A first-person horror adventure game that will take you on a journey through an ancient castle and that lies beneath. Dangers and forgotten horrors await in the dark...
User reviews:
Mixed (15 reviews) - 66% of the 15 user reviews for this game are positive.
Release Date: Mar 1, 2016

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About This Game

Underdread is a first-person horror adventure game that will take you on a journey through an ancient castle and that lies beneath. Enter if you dare...

The story is set in early 18th Century. You and your daughter travel on a carriage, and stop at a small inn for the night. As the night passes and you wake up in the morning, you find your daughter missing. Searching the premises doesn't help, either. Locals give you clues as to where you may find her, though - there is something strange happening in the former local landlord's castle, causing children to disappear.

You will be following the footsteps of a detective, who came to search for other lost children a few days before you. From his notes, and the notes of a researcher who lived here a while ago, you will begin to complete the story, piece by piece.

Beware! This place was abandoned for a reason. No corner is perfectly safe, no sound is certainly harmless.


- Story driven horror adventure.
- Solve puzzles and hide from danger at the same time.
- Regularly updated journal that helps you to solve puzzles, or tells you pieces of the story.
- Atmospheric music, unique for each location.

System Requirements

    • OS: Windows XP SP2+, Windows 7,8, Mac OS X
    • Processor: Core with SSE2
    • Memory: 2 GB RAM
    • Graphics: Videocard with Shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Stereo audiocard
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (15 reviews)
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9 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
42 of 58 people (72%) found this review helpful
3 people found this review funny
13.0 hrs on record
Posted: March 3
The game is a linear atmospheric adventure/walking simulator horror type of game and took me about 4 hours to complete.

Please check out my Quick Review here: https://www.youtube.com/watch?v=EuTwPIPb1x8
  • the erie background music and sound effects do a good job at keeping the game atmospheric
  • immersive adventure/walking simulator gameplay
  • the story makes sense, and gives your purpose

  • minor issues noclipping though certain types of pillars (most people won't notice this unless you explore) - NOW FIXED
  • there are some bugs, that have a negative impact on the immersive gameplay which include some graphical glitches and tears in a few spots, inventory text improperly positioned - SOME FIXED
  • purpley-pink screen [of death?!] a few times in one specific area
  • dissatisfying ending

Overall, despite the bugs, I still enjoyed the atmospheric gameplay and thought it was worth the playthrough. However, with the current bugs as they are, I cannot recommend paying the full price. I have spoken with one of the developers, and they are going to look into the issues I've mentioned here. Hopefully, they will patch soon, and I will revise this review!

Review copy was provided by the developer.
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23 of 30 people (77%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: June 12
This game looked promising at first, but I ended up requesting a refund after being dramatically disappointed by the gameplay. It is not scary, it is not spooky, it is not creepy. It has an atmosphere and that is it. It regularly uses audio and visual 'screen flood' jumpscares, which I don't mind, but if that's all you have, it quickly loses value.
After the first part of the game, you are introduced to the game's stealth mechanic, which the second part heavily relies on. This 'mechanic' is simply crouching in one of the specific spots in an area before a monster that looks more like something out of an adventure game than a horror game comes into the area. You *have* to use these spots. It doesn't matter how much you think it wouldn't conceal you, if you try to use something that would offer far superior concealment, it will immediately spot you. It can spot you through walls despite being totally oblivious to you when you can look at it dead on in *plenty* of these 'hiding' spots. Especially the first one they use to introduce and demonstrate the stealth.
The questline has you constantly backtracking and relying on this broken mechanic. It quickly becomes tedious. I would not recommend this game for purchase. I hate writing negative reviews but this was genuinely disappointing. It is more of a dark puzzle game than a horror game.
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18 of 23 people (78%) found this review helpful
1 person found this review funny
29.4 hrs on record
Posted: March 16
I’m always a little wary of the indie horror games that get unleashed onto Steam. They have a habit of either being hype machines that fail to live up to the billing or they’re utter garbage that gain notoriety for just how bad they are. Some would argue that its because its generally fairly inexpensive to create cheap jump scares in games and that’s ultimately what you end up getting – a game loaded with cheap jump scares. Very rarely do you find an indie horror game that is worth its weight in gold or in our case the time spent playing the game. And so it was with trepidation that I loaded up UnderDread Bigzur Games’s debut Steam release even though at time of playing the game had a positive review score with the 17 published reviews (14-3).

