Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (1,289 บทวิจารณ์)
วันที่วางจำหน่าย: 30 ส.ค. 2010

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ Victoria II

แพ็กเกจที่บรรจุเกมนี้อยู่

ซื้อ Victoria Collection

มี 11 ผลิตภัณฑ์: Victoria I Complete, Victoria II, Victoria II: A House Divided, Victoria II: A House Divided - American Civil War Spritepack, Victoria II: German Unit Pack, Victoria II: Heart of Darkness, Victoria II: Interwar Artillery Sprite Pack, Victoria II: Interwar Engineer Unit, Victoria II: Interwar Planes Sprite Pack, Victoria II: Interwar Spritepack, Victoria II: Songs of the Civil War

ซื้อ Paradox Grand Strategy Collection

มี 4 ผลิตภัณฑ์: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

 

แนะนำโดยผู้แนะนำ

"Politcal movements, tech of the time and with grand strategy gives a huge sense of immersion. For a history buff like me it's tear jerkingly perfect."

บทวิจารณ์

“This is a wonderfully deep game, and its sandbox nature is much more open than Hearts of Iron III was and so it's much more enjoyable at the beginning.”
8,5/10 – Strategy Informer

“Victoria II incorporates challenging strategy and sim elements with enough flexibility to satisfy any weasel-beating gaming goof.”
4,3/5 – CheatCodeCentral

“Saying that it stands head-and-shoulders above all of the scant competition for grand-strategy kingship almost goes without saying.”
9,5/10 – CPUGamer

เกี่ยวกับเกมนี้

Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.

Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.

Experience an in-depth political simulation where every action you take will have various consequences all over the world. The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government.

Key features:
  • Deep engrossing political simulation with dozens of different governments.
  • Detailed economy with over fifty different types of goods and various production factories.
  • Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII.
  • Advanced Technological system with thousands of inventions to discover.
  • Improved graphics and interface, as well as multiplayer support.
  • A streamlined interface makes the game easily accessible.
  • Automation of various tasks including, trade and population promotion.
  • Advanced spheres of influences system, where the great powers battle over the control of the world.
  • Cottage production simulating pre-industrial economies.
  • Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument.
  • Historical and Dynamic missions guiding your country through the history.

ความต้องการระบบ

    Recommended:
    • OS: XP/Vista/Windows7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 Gb RAM
    • Hard Disk Space: 2 GB Available HDD Space
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900
    • Sound Card: DirectX® compatible
    • Controller support: 3-button mouse, keyboard and speakers
    • Special multiplayer requirements: Internet Connection for multiplayer
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277 จาก 283 คน (98%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
319.9 ชม. ในบันทึก
โพสต์: 25 พฤศจิกายน 2014
You can play as communist Texas. 10/10.

But seriously:

Victoria II isn't the prettiest grand strategy game that's ever come around. The economic system in particular requires about seven PhDs and consultation with the Elder Gods to understand, and sometimes it feels like you don't really have any control over the politics of your country beyond slight nudges. Some would argue that's the entire point, but I digress.

Where Victoria II will grab you, and hold you, is the sheer diplomacy system. Whereas in EU4 one country will simply superblob, Vicky has a very nice system of balance. Countries rarely blob, and even when they do, they're only one catastrophic war away from being knocked down to size. And just like other Paradox games, Victoria II is incredibly easy to mod. Don't like your flag? Change it! Want to rename a political party? Change it! Feel like modifying a few provinces to balance out the economy? All that's needed is a few corrections in a text file.

PROS:

- Combat feels the most balanced of any Paradox game. Even Art of War.
- Politics system will always have you coming back for more
- Incredible attention to detail. Every country has its own republican, monarchist, fascist, and communist flag.
- Great power mechanic makes it actually feel like you're actually playing as one state among many, instead of just one human vs the same computer wearing different hats

CONS:

- Economy system is an absolute mess.
- Since Heart of Darkness, sieges take far, far too long.

