Online ant warfare just got classier. Formicide is a fast-paced 2D online platformer featuring a lineup of versatile classes. Think Worms meets Team Fortress 2. Face off with teammates against enemies in destructible environments with the weapons and abilities at your disposal.
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출시 날짜: 2016년 9월 26일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Formicide is already in a stable and fun state. But we have work still to be done, and we want to start getting feedback from the community now while we are in the process of working towards a full launch.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We want our early access phase to last less than a year.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“This list is subject to change, but the highlights are:


  • Choosable ultimate abilities - Each class currently has one ultimate ability. We want each class to have two ultimates that the player can choose from.
  • Improved effect synchronization - A variety of game effects can be better synced between the client and server. We want to improve them.
  • Class balancing - We've spent a lot of time making each class balanced and fun to play. Bringing in more players invariably opens up more strategies and playstyles that will need to be taken into consideration for future changes.
  • Polish - We want to continue polishing each aspect of the game, including effects, environment, messaging, and so forth.


  • Improved server command support - The server already supports server commands, such as changing the max number of players. We want to expand command support, including adding additional commands and adding the ability to send commands to the server from the game client while connected as an administrator.
  • Customizable map rotations - The server currently has one available map rotation. We want to give players the ability to make their own rotations.

User Interface

  • Improved server list - We want to improve the server list in the client. This includes things like sortable columns, a quick search feature, and a favorite servers tab.
  • Class stats - We want to display stats for the local player in the player list.
  • Improved menus - Some of the option menus need additional polishing.

지금 앞서 해보기 버전은 어떤 상태인가요?

“Formicide has been in development for many years, and is already in a stable and fun state. The current game content already can be considered complete, but we want to expand on it with choosable class ultimates. We also expect to spend time on improving class balance, map layouts, infrastructure, and player experience throughout Early Access.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Formicide is now free. It will remain free after early access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We very much want to engage the community to get feedback on existing content, gauge interest on upcoming content, and hear suggestions for new content.”
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Formicide 플레이


최신 업데이트 모두 보기 (4)

2017년 3월 26일

Patch Released

UI Updates
  • Players are now shown a team selection window to choose which team to play on after joining a server by default. A team can only be joined if it doesn't currently have more players than the other team. See the Server Manager Updates section for more details.
  • Added a new hotkey to change teams. Like changing classes, this can be used either while dead, or while standing in the home base at full life. Can also be used while the class selection window is open. Default binding is T.
  • Added a "Host Server" button to the server list menu. Clicking it launches the Formicide dedicated server in another window. The server won't start until the Launch button is pressed in the bottom left corner of the new window. The ports listed in the Advanced section of the new window's Settings tab need to be forwarded for players to be able to connect. Hovering over this button pops up a window that gives information about using the dedicated server.
  • Added a system message that is displayed when a player joins or leaves a team.
  • Added a "press <key> to change teams" message to the class selection window, the player list window, and below the "press <key> to change classes" message. The message is displayed when available as an option and the number of players per team are currently imbalanced.
  • The player list window can now be opened while the class selection window is open.
  • Clicking outside the chat text box will now automatically close it. An unsent message in the chat box when automatically closed will remain in the chat box when reopened.
  • Updated the chat UI to use a hotkey (default of Tab) to toggle between chatting with the team or with everyone.
  • Added a note below the chat box while the chat window is open that using the new hotkey will toggle between chat recipients. Only displays after a team has been chosen. When a team hasn't been chosen, team is not an available chat recipients option.
  • Added a message in the chat area when first joining a server or starting a new game which says that Enter will open the chat window. This message stops appearing after the chat window has been opened in three games.
  • Chat messages sent to all players are now preceded with (All), the same way that messages sent to team members are preceded with (Team).
  • All references to hotkeys in messages, such as hotkeys in loading screen tips, are now colored the same as the hotkey labels on the ability bars.
  • Reduced the font size of the "press <key> to change classes" message.

Class Updates
Fire Ant
  • Hit Points increased to 300 from 250.
  • Max Walk Speed decreased to 6.33 from 7.
  • Flamethrower max walk speed reduction increased to 60% from 20%. (Fire Ant is now slower when using the Flamethrower.)
  • Fire Ax maximum ammo reduced to 2 from 3.
  • Updated icons for Hellraiser (Ultimate).
Notes - The Fire Ant's playstyle felt a little too random and hectic. While he still dishes out tons of damage, he's now more dependent on using his dash to get him in a good position before lighting up the place. His large health pool allows him to play more a tank role as well, further imporiving his area denial abilities. His second ultimate ability is also in the works, but wasn't quite ready for this patch

  • Hit Points decreased to 175 from 250.
  • Max Walk Speed increased to 7.25 from 6.66.
  • Health Bot heal changed to "300 over 10 seconds" from "216 over 6 seconds".
  • Shotgun reload time decreased to 1 second from 2.5 seconds.
  • Shotgun max ammo reduced to 6 from 8.
  • Shotgun fire rate increased to 1.25 seconds from 1 second.
  • Shotgun sound/ animation updated to eject shell at the right time.
  • RPG reload time decreased to 2.25 seconds from 2.5 seconds.
  • RPG fire rate increased to 1.25 seconds from 1 second.
Notes - The Soldier is now more mobile, and fits more into a combat/ support role. This seemed to fit his playstyle better, especially when rocket jumping is taken into play. Changes to his Shotgun and RPG further encourage players to play a little recklessly, while still providing ample damage when harnessed correctly.

  • Max walk speed increased to 5.8 from 5.
  • Biomasser Biomass duration increased to 17 seconds from 10 seconds.
  • Biomasser ammo regen speed reduced to "1 every 3.33 seconds" from "1 energy 2 seconds".
Notes - The Biomite felt painfully slow, so we gave him a little speed boost. The changes to his Biomasser are intended to provide more tactical decisions to be made for his unique mechanic.

