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Mostly Positive (139 reviews) - 78% of the 139 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Total War™: ATTILA – Slavic Nations Culture Pack

The Slavic Nations Culture Pack brings three new playable factions to Total War™: ATTILA. The Anteans, Sclavenians and Venedians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life to abandoned earth. When conflict occurs, they release withering hails of poison arrows on their foes. Whether through diplomacy or conflict, they offer the perfect counter to the Hunnic threat, and introduce a number of unique ways to play Total War: ATTILA in both Campaign and Battle.

New buildings and victory conditions

Victory for the Slavic Nations requires the player to build Wonders from the new Legendary building chain. The scale of the victory (minor/regular/divine) and type of victory (military/cultural) depends upon the Wonder built, and players can continue to build different Wonders to achieve greater scales of victory.

These Wonders, while very expensive to build and maintain, confer increasingly powerful provincial and faction-wide bonuses, and unlock powerful new battle abilities for Slavic units.

The new City Religion building chain offers temples with numerous religious and civic bonuses, and unlocks the Last Stand battle ability for all Slavic units in the province.

The new Town Religion building chain offers temples which improve growth and fertility within the province. Combined with their cultural immunity to snow attrition, this enables Slavic nations to thrive more effectively as the climate cools.

Slavic Cultural Traits

All factions in the Slavic cultural group benefit from the Hardy Warriors trait, which enables them to swiftly recolonise razed provinces. Hardy Warriors confers the following bonuses:

  • Immunity from snow attrition
  • Zero colonisation cost
  • 50% discount for all main settlement buildings.

In addition, the new Zadruga building chain helps the Slavic nations to kickstart their economies in newly colonised regions. The chain offers a large base income at tier 1, and generates increased wealth from adjacent owned provinces. In brief, the Slavic nations can very quickly establish fresh colonies at no cost, and begin profiting from them immediately.

Poison arrows

A unique new ammunition type available only to Slavic factions, poison arrows are the deadliest arrow type in the game. Poison arrows cause exhaustion to the target and generate damage over time. The Anteans can employ heavy poison arrows, with severely enhanced negative effects on their targets.

The Slavic Nations

The Anteans

Often considered to be an off-shoot of the Venedians, the Anteans have nevertheless fought with savage fury, forging both independence and an identity of their own. Ironically, they were saved from Gothic subjugation by the advancing Huns, who forced the Goths westward before they were able to establish total dominance over the Slavs. The dawning of the 5th century AD promises nothing but further chaos; the Huns continue to maraud whilst the Roman Empire braces against them, desperately hoping to hold back the tide any way they can. Amidst this, the Anteans stand firm, determined to prove themselves strong, to emerge a unified Slavic power!

With a starting position adjacent to the Huns, the Roxolanians and the Quadians, Antean campaigns offer a significant challenge from the word go. Their faction trait also means that they must be mindful of battle terrain, and choose their engagements accordingly. As a result, Antean campaigns are rated Very Hard!

Faction trait: Liberty for Wolves

  • +20 morale, melee attack, melee defence, melee damage when fighting in forests
  • +20 morale, melee attack, melee defence, melee damage when fighting river battles
  • -10 morale, melee attack, melee defence, melee damage when fighting in grassland/open fields

The Venedians

The true origins of the Venedians are shrouded in confusion, the Romans incorrectly classifying them as a Germanic people. With typical Roman snobbish arrogance, Ptolemy described their squalid living conditions and their "repulsive" appearance. Despite these scathing remarks, the Venedians have endured, becoming so populous that they have branched into two separate groups; Eastern Roman scholars make specific mention of the Venedians as the "fathers" of many of the other Slavic peoples. Although considered a guiding light in the gloom of the upcoming 5th century AD, the path ahead will not be easy - Huns, Romans and barbarians all encroach on Venedian territory. Yet if they can hold their nerve, and never cower to the mighty or the desperate, they may rise to inherit the world beyond!