FINAL VERDICT:

First off, I do NOT recommend this to anyone but gamers who have a grand strategy game or two under their belt. Anyone else is just going to take one look at the industrial and demographics screen and uninstall the game. But for those who learn its mechanics, Victoria II will pay back in dividends.
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70 จาก 72 คน (97%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
36.1 ชม. ในบันทึก
โพสต์: 29 ตุลาคม 2014
This game is fantastic. I remember in my first play through of the vanilla game in the middle of a massive world war between just myself (Germany) and the UK I noticed the People's Republic of the United States with an independent Manhattan Commune. In my next game with the A House Divided and Heart of Darkness DLC I played as Germany again but this time Russia released Poland as a sovereign nation become a democracy and lost world power status. At the same time French rebels would make it a democracy, then they would revolt to make it a communist government and then revolt again for the democracy all the while losing its industry and military and falling to 16th most powerful nation. As I dissected the Austrian Empire to be only the Danubian Federation (A smaller nation missing most of its eastern territories) to be the 20th ranked country. Then after taking the resource rich Manchuria and Mongolia from the Chinese I was involved in a great war caused by the crisis system (allows smaller nations to get great powers to back their claims on other countries). Spain and the Ottoman Empire, who had colonized almost all of Africa save South Africa backed me up against the French, UK, the Danubian Federation and Italy during which I took most of India from the British and made them give the rest of it to their Indian Satellite nation Hyderabad.

You can completely change history in a warped manner, Have the Ottoman's regain their former glory, help Spain reconquer their former colonies, form Scandanavia and take Finland back from Russia, westernize as Panjab and take India from the British. Maybe you want to westernize as China and have your legions of soldiers annex Russia, Japan invade Germany. Building the Panama canal as Japan and doing all the things listed above are possible in Victoria 2 as if you can figure the complexity of the economy and population that pushes the game to more interesting heights each time you play.
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63 จาก 65 คน (97%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
90.1 ชม. ในบันทึก
โพสต์: 27 พฤศจิกายน 2014
Victoria II is the Godfather of grand strategy games if you ask me.

The combat is complex enough without going to the extreme of Hearts of Iron 3. That's not the point of the game, though. Warfare in Victoria II, like in real life, is a means to an end, not the point itself or why you should buy the game.

What makes it truly shine are the politics and economics which give Victoria II the best stuff to play around with during peacetime out of any other Paradox game, something sorely lacking in pretty much all the others, as well as machanics that provide a narrative to your campaign that makes it feel like you're actually playing a nation in the world, and not simply part of a multiplayer game with AI opponents.

It makes diplomacy a lot more interesting and plausible than usual by modeling a system for instigating geopolitical crises, so gigantic wars between major powers erupt for actual reasons instead of endless gamey world conquest (except against uncivilized nations, which you can pretty much do with as you please, but that's historical for the time). Even the tiniest nations are playable because you can use the crisis system to get major powers to back your claims to conquered cores. Playing Greece and want your northern cores back from the Ottoman Empire? You can never defeat them alone, but if you can get the United Kingdom or Russia on your side, it's entirely possible to fulfill your wildest revanchist dreams.

It has a deep (but not impenetrable), economic system that makes makes that aspect of the game very interesting and engaging, as opposed to just placing a merchent guy on the map and collecting fees. This era saw the rise of industrialism and tycoon capitalism, and they've done that justice.

The politics system is very good as well. Poor, middle, and elite classes all have their own wants, needs, political desires, etc. that break down to an impressively small scale. The white yankee catholic factory workers will want one thing, while the black protestant southern miners will want something else. If you don't handle politics smartly, you can have a revolution on your hands, which could even end with your government ideology completely changing. It's entirely possible for the United States to become a fascist state, a Marxist-Leninist republic, or even return to monarchy.

It's simply the deepest, best, most fun game Paradox has ever released in this man's opinion.

10/10, would stamp out wickedness again.
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169 จาก 232 คน (73%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
30.3 ชม. ในบันทึก
โพสต์: 25 ตุลาคม 2014
Play as Germany and invade Mexico.

Because im 12 and reckless. 10/10
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143 จาก 202 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
861.8 ชม. ในบันทึก
โพสต์: 27 ตุลาคม 2014
Yeah, it's pretty good.
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70 จาก 89 คน (79%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
1,074.3 ชม. ในบันทึก
โพสต์: 29 ธันวาคม 2014
Good game, got bored quickly though.
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38 จาก 41 คน (93%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
284.3 ชม. ในบันทึก
โพสต์: 7 ธันวาคม 2014
*This review is for the full collection.*

It's a slow and number-filled grand strategy game for the most patient of players with an interest in the time period (1836-1936). Same as other Paradox games, it's real-time but you'd be mad to play it without frequently pausing unless you already know what you're doing. Every Paradox game can be said to specialize in one aspect or another of grand strategy. Victoria II does politcs and technology best, but other aspects are generally well-done too.

