Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within.
User reviews:
Positive (17 reviews) - 82% of the 17 user reviews for this game are positive.
Release Date: Jan 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Castle Torgeath has much to offer with 6 constructed levels, 5 bosses, over a dozen enemy types, a fully functional RPG system, a fully functional survival system, an in-depth story, and more! We intend to add much more to the game artistically but want to get community feedback to create the best game experience possible.”

Approximately how long will this game be in Early Access?

“We hope to have the game’s single player adventure completed in the winter of 2016.”

How is the full version planned to differ from the Early Access version?

“For the full release, we plan to extensively increase scenery and effects in all levels and provide an improved GUI. We will also add extra artistic elements (have you ever fought a reanimating fog?) and a variety of features such as item destructibility. Finally, we will significantly improve the player model, weapons, and animations.”

What is the current state of the Early Access version?

“The current Early Access build is playable with 6 different levels, over a dozen enemy types (e.g. skeleton archers, fire demons, beast wolves, spiders), several NPCs, as well as a completed core survival system which may need rebalancing. The player currently has 6 different weapon types (3 melee and 3 ranged) four of which you will get as you progress in the game. The first level will still get some new artistic features but is basically complete. The other levels are all playable but need a lot of artwork and will get many new interactive features added. As for bugs, the game has been extensively tested by gamers and we believe it is in good shape right now.”

Will the game be priced differently during and after Early Access?

“We will continue to add features throughout early access! Once we leave the early access stage the price will be raised.”

How are you planning on involving the Community in your development process?

“Feedback is extremely important to us and will allow us to integrate the community’s ideas of a great dungeon game as much as possible into Castle Torgeath. We appreciate any comments, reviews, suggestions, recommendations (even crazy ones), and any other kind of input the community has to offer. All of it will be considered to create the best adventure possible.”
Read more

Buy Castle Torgeath


Recent updates View all (21)

October 24

Castle Torgeath 0.9.9B - New NPC's and Improved Melee Combat

Hello everyone,

We have replaced many of our older NPC models with new ones that look a lot better. We also improved the hit responses of enemies and the player which we think will improve the feel of melee combat. As always, we look forward to your thoughts and comments on the game.

0 comments Read more

October 23

Castle Torgeath 0.9.9 – A Whole New Gaming Experience

Hello everyone!

In this release, we have created a whole new gaming experience! We have a new player, rebalanced combat, improved graphics, reworked art, and made a brand-new highly interactive environment!

The most impactful change is the new player. The updated player was rebuilt from the ground up with a new model, textures, and shaders to enhance the visual experience in every way. Once that was done the weapons were all replaced with new ones of the same type (e.g. sword, axe, multibow). These weapons now do more things such as blocking and cycling attacks. This new player looked different enough to allow for a few tweaks in the story particularly making him a mage which now allows for the player having a spell at the start of the game. However, the player is only one of the many enhancements done to the game in this update.

The Alchemy Lab (Level 6) has also been completed and many more effects were added to the game. The Alchemy Lab has received a lot of magical elements to string together the final area as half transformed into the demon’s image. To do this, various magical effects and surprises where added as well as good old death and decay for the transformed part to create a wondrous, yet slightly evil feeling. Many areas however are like what they were and still hold old regalia from before.

We then returned to The Battlements (Level 1) to create more things the player can do. Many old crates and barrels aren’t in the best shape due to battle damage or looting and are now completely destructible with some holding valuable loot inside. Which brings up the next thing loot-fest. The player can now pick up almost anything that isn’t tied down including many tools. You can now mine for ores that can be traded with NPCs but only if you have the right tools for the job. This is just one of many examples we will add to make picking up a ton of loot a great idea. To top it all off we added several actionable effects in the area to improve feeling as well as the look of the level.

The last major improvement was a graphics overhaul. New filters were added to improve the quality of the visuals. We also added new custom art for certain parts of the game to spice up the appearance. The total combo of all the improvements create a whole new gaming experience which we hope you’ll enjoy.