Combining major farming bonuses with the Slavic Nations cultural trait, the Venedians excel at colonising and building their economy around algriculture. They also have a unique event chain which majorly improves their diplomatic relations with the Huns over time, making them well-placed to avoid the worst ravages of the apocalypse.

Faction trait: In Touch With The Ground

  • Venedian farms carry no negative effects (squalor/public order)
  • +100% income from farms
  • -50% income from commerce, industry and culture

The Sclavenians

The Sclavenians are an aggressive Slavic people who descended from the east, taking advantage of the thinly-spread Imperial armies and raiding Thrace and Illyricum - intent on finding both loot and a place to settle. Inevitably, this has drawn the ire of the beleaguered, but nevertheless still proud and mighty Roman Empire. Now, as the 4th century AD ebbs away, the 5th promises to be a time of unending challenges. Yet the Sclavenians are possessed of a fierce and irresistible temperament, showing time and time again that they are capable of mighty feats and that the future will be no different!

With a faction trait geared specifically towards slaying Nomad factions – and profiting well from it – the Sclavenians are the world’s best hope for defeating the Huns!

Faction trait: Horned Is The Hunter

  • +10 morale, melee damage, melee attack and melee defence when fighting Nomadic factions
  • Extra income for every unit destroyed
  • +5 Public Order from military presence

Unit rosters


Warlord's Guard


  • Slavic Levy Spearmen
  • Slavic Spearmen
  • Slavic Noble Spears
  • Slavic Large Shields
  • Chosen Shields

Axe Infantry

  • Slavic Axe Levy
  • Slavic Axemen
  • Slavic Axe Warriors
  • Perun's Axes
  • Slavic Ambushers
  • Followers of Veles (Venedians)
  • Veles Chosen (Venedians)
  • Horse Cutters (Sclavenians)
  • Horse Butchers (Sclavenians)

Melee Infantry

  • Slavic Warriors
  • Slavic Champions
  • Perun's Champions

Bow Infantry

  • Slavic Levy Archers
  • Slavic Archers
  • Slavic Hunters
  • Poison Archers (Anteans)
  • Poison Hunters (Anteans)

Javelin Infantry

  • Slavic Levy Skirmishers
  • Slavic Skirmishers
  • Slavic Noble Skirmishers

Skirmish Cavalry

  • Slavic Raiders
  • Slavic Horse Raiders
  • Svarog's Raiders


  • Onager
  • Bastion Onager

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista*
    • Processor: Intel Core 2 Duo 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
    • DirectX: Version 10
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    • OS: Windows 7*
    • Processor: 2nd Generation Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    • OS: OS X 10.9.4
    • Processor: Intel Core i5 1.7 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    • OS: OS X 10.9.4
    • Processor: 2nd Generation Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GT 750M
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
    • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 470
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
    • OS: 14.04 LTS / SteamOS Brewmaster update 2.49 or later
    • Processor: AMD FX 8350 or Intel i5-3570K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 760
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Customer reviews
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Mostly Positive (139 reviews)
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38 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
170 of 190 people (89%) found this review helpful
19 people found this review funny
Not Recommended
Posted: April 22
First impressions. No, I didn't mind paying extra for a Slavic pack. Yes, I do mind when Slavic chieftans mention Odin instead of Perun and my default army name is Thunderbolts of Thunaruz. For God's sake, if we are to be charged for separate faction packs, do the job right.
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133 of 177 people (75%) found this review helpful
7 people found this review funny
Posted: February 25
This DLC is one of the better ones for TW Attila.
- Very diverse factions (They look similar but the playstyles vary a lot)
- The new story for the Slavic factions is really well done
- Poisoned arrows!
- The new buildings make colonising a lot more interesting
- FreeLC released along with the new DLC
- There could be more units
- More diverse faction colours

Overall I'd recommend this DLC but if you haven't bought Empires of Sand yet get that first.
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97 of 127 people (76%) found this review helpful
10 people found this review funny
Not Recommended
Posted: February 28
As a veteran Total War player, this DLC isn't a surprise at all.