The period is a time of great powers flexing their muscle across the globe, vying for influence, territory and resources, and not usually through war but through diplomatic influence, alliances and colonization. Great powers ingame have special mechanics that allow them to add lesser counties to their Sphere of influence, giving them first dibs on resources and safety from invasion. That's not to say other countries are not worth playing, but the couple dozen of countries that have potential to be GPs have more flavor to them and really have disproportionate power thanks to a variety of bonuses that GPs enjoy. Much of the dynamic of the game comes not from painting the map (which is harder to do than other Paradox games if you stick to the recommended level of Infamy) but rather from trying to overtake other countries in Prestige, Industrial Power and Military Power for that coveted GP status.

This is where the technology system helps even the odds for some countries, and it is good. Every technology has juicy bonuses as well as possible inventions (which have a chance of occurring each month), which means that every tech brings big progress, giving you lots of freedom to focus on whatever playstyle you want, and making sure there is a great sense of progress all throughout the game. In fact, that sense of progress is done extremely well as different eras go by. You'll see armies and navies becoming faster, population increasing rapidly, industrialization progressing at an exponential rate, and battles becoming ever more bloody and longer, with an emphasis on defense. The scramble for Africa takes place in the 1870s and there's a couple of points where you will need to reorganize and rethink your army composition to account for the new nature of warfare, including new unit types.

The combat in Victoria II is comparable to Europa Universalis - armies face each other with a vanguard and rearguard each, with a variety of bonuses and maluses affecting how much they hurt each other every day. The armies here tend to be large and the combat attrition-based. You're expected to swap armies to and from the meat grinder to ensure that your army's Organization lasts longer than the enemy's. Early on you'll have to worry about supply limits but with technology this becomes less of an issue, as battles in rough terrain accomodate fewer soldiers at a time anyway. This is definitely a game where you want to pause every day or two on large wars. Civilized countries can conscript part of their poor population, making for even larger armies. But later in the game these are pretty much just cannon-fodder unless you have some professional support waiting for them to help them overcome enemy defenses when attacking.

The military AI of the enemy is actually somewhat competent. It'll at least know to avoid dubious battles, even when it outnumbers you but you have other advantages. It'll also use appropriate generals for what each army is doing (the generals have their own randomized bonuses). Still, the player's intellect is a force multiplier and you should be able to win any evenly-matched war. Specifically, the AI neglects to really rotate its reserves like a player would, and pull them back to be reinforced at the start of the month.

Your country's ruling party affects a variety of things, most notably the level of involvement you have in the economy. Monarchies can appoint whichever party they want, except unwashed radicals of course. Many factors will affect which parties your population supports, including events, the standard of living, and Militancy and Consciousness levels. Consciousness reflects how much your population will press for reforms, either political or social. This has the double-bladed effect of boosting your research over time, but leading to rebellions if you fail to pass popular reforms. Which just might happen if your Upper House is not as keen on reforms as the general populace. Still, some countries like Russia can pretty much remain a monarchy throughout the game if you make sure your people are content. Every GP and Secondary Power has a slightly different experience, which is strongly influenced by how you manage the country. Absolute monarchies are much more smooth-sailing overall, but usually come with low literacy. China, Japan and the USA stand out from the rest, each with its own challenges and potential.

There are many tradegoods, but trading and most of the economy usually work on autopilot, especially later in the game when in most types of government, capitalists are allowed a free hand in building up industries. Usually in not a very clever way as they will often just derp out and build a bunch of telephone factories that are just destined to close soon after. But it's the same for the AI countries, so hey. And if you want to micro everything yourself, you can go with State Capitalism or Central Planning policies, found at your local Reactionary, Socialist, Communist or Fascist party, and do everything yourself. At the expense of some efficiency, however. And lots of time, as you will have hundreds of factories by the late game. Still, the freedom is there and a whole different playstyle is available for those who want it.

The diplomacy is fairly standard for a grand-strategy game, there's nothing too outstanding here. You make alliances, with a Prestige hit if you refuse to join a defensive war. If relations are bad enough between two countries, you can fabricate a Casus Belli, but be prepared to take a likely Infamy hit. This is actually the main way of getting aggressive wars started. There are random events that will give you a Casus Belli for no Infamy, but these are pure chance. Take too much Infamy, and everyone gets to fight you for free. The interesting bit is Crises - when a region gets 'hot' enough due to the presence of a Liberation Movement or other cause, the Great Powers will take sides and, if no compromise is met, will go to war. These are major and will change the face of the map in a different way every time. Here, I just wish the same hotspots wouldn't get hot so often, like in one of my games, Greece kept sparking a crisis every year for a while, with few exceptions as it just got hot faster than anyplace else. Still, it's a great system for keeping things fresh and interesting for GPs especially.