Here are the full details of the update:

  • Improved and edited game story
  • Added new custom art at start of the game
  • Updated NPC discussions for story changes
  • New player model and animations
  • All new player weapons (e.g. sword, axe, multibow)
  • Improved graphics (e.g. camera filters)
  • Improved and rebalanced melee combat
  • Completed level 6 (Alchemy Lab) scenery and effects
  • Added new mining feature
  • Added loot-fest for many new item categories (e.g. mining tools)
  • Added destructibility of “damaged” scenery items (e.g. crates)
  • Completed loot-fest and destructibility in level 1 (The Battlements)
  • Many new effects added in The Battlements (e.g. Mana Statue)
  • Added new company and game logos
  • Fixed several minor bugs

Screenshot of new player in action with sword:

Screenshot of new player fighting with mace:

Sample of new scenery in level 6 (Alchemy Lab):

Thanks for your feedback and support. Let us know what you think about our new changes!

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The darkest journeys often have the smallest beginnings…

Called upon by an old friend, you find yourself on a mission to discover the whereabouts of a missing Expedition sent to the ancient ruins of Castle Torgeath. Upon your arrival a cave in seals your exit, also sealing your fate. Knowing that no other option remains, you begin your descent into the depraved depths of Castle Torgeath.

The journey will not be easy, for Torgeath has a long and bloody history. Monsters, curses, and even starvation will impede your progress. Many who have ventured into the castle’s depths have never returned.

Along the way you will have to master the sword and the spell if you hope to survive. As you venture further into Castle Torgeath you will discover the story of the Expedition and the dark fate that befell the castle’s inhabitants.


  • Play an interesting mix of several genres that forms gameplay which rewards quick reactions, good stat management, and careful exploration.
  • Enhance yourself with a working RPG system that allows you to choose what your character specializes in and how you approach combat.
  • Fight intense battles using a variety of weapons against many kinds of enemies.
  • Combat a reanimation fog that morphs fallen enemies.
  • Survive by scavenging food, potions, and other supplies.
  • Discover an in-depth story that explains the events that previously occurred in the castle.
  • Engage five dangerous bosses each in their own arenas.

Castle Torgeath was influenced by games such as Hexen and King’s Field and aims to maintain a dark and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an exciting dungeon adventure.

System Requirements

    • OS: Window 7 or higher
    • Processor: Dual Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GT630 or ATI Radeon® equivalent
    • Storage: 4 GB available space
    • Sound Card: Window Supported Sound Card
    • OS: Window 7 or higher
    • Processor: Quad Core 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GTX650 or ATI Radeon® equivalent
    • Storage: 4 GB available space
    • Sound Card: Window Supported Sound Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (17 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
16 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
20 of 22 people (91%) found this review helpful
1 person found this review funny
3.5 hrs on record
Early Access Review
Posted: April 4
Inspired by King's Field. Plays like King's Field.

For anyone who hasn't played that series it may feel clunky. The graphics aren't that great, but it doesn't affect gameplay adversely. For only $5 this is a neat little thing.

I was wary about putting down my money after seeing the front page negative review going into detail about the game, but at this point most of his complaints are not as he described and have been fixed.
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1 person found this review funny
8.7 hrs on record
Early Access Review
Posted: January 27
I don't usually review games, but this game has recieved a few bad reviews lately. I can relate to them. But an hour will only get you so far in this game. There is a lot to explore. Which might I add is saying a lot for a game that was just released, and being developed by 3 people. For what it is I say it is worth the price.
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
1 person found this review funny
0.8 hrs on record
Early Access Review
Posted: March 17
A Dungeon-Crawling Adventure RPG
+ Fantastic ambient sounds and music
+ The atmosphere is pretty dark and creepy (I jumped a few times)
+ Visually the environments looks great
+ There is a big sense of exploration as you get deeper and deeper into the dungeon