In doing research for the game I discovered that this game was titled Slender Man Origins 2 Saga but was changed to UnderDread for its Steam release so as to not get caught up in any copyright arguments with Slender: The Arrival which of course features the now famous Slenderman. The title was highly rated on the various app stores with most finding the game to be rather impressive. However, as we all know phone to Steam ports often go awry so until one reports on it you may never know. As others have already done so and I can confirm the game plays comfortably well on Steam and works as fully intended.

The game has you adventuring through a horror filled ancient castle. Throughout your journey you will solve a lot of puzzles and avoid the standard ghouls, goblins and associated horrors that one would find in a haunted castle. The objective is to find your daughter who was kidnapped from the inn you were staying at. A strong bonus from my vantage point is that all of the puzzles and the horrors fit within the story being told. There doesn’t appear to be many, if any, occasions where I wondered why a particular game design choice was made when perhaps a better – and more obvious – one would have worked better. The puzzles are enjoyable and the supernatural enemies well designed. I particularly enjoyed the relatively simple but well executed stealth mechanic where you could hide from the enemies by crouching and hiding behind walls, etc. while with a key press you could dispel the enemy for a short time to enable you to complete the task at hand.

The atmosphere of the game is fantastic and arguably the game’s greatest highlight. It enables a good level of immersion that is only ever broken when you need to use the hint system. This is aided by a good choice of soundtrack and solid, albeit unspectacular, visuals. All in all the developers did a solid job in this area of the game – one of the most important for a horror game. Furthermore, they really didn’t go with the cheap tricks that lesser horror titles do.

There is a hint system within the game that works rather well and allows you to progress through the game when you become stuck. I do believe that there may be some sort of timer in some of the areas of the game on the system so that it doesn’t get abused as there were a couple of areas where I wasn’t receiving a hint when I called for one shortly after using.

I wish that there was greater controller support for the game. There is no reason why the game lacks full controller support but it does. I am fine using keyboard and mouse for games but I do prefer controller. I’m far from a console peasant either for those of you reading from /r/PCMasterRace – I just find that for non-precision games my enjoyment factor increases. I have noticed a lot of complaints about the head weaving. I never really had that as a personal problem but if it was at all possible perhaps in a later update make that an option that players who do suffer from motion sickness can turn off. I’d also like to see the devs add Steam achievements and trading cards. These four factors would improve the game and/or the amount of people who would purchase the game substantially.

UnderDread was a pleasant surprise. I went into the game not expecting a lot and received much more than I bargained for. A very solid indie horror title.

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17 of 22 people (77%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: April 17
This game was provided to me by the developer. When I first read about it I was super excited, boy was I disappointed.

Now, let's not get this confused; this game has a TON of potential. The atmosphere and setting are on point. I am not a big jump scare person, not that I don't like them, they just do almost nothing for me. If a game is to get under my skin, it's going to do it with sound. This game has that nailed. The random heavy breathing, the eerie talking, all the subtle sounds are incredible and unnerving. So well done.

Where the game fell flat for me was in the gameplay itself. Moving was often sluggish feeling, almost laggy. My computer can run a lot of games at the highest of graphical settings so there was no reason for this. When I sprinted the game felt fine, but the walking was just .... I don't know, muddy? Also, there were challenges that I had no idea why I was even doing them. They were just there, so I started doing them.. without any direction from the game or any feedback that I was doing exactly what I needed to. These things need to be sorted out.

Now.... let's talk about the main procrastinator. The "monster". Interesting design, though not frightening at all. Is he supposed to be as unintelligent as he is? I mean, he is 3 feet over my cover, I can see all of him and he can't see me? And why does he make that noise? It's not scary, it's nearly gratingly annoying.

Like I said, this game has a ton of potential and I'd love to revisit it if these things are ironed out. As it stands right now, I simply have no interest. I hope this gets the fixes it needs.
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18 of 25 people (72%) found this review helpful
2 people found this review funny
6.0 hrs on record
Posted: March 6
This title was originally released for the phone under the title Slender Man Origins 2 saga, originally released for phones, although with that said the original game was highly rated and I don't personally think the developers did it intentionally to mislead people but rather to avoid any conflicts with Slenderman copyright. With that said, the game is really good with the updates and changes made from the original game are pretty good, or so I've heard as I never originally played the phone game. The only addition that would have been nice is controller support (the game allows you to move back and forth with a controller but everything else is disabled.