Bear in mind, it is a good one; the Slavs are supposed to counter the Huns in general, yet as this DLC stands right now, it hurts every other faction

+ Poison arrows come in regular and heavy variants, meaning two types of poison can be done to a unit.
+ Each faction has two units that differ from the other.
+ Their campaign traits force you to build certain buildings, fight certain factions or in certain areas.
+ Their initial difficulties are pretty interesting (the Anteans have the same difficulty as the ERE).

- Poison arrows are considered OP; they exhaust a unit regardless of amount of hits.
- The Slavs lack diversity and, most importantly, melee cavalry.
- Their general, which is an axe unit, has spear wall, which is most likely an error.
- The Slavs can be hard countered by the Celts, meaning you have to buy their DLC to be effective.
- Four of their axe units cost the same yet their stats are quite different (perhaps because of abilities).

In conclusion, this DLC has potential but, as it stands right now, I would NOT recommend this DLC simply because it is similar to the other DLCs in which its just copy-paste factions with 2 units that are different and the fact that poison arrows can do so much damage. I believe that CA will fix these problems but until then, you might want to hold onto your money.
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31 of 36 people (86%) found this review helpful
5 people found this review funny
Posted: March 10
Slavic Nations was a DLC that got me very hyped.
Thinking it would be all new, with a new religion, units, culture and objective. I was both right and wrong.
I love the traits to the Slavic Nations, for instance the Venedians get's no penalty to agriculture (no squalor nor public order), + 100% income from farms and -50% income from industry, commerce and culture. Sounds awesome, I agree, it is.
Let's look at some of the more positive and negative things about the Slavs
-New building tree, similar to the Germanic building tree (Alans and Burgundiands for instance)
- New religion (New challange, new religious buildings)
- New religious buildings give + lvl in fertility, which relates to where the Slavs starts
- New unit rooster
- Semi-balanced posion arrows
- Great (Arguably OP) in multiplayer custom battles
Now a lot of the things I've heard about the slavs is that their posion arrows are OP. I strongly disagree.
Poision arrows kill very slowly, indeed it does kill anyone just as fast, but that is the catch to it. Indeed it does exhaust a unit when hit, but 50%-75% of the times you actually use the arrows effectivly, you will more than likely hit your own unit a couple of times, and exhaust it. There are no fireshots, standard shots etc. It is a slow, risky but if used correctly, powerfull unit. The slavs have no other archers in the campaign when upgrading to slavic archers. The levy archers (The worst archers in-game with standard shot) disappear.
-Terrible diversity in unit rooster. In campaign this is ♥♥♥♥ing idiotic. One horse unit, one archer unit, one skirmish unit and one artrillery unit. Is this some sick joke put up by CA?
-Huns are gonna spawn in your territory with massive amounts of tier 3 cav that is considered somewhat OP. And they are gonna spawn with heavy onagers and tier 3 infantery. You are not simply gonna go one army versus one army no matter how good your units are, simply because your ranged units sucks ♥♥♥♥♥, and you have no cav.

Get more unit diversity, tweak the posion arrows a tiny bit down, some nerfing and buffing needs to be done on those, slow killrate, ignores missile block chance, exhaust at one hit etc.
Get some cav, some ranged units and maybe make Attila killable. After year 432 AD, you get tired of only wounding him, watching the Huns jump from strenght ranking 54 to strenght ranking 2-3 in one turn. The mechanics where you kill of hunnic armies one after one, and they spawn a couple of more stacks in your territory is terrible. It simply makes me want to not recommend Attila at all. Since the Huns are unbeatable in some sense.
But I bet there will be patches to fix some of this problems, and at it's current state, I'd say it is in the Top 3 DLC's in Attila for now. 6.5/10
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57 of 83 people (69%) found this review helpful
67 people found this review funny
Posted: February 25
Time to show Attila some cheeki breeki

Also my ruler's name is Vlad and i've just annexed Crimea

On a serious note though:

Don't buy this dlc if you're not ready for some insane challenge, because it awaits you if you're planning to play as Slavs. I'm a veteran of Attila, won campaign as WRE on hard without losing a single settlement. But i tried to play Sclavenians campaign and just ended up frustrated. I'll explain why:

