Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle you must scavenge for supplies, avoid traps, and master combat to dominate your foes. Do you have what it takes to survive?
User reviews:
Overall:
Mostly Positive (24 reviews) - 75% of the 24 user reviews for this game are positive.
Release Date: Jan 22, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Castle Torgeath has much to offer with 6 constructed levels, 5 bosses, over a dozen enemy types, a fully functional RPG system, a fully functional survival system, an in-depth story, and more! We intend to add much more to the game artistically but want to get community feedback to create the best game experience possible.”

Approximately how long will this game be in Early Access?

“We hope to have the game’s single player adventure completed in the fall of 2016.”

How is the full version planned to differ from the Early Access version?

“For the full release, we plan to add player customization, RPG Skills, an improved GUI, and more scenery in all levels. We will also add extra artistic elements (have you ever fought a reanimating fog?) and a variety of weapons and items. Finally, we will significantly improve the player model, weapons, and animations.”

What is the current state of the Early Access version?

“The current Early Access build is playable with 6 different levels, over a dozen enemy types (e.g. skeleton archers, fire demons, beast wolves, spiders), several NPCs, as well as a completed core survival system which may need rebalancing. The player currently has 6 different weapon types (3 melee and 3 ranged) five of which you will get as you progress in the game. The first level will still get some new artistic features but is basically complete. The other levels are all playable but need a lot of artwork and will get many new interactive features added. As for bugs, the game has been extensively tested by gamers and we believe it is in good shape right now.”

Will the game be priced differently during and after Early Access?

“We will continue to add features throughout early access! Once we leave the early access stage the price will be slightly raised.”

How are you planning on involving the Community in your development process?

“Feedback is extremely important to us and will allow us to integrate the community’s ideas of a great dungeon game as much as possible into Castle Torgeath. We appreciate any comments, reviews, suggestions, recommendations (even crazy ones), and any other kind of input the community has to offer. All of it will be considered to create the best adventure possible.”
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Recent updates View all (17)

August 19

Castle Torgeath - Update 0.9.8D will be available soon!

Hello everyone!

Our next update for Castle Torgeath has been moved to the end of August 2016. We are finishing up major improvements to the User Interface and need more time to optimize details. We also are working on completing scenery and effects for level 5 (The Mines). See you then!

0 comments Read more

July 22

Castle Torgeath – Next Planned Release

Hello everyone!

Our next update for Castle Torgeath is planned for mid-August 2016. We plan to make major improvements to the User Interface. We also plan on completing scenery and effects for level 5. A major improvement to the player including weapons and animations is currently in progress but will not be ready until sometime in September. See you then!

0 comments Read more
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About This Game

What secrets of man lie in the deepest of darkness?

Drawn by a lust for treasure, you find yourself trapped in an ancient castle. With no hope of escape, there is only one option left to you- brave the depraved depths of Castle Torgeath.

The journey will not be easy, as Torgeath has a long and bloody history. Monsters, curses, and even starvation will impede your journey. This is an adventure not for the faint of heart.

Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must find food to fight off starvation and make use of various weapons to slay the monsters within. As you try to find your way out of the dungeon, you will uncover the dark fate that befell its inhabitants.

Features
  • Play an interesting mix of several genres that forms gameplay which rewards quick reactions, good stat management, and careful exploration.
  • Enhance yourself with a working RPG system that allows you to choose what your character specializes in and how you approach combat.
  • Fight intense battles using a variety of weapons against many kinds of enemies.
  • Combat a reanimation fog that morphs fallen enemies.
  • Survive by scavenging food, potions, and other supplies.
  • Discover an in-depth story that explains the events that previously occurred in the castle.
  • Engage five dangerous bosses each in their own arenas.

Castle Torgeath was influenced by games such as Hexen and King’s Field and aims to maintain a dark and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an exciting dungeon adventure.

Do you have what it takes to uncover the twisted secrets of Castle Torgeath and survive to see another day?