The game starts off with hand drawn images giving you the basics of the story, you're daughter has gone missing during the night, after asking the locals, you discover that other children have gone missing as well, a detective is currently investigating the disappearances and has in fact brought several of the children home. So after searching and failing to discover anything you set out for an isolated castle which is where the Detective was heading the night before. After getting to the castle you discover something is quite amiss about the large foreboding structure. The need to discover what happened to your daughter outweighs any fear you may have and you trounce into the castle armed with a trusty lantern.

The game plays a lot like other games in this genre, you search for items, and use those items to delve deeper into the castle. Aside from searching for items and the spooky atmosphere you discover numerous monsters ready to eat, abuse or generally do unmentionable things to your vulnerable body. When monsters are nearby you're required to hide and wait for them to leave, or use a ward to send them away. Furthermore you're able to use hints to help with your current missions, the hints come in handy for users who aren't used to playing old school games that didn't hold your hand.. (major plus IMO, as most games these days hold your hands, this one doesn't do that, but offers you a way to help yourself out on those really tough missions). As well as finding items to help get deeper into the castle you can pick up notes and pages which help out with information about getting further and giving a general background on the castle and expanding the story-line.

Great Atmosphere,
Eerie Music,
Interesting Story, (albeit kind of cliche)
Decent character models and graphics

Lack of controller support (not a big deal but meh, I love me some controllers and see the basics of them are there)
Sluggish controls
Head bobbing (this is again a personal preference.)

So overall: I'd recommend this game if you're a fan of hide and glide gameplay (yeah I termed these types of game hide and glide... I'm bringing it back.. err well starting it up.), I'd give it a very solid 8 out of 10, that score would go up by a half a point if controller support and achievements were added.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
Not Recommended
3.6 hrs on record
Posted: August 22
Product received for free
This game was provided by the devs for review.

I'll keep this simple and focus on what I think people need to know.

Graphics: Pretty good, with the occasional glitchy texture but nothing too fancy.

Audio: My god. Random noise jumpscares which become more annoying over time until you get to the point you just roll your eyes each time you hear one. Other than that, audio is pretty good also.

Gameplay: Pretty simple game, but the objective is never that clear and the tips don't really do much to help. You can find more tips lying around should you run out.
The main monster in the game is a floating skeleton thing with multiple floating heads. The only way to get past it is to hide in very specific spots or using a magic shield attack to make it go away for a short period of time. More of these shield attacks can also be found once you run out.
BUT, the game likes to take these shields & tips from you. So all that effort of back tracking (which you do A LOT) and picking up more shields and tips to help you get further, the game just decides you don't need them and removes them from your inventory. Without telling you. Which to be honest is total BS. At one point, had 3 of each. Walked around a corner and I had no shields and 1 tip. Which then caused me to die when the monster appeared as I had no shield to scare it away.
You have the ability to run, but it runs out very quickly and takes a very long time to refill making movement through the game very slow.
The monster itself, is also one of the downfalls of the game. It isn't scary looking. As another reviewer mentioned, it's more like something out of an adventure game. The biggest issue with the monster is it can apparently see you through walls AND floors!

This game had a lot of potential and still does. They need to fix a number of things.

-Improve the stealth. Make it possible to hide anywhere that the monster can't see, not just specific spots.
-Less of the annoying random sounds and BS that is just added to attempt to make you jump.
-Fix the few minor graphical glitches with textures.
-Allow the player to KEEP the items they have picked up, until used. Such as shields and tips.
-Make the stamina bar either decrease at a slower rate, or refil faster.
-Fix the monster so it doesn't kill you when it can't actually see you. (Coming up through the floor for example)

Until these things have been sorted, I can not recommend this game, which is such a shame as it really does have a lot of potential to be great.
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14 of 21 people (67%) found this review helpful
2 people found this review funny
9.1 hrs on record
Posted: March 24

Absolutely buggered with your long journey (who can blame you travelling in the 18th century in a caravan), you and your daughter end up in a small inn. A good night’s sleep is probably a good remedy. As you wake up, your daughter is missing! In a panic, you go out for information and you will quickly find out that several children were missing from this village. Fortunately for you, a detective managed to rescue several children and he is on a lead to an old and enigmatic castle. You decide to try to catch up with him with the aim of saving your daughter!