  • Pulse Turret Missile damage reduced to 350 from 580.
  • Pulse Turret Missile force power increased to 25 from 22 (the explosion pushes players back more).
  • Removed hit confirmation sound effects from self-damage on turret missiles.
  • Shield Wall (Ultimate) can now be cancelled with a right click while being placed.
  • Fixed several bugs with Repair Gun, Pulse Cannon and Shield Wall that could cause the guns not to fire.

  • Meld now bypasses crawler, rocket turret, and engineer pulse tracking detection, except when attacking/firing. This also prevents "homing" capabilities of enemy projectiles.

Gameplay/ Art Updates
  • Players now stay on the same team when a new match starts.
  • Stone torches on Lava Dome now light up based on beacon ownership.
  • Banner lanterns added to Ice Caverns that light up based on beacon ownership.
  • Fixed a bug with beacon direction arrows (arrows that point to the next beacon destination) displaying behind terrain on some maps.

Server Manager Updates
  • A team assignment mode has been added to the advanced section of the Settings tab. There are two available options: automatic, which automatically assigns a player to a team, or player choice, which asks a player which team they want to join. Player choice is now the default setting. Like all other server settings, this setting can be changed while the server is running, and takes effect immediately.

Client Performance Updates
  • Improved networked player responsiveness.

General Bug Fixes
  • Fixed an uncommon bug that would cause players to not appropriately snap onto the ground when landing from the air.
  • Fixed a bug in the player list window that could cause allied player health bars to not display in some cases.
  • Fixed a bug that prevented tabbing through the buttons on the play menu from cycling correctly.

댓글 0 개 더 읽어보기

2017년 1월 30일

Patch Released

Formicide Is Free
  • Formicide is now completely free! For more details, see our previous announcement here.

Class Updates
  • Added secondary ultimate Shield Wall: Creates a shield wall in front of a turret to block incoming projectiles.
  • Increased pulse missile movement speed.
  • Added secondary ultimate Gas Trail: Creates a trail of deadly gas behind the Biomite, while also hastening movement.
  • Added spawn timer to Crawler (ultimate ability) after activation.
  • Reduced particle density for Caustic Gas to improve performance.
  • Added secondary ultimate Caltrops: Drop 3 caltrops that slow and damage enemies who touch them.
  • Increased Health Bot heal to 18/tick from 13/tick.

Visual Updates
  • Destructible background objects added to Valle Luna, Lost Temple, Frostbite, and Ice Caverns.
  • Visual updates to most maps, desaturating "doodad" background layers to improve interactive entity visibility.
  • Visual updates to various class particle effects.

Server Manager Updates
  • A system message command has been added to the Commands tab. System messages are sent to all connected players.
  • The map rotations window in the advanced section of the Settings tab has been created, where custom map rotations can be created and edited.
  • A switch map rotation command has been added to the Commands tab which immediately ends the current match and switches to a map in the new rotation.
  • Server stats giving information about the current run of the server have been added to the Status tab.
  • A list of maps from the chosen map rotation is now displayed on the Status tab. The name of the current map is highlighted, and a button next to each map name can be used to immediately switch to a given map.
  • Connected and recently connected players are now displayed in a grid on the Status tab. Players can have account access added for them or can be kicked from the server using the actions column of this grid.
  • A map selection mode has been added to the advanced section of the Settings tab. The available options are to choose each map in order or to shuffle them.
  • The Status tab is now automatically selected when the server is launched.
  • The hosted map rotation can now be changed while the server is running. A map in the new rotation is immediately switched to when choosing a different rotation.
  • Added a command line option --launch which automatically launches the server when the server manager is opened.
  • Fixed a bug on the account access window that caused the currently selected row in the account grid to become de-selected if modifying account access while the server is running.

Client Performance Updates
  • Considerably improved overall performance on some hardware profiles.
  • Added an option to the display menu to disable antialiasing. Disabling this option can improve performance if running at a lower frame rate.
  • Added an option to the display menu to disable terrain outlines. Disabling this option can improve performance if running at a lower frame rate.
  • Improved networked player responsiveness.
  • Fixed a bug that could occasionally cause the game to run at a reduced frame rate for the first several seconds after exiting the loading screen.

General Bug Fixes
  • Fixed a crash that would occur when choosing a different resolution in the display options menu with the up or down arrows instead of the mouse.

댓글 2 개 더 읽어보기
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게임에 대해

"Formicide could be a massive hit." -@TheRealIndie

Online ant warfare just got classier.

Formicide is a fast-paced 2D online platformer featuring a lineup of versatile classes. Think Worms meets Team Fortress 2. Face off with teammates against enemies in destructible environments with the weapons and abilities at your disposal.


  • Online multiplayer - Blow up ants anywhere in the world.
  • Drop-in, drop-out servers - Join up into an in-progress game any time that's convenient for you.
  • Team based objectives - Control point beacons with your team to win the match.
  • Classes with varied playstyles - Play as a tough soldier, a cloaking hunter, a turret-building engineer, and more.
  • Unique environments - Swelter in the desert sun, climb through snowy mountains, or hold your breath with your tiny ant lungs to dive into a coral reef.
  • Destructible terrain - Demolish a path through the ground towards your enemies, or create barricades of dirt for protection!

시스템 요구 사항

    • 운영체제: Vista or newer
    • 프로세서: 2.0 GHz processor or higher
    • 메모리: 2 GB RAM
    • 그래픽: Any card with 500 MB of VRAM or higher*
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 200 MB 사용 가능 공간
    • 추가 사항: *Graphics card requires shader model 2.0 support

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