This game is in Early Access so don't take these too seriously
- The dungeon is HUGE and some of the hallways are so long that it feels like you are walking for miles and miles, which gets very repetitive after a while.
- I felt the combat combat could be greatly refined, currently it's pretty basic, this includes the need for better animations for your character
- It is very easy to miss important things (like a key) and end up getting lost walking in circles in this gigantic maze of a dungeon
- There needs more variety in the enemies, I felt like I fought far too many spiders
Was this review helpful? Yes No Funny
22 of 35 people (63%) found this review helpful
1 person found this review funny
1.4 hrs on record
Early Access Review
Posted: January 26
I love this game. I want to play this game. However, I am an old gamer and this game has no adjustment to make it easier for me to play. I live for the story, exploration, and the fights. Managing my resourses takes a back seat to the adventure. It is early and with luck these nice developers will fix it a bit. Exploring Castle Torgeath will have to wait till then. You got a potential classic here guys, keep at it!!!
Was this review helpful? Yes No Funny
45 of 80 people (56%) found this review helpful
9 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: January 25
This is an Early Access build review and I was given a copy of the game by the publisher for press purposes. Honestly, I am not sure how this game has garnered so many positive reviews.

The second I started the game and saw the intro graphics I was worried. The static image of a castle with cones parked on top of cylinders was really, really dated. Then I saw the hands. THOSE HANDS. Why? Why the pencil fingers? How is that something that made it in a game? Why the awkward arms held out like mannequin arms like that?

Ok, well, let's be fair then; I've played games with bare-bones graphics and enjoyed them. Well, the combat is like swinging a sword under water. From what I played monster AI was basically if the mob sees you is b-lines at you and gets stabbed to death. Sometimes it would dodge backwards and come at you again. Pretty uninteresting overall.

The battle music takes the surprise out of combat and 5 seconds after combat is over it comes to an ♥♥♥ grinding halt. Like a BMG switch was flipped. Then eventually the standard BMG kicks in. It was so jarring that it completely ruined any immersive quality the game had.

You can pick up things but the cursor doesn't indicate whether something can be interacted with as you've come to expect in modern releases.

The story is well written and I think that a lot of the positive hype is because this game has potential. I can't argue potential here as Castle Torgeath has a long, long ways to go to be a solid and polished gaming experience. I think the loot chest is the only asset in the game that was up to par graphics wise.

-Story is not bad
-The music is OK when it's not stopping suddenly
-Price point is low

-Combat (everything)
-Graphics (everything except the loot chest)
-No autosave
-No voice acting to compliment narrative
-The Hands
-Those ♥♥♥♥♥♥♥ needle fingered hands

Anyway, I will be replaying this gave farther into development and if the game improves I have no issue updating my review. I honestly would love this game to do well but this Early Access may have been a bit -too- early.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
14.0 hrs on record
Early Access Review
Posted: April 13
First of all, I'd like to mention that I like this game and I'm fascinated with medieval castles and dungeons, although I wouldn't want to be in the protagonist's shoes. :D

In fact, I've wanted to play such a game for many years. A creepy game that is set in a dungeon and where RPG elements are combined with survival elements.

What I also like is that I control only one protagonist, I control him freely and directly and the movement is not grid-based, unlike other dungeon RPGs, many of which are party-based as well. I like it when I play as a single character.

I haven't played a lot yet, but I'm willing to give feedback.

What I really liked about this game:

  • The price, of course.
  • That the game is not overcrowded with enemies and doesn't focus on constant fights. As a result, the game is slow-paced and creepy. It's immersive. If the dungeons were full of monsters, it would ruin the atmosphere. It's better to have a small number of monsters that are dangerous and scary.
  • That the dungeon is not so straightforward. There are passages and hallways that are not connected with each other and lead to separate areas.
  • The availability of character customization options. I want my character to be unique.
  • The overall idea and setting. An intriguing story, dark dungeon exploration, necessity to survive, frightening surroundings.
  • The graphics, style and design. They're pretty old school and make the game even more gloomy. I especially liked the statues.
  • The music is surprisingly fine. It was a good idea to use such ambient music as a main soundtrack in the castle. It helps to create a dark and haunting atmosphere that is essential for this type of game.

