is gorgeous and well designed with clear attention to detail, causing you to really want to look around and take in your surroundings. Those who enjoy taking screenshots will be pleased to find plenty of opportunities for beautiful captures. The music that accompanies the game is serene and well matched with the environment. The sound effects, such as rain falling and thunder in the distance, are very well done and do quite a bit to set the atmosphere. The voice of Lula narrates throughout your journey and is one of my favorite aspects of the game, not so much for the voice acting but rather the content as the writing is beautiful and thoughtful, at times even poetic. There are also a fair amount easter eggs to be found if you look around a bit more carefully, something which makes exploring more interesting. All together these provide for a very aesthetically pleasing and calming environment that is very easy to get lost in.

This game is fairly demanding to run, and it seems that there is room for improvement as far as better optimizing it. While my PC is definitely not top of the line it can usually run new games on high/medium settings, but in order to run this properly I had to lower the settings a bit. This was not enough of an issue to prevent me from playing or enjoying the graphics it has to offer, but is worth noting for anyone with an outdated PC who is considering this purchase.

If you are not a fan of walking simulators you shouldn’t be surprised to hear that this is likely not a game for you. There is a certain level of patience required to appreciate this genre as it relies not on action and reflex but instead providing a nice atmosphere and a story to match. If you enjoy games in this vein and go into this knowing what you expect, you should find yourself pleased with the very calming and enriching experience which Drizzlepath: Genie has to offer.
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49 of 69 people (71%) found this review helpful
5 people found this review funny
Not Recommended
2.0 hrs on record
Posted: February 23
Drizzlepath: Genie is about a girl who takes a journey down one of two possible paths to discover what the "Genie" is, and what it could mean for her village and her future. If you're expecting the game to be anything but a narrative of sorts, turn back now as that is what this basically is when you break it down. No puzzles, no enemies, no difficulty involved - this is why people tend to say it's a "relaxing" experience.

It took me just over 2 hours to complete the game. You choose one of two paths at the beginning of the game. You are encouraged to take the second path at the completion of the game as it will offer a "different" experience, however I opted to let the credits roll and call it a night.

The gameplay itself is effortless. There are a couple "parkour areas" that you have to complete, but again, this is about the journey being more important than the destination... or... gameplay.. Right?

So let's pick it apart a little, shall we? Not because I hated it, but because I think that it really wasn't all that good. There was so much room for improvement and so many little things that bothered me adding up as I played, that I just have to be honest about disliking those things. Again, I didn't hate the game and actually enjoyed the couple hours it took me to "beat" one of the paths, but I'm not about to rave about it to all those who might listen.

The description of the game here on Steam defines it as: "A captivating story and fantastic atmosphere combine with immersive graphics, natural environments, and a calming, ambient soundtrack to make it a journey you may not soon forget."

There's a problem with each individual element of that sentence.

1) The story wasn't captivating to me. I wasn't gripping the edge of my seat, straining to hear the next little tidbit of the narrative. To be captivated by it would be a very long stretch. I won't spoil what it's about, but the story asks several questions that either have no answer or can't be answered. These elements of the story discuss mortality, life itself, creation, greed, and so forth. Some of these stories were poetic, while others were along the lines of fairy tales. The questions asked should be the questions we've all asked ourselves before, and while I listened to the narritive, it was more like listening to some gradeschool journal of an inquiring child..... or was that the point? I mean the perspective is that of a young girl, so maybe that was entirely it, but I just couldn't be captivated by asking the cliche 'thoughtful digital novel' question of "what is life?"

2) The fantastic atmosphere and immersive graphics aren't fantastic or immersive. I played on the maximum settings with ease, and yet was unimpressed by it. The entire game seemed like a play-test for the Unreal engine. The collision detection was bad, the invisible barriers were bad, the constant lighting glitches were SO bad. I mean there were areas where small lights led the way to points of interest, and these lights would "ghost" across the screen when you move the mouse around. Even the in-game text had a shine so reflective, that it caused artifacting on the screen. The folliage and surface objects all looked last-generation, and store-bought with little to no customization. The terrain itself was completely contrived and unrealistic. There was nothing natural about it, really. I mean at least the description could be honest about the environments being something of fantasy rather than saying it's natural. There are even moments when character models make an appearance frozen in time along the path for no reason but to suggest the developer had models on hand from a demo that they put into the game "just because". It was weird. The lighting was what completely destroyed any and all immersion though... the fact that you could jump off a sheer rock face and survive didn't help either.