System Requirements

    Minimum:
    • OS: Window 7 or higher
    • Processor: Dual Core 3.0GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GT630 or ATI Radeon® equivalent
    • Storage: 4 GB available space
    • Sound Card: Window Supported Sound Card
    Recommended:
    • OS: Window 7 or higher
    • Processor: Quad Core 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GTX650 or ATI Radeon® equivalent
    • Storage: 4 GB available space
    • Sound Card: Window Supported Sound Card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (24 reviews)
Recently Posted
AnotherDragonRider
4.7 hrs
Early Access Review
Posted: July 22
This dungeon crawler game is pretty solid and has a lot of potential. There is plenty to explore and I got a few jump scares. The game’s combat is fun but still needs a little more work. There are a few things I’d like to see in the game though. Adding things in like blocking, voice acting, and a rogue mode would be nice. I’d also like to see faster player actions and more things to pick up. Otherwise the game is good especially for the price. Can’t wait to see more
Helpful? Yes No Funny
vodkins
2.8 hrs
Early Access Review
Posted: July 2
Product received for free
Game is so annoying and boring in unbelievable levels! Endless flat/cubic/empty/similar corridors without any plot or design. But worst part that gameplay is terrible unbalanced. Health potions are very rare, but monsters always will chase and hurt you. But if you will not die because of it - you surely will die because of starvation/end of food. And you will die for sure - because as i said before - corridors are endless long and even without monsters you will spent all you stamina/food for running through these eternal hallways in search for stupid keys. Very poor game in all acpects. Not recommend at all. Avoid!
Helpful? Yes No Funny
X1
14.0 hrs
Early Access Review
Posted: April 13
First of all, I'd like to mention that I like this game and I'm fascinated with medieval castles and dungeons, although I wouldn't want to be in the protagonist's shoes. :D

In fact, I've wanted to play such a game for many years. A creepy game that is set in a dungeon and where RPG elements are combined with survival elements.

What I also like is that I control only one protagonist, I control him freely and directly and the movement is not grid-based, unlike other dungeon RPGs, many of which are party-based as well. I like it when I play as a single character.

I haven't played a lot yet, but I'm willing to give feedback.

What I really liked about this game:

  • The price, of course.
  • That the game is not overcrowded with enemies and doesn't focus on constant fights. As a result, the game is slow-paced and creepy. It's immersive. If the dungeons were full of monsters, it would ruin the atmosphere. It's better to have a small number of monsters that are dangerous and scary.
  • That the dungeon is not so straightforward. There are passages and hallways that are not connected with each other and lead to separate areas.
  • The availability of character customization options. I want my character to be unique.
  • The overall idea and setting. An intriguing story, dark dungeon exploration, necessity to survive, frightening surroundings.
  • The graphics, style and design. They're pretty old school and make the game even more gloomy. I especially liked the statues.
  • The music is surprisingly fine. It was a good idea to use such ambient music as a main soundtrack in the castle. It helps to create a dark and haunting atmosphere that is essential for this type of game.

What I'd like to be changed or improved. A few suggestions:

  • The halls and rooms look empty at times. They could be embellished with paintings, weapon racks, furniture, some useful items etc. Anything that might be suitable.
  • The ability to block enemy attacks and to strike with the torch. I'd like to have it.
  • The way the protagonist holds the sword looks kinda weird and unnatural.
  • The first NPC I met was weird too. He looked like a statue or a zombie. Maybe his position or animation could be changed to make it more realistic.
  • I wish there was a sneak skill to avoid some hazardous enemies if the protagonist is not prepared to face them.
  • I didn't notice any bows in the game. I saw a crossbow only. A variety of weapons would make the game more interesting.
  • I would like to see a 'hardcore mode' where a player is able to save his progress either at certain 'checkpoints' or a limited number of times. I want the game to discourage a player from constant 'save/load-s' and from feeling safe in this castle. I want the game to force a player to survive. >:
  • I'd like to see barrels and bottles of drinkable wine as an addition to other consumables. I didn't notice any. A medieval castle without wine? No way. See my current avatar. ;) It would also boost protagonist's bravery, something that he really lacks. :)

Anyway, the concept of combining a dungeon RPG with survival elements and creepy atmosphere really appeals to me. The game has its peculiar charm.