What I'd like to be changed or improved. A few suggestions:

  • The halls and rooms look empty at times. They could be embellished with paintings, weapon racks, furniture, some useful items etc. Anything that might be suitable.
  • The ability to block enemy attacks and to strike with the torch. I'd like to have it.
  • The way the protagonist holds the sword looks kinda weird and unnatural.
  • The first NPC I met was weird too. He looked like a statue or a zombie. Maybe his position or animation could be changed to make it more realistic.
  • I wish there was a sneak skill to avoid some hazardous enemies if the protagonist is not prepared to face them.
  • I didn't notice any bows in the game. I saw a crossbow only. A variety of weapons would make the game more interesting.
  • I would like to see a 'hardcore mode' where a player is able to save his progress either at certain 'checkpoints' or a limited number of times. I want the game to discourage a player from constant 'save/load-s' and from feeling safe in this castle. I want the game to force a player to survive. >:
  • I'd like to see barrels and bottles of drinkable wine as an addition to other consumables. I didn't notice any. A medieval castle without wine? No way. See my current avatar. ;) It would also boost protagonist's bravery, something that he really lacks. :)

Anyway, the concept of combining a dungeon RPG with survival elements and creepy atmosphere really appeals to me. The game has its peculiar charm.


I've just defeated the giant spider and proceeded to the next area. Wow, it was a disturbing adventure.

I love it when these types of things appear in games. In combination with appropriate ambient music they often create a grim and hellish atmosphere.

In spite of enjoying the game, I feel a little uncomfortable while playing it and I feel sorry for the protagonist. It's due to the mentioned atmosphere of gloominess and despair. The developers managed to create it, well done. On the other hand, this type of game helps me to 'relax' and forget about everything after a busy day and daily routine.

I wish I could light a fire here...

...and drink a bottle of wine... warm and cheer the protagonist up. ːsteammockingː
Was this review helpful? Yes No Funny
19 of 31 people (61%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: January 25
I honestly could say this game is awesome and it is in some aspects but in others its slow and painful like the death's in game but comes back with a final blow which in my mind is awesome so if you have money think about getting it or see video reviews :)
Was this review helpful? Yes No Funny
28 of 49 people (57%) found this review helpful
5 people found this review funny
1.6 hrs on record
Early Access Review
Posted: January 22
Dated graphics, yes... And the first time you swing the sword you start with, you'll likely think "ugh! soo slow!"...

But don't judge a book by it's cover!

Here is my "First Play on Launch Day! (Early Access)" video...

Stay patient with this game, and it will reward you, even on this first day of it's early access launch.

This game offers creepy spiders galore, lots more baddies waiting to ruin your adventure, and while the A.I. is far from great and could use some work, it's still fun and will have you desperate to get your own hits in, especially when taking on multiple enemies at once!

There are hidden traps everywhere, and keeping your eyes open and your torch lit are vital to your survival on this expedition to escape the castle once the doors you entered close shut for good on you!

This game features multiple weapons to be found and used as you venture further into the crypts of the castle, and while you don't start with any kind of character creation or get to choose your class, you'll get to experience a little of every class if you can complete this game.

As long as you don't go into this game expecting to play the next Skyrim, I think you'll be happy with the fun to be had in this indie RPG. As it continues its development, I would expect it to only get better, and at $4.99 USD regular price, you could do a LOT worse with your money!

There is NO procedural generation of loot, dungeon rooms, or mobs. It's going to be the same game every time, but just finishing the game is the challenge. The developers say about ten hours is expected to beat the game, that equates to about 50 cents an hour.. which to me seems like a pretty good value, even if there really is no replayability.

I give this game a recommend based mainly on a high value score and the fact that once you get past the old school graphics and slow combat, this game offers quite a bit of fun...

Value: 36 out of 40
Fun: 22 out of 30
Controls & Bugs: 15 out of 20
Graphics & Sound: 6 out of 10
My total score on Day one of Early Access: 79%

79% is not bad at all for a game that launches on sale at $3.74 USD that offers many hours of dungeon crawling gameplay and understanding the game will likely only get better as it goes through its early access development.

This game gets my recommend to anyone who won't buy this game expecting it's gonna be the next Skyrim or Diablo AAA game. While it could have better graphics, a faster combat, and better mob AI.. it still packs quite a lot of RPG adventure goodness for your gaming dollar!
Was this review helpful? Yes No Funny
12 of 19 people (63%) found this review helpful
2 people found this review funny
0.5 hrs on record
Early Access Review
Posted: February 3
This game honestly made me laugh a few times with some of the random stuff in it. It's kinda puzzley when it comes to finding your way out of the castle, but hey maybe you'll enjoy that. The one thing I hate about this game is the damn "survival" aspect of needing to eat all the time haha. Geez did that p*ss me off :P. I really like the price point on this game though.. most devs would've tried to sell this for $10.