3) The soundtrack was well-suited, however with a distinct lack of volume control or the ability to disable the music altogether, I felt that it actually removed more of my attention from the surrounding elements and on-going narrative than it helped add to the experience. By the end of the game, I felt I was asking my own questions about life itself... for example: "What would life be like if I were to rip my ears out right now to avoid hearing this music play any longer?" Ok, that's a bit harsh I admit, but the music was overpowering, loud, and indeed atmospheric in a world without atmosphere which made it feel out of place. Softer music? No music? I was internally begging for both.

4) The voice acting is bad. There, I said it. I don't mean to offend anyone, but there's no real way for me to avoid that opinion. I've known a lot of voice actors, and I know how tough it can be, but I felt that the voice was about as far from what I would expect from the dialog as you can get. Maybe it was the accent, the tone, or the way that the sentences were read out with strange pauses and emphasis on what I felt were the wrong words.... but it all sounded like some nursery school teacher is reading a book to children. In a game that is supposed to tug at the meaning of life itself, it's weird to hear it from the perspective of a voice that doesn't sound like it's experienced professional voice acting before. Not to mention the audio quality was off-putting as well with full on lip smacking and that sound your lips make when you open your mouth, loud into the recording. If there was any immersion left to be had, it was removed by having this voice go on through the experience. I hope people can understand my meaning and that I'm not just trying to be rude about it. As I consider it, it would be like using Shrek's voice over Mel Gibson's in braveheart. The voice acting is kind of there, but totally not suited for the genre or outlet.

Lastly, was this a memorable game? Probably not for me... I played one of the two paths and nothing about it really makes me want to endure the other path option. Maybe I went into this game with my hopes up too high. I'll take my chances with saying it wasn't for me though I can see how some will probably really enjoy it. I certainly can't recommend to any of my friends that they play this though, and that's me being honest.
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27 of 34 people (79%) found this review helpful
2 people found this review funny
Not Recommended
5.6 hrs on record
Posted: March 25
Let me start this review off with saying, I've played my fair share of Walking Simulators, I've played a lot of the games that are very often referred to as "Not really a game", I know what they consist of, I know what to expect, I accept the fact that they contain little to sometimes zero actual content or interaction. I enjoy most of them.

But this game? This game does not speak to me positively in almost any way. It's so boring, there is literally 0 content. There is no interactivity, only automatically triggered events, it is literally a simulator where you walk through a path for 2 hours doing nothing but pressing W, A, S and D. There actually is a button to interact with things, E, but you use it once, you can only use it once in the entire game, you can only interact with 1 thing in the entire game, which is walking to a lever and pressing E.

The game is indeed beautiful, nice graphics as always with the Unreal Engine. But the performance of the game is horrid, I have a fairly strong computer, I had horrible FPS(jumping from 20 to 50) at all graphic sliders at medium or less, I even had Shadows at OFF. So to get the best FPS I had to put everything at the lowest setting and view distance at 20. I still had horrible FPS by the way.
That destroyed the experience for me in a great way, one of the things I heavily seek in games like this one is the beauty of the game, I enjoy the artwork. I couldn't with this game due to the bad performance.

I have no positive things to say about the voice acting, it was cringeworthy to listen to, it was to obvious that the voice actor was reading a script on a piece of paper, I didn't get a sense of any personality, it was blank, you can even hear the voice actor stumble in some sentences, you know, when you stop and start over again and delete that recording, but no, it was included in the game when the voice actor messed up a bit, when they stopped for half a second to start a word over again, it was all left in the game.

The game is relaxing though, if you experience ASMR you will most likely experience it here. The rain is nice to listen to, the thunder is nice to listen to, the talking is nice to listen to as white noise while you're reading something on your 2nd monitor while auto walking.

No key rebinding, so that's obviously a huge negative. The graphic sliders are not descriptive, it's just Low, Medium, High or, get ready, EPIC! Yea, um, I wan't to know what kind of Anti-Aliasing it is, High AA means nothing, tell me what kind of AA it is.

I have to say though, the first path I took(Red) did keep me interested for about an hour but then I dropped of after that, it was to repetitive, there was literally nothing to do other than pressing W, listening to horrible voice acting and a meaningless story while taking screenshots.