So compared to other Paradox games, I would say it's more deterministic in that, short of some really gamey behavior, you're unlikely to paint the map the color of Peru or some other minor country. The focus is on GPs and SPs, expansionist warfare is rather limited except against uncivilized countries. You can only choose from two start dates - 1836 or 1861. The type of freedom and variety here is different from other Paradox games, it comes from the amount of control you have over politics and the economy, as well as how you meddle in world affairs. Instead of grabbing land from your civilized neighbors, you're supposed to humilate them, beat them down, leave them open to rebellion, take their allies away and in some cases fracture them into smaller nations.The game's timeframe is relatively short - though it still takes dozens of hours for a normal playthrough - but every game is guaranteed to be different thanks to the crisis system, rebels and other factors.
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56 จาก 76 คน (74%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
139.8 ชม. ในบันทึก
โพสต์: 1 พฤศจิกายน 2014
Removed Kebab with Iceland's military might.
10/10 would remove again.
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55 จาก 76 คน (72%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
410.3 ชม. ในบันทึก
โพสต์: 4 พฤศจิกายน 2014
300 hours in I have realised this game is not actually about running an empire, it's about making you its ♥♥♥♥♥. 11/10 no regrets.
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51 จาก 76 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
121.0 ชม. ในบันทึก
โพสต์: 14 พฤศจิกายน 2014
You can make America communist. 10/10 would waste life on again.
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36 จาก 52 คน (69%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
13.6 ชม. ในบันทึก
โพสต์: 28 ตุลาคม 2014
Victoria 3 pls! One of the best paradox titles I've ever played.
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30 จาก 42 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
894.1 ชม. ในบันทึก
โพสต์: 13 พฤศจิกายน 2014
I think my played hours says it all.
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45 จาก 69 คน (65%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
667.7 ชม. ในบันทึก
โพสต์: 7 พฤศจิกายน 2014
not enough opportunities to exterminate my pops to live out my power fantasies to compensate for my crippling inferiority complex in real life

6/10
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14 จาก 14 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
146.9 ชม. ในบันทึก
โพสต์: 9 พฤศจิกายน 2014
Ever wanted to put yourself in control of an empire ? Of course you do . This game offers just that. It has complex diplomacy with other nations in the world. Complex tech and a very complex economy. I'm saying they're complexed because they are not difficult but because , they go in extremely in depth.

Good

~Total control of your Empire
~ Love the music
~ Complex tech , play your own way
~ Establishing conlonies
~ Trade
~ The way wars are faught

Bad

~ Lots of revolts once you become really big , can tend to be a little annoying

Overall Score
9.5/10

Well Done Paradox
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15 จาก 17 คน (88%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
580.0 ชม. ในบันทึก
โพสต์: 24 ตุลาคม 2014
i think that this is a great game,it provides a simulation for every country in 1836 ands you can change history from what it was to some thing different e.g america invades austrailia another e.g britain takes brittany from france,this game has so much to offer, i would give it a 9/10 rating ,1 more e.g atjeh annexes bali.
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11 จาก 11 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
328.0 ชม. ในบันทึก
โพสต์: 4 กุมภาพันธ์
I started the second American civil war.
20/10
would civil war again.
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10 จาก 10 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
12.9 ชม. ในบันทึก
โพสต์: 12 ธันวาคม 2014
I gave Jews a homeland, than got wrecked by Turkey, now i have nothing.

still worth it, though.
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9 จาก 9 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
91.2 ชม. ในบันทึก
โพสต์: 18 มกราคม
Really good strategy game, i enjoyed invading Communist America as Tsarist Russia.
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15 จาก 21 คน (71%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
17.5 ชม. ในบันทึก
โพสต์: 28 ตุลาคม 2014
This...game...make me look stupid. But, the more stupid I played, the more I addicted to it. Damn...
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11 จาก 14 คน (79%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
245.7 ชม. ในบันทึก
โพสต์: 6 พฤศจิกายน 2014
Played as the German Empire - Fought a defensive containment war against the Facist led nations of France, Great Britain, and the Proletarian Dictatorship that was Italy...

And still won.

10/10
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