Update:

I've just defeated the giant spider and proceeded to the next area. Wow, it was a disturbing adventure.

I love it when these types of things appear in games. In combination with appropriate ambient music they often create a grim and hellish atmosphere.

http://steamcommunity.com/sharedfiles/filedetails/?id=665138388

http://steamcommunity.com/sharedfiles/filedetails/?id=665138486

In spite of enjoying the game, I feel a little uncomfortable while playing it and I feel sorry for the protagonist. It's due to the mentioned atmosphere of gloominess and despair. The developers managed to create it, well done. On the other hand, this type of game helps me to 'relax' and forget about everything after a busy day and daily routine.

I wish I could light a fire here...

http://steamcommunity.com/sharedfiles/filedetails/?id=664623114

...and drink a bottle of wine...

...to warm and cheer the protagonist up. ːsteammockingː
Helpful? Yes No Funny
Kushy
3.5 hrs
Early Access Review
Posted: April 4
Inspired by King's Field. Plays like King's Field.

For anyone who hasn't played that series it may feel clunky. The graphics aren't that great, but it doesn't affect gameplay adversely. For only $5 this is a neat little thing.

I was wary about putting down my money after seeing the front page negative review going into detail about the game, but at this point most of his complaints are not as he described and have been fixed.
Helpful? Yes No Funny
Game Bubbies
3.7 hrs
Early Access Review
Posted: March 29
https://www.youtube.com/watch?v=a76csAW41FE

This is a fun Game with a lot of potential. I truly believe that. Combat is pretty simple as of now, but it works well.
They're still developing it so any criticism I have could be fixed in future updates. My only recommendations would be a bigger area for the selection reticle and up the light a bit.
Helpful? Yes No Funny
Desolater IV
0.8 hrs
Early Access Review
Posted: March 17
A Dungeon-Crawling Adventure RPG
https://youtu.be/hDcr4nli31Q
+ Fantastic ambient sounds and music
+ The atmosphere is pretty dark and creepy (I jumped a few times)
+ Visually the environments looks great
+ There is a big sense of exploration as you get deeper and deeper into the dungeon

This game is in Early Access so don't take these too seriously
- The dungeon is HUGE and some of the hallways are so long that it feels like you are walking for miles and miles, which gets very repetitive after a while.
- I felt the combat combat could be greatly refined, currently it's pretty basic, this includes the need for better animations for your character
- It is very easy to miss important things (like a key) and end up getting lost walking in circles in this gigantic maze of a dungeon
- There needs more variety in the enemies, I felt like I fought far too many spiders
Helpful? Yes No Funny
Democracy
0.6 hrs
Early Access Review
Posted: March 2
Castle Torgeath is a game quite clearly in its early stages. Despite this, I've found it quite enjoyable, especially for its price tag. The combat is already quite fun, the game is quite intuitive, and it's one of the most atmospheric games I've touched all year. It hearkens back to the older dungeon crawlers, a genre in sore need of good new games. I honestly got the urge to pull out a pen and paper and begin mapping out a game for the first time in years! This game shows much promise, and I look forward to where it will go. If you have $5 to spare, I heartily recommend the game.
Helpful? Yes No Funny
scraigstearman
0.6 hrs
Early Access Review
Posted: February 21
Not my cup of tea
Helpful? Yes No Funny
Mung Beans
1.5 hrs
Early Access Review
Posted: February 10
I do not recommend getting this game at this time, I understand the game is in early access, but in my opinion it is still not ready even for that. There are other games to consider for the same price on steam that are either fully completed or is a lot more polished for early access then Castle Torgeath.

