A powerful foe has descended upon the world of Arcadia. The Ethereal Knights, protectors of the realm, have nearly all been destroyed. Only you remain. Enter the portal and defend the Ethereal Realms from the evil which plagues them.
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Release Date: Feb 21, 2017

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Recent updates View all (7)

April 25

Version 1.2.2



Ethereal Version 1.2.2 was released three days ago (4/22), but I totally forgot to announce it here. Making up for that now!

I am excited to release version 1.2.2, which includes a handful of adjustments and improvements to make for a more polished experience.  Current players can grab the free update via the Steam right now. Again, I pushed this update live on 4/22, so if you have automatic updates turned on, you should already have this update installed.

Ethereal Version 1.2.2 Update Notes
  • All enemies will now be spawned at an adjusted level relative to the player's level once the Celestial Nexus has been completed.
    • This should help add greater difficulty to earlier realms for endgame players.
  • Signet Rings are now a 100% drop from their respective enemies.
  • Enemy info displayed while locked on target will now include the target's current ATK, DEF, and SPD stats.
  • Slight variations were introduced to all enemy's stat figures in an attempt to improve game balance.
  • Several areas around Arcadia were improved for better performance and collision.
  • Foliage in Shiitake Temple will no longer accept rendered Area of Effect decals.
  • A staircase was added to Empyrean Gardens that should help make the gate puzzle less annoying for first-timers.
  • Fixed a handful of collision issues in various realms.
  • Fixed errors concerning the legibility of special characters in text widgets.
  • Fixed errors where some Signet monsters would drop Potions instead of their intended rewards.


 

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April 3

Version 1.2.1



Ethereal Legends version 1.2.1 is here!  Grab the free update now via the Steam client.

This is a small update, adding a handful of new features and fixing a few minor bugs.  I am most excited for this update because for those of you on the Green Team, Ethereal Legends now supports the Nvidia Ansel screenshot tool!  Ansel allows players with Nvidia GeForce GTX 650 or better graphics cards to take beautiful high resolution or 360 degree screenshots while in game.  For more information about how Ansel works, see this post.

One of the most significant changes in this update is the removal of the Simul trueSKY plugin, with all skies now having been replaced with custom solutions that no longer require engine modifications.  I decided to remove trueSKY for three reasons: First, trueSKY is cumbersome to work with, especially when building cross-platform. Don't get me wrong... once it's compiled and you're working with it in the editor, it's pretty great.  Actually getting it to compile successfully, and shipping a build with it?  That's not nearly as easy as I would like it to be.  The trueSKY plugin makes changes to Unreal Engine that require you to overwrite Epic's source code - it's a series of ambitious changes to an already complicated engine that adds a relatively significant amount of technical debt to my work.  Which leads me into my third, and most important reason for removing trueSKY:  Ethereal Legends simply did not put it to good use.  Ethereal is a fantasy game, set in fantasy locales.  Simul's trueSKY, on the other hand, does exactly what it's name implies: creates true, realistic skies.  It's a fantastic plugin, but it simply can't do fantasy.  Despite how great trueSKY looks, I found it impossible to make any skies that looked "unnatural".  Because of this, I was only using trueSKY in 50% of Ethereal's maps (Arcadia, Shiitake, Boreal, and Empyrean - other Realms were already using custom skies before this update).  With all of this in mind, I decided to remove trueSKY entirely and recover from the technical debt incurred from supporting trueSKY.

Also in this update is one of the most requested features I've had since release - the ability to purchase multiple consumable items from the shop!

Now without further ado:


Ethereal Version 1.2.1 Release Notes
  • Updated to Unreal Engine 4.15.1
  • Added Nvidia Ansel support.
    • Open Ansel in game by pressing Alt-F2.
    • Requires an Ansel supported GPU.
    • For more information on the operation of Ansel, view this post.
  • Removed Simul trueSKY plugin.
    • Skies in all Realms have been replaced with custom solutions.
    • Due to this change, lighting in all Realms has been adjusted.
  • Players can now purchase multiple quantities of consumable items from Lilster's shop.
  • Adjusted the attenuation falloff radius of certain ambient sound effects.
  • Made polishing adjustments to certain enemy attack effects.




 

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About This Game

Ethereal Legends is a modern indie action RPG, built (mostly) by one person in Unreal Engine 4 for PC, PlayStation 4, and Xbox One.

A powerful foe has descended upon the world of Arcadia. The Ethereal Knights, protectors of the realm, have nearly all been destroyed.

Only you remain.

Enter the portal and defend the Ethereal Realms from the evil which plagues them. Battle deadly monsters and huge bosses, wield numerous weapons, cast powerful spells, solve challenging puzzles, and use all the tools at your disposal to put an end to the madness.

Active Combat

Your combat style is determined by the spells, weapons, and armor you choose to equip. With 3 distinct weapon types and a great number of spells, items, and armor pieces to choose from, you are provided with countless options to defeat your enemies.

Environment Puzzles

A plethora of brain teasers awaits deep within the darkest corners of Arcadia. Explore and interact with the world around you to unlock new paths and discover secrets hidden in the Ethereal Realms.

Epic High Fantasy

A pure story of good versus evil. Explore gorgeous elemental locales reaching into the sky and beyond. Battle massive enemies, experience the powerful soundtrack, and enjoy a beautifully rendered fantasy world powered by Unreal Engine 4.

Open Source

Want to build your own game, based on Ethereal Legends? You can! The C++ code used to create this game can be found on Github, under the open source Apache 2.0 license. Maybe you simply want to help make Ethereal better. This is the place to start! I welcome all contributions, and successful pull requests will have their author credited in-game.

Nvidia Ansel Support

Nvidia Ansel is an amazing photography feature built into to Ethereal Legends. Ansel allows players with Nvidia GeForce GTX 650 or better graphics cards to take beautiful high resolution or 360 degree screenshots while in game.

System Requirements

    Minimum:
    • OS: Windows 7 (64-Bit Required)
    • Processor: Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia 700 Series
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Additional Config Info : http://soverance.com/ethereal/guide/config/
    Recommended:
    • OS: Windows 10 (64-Bit Required)
    • Processor: Intel i7 or better
    • Memory: 16 GB RAM
    • Graphics: Nvidia 10 series
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Additional Config Info : http://soverance.com/ethereal/guide/config/
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