Good looking world.
Easy game to get 100% achievements in.

Bad voice acting, 0 character.
Bad story, you can't relate to anything.
Horrible performance, even at the worst possible settings.
Literally no content or interactivity.
Extremely repetitive, have fun doing both the paths, I hope you have 2 monitors to do something else while you auto-walk.
Not worth the price, this game should be free to play or one of those horrible games, which it is, that is priced at 20 cents.

I do not recommend this game to anyone, only reason to get this is if you're a person that likes to get 100% achievements in games, this one is an easy target. Other than that, don't buy it.

2/10. Giving it 2 due to the fact that it's a half decent world to look at.
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22 of 27 people (81%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: February 23
As a nature lover is a must for me to have this game !
The enviroment looks is really like when you are in nature and it feels like you exlore this beautifull place and and I was able to take screenshots exactly how I see the place with my own eyes..

The story is also nice and surprising (I will not spoil :P )
well I haven't found the Genie yet but I hope I will :)

The game can be playable again not only to get a different end but to see other places and make new screenshots and also in any time for exploration ;)

The voices are also nice and clear. I was able to understand the story without the subtitles, but it is nice that there are subtitles.

the music is also relaxing or can be surprising ;)
well in general I do not want to spoil ! I let you explore by your self .. so yes I definitelly recommend this game!
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28 of 40 people (70%) found this review helpful
2 people found this review funny
Not Recommended
4.0 hrs on record
Posted: February 28
A young girl has to choose between two paths. Will it be the agony of choice or more the choice of agony?
Hint: At the end of this review you will find a TL;DR and a video section.

Note: This review is based on a key provided by the developer. However, this does not change the view on the game.


●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

Drizzlepath: Genie is the follow-up to Tonguc Bodur's first game called Drizzlepath. It is based on the Unreal 4 Engine and released in February 2016. In the tried and tested way of a walking simulator the player explores an island while listening to two different stories, depending on which way was chosen at the beginning.

We slip into the role of a young girl named Lula, who is on her journey to find out the meaning of life and fate of hers as well as that of her loved ones. A relic called "Genie" will help her, but at that point noone knows who or what this Genie could be. On her travel she comes across a fork from which she is able to choose: one road will show off the harsh bitterness the other one the innocent view of life. At the end of each something special will await Lula, maybe something neither she nor the player would have expected?

Compared to its predecessor, Drizzlepath: Genie is now based on the Unreal 4 Engine, what becomes very noticeable graphicwise. The textures are not so smoothed and detailed anymore as they were in the CryEngine based Drizzlepath 1. This would not be a bigger deal if the game itself would run at least smooth, which is sadly not the case in Drizzlepath: Genie. A look at the current system requirements shows off the expensive ressource usage for which the graphics are not satisfying enough. Thus, older PCs will have problems to run this game correctly on higher graphic options and higher resolutions likewise.
Both paths themselves have a resonable length but less landmarks to report. This is not particularly bad, since the player might feel pleased with everything new he encounters on the otherwise very calm path. The purpose of walking simulators is of course, to relax and let the mind fall, but when nothing happens during the long way, that could catch the interest, the first planned purpose changes into boreness rapidly and the player does not mind to keep playing forward. Nevertheless, the overall scenery is harmonious on both paths and will surprise for two playthroughs with a new and different feeling, mostly fitting to the told story.

As already mentioned both paths contain different stories and with that different endings. After a while the story-teller uncovers more of the thoughts and feelings from the protagonist Lula, so the game won't let the player stumble in the dark. Even when the story itself can get confusing from time to time, caused from the sudden jumps, it is nice to listen to and to come up with own ideas and thoughts about the whole situation. Yet, it is not necessary to follow the story, leaning back and listen to own music can be an option as well. Worth to mention are also the amazing soundtracks within the game, for which both Drizzlepath games should be loved the most.

The controls are again as smooth as expected from a game of this genre, including the controller support. Unlike Drizzlepath 1 the player has now a few more options to change the graphics as well as enable subtitles in different languages, a great improvement and a nice-to-have.