UnderDread is an adventure / horror game set in a scary yet intriguing castle. Armed with a lantern, you will make your way through this very spooky castle to save your daughter. As you follow the footsteps of a detective, you will find scrolls lying around which will give you hints of what to do and what to look for within the level. Make sure you check all chests, desks and closets as they might hold ancient coins, scroll and letters. You will not get much action in this game but you will need a fair bit of stealth and puzzle-solving ability in order to move forward in the story.

The aspect of fear is very well portrayed in this game and you will encounter interesting and well-designed enemies through this ancient castle. Spooky sounds will float here and there and you will get the occasional weird visions too, which will make you sit on the edge of your comfy chair! Great atmosphere, in other words!

Graphically, this game looks great and the music fits the atmosphere really well. Mouse and keyboard in regards to the controls but they could have been smoother in my opinion.


- Good graphics
- Creepy atmosphere
- Interesting Story
- Trading cards


- Controls should have been smoother
- No achievements

UnderDread is an interesting and well done horror game. Deserves to be find its way into your game library.


Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!


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9 of 12 people (75%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: April 14
A First-Person Horror Adventure Game
+ Terrifying sounds, creatures, and a fair bit of jumpscares
+ A very well detailed spooky castle ancient castle environment with a lot to explore and find
+ Nice hint / guard mechanic that helps you through parts you may be stuck on and also lets you send away the creatures for a short time.
+ Fantastic narration and writing during the cutscenes (one of the best narration voices I've heard which really got me into the story)
+ Pretty good story taken place in the 18th century where your daughter was mysteriously taken in the night and other children seem to have been vanishing as well. You set out to find what is happening to them.

- It is pretty easy to get lost or confused on what to do next. Hints help but you only have a few so when you run out you can spend a lot of time wondering around aimlessly. (at this time I could not find a guide to reference)
- A lot of jumpscares by loud sounds or things suddenly appearing (the sound especially which sometimes feel a bit random and overused)
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7 of 10 people (70%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: April 13
Had a lot of fun playing this game. Gave me an Amnesia feel. The puzzles were fun and I enjoyed the over all feel of it. Not a bad horror game at all.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: June 21
Great jump scares.. Scary vibe.. Not overly easy.. I hate horror games, I screamed a lot (yes I'm a wuss), but it was a very enjoyable game! Can't wait to see what gets built on to this!
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Recently Posted
0.1 hrs
Posted: October 28
I am always procrastinating when it comes to important things, namely school as the most specific example. I may try to attempt working on something but in the end wander back to a website or game in the end not getting anything done.

Playing this game made me want to do homework
Helpful? Yes No Funny
3.4 hrs
Posted: August 18
"played demo, was good

then played game as youtube series

worst decision ive made in a while..."

I wrote the the bit above in a video when i was recording as a bit of a laugh

However, the general thing is true, the mechanics are broken, textures are gltchy, its poorly designed in terms of how the gameplay goes with a lot of toing and froing in places youve already been for no other reason than you cant interact with the stuff you need the first time around. The searching for levers at one stage isnt clear which way you need the levers so you assume green instead of red when you actually want it to be red is an example of this poor design.

The game also doesnt save properly as it doesnt save the amount of hints or screams you have when you quite so when you come back you always have 1 of each despite the fact you may quite with 4 of each. It also emptys your inventory so if your searching for things and leave half way through, even if you hit a autosave point before leaving, it still empties your inventory so you have to start again.

The hiding mechanics are litralilly the worst, you can be in clear view of the creature but it wont see you if your crouched next to a certain object yet a brick wall wont stiop it so it will just pass through the wall and kill you. Theres no pattern to what objects will actually hide you or not other than stand next to it and see if the eye icon appears. If it does, doesnt matter where the creature is in relation to you, if you are crouched, it wont see you. Even if the object you are hiding behind is behind you and the creature is infront, it wont see you. Yet no other object will had you so it will pass through, walls, doors, bridges, statues, anything. At times even out of no where for no reason it will just come out of the wall next to you and kill you.