Video speaks louder than words:
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
4.7 hrs on record
Early Access Review
Posted: July 22
This dungeon crawler game is pretty solid and has a lot of potential. There is plenty to explore and I got a few jump scares. The game’s combat is fun but still needs a little more work. There are a few things I’d like to see in the game though. Adding things in like blocking, voice acting, and a rogue mode would be nice. I’d also like to see faster player actions and more things to pick up. Otherwise the game is good especially for the price. Can’t wait to see more
Was this review helpful? Yes No Funny
Recently Posted
0.5 hrs
Early Access Review
Posted: October 23
Product received for free
At first, I found the game to be quite lackluster, but it looked like it held enough promise to give a try. Though I only played around a half hour, and I've certainly played worse games, the gameplay I found to be inferior to games that game out years ago, like the entire elder scrolls series, the Ultima Underworld games, and more, Castle Torgeath didn't feel like it was a cynical cash in at the least. If polished up, optimized, and made far more fun, it might be worth owning, eventually.

Still, I found the tutorial to be basic, and the game didn't provide much in the way of early-game supplies, and overall provided just enough to make me not want to remove the game from my steam account entirely, I wouldn't bother playing it again. The visuals are unimpressive even on their highest, and hardly even gave be 30 fps on the lowest setting. The controls were functional, but seemed to have a delay that made the game unpleasant to play. The spell effects and attack animations lacked any real sort of impact, and when i finally saw another human model....I think I'll see it tonight in my nightmares. The werewolf model I saw a little later though....that made me chuckle a little.

At any rate, I wouldn't advise buying this game unless you run a youtube show and can make an episode, LP, or livestream to use it to make some money back on this game. It's just not fun, though i could imagine it being amusing enough if you have an audience watching you play, or you're reviewing it.
Helpful? Yes No Funny
2.8 hrs
Early Access Review
Posted: July 2
Product received for free
Game is so annoying and boring in unbelievable levels! Endless flat/cubic/empty/similar corridors without any plot or design. But worst part that gameplay is terrible unbalanced. Health potions are very rare, but monsters always will chase and hurt you. But if you will not die because of it - you surely will die because of starvation/end of food. And you will die for sure - because as i said before - corridors are endless long and even without monsters you will spent all you stamina/food for running through these eternal hallways in search for stupid keys. Very poor game in all acpects. Not recommend at all. Avoid!
Helpful? Yes No Funny
Game Bubbies
3.7 hrs
Early Access Review
Posted: March 29

This is a fun Game with a lot of potential. I truly believe that. Combat is pretty simple as of now, but it works well.
They're still developing it so any criticism I have could be fixed in future updates. My only recommendations would be a bigger area for the selection reticle and up the light a bit.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: March 2
Castle Torgeath is a game quite clearly in its early stages. Despite this, I've found it quite enjoyable, especially for its price tag. The combat is already quite fun, the game is quite intuitive, and it's one of the most atmospheric games I've touched all year. It hearkens back to the older dungeon crawlers, a genre in sore need of good new games. I honestly got the urge to pull out a pen and paper and begin mapping out a game for the first time in years! This game shows much promise, and I look forward to where it will go. If you have $5 to spare, I heartily recommend the game.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: February 21
Not my cup of tea
Helpful? Yes No Funny
Mung Beans
1.5 hrs
Early Access Review
Posted: February 10
I do not recommend getting this game at this time, I understand the game is in early access, but in my opinion it is still not ready even for that. There are other games to consider for the same price on steam that are either fully completed or is a lot more polished for early access then Castle Torgeath.

In saying that, the game has a lot of potential, and I believe it will get better over time, the question is when? So I would recommend waiting for more updates on this game, or even after early access. Check out my video to get an idea of what I mean:
Helpful? Yes No Funny