To sum everything up: The performance could be a lot better compared with its graphical appearance, but with the knowledge that the game is developed by only one person, Drizzlepath: Genie can be a great experience for hardcorelovers of this genre. Casual gamers maybe enjoy the game for a little while but also move on with another game shortly after. Caused from the repetitive surroundings, the lack of events and fauna the game gets boring fast, so that the great idea in general can't compensate the problems Drizzlepath: Genie suffers from.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

After playing the previous game I had probably too high expectations on what could stay behind it. The option to choose between two paths was admittedly a great idea that increases the replay-value a lot, yet I wished there would happen more on the island. On my walkthrough I encountered a vast number of trees, which looked more or less the same and after a while I missed wildlife like, for example, some deers running across my path, bunnies or anything like that what could catch my interest. The island itself does not give the feeling to be alive, maybe on purpose but also it is no compensation to the monotonously ways I had to walk. Unfortunatly, Drizzlepath: Genie bored me more than it excited me and after 3 hours, the red path finished - the blue path not even half, I had to leave this game for what it was.

Maybe the cutdown to Unreal 4 Engine was not healthy for this follow-up, but beside it there is also an absolute necessity to fix the performance issues.

I would probably recommend it to lovers of this genre who want to have the free option to choose between two stories in a unique world. Casual gamers and those who seek for action or at least for some interesting events should stay away from it.

●▬▬▬▬▬[➤ UPDATES]▬▬▬▬●

At the 29th of February 2016 Drizzlepath: Genie got an update with some minor fixes and a new filter called "Gothic mode", which turns the world into black and white.

●▬▬▬▬▬[➤ TL;DR]▬▬▬▬●

[✔] Interesting idea behind two different paths/stories
[✔] Landscape looks overall matching
[✔] Great soundtracks
[✔] Smooth controls

[✖] Downgrade to Unreal 4 Engine
[✖] Too high ressource usage for less graphical value, strong pc build required
[✖] Muddy textures and an unfavourable overlay effect (chromatic abberation)
[✖] Story can get confusing from time to time
[✖] Nothing much happens, island feels more or less dead

●▬▬▬▬▬[➤ MEDIA]▬▬▬▬▬●




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- ℳorbus
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Recently Posted
2.2 hrs
Posted: September 5
A bunch of pretentious drivel. The game trys to be deep and phylosphical, but it just ends up been slow, boring, and cheesy. The ending is terrible. The pacing is slow and dull. Plan on just 30-40 minutes of walking with cruise control while having terrible poems recited to you by a monocrome voice actor.

I do appreciate that this game is trying to be something different, and for that it deserves praise. It just fails to be interesting or engaging. I found myself 2-3 times browing the web on my phone while my character was on walking cruise control.
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1.7 hrs
Posted: August 11
Well...that was a deluding experience.
But that aside, let's just get to the point.
This game that promises multiple endings (as most 'walking simulators' do), is rather limited so far that goes, offering two endings that are all decided shortly after the start of the game.
The protagonist during the whole trip -which on the shortest path took a whole hour and half to complete- , will talk about her 'life and memories'...and bring up poorly written poetry and senseless koans. This for at least an hour. All narrated by a voice which -while not bad to hear- is extremely monotonous, making the poetry even worse than it is.
The only way I ended to get to at least one of the two endings was through sheer determination to get at least one ending, and attempting to ignore all the poetry brought up.
While the surroundings are indeed pretty to see, and the background music is pleasant, at the same time you could easily risk to get lost and walk back where you came due everything looking always the same.
So, let's get to a vote:

Plot: 4
Without spoiling what happens, the plot 'twist' so-to-call, is worth of a C-category film. It would had gotten an even worse vote, weren't it for the fluff about the protagonist's village and people which was one of the few highlights of this game. Loses a point for having obvious gaping plot holes.

Music: 7
Pleasant background music. But nothing else to bring up about it: nothing memorable.

Mechanics: 4
Poorly implemented. If you're needing the button to interact with items for exactly ONE lever in the whole game, and needing the ability to jump in only two locations (over the course of an hour and half) , for a grand total of 10/11 jumps on a line to win, why implement it at all? It's not a challenge, it's not a puzzle, and it barely gives anything to work with.
Gets bonus points for the "auto-walk" button, but also loses them for the whole two-endings to decide at the beginning and then having hours of walking by your own.

Replayability: 4
The two paths are different. Not by a whole lot. But I couldn't muster the will to go through that torture again. Especially if -like me- did the shortest path first.