In saying that, the game has a lot of potential, and I believe it will get better over time, the question is when? So I would recommend waiting for more updates on this game, or even after early access. Check out my video to get an idea of what I mean:

https://www.youtube.com/watch?v=JvGGAOtlP30
Helpful? Yes No Funny
VuxxyGaming
0.5 hrs
Early Access Review
Posted: February 3
This game honestly made me laugh a few times with some of the random stuff in it. It's kinda puzzley when it comes to finding your way out of the castle, but hey maybe you'll enjoy that. The one thing I hate about this game is the damn "survival" aspect of needing to eat all the time haha. Geez did that p*ss me off :P. I really like the price point on this game though.. most devs would've tried to sell this for $10.

Video speaks louder than words: https://www.youtube.com/watch?v=2bk-S475K4Y
Helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 18 people (89%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: April 4
Inspired by King's Field. Plays like King's Field.

For anyone who hasn't played that series it may feel clunky. The graphics aren't that great, but it doesn't affect gameplay adversely. For only $5 this is a neat little thing.

I was wary about putting down my money after seeing the front page negative review going into detail about the game, but at this point most of his complaints are not as he described and have been fixed.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
Recommended
8.7 hrs on record
Early Access Review
Posted: January 27
I don't usually review games, but this game has recieved a few bad reviews lately. I can relate to them. But an hour will only get you so far in this game. There is a lot to explore. Which might I add is saying a lot for a game that was just released, and being developed by 3 people. For what it is I say it is worth the price.
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: March 17
A Dungeon-Crawling Adventure RPG
https://youtu.be/hDcr4nli31Q
+ Fantastic ambient sounds and music
+ The atmosphere is pretty dark and creepy (I jumped a few times)
+ Visually the environments looks great
+ There is a big sense of exploration as you get deeper and deeper into the dungeon

This game is in Early Access so don't take these too seriously
- The dungeon is HUGE and some of the hallways are so long that it feels like you are walking for miles and miles, which gets very repetitive after a while.
- I felt the combat combat could be greatly refined, currently it's pretty basic, this includes the need for better animations for your character
- It is very easy to miss important things (like a key) and end up getting lost walking in circles in this gigantic maze of a dungeon
- There needs more variety in the enemies, I felt like I fought far too many spiders
Was this review helpful? Yes No Funny
47 of 81 people (58%) found this review helpful
9 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: January 25
This is an Early Access build review and I was given a copy of the game by the publisher for press purposes. Honestly, I am not sure how this game has garnered so many positive reviews.

The second I started the game and saw the intro graphics I was worried. The static image of a castle with cones parked on top of cylinders was really, really dated. Then I saw the hands. THOSE HANDS. Why? Why the pencil fingers? How is that something that made it in a game? Why the awkward arms held out like mannequin arms like that?

Ok, well, let's be fair then; I've played games with bare-bones graphics and enjoyed them. Well, the combat is like swinging a sword under water. From what I played monster AI was basically if the mob sees you is b-lines at you and gets stabbed to death. Sometimes it would dodge backwards and come at you again. Pretty uninteresting overall.

The battle music takes the surprise out of combat and 5 seconds after combat is over it comes to an ♥♥♥ grinding halt. Like a BMG switch was flipped. Then eventually the standard BMG kicks in. It was so jarring that it completely ruined any immersive quality the game had.

You can pick up things but the cursor doesn't indicate whether something can be interacted with as you've come to expect in modern releases.

The story is well written and I think that a lot of the positive hype is because this game has potential. I can't argue potential here as Castle Torgeath has a long, long ways to go to be a solid and polished gaming experience. I think the loot chest is the only asset in the game that was up to par graphics wise.