1. Recolonisation is a really bad idea, you will end up with overstretched provinces with -30 public order(-17 for immigrants ffs!) and 500 florins income. Thats all because you have to wait until it grows to be able to build public order, religion and military buildings, and it takes too much time, about 40 turns i think.
2. Which means that you will not be able to protect your province from raiding, civil wars or whatever because you will only be able to afford 1 good army stack, and since province is huge and raided from all sides...
3. Huns will go nowhere. They declared peace with ERE and focused on me on turn 10. You'll have to fight them alone. And you can't even build large onager.
4. Units are extremely weak, almost no armor up to the top, casualties will be tremendous with each battle, even with huge bonuses from Horned is the Hunter. Poison arrows are better then no arrows, but it still takes forever to kill op hunnic horse archers, they will cut down your naked idiots army indeed.

Overall, i think that i shall try some extreme playstile, like converting to horde or capturing some southern provinces(which is hard cause your units are so weak and have bonuses only vs nomads).
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27 of 33 people (82%) found this review helpful
1 person found this review funny
Posted: February 26
Let me say this right now, these guys have some of the hardest opening turns of any faction. By turn five I was at war with three of the Steppe minor factions, praying the Huns themselves didn't declare war. I was down to one city and one army. Luckily I fortified that city to the max with garrisons and my sole army. Eventually all of the Huns randomly decided to call for peace and I was free to build. I reclaimed several razed settlements and attacked the weak nation of Arran to the east. Easily taking over two entire provinces. It was quite rewarding surviving brutal early turns and then quickly growing into a decent sized nation. So onto an actual review.

The three new factions are decent, though they are a little... weak to be honest. These guys love axes and bows, but not much else. The have barely any swordsmen, no calvary besides skirmishers, and one siege weapon. Spears are decent I guess. I'll be honest and say I haven't had a pitched battle with them yet, so far every settlement taken has been only a garrison or a small army defending. So I don't know how their units stand up in long-term battle with equal or tougher units. They do look cool though.

Only con that comes to mind is that they share a research and trait tree with every other Barbarian like culture. Which was a little bit of a let down.

Final Verdict: I want to say buy this because I'm having a blast in my playthrough, but with the weak roster and the brutual starting position makes it almost not worth the hassle until a unit mod comes out or a balencing mod at least. So I'd say wait until a sale, but I still give this DLC pack a recommendation.
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36 of 51 people (71%) found this review helpful
5 people found this review funny
Posted: February 25
This DLC is one of my favorites Attila. Which is a solid game overall
- Different factions (They look similar but the playstyles are actually aren't the same) +20 attack in forest regions/-10 attack in open feilds for The Anteans. Compared toVenedian Super farms!
- Retaking the lands the Huns ruined for free!
- Poison arrows!+ Heavy Poison arrows!!!
- The new "Wonders" or legendary building chain
- There could be more units for each faction,
-Mercenary poison archers for non Slavic factions
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17 of 21 people (81%) found this review helpful
2 people found this review funny
Posted: February 28
Brief Analysis

*Slavs play really different from Migrators, Germans and Celts, their main strenghs don`t come from serious battle bonuses or agressive playstyle(with perhaps some exceptions) but for the ability to sntach territory nobody wants at literally no cost

*Poison Arrows are really powerful.

*While Slavic roster is limited is a whole new set of units, no recycled germans here. The main problem is that Slav units are not really on par with their equivalents in other factions: Too much Light Infantry with no armor and only Skirmisher Cav really limits you.

*The worst of playings Slavs is that they get mobbed fast...REAL FAST: The Dilemma mechanics might help you to be budies with the Huns, but if not you are in for a really nasty trip. And that comes at the cost of some severe economic penalties and literally everyone else hating you, even your fellow slavs, Venedians and Anteans have the worst of it: they get crushed by germans, vikings, nomads and even other slavs

*Recolonization is now really a thing and has great sinergy with the Slavic Temples and the Zadruga Build Chain. And you will need this, as you best for survival is to go Horde and settle in a quiet spot where you can rebuild and rearm. Slavs can literrally resurrect any Wasteland.

