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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Our next update for Castle Torgeath is planned for mid-July 2016. We plan to complete all outstanding combat improvements including mob AI. We also plan on completing scenery and effects for level 4. See you then.
This release contains a major update to enemy combat and level 3 scenery and effects. We have reworked enemy one-on-one melee combat to have much better flow and feel. Specifically, the enemies can react much better to a moving target especially their ability to follow, dodge, attack, and get hit in any combination. Also all humanoid enemies (e.g. orcs, skeletons, morphs) can now open doors. We have also added a new morph enemy type that is now used in levels 3 and 4.
We have also completed all additions to scenery in level 3 (first orc level). These include many new exciting effects (e.g. fog, fires) as well as some new surprises (e.g. earthquakes, bats). Finally, we had to rebalance enemy hit scores for the now more challenging combat style.
Here are the full details of the update:
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