Pros:
-Story is not bad
-The music is OK when it's not stopping suddenly
-Price point is low

Cons:
-Combat (everything)
-Graphics (everything except the loot chest)
-No autosave
-No voice acting to compliment narrative
-Hands
-The Hands
-Those ♥♥♥♥♥♥♥ needle fingered hands

Anyway, I will be replaying this gave farther into development and if the game improves I have no issue updating my review. I honestly would love this game to do well but this Early Access may have been a bit -too- early.
Was this review helpful? Yes No Funny
22 of 35 people (63%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: January 26
I love this game. I want to play this game. However, I am an old gamer and this game has no adjustment to make it easier for me to play. I live for the story, exploration, and the fights. Managing my resourses takes a back seat to the adventure. It is early and with luck these nice developers will fix it a bit. Exploring Castle Torgeath will have to wait till then. You got a potential classic here guys, keep at it!!!
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
14.0 hrs on record
Early Access Review
Posted: April 13
First of all, I'd like to mention that I like this game and I'm fascinated with medieval castles and dungeons, although I wouldn't want to be in the protagonist's shoes. :D

In fact, I've wanted to play such a game for many years. A creepy game that is set in a dungeon and where RPG elements are combined with survival elements.

What I also like is that I control only one protagonist, I control him freely and directly and the movement is not grid-based, unlike other dungeon RPGs, many of which are party-based as well. I like it when I play as a single character.

I haven't played a lot yet, but I'm willing to give feedback.

What I really liked about this game:

  • The price, of course.
  • That the game is not overcrowded with enemies and doesn't focus on constant fights. As a result, the game is slow-paced and creepy. It's immersive. If the dungeons were full of monsters, it would ruin the atmosphere. It's better to have a small number of monsters that are dangerous and scary.
  • That the dungeon is not so straightforward. There are passages and hallways that are not connected with each other and lead to separate areas.
  • The availability of character customization options. I want my character to be unique.
  • The overall idea and setting. An intriguing story, dark dungeon exploration, necessity to survive, frightening surroundings.
  • The graphics, style and design. They're pretty old school and make the game even more gloomy. I especially liked the statues.
  • The music is surprisingly fine. It was a good idea to use such ambient music as a main soundtrack in the castle. It helps to create a dark and haunting atmosphere that is essential for this type of game.

What I'd like to be changed or improved. A few suggestions:

  • The halls and rooms look empty at times. They could be embellished with paintings, weapon racks, furniture, some useful items etc. Anything that might be suitable.
  • The ability to block enemy attacks and to strike with the torch. I'd like to have it.
  • The way the protagonist holds the sword looks kinda weird and unnatural.
  • The first NPC I met was weird too. He looked like a statue or a zombie. Maybe his position or animation could be changed to make it more realistic.
  • I wish there was a sneak skill to avoid some hazardous enemies if the protagonist is not prepared to face them.
  • I didn't notice any bows in the game. I saw a crossbow only. A variety of weapons would make the game more interesting.
  • I would like to see a 'hardcore mode' where a player is able to save his progress either at certain 'checkpoints' or a limited number of times. I want the game to discourage a player from constant 'save/load-s' and from feeling safe in this castle. I want the game to force a player to survive. >:
  • I'd like to see barrels and bottles of drinkable wine as an addition to other consumables. I didn't notice any. A medieval castle without wine? No way. See my current avatar. ;) It would also boost protagonist's bravery, something that he really lacks. :)

Anyway, the concept of combining a dungeon RPG with survival elements and creepy atmosphere really appeals to me. The game has its peculiar charm.

Update:

I've just defeated the giant spider and proceeded to the next area. Wow, it was a disturbing adventure.

I love it when these types of things appear in games. In combination with appropriate ambient music they often create a grim and hellish atmosphere.

http://steamcommunity.com/sharedfiles/filedetails/?id=665138388

http://steamcommunity.com/sharedfiles/filedetails/?id=665138486

In spite of enjoying the game, I feel a little uncomfortable while playing it and I feel sorry for the protagonist. It's due to the mentioned atmosphere of gloominess and despair. The developers managed to create it, well done. On the other hand, this type of game helps me to 'relax' and forget about everything after a busy day and daily routine.