Oveall this pack is great as introduces some cool, new mechanics and ways to tackle the Grand Campaign. That being said it really needs a few tweaks to make Slavic armies more competent and to balance their starting situation

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17 of 21 people (81%) found this review helpful
4 people found this review funny
Posted: February 28
Really taking a liking to this DLC!

+New events specific to each faction (I wish we had more of these in the base game)
+The units look ♥♥♥♥♥♥♥ gorgeous
+Beautiful new resources
+A new Slavic religion along with new religious buildings
+Factions feel very unique in their playstyle (EX: the Sclavenians' roster and event chain revolve around taking the fight to the Huns, while the Venedians' revolve around settling the burnt earth and building their 'special' farms)
+The new wonders are very intriguing but I've yet to fool around with them yet

-Why does the Venedian faction leader look so damn bland?
-Factions are a bit underwhelming in multiplayer if you ignore the poison archers
-The poison arrows, while very cool in theory, are broken. They ignore missile block chance, permanently exhaust units, and are overall just way too damn powerful, though this could definitely be fixed in time

Overall: You should definitely buy this DLC if you've got some spare cash on you. It's well worth the money considering you'll get potentially hundreds of hours out of it.

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40 of 66 people (61%) found this review helpful
37 people found this review funny
Posted: February 25
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Recently Posted
Duck from State Farm
Posted: September 20
Told the Nomadic Tribes to go ♥♥♥♥ themselves....and they Declare War on me, no problem, I don't give a ♥♥♥♥ about it because I'm standing my ground :)
Helpful? Yes No Funny
Jey, Time Lord Victorious
Posted: May 30
So far I have played one campaign as the Sclavenians and I have learned an important lesson the hard way: Don't convert to Minor Religions as the Slavic nations.

My campaign took me a week to fulfill the minor victory condition and led me to abandon 100+ settlements in a single turn just to begin to win the game. I owned all but 5 regions on the map before I realized that I could not meet the victory conditions. I attempted to convert to another religion, but it was too late...

Otherwise, I think I enjoyed the Sclavenians more than any other faction so far. They get a fairly easy start, as long as you don't manage to mess it up, and can burn their way across the world. Primarily, I played defensively due to the facts that the slavic units aren't that great at launching assaults early game, and also that defense is much more important ( and easier) early on which can lead to beating armies that have better units and outnumber you 3-to-1. By using a mostly defensive strategy, I let my enemies waste thousands of troops on my armies before taking their territory while they were too weak to halt my counterattack.
Helpful? Yes No Funny
Posted: May 18
Good DLC.
Helpful? Yes No Funny
W3lsh DragonX7X
Posted: May 8
From the trailer this DLC looked quite promising. This DLC is complete crap, I had to pay for 3 factions when in reality they all pretty much have the same units but just use different colour schemes.
Helpful? Yes No Funny
Sodium Chloride
Posted: April 24
Interesting units. OP poison bows, but horrible cavalry. Campaign is very difficult as a slav, and is easier if you resettle.
Helpful? Yes No Funny
Posted: March 20
My slavic pack doesn't work right, my relgious buildings, the wonders and there special buildings don't work, so i can't win in the campaign, which im not happy about, to say i payed £5.99 for it. Is there a way to fix this problem.
Helpful? Yes No Funny
Posted: March 20
I did not buy this DLC because I would ever play it. If fact the reviews alone detered me from attempting a playthrough. However, Creative Assembly had created a beautiful game here (and many others with more on the way), and I would gladly give them my money for them to continue on they works of art.

Thanks guys (CA Team) for a freaking sick video game.
Helpful? Yes No Funny
Posted: March 18
this is the worst game ever *_* they made the stupid arabs and the berbers in same units ( what the the f#@ck is this ???? we berbers are not arabs you ♥♥♥♥ heads
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Posted: March 11
Sick asf dlc bit over priced but still pretty awesome
Helpful? Yes No Funny