Also, as already said theres a lot of going backwards and forwards but often its only because the game wouldnt let you pick up what you needed before hand, even if you knew you needed it, it would let you pick it up of the table. It also wouldnt be as bad if you were actually hiding from things, but sometimes you litralilly have to walk for about 15 mins to get to where you need to with nothing in the way so you just walk for 15 mins. Theres nothing to comment on or anything as well while passing through so it actually made for a dull video while i was making them. I wont claim to be the most entertaining person, far from it but i may as well of been staring at a blank screen for all the good i could do to try and liven up the videos at times.

I could go on for far longer talking about how and why the games bad and everything but the simple fact of the matter is, if by now your still reading it and your still not thinking twice about getting it, your probably going to go ahead and try it anyway if so, all i say is at first it seems ok, but later you realise and it might be to late to get your money back.

long story short: Dont waste your money, go smack your head against a wall, its less frustrating and you dont have to pay for it
Helpful? Yes No Funny
0.2 hrs
Posted: June 27
Got this game for free not bad at all
Helpful? Yes No Funny
1.6 hrs
Posted: June 6
Product received for free
UnderDread horror game
+ the control very good
+effect sound make you shock
+ the game make me move slowly
- doesn't suppert Arabic lang...
Helpful? Yes No Funny
1.8 hrs
Posted: May 19
Product received for free
BugZy's Review: UnderDread - A brilliant puzzling horror adventure game

The following is my opinion.

I absolutely love horror games. The suspense, walking around dark corners, wondering if something - or someone - is going to jump out at me. Then when that does happen, I have woken up all the neighbors and have a brand new mess in my pants that I have to clean up. Bigzur’s horror game, UnderDread, makes this happen very frequently with random spooky noises and jumps, things randomly falling from above, and running from monsters that are trying their hardest to make the rest of my life as painful and miserable as possible.

The story takes place in the early 1700s where you and your daughter are travelling on a carriage and after growing tired, you decide to stop and rest at a small inn for the night. You wake up the next day to find that your daughter is nowhere to be found. You look around nearby but to no avail. After asking the locals you have been told that there are strange things happening, other disappearing children, and the people believe it has something to do with the former local landlord’s castle. Time to investigate!

It sounds like an urban legend, something that you could imagine people back then telling their friends around a campfire to scare each other. It is a spooky tale and a great concept for a horror game to be built around if you have the right people working on it and making sure it is done justice. Don’t worry, Bigzur have done a great job!

The game consists of lots of very difficult puzzles and challenges, in lots and lots of different rooms. Making sure you aren’t caught by a giant floating skeleton with three heads is a challenge enough, but just to add to that you have to flip a bunch of levers spread around the room too! You may use the hints you have acquired to assist you in figuring out what must be done to proceed and the shields to make the enemy leave for a little while, only to return a few minutes to grab you and steal your soul if you aren’t careful enough.

The visuals and animations bring me nostalgia, reminding me of some old school horror games. This is nothing bad, from an indie game development team it is far beyond what I would expect. Some of the animations and physics - like the lantern - have been buggy, but it is only visual issues from what I have seen so far which are very minor and don’t really take away from the feel of the game. The eerie sound effects and music adds a grand amount to the immersive atmosphere of the game, which make me jump even if nothing happens visually.

As far as horror goes, the game is more jumpy than something that would keep you awake at night. It is creepy and suspenseful while you are playing it though, like something out of the Slender games, especially at night and with headphones on!

In conclusion, it is a brilliantly fun game and well worth the money. I highly recommend it to anyone who enjoys horror games like Outlast, Slender or Amnesia.

I rate it 8/10 floating skeletons with three heads.
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5.7 hrs
Posted: April 15
Ok,first of all....if you don't like the game immediately.....get a refund.If you like it then keep it.That is the only way you are going to get out of paying for a game you don't like or are unsure and here's why.Albeit being a good way to insure you make money on your game....backtracking mercilously is unnecessary.That being said I really like the game.Nice atmosphere,music,and a really PITA ghost.As stated already be prepared to backtrack a LOT!You run all over the same map repeatedly...now,I like the game but,others may not.Nice graphics for the genre and no glitches as of yet.I have made it to level I am guessing is 4.I recommend....with caveats.7\10
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