I wish I could light a fire here...

http://steamcommunity.com/sharedfiles/filedetails/?id=664623114

...and drink a bottle of wine...

...to warm and cheer the protagonist up. ːsteammockingː
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
2 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: February 3
This game honestly made me laugh a few times with some of the random stuff in it. It's kinda puzzley when it comes to finding your way out of the castle, but hey maybe you'll enjoy that. The one thing I hate about this game is the damn "survival" aspect of needing to eat all the time haha. Geez did that p*ss me off :P. I really like the price point on this game though.. most devs would've tried to sell this for $10.

Video speaks louder than words: https://www.youtube.com/watch?v=2bk-S475K4Y
Was this review helpful? Yes No Funny
19 of 31 people (61%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: January 25
I honestly could say this game is awesome and it is in some aspects but in others its slow and painful like the death's in game but comes back with a final blow which in my mind is awesome so if you have money think about getting it or see video reviews :)
Was this review helpful? Yes No Funny
29 of 52 people (56%) found this review helpful
5 people found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: January 22
Dated graphics, yes... And the first time you swing the sword you start with, you'll likely think "ugh! soo slow!"...

But don't judge a book by it's cover!

Here is my "First Play on Launch Day! (Early Access)" video...
https://www.youtube.com/watch?v=vUzoP8xrafA

Stay patient with this game, and it will reward you, even on this first day of it's early access launch.

This game offers creepy spiders galore, lots more baddies waiting to ruin your adventure, and while the A.I. is far from great and could use some work, it's still fun and will have you desperate to get your own hits in, especially when taking on multiple enemies at once!

There are hidden traps everywhere, and keeping your eyes open and your torch lit are vital to your survival on this expedition to escape the castle once the doors you entered close shut for good on you!

This game features multiple weapons to be found and used as you venture further into the crypts of the castle, and while you don't start with any kind of character creation or get to choose your class, you'll get to experience a little of every class if you can complete this game.

As long as you don't go into this game expecting to play the next Skyrim, I think you'll be happy with the fun to be had in this indie RPG. As it continues its development, I would expect it to only get better, and at $4.99 USD regular price, you could do a LOT worse with your money!

There is NO procedural generation of loot, dungeon rooms, or mobs. It's going to be the same game every time, but just finishing the game is the challenge. The developers say about ten hours is expected to beat the game, that equates to about 50 cents an hour.. which to me seems like a pretty good value, even if there really is no replayability.

I give this game a recommend based mainly on a high value score and the fact that once you get past the old school graphics and slow combat, this game offers quite a bit of fun...

Value: 36 out of 40
Fun: 22 out of 30
Controls & Bugs: 15 out of 20
Graphics & Sound: 6 out of 10
---------------------------------
My total score on Day one of Early Access: 79%

79% is not bad at all for a game that launches on sale at $3.74 USD that offers many hours of dungeon crawling gameplay and understanding the game will likely only get better as it goes through its early access development.

This game gets my recommend to anyone who won't buy this game expecting it's gonna be the next Skyrim or Diablo AAA game. While it could have better graphics, a faster combat, and better mob AI.. it still packs quite a lot of RPG adventure goodness for your gaming dollar!
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4 of 4 people (100%) found this review helpful
Recommended
4.7 hrs on record
Early Access Review
Posted: July 22
This dungeon crawler game is pretty solid and has a lot of potential. There is plenty to explore and I got a few jump scares. The game’s combat is fun but still needs a little more work. There are a few things I’d like to see in the game though. Adding things in like blocking, voice acting, and a rogue mode would be nice. I’d also like to see faster player actions and more things to pick up. Otherwise the game is good especially for the price. Can’t wait to see more
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