Graphics 6,5 : Actually not bad looking, but could be better. It's relaxing at least. I liked the fact you could see the mountains you needed to reach in the distance.

Overall vote: 5,1.

This game is not worth his price. I wouldn't really reccommend it. If you like to hear poetry and walk for hours without much else to do (if not try to find useless hidden messages around the place), caring more about the trip than a satisfying destination, then this game might be for you.
Otherwise, steer clear.
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0.7 hrs
Posted: August 6
I really loved Firewatch so I was eager to try out a new walking simulator. Too bad I chose Drizzlepath: Genie. I've played about half an hour before I really, really, really had enough of this pretentious, boring, annoying excuse for a game. The voice acting is horrible, the random words that are supposed to form sentences are really just drizzle. You can't call this a story. The scenery is mediocre at best. Do yourself a favor. Take a walk outside and safe the money. Wait until it slightly rains, take an audiobook with poorly written poems and listen to them while walking and try to remember the pretentious thoughts about life and the world you had when you were a teenager. It will be more rewarding then this...this...thing. Which is not a game. Or play Firewatch instead. Which is gorgeous, beautiful, well written, great and perfect.
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4.4 hrs
Posted: July 21
So i just finished the game and that ending really caught me off guard.
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1.4 hrs
Posted: July 16
I gave up on this game after over an hour of hour of pointless wandering. The scenery is pretty and relaxing at first, but there are slow sections that just drag on and on. While you're supposed to be going to a specific location, there's no way to tell where you are, which trail to take when it splits and if you're spending a lot of time going in the wrong direction. I'd love to have come upon any of the interesting scenes shown in the previews and samples, but all I managed to do was to travel a great distance, maybe in circles, and listen to poetry snippets every so often that didn't mean a thing to me.

If I was on the right trail, I couldn't tell. If I was lost, I couldn't tell. I saw no one, and eventually hit a section of the trail on a mountain that I could not follow. It was too steep. With nothing to show for more than an hour, I just don't care to walk the paths any more. If I had run across any of the shown scenes about the game once in a while, it might have been worth the time. But I've completely lost interest after a lot of nothing has happened.
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0.1 hrs
Posted: June 3
crashed as soon as i clicked new game,could not figure out how to remap keyboard,will try the game at a later date maybe,maybe
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2.9 hrs
Posted: May 14
Product received for free
How to define Drizzlepath: Genie?
Walking simulator? Sure
Adventure game? Yes
Fast Action? No
Beautiful? Very, at times

Drizzlepath: Genie is a game of reflection, mystery, natural beauty, poetry and story.

Your job is basically to observe, decide about and ultimately ponder events outside the scope of your average game.

If your idea of a bad game is not interacting with everything and just observing events around you, then this is NOT your game. This is not a game for someone looking for action, character arcs and a fast moving story.

However, if you are the type of person who likes taking a long hike in a forest or can see the beauty in a simple sunset, then this is an experience you would most enjoy.

The pacing is slow, sometimes exccedingly so, but after awhile this pace is rewarded with deeper meaning and a better apprecation of the gameworld the developer has created.

In my opinion, the developer loves this world he created and it shows in the details, He wants us to experience what he experiences.

This game can feel too slow at first, but if you hang in there, the experience really starts to envelope you and makes you want to see more of this place.
This game is not for everyone, I must tell you that, but for those that understand what this experience is about, it will stick with you long after you have finished the game.

There is not a lot I can say about this game without spoiling the experience, but if you enjoy atomspheric enviroments and mature thinking, then give Drizzlepath: Genie a try.

Final Ratings:

Gameplay: 5
Graphics: 8
Audio: 8
Replayability: 6
Experience: 8.5
Overall Rating: 7 out of 10

Disclaimer: The developer/publisher provided me with a review copy of this game.
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3.5 hrs
Posted: May 2
I found this really underwhelming. The narration was bad, the story was not captivating at all, and the landscape unimpressive at max settings. The only parts I thought actually looked fairly good were the caves. If you are expecting Dear Esther, or The Vanishing Of Ethan Carter, this is not it.
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The CyberDemon
2.1 hrs
Posted: April 27
interesting so far, stuck at a steep hill that I cant climb, wondering if i got turned around somewhere..
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